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Game Life in General
Law Bringer
Member # 335
Profile Homepage #47
A4 includes one entirely optional wolf who follows you briefly.

—Alorael, who liked those cows in A1 even though they caused inexplicable and somewhat painful slowing of everything.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Purely in the Interest of Role Playing. in Avernum 4
Law Bringer
Member # 335
Profile Homepage #6
A3 recognizes nephils in the nephil village in Krizsan Province. I think there's someone who complains about nephilim in A2 if you don't have a nephil in your party. Commander Johnson, maybe?

I think the obvious source of four Divinely Touched nephils in quadruplets. Divine parents have lots of offspring!

—Alorael, who is willing to let insubstantial heavenly beings conceive four babies at once through immaculate conception. If YHWH can manage one, there's certainly someone who can manage more.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
The End is near... in General
Law Bringer
Member # 335
Profile Homepage #23
If you want the sun to be responsible for Earth's death, you're looking at billions of years, not decades. A more plausible disaster would involve asteroids.

—Alorael, who isn't sure how the Second Coming and astronomy match. Does Jesus appear a few days before impact?
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Trainer skill listing in Avernum 4
Law Bringer
Member # 335
Profile Homepage #5
Captain Call will train Melee and Pole Weapons, Hardiness, Defense, and Quick Action for 2100, Bows for 1680, and Thrown Missiles for 1400 before you kill the shade. After you kill it his prices go from expensive to slightly expensive and he adds Blademaster, Parry, and Quick Strike.

[Edit: Thompson, the Fort Remote trainer, is in a room just east of the hall north of the southwesternmost room in the fort. That's west of the room with the teleportation pylon, which is north of the potion lab, which is in the center of the southern side of the fort. Thompson may only appear once you're sent to Fort Remote by Houghton.]

—Alorael, who doesn't think he noticed that the first time he played through A4.

[ Friday, December 23, 2005 00:38: Message edited by: Xeno's Paragua ]
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Trait/race bonus effects in Avernum 4
Law Bringer
Member # 335
Profile Homepage #29
It is Walner in Duvno. He sells Arcane Lore for 1400 and, more interestingly, Nature Lore for 1120.

—Alorael, who was saddened by the lack of a Naturewalker's Torc in A4. What's all the Nature Lore good for without it?
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Trainer skill listing in Avernum 4
Law Bringer
Member # 335
Profile Homepage #1
It's interesting how many skills are for sale in Almaria for prices much higher than are available in places that you reach sooner. Who would buy anything there?

—Alorael, who also can't imagine getting to Almaria without putting enough points into Tool Use that you can't buy even that in Almaria.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Trait/race bonus effects in Avernum 4
Law Bringer
Member # 335
Profile Homepage #23
It's a trade, though. If you start with archer/spellcasters, you can't buy archery for them in Camp Samuels.

Tool Use would make sense, though.

[edit: capitalization]

—Alorael, who has an urge now to try to reach Cotra as fast as possible without ever putting skill points into any skills for his casters. Painful? Why yes. It'll definitely require Natural Mage and Pure Spirit. But think of the stories! Move over, Hapless!

[ Thursday, December 22, 2005 18:46: Message edited by: Xeno's Paragua ]
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Nethergate News in Nethergate
Law Bringer
Member # 335
Profile Homepage #6
It doesn't sound like a total overhaul like Exile to Avernum, just a Nethergate Premium. And yes, Jeff says that upgrading from the regular version will probably entail a "nominal fee." I'd be willing to pay, and if enough people do maybe it will inspire another Nethergate-esque game.

—Alorael, who doesn't think too many wicker men will be useful. What's really needed now is some, um, volunteers. For the wicker man, you know. It's for a good cause!
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Easy question in Avernum 4
Law Bringer
Member # 335
Profile Homepage #6
I think the real solution to your problems is registering so you're not playing in the dark.

—Alorael, who can think of several places where playing without being able to see the ground will be an exquisitely painful exercise in saving and reloading.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Item Question in Avernum 4
Law Bringer
Member # 335
Profile Homepage #1
No.

—Alorael, who tried to think of a more tactful or just long-winded way to put it and couldn't. To make up for it, he appended a signature many times longer than the post's body and almost entirely unrelated to the subject matter.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Chemistry at home, part 12 in General
Law Bringer
Member # 335
Profile Homepage #26
All science is physics if you look closely enough.

—Alorael, who supposes that this means that doctors are a combination of highly specialized physicist and your choice of practical employment, except people are messier than wood, stone, or metal.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Honeycomb...wow in Avernum 4
Law Bringer
Member # 335
Profile Homepage #8
The chitrach caves under the Eastern Gallery and the sub-Great Cave cave that once attached to the basement of Patrick's Tower are definitely fun, but it's hard to get completely lost in them. All you have to do is retrace your steps or, at worst, find stairs.

—Alorael, who got very sick of popping up out of stairs to end up in combat with a large number of chitrachs. It was clever maybe once. It was just another chore the rest of the time.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Slightly Belated Celebratory Topic in General
Law Bringer
Member # 335
Profile Homepage #35
[Edit: Either I'm incompetent or I'm missing something. Typing delta or other interesting characters results in ? being displayed when I post.]

How is six the Hebrew number for man?

—Alorael, who would rather not be a demigod. That would make his worship of Richard White theologically complicated.

[ Thursday, December 22, 2005 18:27: Message edited by: Xeno's Paragua ]
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Trait/race bonus effects in Avernum 4
Law Bringer
Member # 335
Profile Homepage #21
Waiting to buy Pole and Melee is pointless. You'll need to give those skills to the appropriate characters to get far enough to buy them. A few points for primarily ranged characters is okay, but then you'll almost never get any benefit because those characters are staying away for ranged combat.

Thrown weapons are simply not worth training. Bows are better.

It's quite possible to wait and buy very cheap Bows and Sharpshooter, and I recommend doing so.

Waiting on Spellcraft is a bit tough but quite possible. Waiting on Magery is easy. I haven't wanted to try to get through the beginning with barely competent mages and priests to buy those skills in Cotra, but I suppose it's (barely) possible if you make the most of Natural Mage and Pure Spirit.

Nature Lore and Arcane Lore are so cheap in skill pionts that I've never bothered buying them with coins. The coins are better spent on more expensive skills and spells.

—Alorael, who has the same waiting for quest advice for archery. In Camp Samuels you can get Sharpshooter for so little that it's almost a bug.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Nethergate News in Nethergate
Law Bringer
Member # 335
Profile Homepage #0
quote:
From Jeff Vogel:
I have been asked if I am going to [Carbonize] Nethergate. The answer is that I actually want to do something more impressive to Nethergate. I want to put actual work into it, including new material, upgrading to 800x600 resolution, and making it look just generally nicer. This would take actual time, though, so I'm not sure when it'll happen.
—Alorael, who will burn wicker men in order to hasten the day.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Level 3 spells in Avernum 4
Law Bringer
Member # 335
Profile Homepage #14
Wow. I've never inspired so many angry (or embarassed) graemlins before.

Argh(etc.), to quote someone you need to click the quote button located on the post you're quoting. I don't quite understand what you're doing, but as you may have noticed you're not putting quotes in the right place.

The standard format is:

[ QUOTE ]Originally written by name of poster:
[ QB ]Stuff that you want to quote goes here[ /QB ][ /QUOTE ]

Remove the spaces inside the brackets and it'll come out right.

—Alorael, who doesn't see how the post asking who he is is evil. He also doesn't see how masked profanity, which is a violation of the Code of Conduct, was in any way necessary or useful. Please refrain.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Registering Exile III in The Exile Trilogy
Law Bringer
Member # 335
Profile Homepage #6
The editors for the Exile games are all free with registration now.

—Alorael, who doesn't recall any announcement of that change. It just slipped into the fine print.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Honeycomb...wow in Avernum 4
Law Bringer
Member # 335
Profile Homepage #1
I agree. The Honeycomb is the one area where the lack of secret passages doesn't trivialize exploration.

—Alorael, who got lost on the way back to Mertis from Sleater's little hideaway. He ended up somewhere else entirely fighting desperately with no energy left. Sure, he had energy potions, but potions are never to be used!
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Feeding the slimes in Avernum 4
Law Bringer
Member # 335
Profile Homepage #3
Actually, my solution was to get the slimes attention so they all got to melee range of my fighters. Because monsters are exceptionally unwilling to leave melee range, it became easy to haste a caster and have him slip around the slimes and waltz nonchalantly over to the food bin.

—Alorael, who might try various spells that incapacitate rather than damage instead. A dazed slime is a slime that isn't chewing on you.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Geneforge 2-My old copy in Tech Support
Law Bringer
Member # 335
Profile Homepage #6
All they need is verification that you did in fact register before and can thus reasonably request a new code. Your old code is entirely irrelevant.

—Alorael, who doesn't even bother to save his. If he needs to re-register, he'll need a new code anyway.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
hey there will be nethergate2? in Nethergate
Law Bringer
Member # 335
Profile Homepage #15
quote:
Originally written by CPeters:

Meh. You can always mangle a game with multiple endings if you so desire. As long as you make it plausible.
Nethergate only has one ending, and it happens to be a very good ending. Anything trying to build on it would lessen the impact of the original.

Besides, there's the pesky problem of real history. Adding Shadowvale is one thing. Getting the entire might of the Roman Empire involved in a war with faeries is another.

—Alorael, who wonders whether any sidhe ended up in the vicinity of Avernum. Maybe tall, slender, gray-skinned, bug-eyed sidhe.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Chemistry at home, part 12 in General
Law Bringer
Member # 335
Profile Homepage #20
Actually, I meant what if the gas is denser than air, because lighter than air gases obviously will escape through your overhead window.

—Alorael, who meant neither in great seriousness. Unless you decide to distill mercury in your home or wonder what boiling strong acids will do, have fun and stay at least one country away.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
E2: Amber Periapt in The Exile Trilogy
Law Bringer
Member # 335
Profile Homepage #9
The thaum orbitals of similar magic items produce destructive interference that results in either magic items that don't work or, in some case, magic items that cause spontaneous, violent implosion.

This assumes that magic items are made for all four fingers, too. While magic can reflect without changing in effects, putting it on the wrong digit can cause catastrophe. Fortunately, because you can only use two rings, the standard has become making rings for ring fingers only.

—Alorael, who has been led to understand that Avernum's one ring limit was imposed to ensure a wider margin of safety.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Stuck in two places at once in Avernum 4
Law Bringer
Member # 335
Profile Homepage #2
West of Fort Remote you shouldn't have to use haste to get where you're going. Just be careful to stay out of pylon range. Usually this means staying close to walls, but sometimes you have to carefully go between.

There are a number of places where it looks like you can't get through but you actually can stay away from pylons by staying within one or two spaces of a wall. Try it!

—Alorael, who also recommends watching out for vahnatai. If you get charged by one, find somewhere to retreat so that the vahnatai steps out of pylon zap range and can be mutilated as usual by your fighters.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Chemistry at home, part 12 in General
Law Bringer
Member # 335
Profile Homepage #17
What do you do when you create a deadly gas that's not visible? You know to open the window when you're dead?

What if your gas is less dense than air? Do you have a window in your floor?

—Alorael, whose personal first question is always what to do when spilling chemicals all over himself. He does this with disheartening frequency. Fortunately, the most damage he's done so far is some interesting staining and some less interesting holes in clothes.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00

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