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Specobj not working! in Blades of Avernum
Shock Trooper
Member # 3276
Profile #0
It does not call the state in the scenerio script. I set mem cell 0 to 20, and state 20 has no errors, but when the party looks at the spot, it does not activate the state! It's suppossed to be over a gravestone to show who is in the grave. HELP!
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Whats the easiest way to make BoA Graphics? in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #8
HELP! I tryed rendering a snapshot of a 3D image in 2D, shrunk the size to fit the Inventory icon height and width requirements, and it wont paste in! I copy the small, rendered image in Preview and it wont let me paste it in res edit! What AM I doing wrong? :confused: :confused: :confused: :( :(
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Whats the easiest way to make BoA Graphics? in Blades of Avernum
Shock Trooper
Member # 3276
Profile #8
HELP! I tryed rendering a snapshot of a 3D image in 2D, shrunk the size to fit the Inventory icon height and width requirements, and it wont paste in! I copy the small, rendered image in Preview and it wont let me paste it in res edit! What AM I doing wrong? :confused: :confused: :confused: :( :(
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Misc. Scenario ideas/wishlist in Blades of Avernum
Shock Trooper
Member # 3276
Profile #27
I have almost done and finished the first Universe the party travels to, and included a quest for lost artifacts that were scattered among the worlds by the ancients. So far, I have ben working on just one world for 2 weeks, and it's 1x1 outdoors, and it is STILL not done :(
If anyone can make a REALLY good wormhole graphic (before I do) then I will include you in a positive way in my scen. :D
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Signatures... in General
Shock Trooper
Member # 3276
Profile #13
quote:
Originally written by The Post Count Also Rises:

I guess my signature doesn't count, but it made that poll rather hard to complete honestly. If you can't come up with the answers for yourself based on my far too numerous postings, you don't deserve to know anyway.

—Alorael, who is reasonably sure that a fair number of Spidwebbers believe his ever-changing signature should be a capital crime as well. Such is life.

I have always wondered why you are two people? Who Is Alorael? Are you two people? Im serious, enlighten me.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Were the Vhanitia things in Avernum 1? in The Avernum Trilogy
Shock Trooper
Member # 3276
Profile #0
I heard a while ago someone saying something about this, dont know if im imagining things, but were they in A1?
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Whats the easiest way to make BoA Graphics? in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #5
Windows software? Maybe people should know I have a MAC.

Nevermind, Ill try a 3D graphic editing program and render a snapshot the correct size for BoA and hope it works.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Whats the easiest way to make BoA Graphics? in Blades of Avernum
Shock Trooper
Member # 3276
Profile #5
Windows software? Maybe people should know I have a MAC.

Nevermind, Ill try a 3D graphic editing program and render a snapshot the correct size for BoA and hope it works.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Whats the easiest way to make BoA Graphics? in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #0
Apple Works and its zoom in and pixel by pixel paint is not what i have in mind...
Any easy ways?
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Whats the easiest way to make BoA Graphics? in Blades of Avernum
Shock Trooper
Member # 3276
Profile #0
Apple Works and its zoom in and pixel by pixel paint is not what i have in mind...
Any easy ways?
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Is it just me - or... in General
Shock Trooper
Member # 3276
Profile #1
Cool.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Signatures... in General
Shock Trooper
Member # 3276
Profile #1
Other = Why I like me sig. Bill Malone is funny. Of course, it changes almost every 1 week 2 days 7 hours 4 minutes 23 seconds.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Lets have a discussion on SpiderWeb games, in a unique way... in General
Shock Trooper
Member # 3276
Profile #0
You post one post, and any time you want to add to the current conversation, edit your post, deleting what you originaly had, then replacing it with what you want to talk about. I just thought it would be a fun idea.
This part of the topic will stay here.
--------
I come up with stupid ideas all the time. After all, GIFTS are stupid, and my name is GIFT, and so am I. :confused:

So here is a small thing to talk about so the topic will never be bumped. Do you have any saved games for mac for Timelapse passing Mayan, any of you? My game has an error, quiting the game when I go down the steps to the chasm with the bridge crossing it. Remember, NO NEW POSTS!
quote:
Arancaytar                          
The problem about this is that people most likely fail to see an edit from a member earlier on in the thread...
Umm, I noticed :) Well, I do think that doors could be better, and the fun thing about them is, we can be talking in this topic while it is on the verge of being pruned on page 100! [/Joke]

[ Saturday, July 17, 2004 05:12: Message edited by: GIFTSare2hard-to-name ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Beta Call for HLPM v1.1 in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #15
Whats an HlPM thingy? :confused:
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Beta Call for HLPM v1.1 in Blades of Avernum
Shock Trooper
Member # 3276
Profile #15
Whats an HlPM thingy? :confused:
Posts: 249 | Registered: Saturday, July 26 2003 07:00
AGE? HOW OLD ARE WE? in General
Shock Trooper
Member # 3276
Profile #14
Yes! Someone besides me alowing people to see results without having to vote. IMHO, I have no idea why other people force you to vote before viewing results on unimportant stuff, like, Are you working on a BoA Scenerio?
Thank You very much.

--------------------
Sliders Timer ]http://www.google.com/[/URL]
Updated Links! Now made a google link! I told you the next one would be irrelevant.
I am a psychic amnesiact. I know in advance what I'll forget.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
What KIND of scenerios do you like and what do you expect from them? in Blades of Avernum
Shock Trooper
Member # 3276
Profile #10
quote:
Originally written by Andrea:

UA would lop off his something with rusty pruning shears and claim he liked it to be contrarian.
I have no idea what that means.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Wherefore art thou scenarios? in Blades of Avernum
Shock Trooper
Member # 3276
Profile #4
quote:
Originally written by CHOKEONIT:

The thread had one post in it before Kel made his. So 50 percent of the posters wanted to get the title fixed. Suck that, d00d. :P
....................Okay..............................

On topic: Thats a good idea. I had no clue any new scens were out until someone posted a link to scens. And where is this 'table' some people speak of?
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Wherefore art thou scenarios? in Blades of Avernum
Shock Trooper
Member # 3276
Profile #2
written July 15, 2004 10:39 AM by Just Call Me Kell          
"Wherefore" means "why," dude. And "thou" is singular.

I think the only person that really cares about the grammer of the topic is you. :P
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Dialouge stopping in mid conversation in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #0
For some reason, the words, "The conversation ends" appear even though dialouge has just started! This is really odd. This is the first node of the conversation of the person which automaticaly ends converstation, even though no action END_TALK is used.
begintalknode 19;//Lone Person
state = -1;
nextstate = 10;
question = "Tracy";
code =
clear_strings();
if (get_flag(75,0) > 0) {
add_string(2);
end();
} else {
add_string(1);
end();
}
break;
text1 = "Someone is sitting here, alone, playing chess with himself.";
text2 = "Tracy looks at you happily, smileing.";

Posts: 249 | Registered: Saturday, July 26 2003 07:00
Dialouge stopping in mid conversation in Blades of Avernum
Shock Trooper
Member # 3276
Profile #0
For some reason, the words, "The conversation ends" appear even though dialouge has just started! This is really odd. This is the first node of the conversation of the person which automaticaly ends converstation, even though no action END_TALK is used.
begintalknode 19;//Lone Person
state = -1;
nextstate = 10;
question = "Tracy";
code =
clear_strings();
if (get_flag(75,0) > 0) {
add_string(2);
end();
} else {
add_string(1);
end();
}
break;
text1 = "Someone is sitting here, alone, playing chess with himself.";
text2 = "Tracy looks at you happily, smileing.";

Posts: 249 | Registered: Saturday, July 26 2003 07:00
What KIND of scenerios do you like and what do you expect from them? in Blades of Avernum
Shock Trooper
Member # 3276
Profile #4
WOW. More people like Global Puzzles as of 16 votes. Okay, I need to rethink some of my puzzles for just a second....
Posts: 249 | Registered: Saturday, July 26 2003 07:00
GIFTS: Love them, or hate them. Which will it be? in The Avernum Trilogy
Shock Trooper
Member # 3276
Profile #29
[quote=Alkoi Avernumista...]
When reading this topic, I just realised this:
quote:
Originally written by GIFTSare2dumb:

If you cant see what do I mean, look at the name:giftsare2DUMB!?!?!?
I thought it was:giftsare2happy.
[/QUOTE

It is GIFTSare2 then something else. Trust me, the GIFTS may be cute, happy, and cuddly, but they're DUMB!
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #10
EDIT: Not being able to change item/creature attributes looks like a bug. However, I can't seem to reproduce any problems with secret walls. Can you give me more details? (or find out what you're doing wrong, so I don't have to fix it ) --Issac


Sorry about secret walls. I forgot you said that terrain scripts and other small squares dont appear to indicate something on terrain in 3D mode. I meant that I couldn't see the SD in the secret walls on 3D mode. I forgot to edit that part out when I made EDIT 2 :o

quote:
The icons are kinda small in the window where you choose terrain or floors. I suggest lessening the amount of terrain and floors on the scrolling thing so you can increase their size.
EDIT 2: So... you want to have to scroll a lot? Then again it wouldn't be so bad, it gives me a bit of visual overload trying to find the terrain I want among all those (tiny) images. I'll try making it at least not distorted (currently they're squished vertically), and then see how it looks.


So... you want to have to scroll a lot?
As opposed to tiny icons, yes ;)
I have not noticed any vertical squish in the icons.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Shock Trooper
Member # 3276
Profile #10
EDIT: Not being able to change item/creature attributes looks like a bug. However, I can't seem to reproduce any problems with secret walls. Can you give me more details? (or find out what you're doing wrong, so I don't have to fix it ) --Issac


Sorry about secret walls. I forgot you said that terrain scripts and other small squares dont appear to indicate something on terrain in 3D mode. I meant that I couldn't see the SD in the secret walls on 3D mode. I forgot to edit that part out when I made EDIT 2 :o

quote:
The icons are kinda small in the window where you choose terrain or floors. I suggest lessening the amount of terrain and floors on the scrolling thing so you can increase their size.
EDIT 2: So... you want to have to scroll a lot? Then again it wouldn't be so bad, it gives me a bit of visual overload trying to find the terrain I want among all those (tiny) images. I'll try making it at least not distorted (currently they're squished vertically), and then see how it looks.


So... you want to have to scroll a lot?
As opposed to tiny icons, yes ;)
I have not noticed any vertical squish in the icons.
Posts: 249 | Registered: Saturday, July 26 2003 07:00

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