Profile for Yellow Sub
Field | Value |
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Displayed name | Yellow Sub |
Member number | 3276 |
Title | Shock Trooper |
Postcount | 249 |
Homepage | |
Registered | Saturday, July 26 2003 07:00 |
Recent posts
Pages
Author | Recent posts |
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Specobj not working! in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Saturday, July 17 2004 06:07
Profile
It does not call the state in the scenerio script. I set mem cell 0 to 20, and state 20 has no errors, but when the party looks at the spot, it does not activate the state! It's suppossed to be over a gravestone to show who is in the grave. HELP! Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Whats the easiest way to make BoA Graphics? in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Saturday, July 17 2004 05:51
Profile
HELP! I tryed rendering a snapshot of a 3D image in 2D, shrunk the size to fit the Inventory icon height and width requirements, and it wont paste in! I copy the small, rendered image in Preview and it wont let me paste it in res edit! What AM I doing wrong? :confused: :confused: :confused: :( :( Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Whats the easiest way to make BoA Graphics? in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Saturday, July 17 2004 05:51
Profile
HELP! I tryed rendering a snapshot of a 3D image in 2D, shrunk the size to fit the Inventory icon height and width requirements, and it wont paste in! I copy the small, rendered image in Preview and it wont let me paste it in res edit! What AM I doing wrong? :confused: :confused: :confused: :( :( Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Misc. Scenario ideas/wishlist in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Friday, July 16 2004 18:36
Profile
I have almost done and finished the first Universe the party travels to, and included a quest for lost artifacts that were scattered among the worlds by the ancients. So far, I have ben working on just one world for 2 weeks, and it's 1x1 outdoors, and it is STILL not done :( If anyone can make a REALLY good wormhole graphic (before I do) then I will include you in a positive way in my scen. :D Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Signatures... in General | |
Shock Trooper
Member # 3276
|
written Friday, July 16 2004 18:28
Profile
quote:I have always wondered why you are two people? Who Is Alorael? Are you two people? Im serious, enlighten me. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Were the Vhanitia things in Avernum 1? in The Avernum Trilogy | |
Shock Trooper
Member # 3276
|
written Friday, July 16 2004 16:04
Profile
I heard a while ago someone saying something about this, dont know if im imagining things, but were they in A1? Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Whats the easiest way to make BoA Graphics? in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Friday, July 16 2004 13:33
Profile
Windows software? Maybe people should know I have a MAC. Nevermind, Ill try a 3D graphic editing program and render a snapshot the correct size for BoA and hope it works. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Whats the easiest way to make BoA Graphics? in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Friday, July 16 2004 13:33
Profile
Windows software? Maybe people should know I have a MAC. Nevermind, Ill try a 3D graphic editing program and render a snapshot the correct size for BoA and hope it works. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Whats the easiest way to make BoA Graphics? in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Friday, July 16 2004 08:21
Profile
Apple Works and its zoom in and pixel by pixel paint is not what i have in mind... Any easy ways? Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Whats the easiest way to make BoA Graphics? in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Friday, July 16 2004 08:21
Profile
Apple Works and its zoom in and pixel by pixel paint is not what i have in mind... Any easy ways? Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Is it just me - or... in General | |
Shock Trooper
Member # 3276
|
written Friday, July 16 2004 08:18
Profile
Cool. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Signatures... in General | |
Shock Trooper
Member # 3276
|
written Friday, July 16 2004 06:18
Profile
Other = Why I like me sig. Bill Malone is funny. Of course, it changes almost every 1 week 2 days 7 hours 4 minutes 23 seconds. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Lets have a discussion on SpiderWeb games, in a unique way... in General | |
Shock Trooper
Member # 3276
|
written Thursday, July 15 2004 18:22
Profile
You post one post, and any time you want to add to the current conversation, edit your post, deleting what you originaly had, then replacing it with what you want to talk about. I just thought it would be a fun idea. This part of the topic will stay here. -------- I come up with stupid ideas all the time. After all, GIFTS are stupid, and my name is GIFT, and so am I. :confused: So here is a small thing to talk about so the topic will never be bumped. Do you have any saved games for mac for Timelapse passing Mayan, any of you? My game has an error, quiting the game when I go down the steps to the chasm with the bridge crossing it. Remember, NO NEW POSTS! quote:Umm, I noticed :) Well, I do think that doors could be better, and the fun thing about them is, we can be talking in this topic while it is on the verge of being pruned on page 100! [/Joke] [ Saturday, July 17, 2004 05:12: Message edited by: GIFTSare2hard-to-name ] Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Beta Call for HLPM v1.1 in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Thursday, July 15 2004 17:51
Profile
Whats an HlPM thingy? :confused: Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Beta Call for HLPM v1.1 in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Thursday, July 15 2004 17:51
Profile
Whats an HlPM thingy? :confused: Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
AGE? HOW OLD ARE WE? in General | |
Shock Trooper
Member # 3276
|
written Thursday, July 15 2004 16:28
Profile
Yes! Someone besides me alowing people to see results without having to vote. IMHO, I have no idea why other people force you to vote before viewing results on unimportant stuff, like, Are you working on a BoA Scenerio? Thank You very much. -------------------- Sliders Timer ]http://www.google.com/[/URL] Updated Links! Now made a google link! I told you the next one would be irrelevant. I am a psychic amnesiact. I know in advance what I'll forget. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
What KIND of scenerios do you like and what do you expect from them? in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Thursday, July 15 2004 10:02
Profile
quote:I have no idea what that means. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Wherefore art thou scenarios? in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Thursday, July 15 2004 10:00
Profile
quote:....................Okay.............................. On topic: Thats a good idea. I had no clue any new scens were out until someone posted a link to scens. And where is this 'table' some people speak of? Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Wherefore art thou scenarios? in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Thursday, July 15 2004 09:26
Profile
written July 15, 2004 10:39 AM by Just Call Me Kell "Wherefore" means "why," dude. And "thou" is singular. I think the only person that really cares about the grammer of the topic is you. :P Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Dialouge stopping in mid conversation in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Thursday, July 15 2004 07:32
Profile
For some reason, the words, "The conversation ends" appear even though dialouge has just started! This is really odd. This is the first node of the conversation of the person which automaticaly ends converstation, even though no action END_TALK is used. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Dialouge stopping in mid conversation in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Thursday, July 15 2004 07:32
Profile
For some reason, the words, "The conversation ends" appear even though dialouge has just started! This is really odd. This is the first node of the conversation of the person which automaticaly ends converstation, even though no action END_TALK is used. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
What KIND of scenerios do you like and what do you expect from them? in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Thursday, July 15 2004 04:24
Profile
WOW. More people like Global Puzzles as of 16 votes. Okay, I need to rethink some of my puzzles for just a second.... Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
GIFTS: Love them, or hate them. Which will it be? in The Avernum Trilogy | |
Shock Trooper
Member # 3276
|
written Thursday, July 15 2004 04:19
Profile
[quote=Alkoi Avernumista...] When reading this topic, I just realised this: quote:If you cant see what do I mean, look at the name:giftsare2DUMB!?!?!? I thought it was:giftsare2happy.[/QUOTE It is GIFTSare2 then something else. Trust me, the GIFTS may be cute, happy, and cuddly, but they're DUMB! Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Thursday, July 15 2004 04:12
Profile
EDIT: Not being able to change item/creature attributes looks like a bug. However, I can't seem to reproduce any problems with secret walls. Can you give me more details? (or find out what you're doing wrong, so I don't have to fix it ) --Issac Sorry about secret walls. I forgot you said that terrain scripts and other small squares dont appear to indicate something on terrain in 3D mode. I meant that I couldn't see the SD in the secret walls on 3D mode. I forgot to edit that part out when I made EDIT 2 :o quote: The icons are kinda small in the window where you choose terrain or floors. I suggest lessening the amount of terrain and floors on the scrolling thing so you can increase their size. EDIT 2: So... you want to have to scroll a lot? Then again it wouldn't be so bad, it gives me a bit of visual overload trying to find the terrain I want among all those (tiny) images. I'll try making it at least not distorted (currently they're squished vertically), and then see how it looks. So... you want to have to scroll a lot? As opposed to tiny icons, yes ;) I have not noticed any vertical squish in the icons. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Thursday, July 15 2004 04:12
Profile
EDIT: Not being able to change item/creature attributes looks like a bug. However, I can't seem to reproduce any problems with secret walls. Can you give me more details? (or find out what you're doing wrong, so I don't have to fix it ) --Issac Sorry about secret walls. I forgot you said that terrain scripts and other small squares dont appear to indicate something on terrain in 3D mode. I meant that I couldn't see the SD in the secret walls on 3D mode. I forgot to edit that part out when I made EDIT 2 :o quote: The icons are kinda small in the window where you choose terrain or floors. I suggest lessening the amount of terrain and floors on the scrolling thing so you can increase their size. EDIT 2: So... you want to have to scroll a lot? Then again it wouldn't be so bad, it gives me a bit of visual overload trying to find the terrain I want among all those (tiny) images. I'll try making it at least not distorted (currently they're squished vertically), and then see how it looks. So... you want to have to scroll a lot? As opposed to tiny icons, yes ;) I have not noticed any vertical squish in the icons. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |