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This is strange, in a scary way. in General
Shock Trooper
Member # 3276
Profile #19
well, the ratings appeared under the 'Your ratings of others' and then it clicked! That was the rating I GAVE to someone, not the rating I got from someone :o .
oops. little mistake. Can someone post the image of the REAL cmg file document graphic?

And about you, Milla, asking if I was spamming, I thought you were talking about the name of the application the graphics were conflicting with. To make things clear, I am NOT spamming. Now thats all cleared up I hope.

I seriously forgot about this topic.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
State not ended properley on line 1, yet... in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #3
Okay, I set a variable to be the ran, so its something like
get_ran blah blah = variable
if variable equals this print string 1
if variable equals this blah,

well I fixed it, thanks spiderbytes.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
State not ended properley on line 1, yet... in Blades of Avernum
Shock Trooper
Member # 3276
Profile #3
Okay, I set a variable to be the ran, so its something like
get_ran blah blah = variable
if variable equals this print string 1
if variable equals this blah,

well I fixed it, thanks spiderbytes.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Character traits for your party in Blades of Avernum
Shock Trooper
Member # 3276
Profile #2
DOH! Another 'vote or else you cant view the results' poll! :mad:
I have no special traits for any of my party.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
GIFTS: Love them, or hate them. Which will it be? in The Avernum Trilogy
Shock Trooper
Member # 3276
Profile #11
quote:
Originally written by Archmagi Micael:

I wouldn't not want them in every scenario, but I wouldn't want them particularly much either. I lkie them - but I sometimes just want to blast them all to smithereens because they're so cheery. Honestly, it could be Armageddeon and they would still be cheery!!!

- Magic is the TRUE Power

I made a small little, 'adjustment' to the custom items in VoDT(then changed it back again after I was done) where the player could pick up a potion of quickfire in the GIFT cave. :D I used the quickfire, there was QUICKFIRE flying through their TUNNELS, KILLING THEM! I talked to ONE! and he said 'Hi! Your cute!' in a CHEERY voice. So yes Mr.Archmagi Micael, they WOULD be cheery in Armageddeon! :eek: :D
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Just wondering... Anyone of you printed the editor doc? in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #2
I printed the doc, then I spilled coffee on it, and got real angry.... I WASTED ALL MY BLOODY PAPER!
I use the Expose thingy on my Mac to allow me to switch applications to the doc when I need it. I cant beleieveed I wasted all that pepper.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Just wondering... Anyone of you printed the editor doc? in Blades of Avernum
Shock Trooper
Member # 3276
Profile #2
I printed the doc, then I spilled coffee on it, and got real angry.... I WASTED ALL MY BLOODY PAPER!
I use the Expose thingy on my Mac to allow me to switch applications to the doc when I need it. I cant beleieveed I wasted all that pepper.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Scripting problems in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #3
Use the [C OD E] script here [ /C OD E] WITHOUT the spaces to post the script.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Scripting problems in Blades of Avernum
Shock Trooper
Member # 3276
Profile #3
Use the [C OD E] script here [ /C OD E] WITHOUT the spaces to post the script.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
State not ended properley on line 1, yet... in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #0
...the problem didnt come until I added this part to the END of the dialoulge!
begintalknode 31;//All resaeehecers
state = 17;
nextstate = -1;
question = "Teddy";
text1 = "This scientist looks at you._Go away!_";
text2 = "This scientist looks at you._Leave!_";
text3 = "This scientist looks at you._Just Be Gone!_";
text4 = "This scientist looks at you._They dont live here their next DOOR!_";
text5 = "This scientist looks at you._Go away, or suffer!_";
text6 = "This scientist looks at you._GO AWAY!_";
code =
clear_strings();
if (get_ran(1,1,6) == 1) {
add_string(1);
} else if (get_ran(1,1,6) == 2) {
add_string(2);
} else if (get_ran(1,1,6) == 3) {
add_string(3);
} else if (get_ran(1,1,6) == 4) {
add_string(4);
} else if (get_ran(1,1,6) == 5) {
add_string(5);
} else if (get_ran(1,1,6) == 6) {
add_string(6);
} else {
print_str_color("The game screwed up and",2);
print_str_color("returned a wrong number.",2);
}
break;
action = END_TALK;
Line 1 was not incorrectly ended until I put in this code. I need help. :(
Posts: 249 | Registered: Saturday, July 26 2003 07:00
State not ended properley on line 1, yet... in Blades of Avernum
Shock Trooper
Member # 3276
Profile #0
...the problem didnt come until I added this part to the END of the dialoulge!
begintalknode 31;//All resaeehecers
state = 17;
nextstate = -1;
question = "Teddy";
text1 = "This scientist looks at you._Go away!_";
text2 = "This scientist looks at you._Leave!_";
text3 = "This scientist looks at you._Just Be Gone!_";
text4 = "This scientist looks at you._They dont live here their next DOOR!_";
text5 = "This scientist looks at you._Go away, or suffer!_";
text6 = "This scientist looks at you._GO AWAY!_";
code =
clear_strings();
if (get_ran(1,1,6) == 1) {
add_string(1);
} else if (get_ran(1,1,6) == 2) {
add_string(2);
} else if (get_ran(1,1,6) == 3) {
add_string(3);
} else if (get_ran(1,1,6) == 4) {
add_string(4);
} else if (get_ran(1,1,6) == 5) {
add_string(5);
} else if (get_ran(1,1,6) == 6) {
add_string(6);
} else {
print_str_color("The game screwed up and",2);
print_str_color("returned a wrong number.",2);
}
break;
action = END_TALK;
Line 1 was not incorrectly ended until I put in this code. I need help. :(
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Vahnatai - Do you like them? in The Avernum Trilogy
Shock Trooper
Member # 3276
Profile #4
What are the results? I have no comment, so I dont want to vote.

EDIT: Plus I had no idea Erika died from them (has no Avernum 3)

[ Wednesday, July 07, 2004 15:11: Message edited by: GIFTSare2d2 ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Whats a Procedure error and why is my script have it? in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #9
quote:
Originally written by spyderbytes:

char_loc_x() and char_loc_y() both need an argument to know which char's location you're trying to get.
whats an argument?
you mean char_loc_x(0) char_loc_y(0)?
That may put the boom on the wrong charecter!
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Whats a Procedure error and why is my script have it? in Blades of Avernum
Shock Trooper
Member # 3276
Profile #9
quote:
Originally written by spyderbytes:

char_loc_x() and char_loc_y() both need an argument to know which char's location you're trying to get.
whats an argument?
you mean char_loc_x(0) char_loc_y(0)?
That may put the boom on the wrong charecter!
Posts: 249 | Registered: Saturday, July 26 2003 07:00
A spear request in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #3
quote:
Originally written by Imban:

People actually use one-handed polearms? o_O
Yes. A ruler is sometimes a one handed polearm, you dont go holding it and pointing at someone with two hands, do you?
I think lances are one handed pole weapons. They are used on horseback in medievil times, and were long, one handed spears.(they needed to be one handed or the person would fall off the horse.) So, there ARE one handed polearms.
I think :cool:
Posts: 249 | Registered: Saturday, July 26 2003 07:00
A spear request in Blades of Avernum
Shock Trooper
Member # 3276
Profile #3
quote:
Originally written by Imban:

People actually use one-handed polearms? o_O
Yes. A ruler is sometimes a one handed polearm, you dont go holding it and pointing at someone with two hands, do you?
I think lances are one handed pole weapons. They are used on horseback in medievil times, and were long, one handed spears.(they needed to be one handed or the person would fall off the horse.) So, there ARE one handed polearms.
I think :cool:
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Heights.... EEEK.... Auto - Hills in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #1
Auto_Hills is clap, and should never be used for towns.(outdoors is okay for small hills and pits). Instead, learn how to make them yourself. The lighter end is the higher end. Making hills is not that difficult.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Heights.... EEEK.... Auto - Hills in Blades of Avernum
Shock Trooper
Member # 3276
Profile #1
Auto_Hills is clap, and should never be used for towns.(outdoors is okay for small hills and pits). Instead, learn how to make them yourself. The lighter end is the higher end. Making hills is not that difficult.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
My first stupid question (of many, no doubt) in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #3
There are no stupid questions. All questions have wisdom in them. Dont be fearful of asking them.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
My first stupid question (of many, no doubt) in Blades of Avernum
Shock Trooper
Member # 3276
Profile #3
There are no stupid questions. All questions have wisdom in them. Dont be fearful of asking them.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
VoDT. HELP!!! in Blades of Avernum
Shock Trooper
Member # 3276
Profile #2
His name is Pangle, and he is on the surface. And he is
SPOILERS
/
/
/
/
/
/
Alone, in his on hut, in a town by himself.
/
/
/
/
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Tips in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #11
quote:
Originally written by Prophet_of_Doom:

Uh, speaking of spelling, I've never heard of a "panal," GIFTSare2d2, you might want to fix that because it's your scenario and all.
I change spelling and grammer once scripting is done. And I am NOT changing the spelling for this particular word. In my world, panel is panal. This kind of thing, 'uniqueifies' the scen.
Heck, I might make a small scen for my friend (not the public) where everything is Klingon ;) .
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Tips in Blades of Avernum
Shock Trooper
Member # 3276
Profile #11
quote:
Originally written by Prophet_of_Doom:

Uh, speaking of spelling, I've never heard of a "panal," GIFTSare2d2, you might want to fix that because it's your scenario and all.
I change spelling and grammer once scripting is done. And I am NOT changing the spelling for this particular word. In my world, panel is panal. This kind of thing, 'uniqueifies' the scen.
Heck, I might make a small scen for my friend (not the public) where everything is Klingon ;) .
Posts: 249 | Registered: Saturday, July 26 2003 07:00
NPCS joining party, not working for me. in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #5
I got it to work. I made my own script that is basicnpc except he will seek the party to talk to them once.

And Just call me Kell, please dont grammer check dialouge. I do all that later once the scripting is soild and done.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
NPCS joining party, not working for me. in Blades of Avernum
Shock Trooper
Member # 3276
Profile #5
I got it to work. I made my own script that is basicnpc except he will seek the party to talk to them once.

And Just call me Kell, please dont grammer check dialouge. I do all that later once the scripting is soild and done.
Posts: 249 | Registered: Saturday, July 26 2003 07:00

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