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Ideas for security mechanisms. in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #14
quote:
Originally written by Isaac:

quote:
Originally written by GIFTSare2nice:

Good punishment for players using that end combat to pass special encounters....
Use blocked spaces, they're foolproof. Unless of course you are intentionally trying to catch people trying to use that cheat. ;)

I AM intentionally trying to catch people using that cheat. That would be funny when the player passes the rune, gets the message that they cheated and will now die, and listen to them say "oh clap."
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Ideas for security mechanisms. in Blades of Avernum
Shock Trooper
Member # 3276
Profile #14
quote:
Originally written by Isaac:

quote:
Originally written by GIFTSare2nice:

Good punishment for players using that end combat to pass special encounters....
Use blocked spaces, they're foolproof. Unless of course you are intentionally trying to catch people trying to use that cheat. ;)

I AM intentionally trying to catch people using that cheat. That would be funny when the player passes the rune, gets the message that they cheated and will now die, and listen to them say "oh clap."
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Your daily routine in General
Shock Trooper
Member # 3276
Profile #17
Now for the evening...
begineveningroutinescript;
variables;
int T.V_Power, lemons, oranges, explosive_water;
beginstate SHOW_STATE
watch T.V(30minutes,get_tv_show(get_ran(startrek,sliders,harddaysnight);
if (T.V_Power = lemon) {
---use_juice(get_int(lemon),12ml,short drink or power = oranges);
if (T.V_Power = FALSE) {
---print_str_to_cable_company("Give me back my power!!");
---destroy_universe(milkyway);
break;

beginstate COOK_STATE;
if (oranges = 2 && lemons = 5) {
---make_food(cut_up_int(lemon),dice_up_int(oranges);
---if (food = FALSE) {
------ starve();
------}
---}
break;

beginstate TAKE_OUT_ANGER_STATE;
if (anger(1,5,6,>) {
---make_explosion(neighbors_toilet_loc_x,neighbors_toilet_loc_y);
make_bigger_explosion(get_int(explosive_water);
break;
And that concludes yesterdays tomorrow. My day.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
"Wut do u look like 2" in General
Shock Trooper
Member # 3276
Profile #104
quote:
Originally written by A guy with not so perfict grammer:

sup Data Old Trek owns New Trek except for the new new Trek (AKA Enterprise) thats better then Old Trek. IMAGE(confusef.gif) IMAGE(confusef.gif) IMAGE(confusef.gif)
Your confused? Look at me. So, your saying Old Trek is better then New Trek, then you say new trek is better then old trek. Either way, they are all good.

I will translate your sentance for you...
Sup Data! Old trek is better then new trek. New trek is better then old trek.
As for my REAL picture, wellll, you wouldn't believe it. So Im not telling. Cause you just wouldn't beleive it. IMAGE(wink0001.gif)

EDIT: Just between you and me, Detta is cute. assuming, however, that IS her real picture...

[ Thursday, July 01, 2004 19:05: Message edited by: GIFTSare2nice ]

--------------------
Sliders Timer Come as a guy, leave as a slider.
Due to a number of private messages with cool links in them ( 0 ) the next link will be completly irrelevant.
Tresspasers will be shot. Survivors will be shot again.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
"Wut do u look like 2" in General
Shock Trooper
Member # 3276
Profile #102
ME!
This might be me, I dont know, I lost my mirror.

IMAGE(data2000.jpg)

--------------------
Sliders Timer Come as a guy, leave as a slider.
Due to a number of private messages with cool links in them ( 0 ) the next link will be completly irrelevant.
Tresspasers will be shot. Survivors will be shot again.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Your daily routine in General
Shock Trooper
Member # 3276
Profile #12
this is what I do...most of the time...
begindailyroutinescript;
variables;
int bed,computer,toilet.

body;
beginstate WAKE_UP_STATE;
set_alert_me();
walk_to_waypoint(toilet,me);
break;

beginstate TOILET_STATE;
set_book(startrek,sliders,,,);
set_flush_power(get_brain_cell(1);
go_bathroom;
if (flush_power < size_of_clap) {
---set_overflow_rate(get_ran(flush_power,size_of_clap);
---end();
---}
break;

beginstate COMPUTER_STATE
set_brain_cell(1,5);
launch_computer;
break;

beginstate OUTSIDE_TENNIS_STATE;
if (tennis_ball_speed > racket_power) {
---break_racket();
---{
if (tennis_ball_speed < racket_power) {
---get_difference_of_power(set_ball_speed);
---}
break;

Posts: 249 | Registered: Saturday, July 26 2003 07:00
Dialogue error in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #3
Just copy the script using the copy to clipboard thingy and paste it in the post you make in this topic using the "Code" UBB code.
Like this..
[ CO DE ] Your script here...[ /CO D E ]

without the spaces.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Dialogue error in Blades of Avernum
Shock Trooper
Member # 3276
Profile #3
Just copy the script using the copy to clipboard thingy and paste it in the post you make in this topic using the "Code" UBB code.
Like this..
[ CO DE ] Your script here...[ /CO D E ]

without the spaces.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Feel guilty? in The Avernum Trilogy
Shock Trooper
Member # 3276
Profile #2
I feel no remorse blowing up innocent bystanders on this game. Now if it was real life I wouldnt do it in the first place. But this is a game. So I blow everything up.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Dialogue error in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #1
Can you post the script? That happens to me alot too, and I sometimes can't fix it. It ussauly happens when there is an error in the script. But if there is no error, I dont know what to say.
Remember Mem Cell 3 as the node first,
Append dlg at the end of the town script, which would be defiend in the Town Details menu,
Have the extension .txt at the end of the DOCUMENT'S name, but not at the end of the Town Details which script's name.
Check for errors in the script.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Dialogue error in Blades of Avernum
Shock Trooper
Member # 3276
Profile #1
Can you post the script? That happens to me alot too, and I sometimes can't fix it. It ussauly happens when there is an error in the script. But if there is no error, I dont know what to say.
Remember Mem Cell 3 as the node first,
Append dlg at the end of the town script, which would be defiend in the Town Details menu,
Have the extension .txt at the end of the DOCUMENT'S name, but not at the end of the Town Details which script's name.
Check for errors in the script.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
GIFTS: Love them, or hate them. Which will it be? in The Avernum Trilogy
Shock Trooper
Member # 3276
Profile #0
Well, you got two main choices.
This poll has been moved to another forum.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
GIFTS? in The Avernum Trilogy
Shock Trooper
Member # 3276
Profile #4
You talking about me boy? :cool:
cause if your talkin bout me....
:D
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Can you place items in dressers and stuff? in Blades of Avernum
Shock Trooper
Member # 3276
Profile #0
I remember reading somewhere that the ability to put items on tables or in containers would be added when BoA was released. But I cant seem to get items on tables and stuff.
Has this feature really ben implemented?
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Ideas for security mechanisms. in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #10
A good idea would be a rune that blocks the party, but the party can never get through because it is not relavent to the game. AND if they decide to cheat and use end combat to bypass that rune, you have a trap which teleports the party all over a big room while dragons pummel them, then show a message_dialog saying that "the only way you can get in here is to cheat, so, you cheaters will be punished!". Then put other traps that keep blasting them... Good punishment for players using that end combat to pass special encounters....
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Ideas for security mechanisms. in Blades of Avernum
Shock Trooper
Member # 3276
Profile #10
A good idea would be a rune that blocks the party, but the party can never get through because it is not relavent to the game. AND if they decide to cheat and use end combat to bypass that rune, you have a trap which teleports the party all over a big room while dragons pummel them, then show a message_dialog saying that "the only way you can get in here is to cheat, so, you cheaters will be punished!". Then put other traps that keep blasting them... Good punishment for players using that end combat to pass special encounters....
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Betatesters wanted for BetterEditor in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #27
The link in your sig is not working for me. It loads a new window called untitled and it doesn't load anything after that.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Betatesters wanted for BetterEditor in Blades of Avernum
Shock Trooper
Member # 3276
Profile #27
The link in your sig is not working for me. It loads a new window called untitled and it doesn't load anything after that.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
A reason some things dont load... in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #0
You MUST have the extension txt after the name of the script. I changed the extensions and everything loads fine now :) :) :)

Just a help for people who still have trouble loading stuff.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
A reason some things dont load... in Blades of Avernum
Shock Trooper
Member # 3276
Profile #0
You MUST have the extension txt after the name of the script. I changed the extensions and everything loads fine now :) :) :)

Just a help for people who still have trouble loading stuff.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Some trouble with my terrain script. in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #2
I got it! I need to configure something that gets the tick difference between once the trap fires to how many spaces the party moves before firing again! But, how??

get_tick_difference(get_something,get_somethingelse.
Maybe now you people can really help me, im going to need it.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Some trouble with my terrain script. in Blades of Avernum
Shock Trooper
Member # 3276
Profile #2
I got it! I need to configure something that gets the tick difference between once the trap fires to how many spaces the party moves before firing again! But, how??

get_tick_difference(get_something,get_somethingelse.
Maybe now you people can really help me, im going to need it.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Ideas for security mechanisms. in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #5
Edit: Accidental double post.

[ Thursday, July 01, 2004 07:04: Message edited by: GIFTSare2nice ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Ideas for security mechanisms. in Blades of Avernum
Shock Trooper
Member # 3276
Profile #5
Edit: Accidental double post.

[ Thursday, July 01, 2004 07:04: Message edited by: GIFTSare2nice ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Ideas for security mechanisms. in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #4
Well, I have a Laser Mine terrain script, but, it's a little, off. I still haven't figured out how to make it fire once each time the party moves instead of contuining to pummel them until they die :(
Terrain Scripts with inovative ideas that fit with the dungueon are pretty good for stuff like that. That is once you learn to script them...
Posts: 249 | Registered: Saturday, July 26 2003 07:00

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