Some trouble with my terrain script.
Author | Topic: Some trouble with my terrain script. |
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Shock Trooper
Member # 3276
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written Saturday, June 26 2004 16:43
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It has no errors in syntax, it, just, does not do what I want it to. First I have ben racking my brain how to get the Boom on EVERY Party member. I know how to get lasers start place, my_loc, but what about getting them to the charecter. But the main problem is when I step near the script, it fires at the party, damaging them, NONSTOP! I want it to fire every time the party moves. And the disarm thingy does not work... Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Warrior
Member # 4202
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written Sunday, June 27 2004 00:26
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I don't know if this would fix it, but you could put "end();" just before the "break;" at the end. It seems creature scripts will sometimes repeat until they are stopped, anyway. I had another thought. Are you using terrain messages? If a terrain script has a message, it will happen again at the end of the turn. If somehow it got another message, it might repeat itself again and again. This idea seems rather unlikely, though... -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Shock Trooper
Member # 3276
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written Monday, June 28 2004 17:20
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I got it! I need to configure something that gets the tick difference between once the trap fires to how many spaces the party moves before firing again! But, how?? get_tick_difference(get_something,get_somethingelse. Maybe now you people can really help me, im going to need it. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |