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What KIND of scenerios do you like and what do you expect from them? in Blades of Avernum
Shock Trooper
Member # 3276
Profile #0
Well?
I strongly recomend NOT viewing results until you vote. The reason it still allows you to see without voting is in case you dont want to vote, and just want to see what other people want from scenerios (like me.)
This poll has been moved to another forum.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #8
quote:
Originally written by 20eyes:

A question for Isaac or one of you other lucky Mac users: Can you switch back and forth between 2D/3D while running the editor, or is the 3D editor a separate app entirely?

Hasn't anyone ported this yet?! What's the hold up? ;)

First, dont complain. Us mac users wait all the time for games because they come for PC first. Im STILL waiting for Age of Mythology: Titans for mac :eek:
Be patient.
Second, yes, you can switch between 2d, 3d in the editor.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Shock Trooper
Member # 3276
Profile #8
quote:
Originally written by 20eyes:

A question for Isaac or one of you other lucky Mac users: Can you switch back and forth between 2D/3D while running the editor, or is the 3D editor a separate app entirely?

Hasn't anyone ported this yet?! What's the hold up? ;)

First, dont complain. Us mac users wait all the time for games because they come for PC first. Im STILL waiting for Age of Mythology: Titans for mac :eek:
Be patient.
Second, yes, you can switch between 2d, 3d in the editor.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
GIFTS: Love them, or hate them. Which will it be? in The Avernum Trilogy
Shock Trooper
Member # 3276
Profile #27
quote:
Originally written by Fighting Man of the 303:

Barcodes don't help. Even if it identifies GIFTS by number, you'll still have to find the right number because you'll be told to get the quest from Spider. But only after you've talked to Spider!

—Alorael, who can't imagine that the GIFTS would call each other by number. Even if they did, they'd probably get them wrong. Besides, do they ever stand still long enough for a barcode reader to identify them?

That gives me an idea. A World of people that are bar coded so the empire can call them up easier!
As for gifts, maybe color coded ribbons on their necks.

"Cheif Spider wears big white ribbon, cutie!" -A ribboned spider.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
_ in text. in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #1
EDIT: OOps! I misunderstood. There is NO way to put underscores in text without them turning into quotations.
(Deleted)

[ Wednesday, July 14, 2004 16:07: Message edited by: GIFTSare2cute ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
_ in text. in Blades of Avernum
Shock Trooper
Member # 3276
Profile #1
EDIT: OOps! I misunderstood. There is NO way to put underscores in text without them turning into quotations.
(Deleted)

[ Wednesday, July 14, 2004 16:07: Message edited by: GIFTSare2cute ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #6
*Sees 3d editor*
I LOVE YOU MAN! Now I can spend time to test on my scripts, not how everything graphical looks! Your beautiful man! :D :D
Jeff Vogal should offer you money! :D :D

EDIT: As for beta testing, I am having trouble with secret walls locations in the 3D mode. But still, very great work! Begone are the sweets of me having to make editor graphics specificaly for the editor for my custom terrains and objs...
The icons are kinda small in the window where you choose terrain or floors. I suggest lessening the amount of terrain and floors on the scrolling thing so you can increase their size.
Like I keep saying over and over again, great job!

EDIT 2: 3D Editing does not allow Setting Item atributes(charges and drawing shifts and the like) nor does it allow changing of creature atributes during 3D Mode. And as of the 2d wandering monster and script terrain icons, just use the icons from the 2d editor in the 3d mode. put them on the side of the terrain. So the scroll, B, Red Circle, Spawn locations, all those icons appear in a 3d way on terrain. Change the perspective of the icon(ex:Scroll for terrain script) so it looks like it is slanted.

[ Wednesday, July 14, 2004 16:10: Message edited by: GIFTSare2cute ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Shock Trooper
Member # 3276
Profile #6
*Sees 3d editor*
I LOVE YOU MAN! Now I can spend time to test on my scripts, not how everything graphical looks! Your beautiful man! :D :D
Jeff Vogal should offer you money! :D :D

EDIT: As for beta testing, I am having trouble with secret walls locations in the 3D mode. But still, very great work! Begone are the sweets of me having to make editor graphics specificaly for the editor for my custom terrains and objs...
The icons are kinda small in the window where you choose terrain or floors. I suggest lessening the amount of terrain and floors on the scrolling thing so you can increase their size.
Like I keep saying over and over again, great job!

EDIT 2: 3D Editing does not allow Setting Item atributes(charges and drawing shifts and the like) nor does it allow changing of creature atributes during 3D Mode. And as of the 2d wandering monster and script terrain icons, just use the icons from the 2d editor in the 3d mode. put them on the side of the terrain. So the scroll, B, Red Circle, Spawn locations, all those icons appear in a 3d way on terrain. Change the perspective of the icon(ex:Scroll for terrain script) so it looks like it is slanted.

[ Wednesday, July 14, 2004 16:10: Message edited by: GIFTSare2cute ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
GIFTS: Love them, or hate them. Which will it be? in The Avernum Trilogy
Shock Trooper
Member # 3276
Profile #24
You think your scripts end up that way, Archimage Micael, but look at some of mine. One is where a wand would transform a foe into another one. It ended up killing the party member that was first in line :(
you will get the hang of it, eventually.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
If, for one whole day, you could be ANY race in Avernum... in General
Shock Trooper
Member # 3276
Profile #25
quote:
Originally written by Frozen feet:

A3 and E3 have the same storyline and world. And besides, you CAN meet troglodytes in unregistered version of either of the games.
You can? Oops. I guess I didnt explore enough :o
And I dont have any Exile games.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
A free great text/script editor for BoA! in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #5
Uh, I, will, stick to my BiBEdit...
:P
Although color coding would be good, slashs // with text after, IMO, is a little gooder.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
A free great text/script editor for BoA! in Blades of Avernum
Shock Trooper
Member # 3276
Profile #5
Uh, I, will, stick to my BiBEdit...
:P
Although color coding would be good, slashs // with text after, IMO, is a little gooder.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
If, for one whole day, you could be ANY race in Avernum... in General
Shock Trooper
Member # 3276
Profile #10
quote:
Originally written by Frozen feet:

Trog means a troglodyte - those piglike creatures in A3. The ones which were fighting hill giants, remember?
I never registered Avernum 3. I was waiting for Blades of Avernum. So I dont know of any of those creatures except the ones in the unregistered version.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
If, for one whole day, you could be ANY race in Avernum... in General
Shock Trooper
Member # 3276
Profile #5
quote:
Originally written by RC:

Vahnatai is spelled wrong, you left out the trogs, and I think this is in the wrong forum.

I would probably be a dragon, trying to sneak some ancient knowledge out of Khoth. And I would be able to burn up whole towns within a few seconds without having to go in and slaughter everybody first.

What the bloody is a trog? Never heard of them.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
If, for one whole day, you could be ANY race in Avernum... in General
Shock Trooper
Member # 3276
Profile #0
Which would you be, and what would you do?
If you only want to vote who you would like to be and not what you would do, put No Comment in the other questions. If you pick Other, explain if want.
This poll has been moved to another forum.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Stumped on dialogue. in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #1
You are missing INIT_STATE.
Also, the text1 is shown AFTER the shopping is OVER with, so it makes more sense for it to say you finish shopping. Other then that, I will copy and paste your script into my testing scenerio and hammer out whats wrong.
Be right back.

EDIT! Oh! You should NOT have break; at the end of dialouge scripts!

EDIT 2:Sorry, my eyes are bad and cant read the small code print until I paste it to something larger :(
Well, Why do you start with node 6? You have a new set of nodes and states for each town.

EDIT 3:I know people have their own ways of doing things, but I suggest a series of nodes together that are for one charecter.Like nodes 1-10 could be for one and 11-20 could be for another.

EDIT 4: You forgot your break after beginshopmode. Also, have the code after the code line, like
code =
Your code here;
break;

EDIT 5: This is how the script looks with all the changes. It will now work.
begintalkscript;

begintalknode 1;
state = -1;
nextstate = 1;
question = "Priest Spell Teacher";
text1 = "_Hello, my child. I am here to teach you certain holy rituals, if you wish to learn them._";

begintalknode 2;
state = -1;
nextstate = 2;
question = "Mage Spell Teacher";
text1 = "_Greetings. I am here to teach you certain powerful magics, if you wish._";

begintalknode 3;
state = -1;
nextstate = 3;
question = "Alchemy Teacher";
text1 = "_Hello there, youngsters. I can teach alchemy recipes._";

begintalknode 4;
state = -1;
nextstate = 4;
question = "Skills Teacher";
text1 = "_Here you can learn special combat skills to help in your journey._";

begintalknode 5;
state = -1;
nextstate = 5;
question = "Armor Vendor";
text1 = "_I am an armorsmith. Would you like to browse my wares?_";

begintalknode 6;
state = -1;
nextstate = 6;
question = "Weapons Vendor";
text1 = "_I make weapons. Have a look at my inventory?_";

begintalknode 7;
state = -1;
nextstate = 7;
question = "Item Vendor";
text1 = "_I sell anything that isn't weapons or armor. Have a look?_";

//If you want to change the price adjustment, change the next to last number. The
//same applies to all the shops.
begintalknode 8;
state = 1;
nextstate = -1;
question = "Learn Priest Spells";
code =
begin_shop_mode("Priest Spells","", 125,1,1);
break;
text1 = "_Very well. Here are the spells I can teach you._";

begintalknode 9;
state = 2;
nextstate = -1;
question = "Learn Mage Spells";
code =
begin_shop_mode("Mage Spells","", 126,1,1);
break;
text1 = "_Of course. Here are the spells I can teach you._";

begintalknode 10;
state = 3;
nextstate = -1;
question = "Learn Alchemy Recipes";
code =
begin_shop_mode("Alchemy Recipes","", 124,1,1);
break;
text1 = "_What would you like to learn?_";

begintalknode 11;
state = 4;
nextstate = -1;
question = "Learn Skills";
code =
begin_shop_mode("Special Skills","", 123,1,1);
break;
text1 = "_These are the skills you can learn.";

begintalknode 12;
state = 5;
nextstate = -1;
question = "Purchase Armor";
code =
begin_shop_mode("Armor","",128,1,1);
break;
text1 = "_Here are the most recent works I've finished._";

begintalknode 13;
state = 6;
nextstate = -1;
question = "Purchase Weapons";
code =
begin_shop_mode("Weapons","",129,1,1);
break;
text1 = "_Here's what I got for ya._";

begintalknode 14;
state = 7;
nextstate = -1;
question = "Purchase Items";
code =
begin_shop_mode("Items",127,1,1);
break;
text1 = "_What would you like?_";
The problems: You had break after the entire script but forgot your breaks in the code = places.
Boy Im feeling very nice today. :D

[ Tuesday, July 13, 2004 06:33: Message edited by: GIFTSare2dumb ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Stumped on dialogue. in Blades of Avernum
Shock Trooper
Member # 3276
Profile #1
You are missing INIT_STATE.
Also, the text1 is shown AFTER the shopping is OVER with, so it makes more sense for it to say you finish shopping. Other then that, I will copy and paste your script into my testing scenerio and hammer out whats wrong.
Be right back.

EDIT! Oh! You should NOT have break; at the end of dialouge scripts!

EDIT 2:Sorry, my eyes are bad and cant read the small code print until I paste it to something larger :(
Well, Why do you start with node 6? You have a new set of nodes and states for each town.

EDIT 3:I know people have their own ways of doing things, but I suggest a series of nodes together that are for one charecter.Like nodes 1-10 could be for one and 11-20 could be for another.

EDIT 4: You forgot your break after beginshopmode. Also, have the code after the code line, like
code =
Your code here;
break;

EDIT 5: This is how the script looks with all the changes. It will now work.
begintalkscript;

begintalknode 1;
state = -1;
nextstate = 1;
question = "Priest Spell Teacher";
text1 = "_Hello, my child. I am here to teach you certain holy rituals, if you wish to learn them._";

begintalknode 2;
state = -1;
nextstate = 2;
question = "Mage Spell Teacher";
text1 = "_Greetings. I am here to teach you certain powerful magics, if you wish._";

begintalknode 3;
state = -1;
nextstate = 3;
question = "Alchemy Teacher";
text1 = "_Hello there, youngsters. I can teach alchemy recipes._";

begintalknode 4;
state = -1;
nextstate = 4;
question = "Skills Teacher";
text1 = "_Here you can learn special combat skills to help in your journey._";

begintalknode 5;
state = -1;
nextstate = 5;
question = "Armor Vendor";
text1 = "_I am an armorsmith. Would you like to browse my wares?_";

begintalknode 6;
state = -1;
nextstate = 6;
question = "Weapons Vendor";
text1 = "_I make weapons. Have a look at my inventory?_";

begintalknode 7;
state = -1;
nextstate = 7;
question = "Item Vendor";
text1 = "_I sell anything that isn't weapons or armor. Have a look?_";

//If you want to change the price adjustment, change the next to last number. The
//same applies to all the shops.
begintalknode 8;
state = 1;
nextstate = -1;
question = "Learn Priest Spells";
code =
begin_shop_mode("Priest Spells","", 125,1,1);
break;
text1 = "_Very well. Here are the spells I can teach you._";

begintalknode 9;
state = 2;
nextstate = -1;
question = "Learn Mage Spells";
code =
begin_shop_mode("Mage Spells","", 126,1,1);
break;
text1 = "_Of course. Here are the spells I can teach you._";

begintalknode 10;
state = 3;
nextstate = -1;
question = "Learn Alchemy Recipes";
code =
begin_shop_mode("Alchemy Recipes","", 124,1,1);
break;
text1 = "_What would you like to learn?_";

begintalknode 11;
state = 4;
nextstate = -1;
question = "Learn Skills";
code =
begin_shop_mode("Special Skills","", 123,1,1);
break;
text1 = "_These are the skills you can learn.";

begintalknode 12;
state = 5;
nextstate = -1;
question = "Purchase Armor";
code =
begin_shop_mode("Armor","",128,1,1);
break;
text1 = "_Here are the most recent works I've finished._";

begintalknode 13;
state = 6;
nextstate = -1;
question = "Purchase Weapons";
code =
begin_shop_mode("Weapons","",129,1,1);
break;
text1 = "_Here's what I got for ya._";

begintalknode 14;
state = 7;
nextstate = -1;
question = "Purchase Items";
code =
begin_shop_mode("Items",127,1,1);
break;
text1 = "_What would you like?_";
The problems: You had break after the entire script but forgot your breaks in the code = places.
Boy Im feeling very nice today. :D

[ Tuesday, July 13, 2004 06:33: Message edited by: GIFTSare2dumb ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
GIFTS: Love them, or hate them. Which will it be? in The Avernum Trilogy
Shock Trooper
Member # 3276
Profile #19
quote:
Originally written by vahnatai_hell_fyre:

sorry. that was a miss typo.anyhows i ment how do you differentiate betwen two GIFTs? i find it damn tough. and ya their colour is OK.bt not 2 hoot.
Ok. I understand. Maybe the GIFTS should have bar codes. Then when you get the scanner, you can tell who they are.
Hey. Thats a good idea.... nah...
Posts: 249 | Registered: Saturday, July 26 2003 07:00
How do you people DO it?! in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #9
This scripting is really new to me, but I still got it down packed(almost) in 1 month, making test scenerios for my friends to build my scripting ability. NOW im making my real scenerio.
EV Nova was the only other thing I used to use computer language on. Other then that and BoA(and the fact I had a computer since I was 3 ;) ) really helps. But dont fret. No matter what, as long as you practice, youll get better. Make a few test scenerios for your friends, build your ability, then make your real scenerio. It just takes practice. :)
Posts: 249 | Registered: Saturday, July 26 2003 07:00
How do you people DO it?! in Blades of Avernum
Shock Trooper
Member # 3276
Profile #9
This scripting is really new to me, but I still got it down packed(almost) in 1 month, making test scenerios for my friends to build my scripting ability. NOW im making my real scenerio.
EV Nova was the only other thing I used to use computer language on. Other then that and BoA(and the fact I had a computer since I was 3 ;) ) really helps. But dont fret. No matter what, as long as you practice, youll get better. Make a few test scenerios for your friends, build your ability, then make your real scenerio. It just takes practice. :)
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Misc. Scenario ideas/wishlist in Blades of Avernum
Shock Trooper
Member # 3276
Profile #4
quote:
Originally written by Dr. Doodoom:

That sounds like it would make for some cool possibilities... like maybe another world where the Empire is a bunch of Nephils and humans are barbarian outcasts.
Yah. im bad at the history of Avernum. So, to make up, I have my OWN ideas as part of other worlds. I want most of the worlds to have subtle changes, which affect the whole world, that one change. I may have one really weird world.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
X, the mage in The Avernum Trilogy
Shock Trooper
Member # 3276
Profile #1
I never did do much of A3, but I think he is in a secret passage in the, south,east corner. I THINK. I do know for a fact it is a secret passage in the tower.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
GIFTS: Love them, or hate them. Which will it be? in The Avernum Trilogy
Shock Trooper
Member # 3276
Profile #16
Just for a thought, who voted that they hate the GIFTS? You dont have to show who you are if you dont want to, but I am curious.
And here is a question that was not on the poll because I just thought it up.
What do you think of the color? Does it suit the GIFTS?
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Misc. Scenario ideas/wishlist in Blades of Avernum
Shock Trooper
Member # 3276
Profile #1
My idea im working on is a machine cave, which the party goes into. It leads to a portal, which is the gateway to Paralell Universes. Being the party you are, you get involved in those world's affairs. They have slight changes to the history. One, the only one I have now, is a world in which the Vhanitis thingys were never discovered, because the empire decieded agenst stealing the crystal souls. What do you think?
Posts: 249 | Registered: Saturday, July 26 2003 07:00
GIFTS: Love them, or hate them. Which will it be? in The Avernum Trilogy
Shock Trooper
Member # 3276
Profile #15
quote:
Originally written by Archmagi Micael:

Thanks for checking it out. Did you make a new potion for it or not? because I haven't seen any Quickfire Potion in the Editor.

- Magic RULES!

Yes, your right about making it up, its a simple script, and very dangoures too. It makes quickfire where the drinker is. It's a custom item from a scenerio im working on.

EDIT: Whats with the sad face for your last post. I thought it was quite funny...

EDIT 2:
quote:
Originally written by vahnatai_hell_fyre:

let me get this straight. you guys are all crazy 4about GIFTS.ok. i find them mildly annoying. how the hell am i supposed to differentiate between the? at times that gets annoying . :mad:
how the hell am i supposed to differentiate between the? at times

There is a very easy way to tell a GIFTS appart from a question mark. You see, one as a swirl and a dot, and the other has 6-8 legs and runs around saying 'your cute' :D
Im just joking with you man ;) Really, I dont understand what you mean.

[ Friday, July 09, 2004 17:14: Message edited by: GIFTSare2dumb ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00

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