Profile for Yellow Sub
Field | Value |
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Displayed name | Yellow Sub |
Member number | 3276 |
Title | Shock Trooper |
Postcount | 249 |
Homepage | |
Registered | Saturday, July 26 2003 07:00 |
Recent posts
Pages
Author | Recent posts |
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What KIND of scenerios do you like and what do you expect from them? in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Wednesday, July 14 2004 18:05
Profile
Well? I strongly recomend NOT viewing results until you vote. The reason it still allows you to see without voting is in case you dont want to vote, and just want to see what other people want from scenerios (like me.) This poll has been moved to another forum. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Wednesday, July 14 2004 17:33
Profile
quote:First, dont complain. Us mac users wait all the time for games because they come for PC first. Im STILL waiting for Age of Mythology: Titans for mac :eek: Be patient. Second, yes, you can switch between 2d, 3d in the editor. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Wednesday, July 14 2004 17:33
Profile
quote:First, dont complain. Us mac users wait all the time for games because they come for PC first. Im STILL waiting for Age of Mythology: Titans for mac :eek: Be patient. Second, yes, you can switch between 2d, 3d in the editor. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
GIFTS: Love them, or hate them. Which will it be? in The Avernum Trilogy | |
Shock Trooper
Member # 3276
|
written Wednesday, July 14 2004 16:17
Profile
quote:That gives me an idea. A World of people that are bar coded so the empire can call them up easier! As for gifts, maybe color coded ribbons on their necks. "Cheif Spider wears big white ribbon, cutie!" -A ribboned spider. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
_ in text. in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Wednesday, July 14 2004 16:06
Profile
EDIT: OOps! I misunderstood. There is NO way to put underscores in text without them turning into quotations. (Deleted) [ Wednesday, July 14, 2004 16:07: Message edited by: GIFTSare2cute ] Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
_ in text. in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Wednesday, July 14 2004 16:06
Profile
EDIT: OOps! I misunderstood. There is NO way to put underscores in text without them turning into quotations. (Deleted) [ Wednesday, July 14, 2004 16:07: Message edited by: GIFTSare2cute ] Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Wednesday, July 14 2004 15:26
Profile
*Sees 3d editor* I LOVE YOU MAN! Now I can spend time to test on my scripts, not how everything graphical looks! Your beautiful man! :D :D Jeff Vogal should offer you money! :D :D EDIT: As for beta testing, I am having trouble with secret walls locations in the 3D mode. But still, very great work! Begone are the sweets of me having to make editor graphics specificaly for the editor for my custom terrains and objs... The icons are kinda small in the window where you choose terrain or floors. I suggest lessening the amount of terrain and floors on the scrolling thing so you can increase their size. Like I keep saying over and over again, great job! EDIT 2: 3D Editing does not allow Setting Item atributes(charges and drawing shifts and the like) nor does it allow changing of creature atributes during 3D Mode. And as of the 2d wandering monster and script terrain icons, just use the icons from the 2d editor in the 3d mode. put them on the side of the terrain. So the scroll, B, Red Circle, Spawn locations, all those icons appear in a 3d way on terrain. Change the perspective of the icon(ex:Scroll for terrain script) so it looks like it is slanted. [ Wednesday, July 14, 2004 16:10: Message edited by: GIFTSare2cute ] Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Wednesday, July 14 2004 15:26
Profile
*Sees 3d editor* I LOVE YOU MAN! Now I can spend time to test on my scripts, not how everything graphical looks! Your beautiful man! :D :D Jeff Vogal should offer you money! :D :D EDIT: As for beta testing, I am having trouble with secret walls locations in the 3D mode. But still, very great work! Begone are the sweets of me having to make editor graphics specificaly for the editor for my custom terrains and objs... The icons are kinda small in the window where you choose terrain or floors. I suggest lessening the amount of terrain and floors on the scrolling thing so you can increase their size. Like I keep saying over and over again, great job! EDIT 2: 3D Editing does not allow Setting Item atributes(charges and drawing shifts and the like) nor does it allow changing of creature atributes during 3D Mode. And as of the 2d wandering monster and script terrain icons, just use the icons from the 2d editor in the 3d mode. put them on the side of the terrain. So the scroll, B, Red Circle, Spawn locations, all those icons appear in a 3d way on terrain. Change the perspective of the icon(ex:Scroll for terrain script) so it looks like it is slanted. [ Wednesday, July 14, 2004 16:10: Message edited by: GIFTSare2cute ] Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
GIFTS: Love them, or hate them. Which will it be? in The Avernum Trilogy | |
Shock Trooper
Member # 3276
|
written Wednesday, July 14 2004 10:53
Profile
You think your scripts end up that way, Archimage Micael, but look at some of mine. One is where a wand would transform a foe into another one. It ended up killing the party member that was first in line :( you will get the hang of it, eventually. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
If, for one whole day, you could be ANY race in Avernum... in General | |
Shock Trooper
Member # 3276
|
written Wednesday, July 14 2004 10:36
Profile
quote:You can? Oops. I guess I didnt explore enough :o And I dont have any Exile games. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
A free great text/script editor for BoA! in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Tuesday, July 13 2004 12:32
Profile
Uh, I, will, stick to my BiBEdit... :P Although color coding would be good, slashs // with text after, IMO, is a little gooder. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
A free great text/script editor for BoA! in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Tuesday, July 13 2004 12:32
Profile
Uh, I, will, stick to my BiBEdit... :P Although color coding would be good, slashs // with text after, IMO, is a little gooder. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
If, for one whole day, you could be ANY race in Avernum... in General | |
Shock Trooper
Member # 3276
|
written Tuesday, July 13 2004 12:24
Profile
quote:I never registered Avernum 3. I was waiting for Blades of Avernum. So I dont know of any of those creatures except the ones in the unregistered version. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
If, for one whole day, you could be ANY race in Avernum... in General | |
Shock Trooper
Member # 3276
|
written Tuesday, July 13 2004 09:06
Profile
quote:What the bloody is a trog? Never heard of them. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
If, for one whole day, you could be ANY race in Avernum... in General | |
Shock Trooper
Member # 3276
|
written Tuesday, July 13 2004 06:59
Profile
Which would you be, and what would you do? If you only want to vote who you would like to be and not what you would do, put No Comment in the other questions. If you pick Other, explain if want. This poll has been moved to another forum. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Stumped on dialogue. in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Tuesday, July 13 2004 06:10
Profile
You are missing INIT_STATE. Also, the text1 is shown AFTER the shopping is OVER with, so it makes more sense for it to say you finish shopping. Other then that, I will copy and paste your script into my testing scenerio and hammer out whats wrong. Be right back. EDIT! Oh! You should NOT have break; at the end of dialouge scripts! EDIT 2:Sorry, my eyes are bad and cant read the small code print until I paste it to something larger :( Well, Why do you start with node 6? You have a new set of nodes and states for each town. EDIT 3:I know people have their own ways of doing things, but I suggest a series of nodes together that are for one charecter.Like nodes 1-10 could be for one and 11-20 could be for another. EDIT 4: You forgot your break after beginshopmode. Also, have the code after the code line, like code = Your code here; break; EDIT 5: This is how the script looks with all the changes. It will now work. The problems: You had break after the entire script but forgot your breaks in the code = places. Boy Im feeling very nice today. :D [ Tuesday, July 13, 2004 06:33: Message edited by: GIFTSare2dumb ] Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Stumped on dialogue. in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Tuesday, July 13 2004 06:10
Profile
You are missing INIT_STATE. Also, the text1 is shown AFTER the shopping is OVER with, so it makes more sense for it to say you finish shopping. Other then that, I will copy and paste your script into my testing scenerio and hammer out whats wrong. Be right back. EDIT! Oh! You should NOT have break; at the end of dialouge scripts! EDIT 2:Sorry, my eyes are bad and cant read the small code print until I paste it to something larger :( Well, Why do you start with node 6? You have a new set of nodes and states for each town. EDIT 3:I know people have their own ways of doing things, but I suggest a series of nodes together that are for one charecter.Like nodes 1-10 could be for one and 11-20 could be for another. EDIT 4: You forgot your break after beginshopmode. Also, have the code after the code line, like code = Your code here; break; EDIT 5: This is how the script looks with all the changes. It will now work. The problems: You had break after the entire script but forgot your breaks in the code = places. Boy Im feeling very nice today. :D [ Tuesday, July 13, 2004 06:33: Message edited by: GIFTSare2dumb ] Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
GIFTS: Love them, or hate them. Which will it be? in The Avernum Trilogy | |
Shock Trooper
Member # 3276
|
written Monday, July 12 2004 12:06
Profile
quote:Ok. I understand. Maybe the GIFTS should have bar codes. Then when you get the scanner, you can tell who they are. Hey. Thats a good idea.... nah... Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
How do you people DO it?! in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Sunday, July 11 2004 16:53
Profile
This scripting is really new to me, but I still got it down packed(almost) in 1 month, making test scenerios for my friends to build my scripting ability. NOW im making my real scenerio. EV Nova was the only other thing I used to use computer language on. Other then that and BoA(and the fact I had a computer since I was 3 ;) ) really helps. But dont fret. No matter what, as long as you practice, youll get better. Make a few test scenerios for your friends, build your ability, then make your real scenerio. It just takes practice. :) Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
How do you people DO it?! in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Sunday, July 11 2004 16:53
Profile
This scripting is really new to me, but I still got it down packed(almost) in 1 month, making test scenerios for my friends to build my scripting ability. NOW im making my real scenerio. EV Nova was the only other thing I used to use computer language on. Other then that and BoA(and the fact I had a computer since I was 3 ;) ) really helps. But dont fret. No matter what, as long as you practice, youll get better. Make a few test scenerios for your friends, build your ability, then make your real scenerio. It just takes practice. :) Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Misc. Scenario ideas/wishlist in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Sunday, July 11 2004 16:47
Profile
quote:Yah. im bad at the history of Avernum. So, to make up, I have my OWN ideas as part of other worlds. I want most of the worlds to have subtle changes, which affect the whole world, that one change. I may have one really weird world. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
X, the mage in The Avernum Trilogy | |
Shock Trooper
Member # 3276
|
written Sunday, July 11 2004 16:40
Profile
I never did do much of A3, but I think he is in a secret passage in the, south,east corner. I THINK. I do know for a fact it is a secret passage in the tower. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
GIFTS: Love them, or hate them. Which will it be? in The Avernum Trilogy | |
Shock Trooper
Member # 3276
|
written Sunday, July 11 2004 16:35
Profile
Just for a thought, who voted that they hate the GIFTS? You dont have to show who you are if you dont want to, but I am curious. And here is a question that was not on the poll because I just thought it up. What do you think of the color? Does it suit the GIFTS? Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Misc. Scenario ideas/wishlist in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Sunday, July 11 2004 15:31
Profile
My idea im working on is a machine cave, which the party goes into. It leads to a portal, which is the gateway to Paralell Universes. Being the party you are, you get involved in those world's affairs. They have slight changes to the history. One, the only one I have now, is a world in which the Vhanitis thingys were never discovered, because the empire decieded agenst stealing the crystal souls. What do you think? Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
GIFTS: Love them, or hate them. Which will it be? in The Avernum Trilogy | |
Shock Trooper
Member # 3276
|
written Friday, July 9 2004 17:02
Profile
quote:Yes, your right about making it up, its a simple script, and very dangoures too. It makes quickfire where the drinker is. It's a custom item from a scenerio im working on. EDIT: Whats with the sad face for your last post. I thought it was quite funny... EDIT 2: quote:how the hell am i supposed to differentiate between the? at times There is a very easy way to tell a GIFTS appart from a question mark. You see, one as a swirl and a dot, and the other has 6-8 legs and runs around saying 'your cute' :D Im just joking with you man ;) Really, I dont understand what you mean. [ Friday, July 09, 2004 17:14: Message edited by: GIFTSare2dumb ] Posts: 249 | Registered: Saturday, July 26 2003 07:00 |