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Problem 'Unknown command you in line 41' in Blades of Avernum
Shock Trooper
Member # 3276
Profile #11
I keep geting the stuff that uses either one or two equal signs mixed up. Thanks man.
But it still shows errors, which I dont understand
Bad Expression in line 44 (Forgive me, only second day at scripting stuff. I dont understand much.)
38 beginstate 12;
39 if (i < 4) {
40 block_entry(1);
41 message_dialog("You try to cross, but the rune repels you. You cant get through here now.","");
42 }
43 if (i = 4) {
44 set_state_continue(13);
45 }
46 if (i > 4) {
47 damage_near_loc(38,23,50,4,1);
48 message_dialog("You set the power too high!","The floor begins spreading a sonar heat wave 4 spaces in every direction of the blue tile! Get out of there!");
49 block_entry(1);
50 }
51 break;

Posts: 249 | Registered: Saturday, July 26 2003 07:00
Problem 'Unknown command you in line 41' in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #9
Now it says bad term in expression in line 78, which is...

72 beginstate 21;
73 reset_dialog();
74 add_dialog_str(0,"You notice a small power lever on the floor. Should you pull it?",0);
75 add_dialog_choice(0,"Leave");
76 add_dialog_choice(1,"Pull Lever");
77 if (choice = 1)
78 end();
79 if (choice = 2) {
80 flip_terrain(39,25);
81 message_dialog("You turn the lever","It appears the lever was a power control. You hear a slight electrical discharge, and the rune symbol on the blue tile sparks. You have turned up the power a little.");
82 i + 1;
83 }
84 break;
I think the reason the line counting was a problem in text_edit was because the wider the window, the more or less lines are needed to fit text, changes the line numbers. BBEdit does not do that.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Problem 'Unknown command you in line 41' in Blades of Avernum
Shock Trooper
Member # 3276
Profile #9
Now it says bad term in expression in line 78, which is...

72 beginstate 21;
73 reset_dialog();
74 add_dialog_str(0,"You notice a small power lever on the floor. Should you pull it?",0);
75 add_dialog_choice(0,"Leave");
76 add_dialog_choice(1,"Pull Lever");
77 if (choice = 1)
78 end();
79 if (choice = 2) {
80 flip_terrain(39,25);
81 message_dialog("You turn the lever","It appears the lever was a power control. You hear a slight electrical discharge, and the rune symbol on the blue tile sparks. You have turned up the power a little.");
82 i + 1;
83 }
84 break;
I think the reason the line counting was a problem in text_edit was because the wider the window, the more or less lines are needed to fit text, changes the line numbers. BBEdit does not do that.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Problem 'Unknown command you in line 41' in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #8
Thanks. Im downloading BBEdit Lite right now. Ill report if I still have problems.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Problem 'Unknown command you in line 41' in Blades of Avernum
Shock Trooper
Member # 3276
Profile #8
Thanks. Im downloading BBEdit Lite right now. Ill report if I still have problems.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Problem 'Unknown command you in line 41' in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #6
I did put the comma between the quotes, and you said nothing else is wrong.
The computer thinks differently :eek:
bad term in expression in line 77.

EDIT= I did find an expression with an ill placed semi_colon next to line 77, but I fixed, reloaded, exited and re-entered town, and the problem persist. Btw it only shows that error message when a walk over to a lever I need to turn.

[ Wednesday, June 23, 2004 08:33: Message edited by: GIFTSare2nice ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Problem 'Unknown command you in line 41' in Blades of Avernum
Shock Trooper
Member # 3276
Profile #6
I did put the comma between the quotes, and you said nothing else is wrong.
The computer thinks differently :eek:
bad term in expression in line 77.

EDIT= I did find an expression with an ill placed semi_colon next to line 77, but I fixed, reloaded, exited and re-entered town, and the problem persist. Btw it only shows that error message when a walk over to a lever I need to turn.

[ Wednesday, June 23, 2004 08:33: Message edited by: GIFTSare2nice ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Problem 'Unknown command you in line 41' in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #4
I did use () instead [], but for some reason last time I tried to posts something with ( ) in it it said HTML not enabled. Hopefully I can use UBB code correctly to post my script... I didn't see any problems the script, so maybe you could spot something.
begintownscript;

variables;

int i,j,k,choice;

body;

beginstate INIT_STATE;
set_crime_tolerance(1);
i = 0;
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
message_dialog("You spot a small building, that has a very old label, that says old treasure chamber.""This looks like a good place to loot. After all, the box on the other end of the chamber readsgold.");
break;

beginstate 11;
reset_dialog();
add_dialog_str(0,"You notice a lever in this small hallway. Do you wish to pull it?",0);
add_dialog_choice(0,"Leave");
add_dialog_choice(1,"Pull Lever");
choice = run_dialog(1);
if (choice == 1);
end();
if (choice == 2);
flip_terrain(37,37);
flip_terrain(33,38);
message_dialog("You hear the sounds of metal clancking on stone.","");
break;

beginstate 12;
if (i < 4) {
block_entry(1);
message_dialog("You try to cross, but the rune repels you. You cant get through here now.","");
}
if (i = 4)
set_state_continue(13);
if (i > 4) {
damage_near_loc(38,23,50,4,1);
message_dialog("You set the power too high!","The floor begins spreading a sonar heat wave 4 spaces in every direction of the blue tile! Get out of there!");
block_entry(1);
}
break;

beginstate 13;
message_dialog("You step over the floor. Instead of blocking you, it alows you to pass, and take what is inside the crystal container. And to top it off, the gates over to the west open!","You open the container, and good lord! It is a golden pig!_To take the item, search the container and grab it.");
block_entry(0);
flip_terrain(30,22);
break;

beginstate 20;
reset_dialog();
add_dialog_str(0,"You notice a small power lever on the floor. Should you pull it?",0);
add_dialog_choice(0,"Leave");
add_dialog_choice(1,"Pull Lever");
if (choice = 1;)
end();
if (choice = 2) {
flip_terrain(39,24);
message_dialog("You turn the lever","It appears the lever was a power control. You hear a slight electrical discharge, and the rune symbol on the blue tile sparks. You have turned up the power a little.");
i + 1;
}
break;

beginstate 21;
reset_dialog();
add_dialog_str(0,"You notice a small power lever on the floor. Should you pull it?",0);
add_dialog_choice(0,"Leave");
add_dialog_choice(1,"Pull Lever");
if (choice = 1;)
end();
if (choice = 2) {
flip_terrain(39,25);
message_dialog("You turn the lever","It appears the lever was a power control. You hear a slight electrical discharge, and the rune symbol on the blue tile sparks. You have turned up the power a little.");
i + 1;
}
break;

beginstate 22;
reset_dialog();
add_dialog_str(0,"You notice a small power lever on the floor. Should you pull it?",0);
add_dialog_choice(0,"Leave");
add_dialog_choice(1,"Pull Lever");
if (choice = 1;)
end();
if (choice = 2) {
flip_terrain(39,26);
message_dialog("You turn the lever","It appears the lever was a power control. You hear a slight electrical discharge, and the rune symbol on the blue tile sparks. You have turned up the power a little.");
i + 1;
}
break;

beginstate 23;
reset_dialog();
add_dialog_str(0,"You notice a small power lever on the floor. Should you pull it?",0);
add_dialog_choice(0,"Leave");
add_dialog_choice(1,"Pull Lever");
if (choice = 1;)
end();
if (choice = 2) {
flip_terrain(39,27);
message_dialog("You turn the lever","It appears the lever was a power control. You hear a slight electrical discharge, and the rune symbol on the blue tile sparks. You have turned up the power a little.");
i + 1;
}
break;

beginstate 24;
reset_dialog();
add_dialog_str(0,"You notice a small power lever on the floor. Should you pull it?",0);
add_dialog_choice(0,"Leave");
add_dialog_choice(1,"Pull Lever");
if (choice = 1;)
end();
if (choice = 2) {
flip_terrain(39,28);
message_dialog("You turn the lever","It appears the lever was a power control. You hear a slight electrical discharge, and the rune symbol on the blue tile sparks. You have turned up the power a little.");
i + 1;
}
break;

beginstate 25;
reset_dialog();
add_dialog_str(0,"You notice a small power lever on the floor. Should you pull it?",0);
add_dialog_choice(0,"Leave");
add_dialog_choice(1,"Pull Lever");
if (choice = 1;)
end();
if (choice = 2) {
flip_terrain(39,29);
message_dialog("You turn the lever","It appears the lever was a power control. You hear a slight electrical discharge, and the rune symbol on the blue tile sparks. You have turned up the power a little.");
i + 1;
}
break;

Posts: 249 | Registered: Saturday, July 26 2003 07:00
Problem 'Unknown command you in line 41' in Blades of Avernum
Shock Trooper
Member # 3276
Profile #4
I did use () instead [], but for some reason last time I tried to posts something with ( ) in it it said HTML not enabled. Hopefully I can use UBB code correctly to post my script... I didn't see any problems the script, so maybe you could spot something.
begintownscript;

variables;

int i,j,k,choice;

body;

beginstate INIT_STATE;
set_crime_tolerance(1);
i = 0;
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
message_dialog("You spot a small building, that has a very old label, that says old treasure chamber.""This looks like a good place to loot. After all, the box on the other end of the chamber readsgold.");
break;

beginstate 11;
reset_dialog();
add_dialog_str(0,"You notice a lever in this small hallway. Do you wish to pull it?",0);
add_dialog_choice(0,"Leave");
add_dialog_choice(1,"Pull Lever");
choice = run_dialog(1);
if (choice == 1);
end();
if (choice == 2);
flip_terrain(37,37);
flip_terrain(33,38);
message_dialog("You hear the sounds of metal clancking on stone.","");
break;

beginstate 12;
if (i < 4) {
block_entry(1);
message_dialog("You try to cross, but the rune repels you. You cant get through here now.","");
}
if (i = 4)
set_state_continue(13);
if (i > 4) {
damage_near_loc(38,23,50,4,1);
message_dialog("You set the power too high!","The floor begins spreading a sonar heat wave 4 spaces in every direction of the blue tile! Get out of there!");
block_entry(1);
}
break;

beginstate 13;
message_dialog("You step over the floor. Instead of blocking you, it alows you to pass, and take what is inside the crystal container. And to top it off, the gates over to the west open!","You open the container, and good lord! It is a golden pig!_To take the item, search the container and grab it.");
block_entry(0);
flip_terrain(30,22);
break;

beginstate 20;
reset_dialog();
add_dialog_str(0,"You notice a small power lever on the floor. Should you pull it?",0);
add_dialog_choice(0,"Leave");
add_dialog_choice(1,"Pull Lever");
if (choice = 1;)
end();
if (choice = 2) {
flip_terrain(39,24);
message_dialog("You turn the lever","It appears the lever was a power control. You hear a slight electrical discharge, and the rune symbol on the blue tile sparks. You have turned up the power a little.");
i + 1;
}
break;

beginstate 21;
reset_dialog();
add_dialog_str(0,"You notice a small power lever on the floor. Should you pull it?",0);
add_dialog_choice(0,"Leave");
add_dialog_choice(1,"Pull Lever");
if (choice = 1;)
end();
if (choice = 2) {
flip_terrain(39,25);
message_dialog("You turn the lever","It appears the lever was a power control. You hear a slight electrical discharge, and the rune symbol on the blue tile sparks. You have turned up the power a little.");
i + 1;
}
break;

beginstate 22;
reset_dialog();
add_dialog_str(0,"You notice a small power lever on the floor. Should you pull it?",0);
add_dialog_choice(0,"Leave");
add_dialog_choice(1,"Pull Lever");
if (choice = 1;)
end();
if (choice = 2) {
flip_terrain(39,26);
message_dialog("You turn the lever","It appears the lever was a power control. You hear a slight electrical discharge, and the rune symbol on the blue tile sparks. You have turned up the power a little.");
i + 1;
}
break;

beginstate 23;
reset_dialog();
add_dialog_str(0,"You notice a small power lever on the floor. Should you pull it?",0);
add_dialog_choice(0,"Leave");
add_dialog_choice(1,"Pull Lever");
if (choice = 1;)
end();
if (choice = 2) {
flip_terrain(39,27);
message_dialog("You turn the lever","It appears the lever was a power control. You hear a slight electrical discharge, and the rune symbol on the blue tile sparks. You have turned up the power a little.");
i + 1;
}
break;

beginstate 24;
reset_dialog();
add_dialog_str(0,"You notice a small power lever on the floor. Should you pull it?",0);
add_dialog_choice(0,"Leave");
add_dialog_choice(1,"Pull Lever");
if (choice = 1;)
end();
if (choice = 2) {
flip_terrain(39,28);
message_dialog("You turn the lever","It appears the lever was a power control. You hear a slight electrical discharge, and the rune symbol on the blue tile sparks. You have turned up the power a little.");
i + 1;
}
break;

beginstate 25;
reset_dialog();
add_dialog_str(0,"You notice a small power lever on the floor. Should you pull it?",0);
add_dialog_choice(0,"Leave");
add_dialog_choice(1,"Pull Lever");
if (choice = 1;)
end();
if (choice = 2) {
flip_terrain(39,29);
message_dialog("You turn the lever","It appears the lever was a power control. You hear a slight electrical discharge, and the rune symbol on the blue tile sparks. You have turned up the power a little.");
i + 1;
}
break;

Posts: 249 | Registered: Saturday, July 26 2003 07:00
Problem 'Unknown command you in line 41' in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #2
I have a Mac, and id say that it is buggy there too. I cant find any commands that start with you. The only sentances that contain the word You are the message_dialog["You blah",""]
This is totally weird.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Problem 'Unknown command you in line 41' in Blades of Avernum
Shock Trooper
Member # 3276
Profile #2
I have a Mac, and id say that it is buggy there too. I cant find any commands that start with you. The only sentances that contain the word You are the message_dialog["You blah",""]
This is totally weird.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Scenarios currently being worked on in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #47
Im working on a scen where you are not the good guys. You are raiders, seeking revenge by stealing important items to different cultures. Im not releasing it, because it is only a small test scen for me to learn scripting.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Scenarios currently being worked on in Blades of Avernum
Shock Trooper
Member # 3276
Profile #47
Im working on a scen where you are not the good guys. You are raiders, seeking revenge by stealing important items to different cultures. Im not releasing it, because it is only a small test scen for me to learn scripting.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Problem 'Unknown command you in line 41' in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #0
'Unknown command you in line 41'
I counted the lines 15 times. Line 41 is blank. Is this a bug? I even checked the whole text doc. NO command starts with you. This makes no sense.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Problem 'Unknown command you in line 41' in Blades of Avernum
Shock Trooper
Member # 3276
Profile #0
'Unknown command you in line 41'
I counted the lines 15 times. Line 41 is blank. Is this a bug? I even checked the whole text doc. NO command starts with you. This makes no sense.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Singleton Seeks Backpack in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #7
Maybe you could use res edit to change the fact that inventory space can have more items.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Singleton Seeks Backpack in Blades of Avernum
Shock Trooper
Member # 3276
Profile #7
Maybe you could use res edit to change the fact that inventory space can have more items.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
POLL:An Insane board in General
Shock Trooper
Member # 3276
Profile #24
It was just a thought. Guess it was a dumb idea. :o

Who voted Yes by the way?

--------------------
Best of Star Trek:TOS.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
POLL:An Insane board in General
Shock Trooper
Member # 3276
Profile #20
If we do get an insane board, I have an IDEA! :cool:
Someone could make a playhouse or lounge<SP?> and alow anyone to post anyhting and talk about anything in that topic as long as it obeys the rules. Then when it gets filled with posts and closes(btw what is this board's post limit?) a new one is started.
Pretty cool? Ill see if I can find an Insane board on a diffrent website to show you what im talking about. ;)

--------------------
Best of Star Trek:TOS.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
POLL:An Insane board in General
Shock Trooper
Member # 3276
Profile #13
Thanks for the Best Thread Ever Pict! :D

--------------------
Best of Star Trek:TOS.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
POLL:An Insane board in General
Shock Trooper
Member # 3276
Profile #8
The big parrot with a gun is cool, good job! :D
BUt it makes the browser need to scroll horizentaly :mad:
Thanks to all who voted :D
To all who said No.... :mad: :eek:

--------------------
Best of Star Trek:TOS.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
POLL:An Insane board in General
Shock Trooper
Member # 3276
Profile #0
Who here thinks we should have a random insane board? Where people make the strangest of topics, let their imaginations run wild, <B>AT THE SAME TIME OBAY THE TOS errrr... RULES!</B>

Very sorry I must make it so you can not view results without voting. This is a serious POLL and I cant alow influenceing descions.

Poll Information
This poll contains 1 question(s). 32 user(s) have voted.
You may not view the results of this poll without voting.

function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=YyaYVOApdvlV"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=YyaYVOApdvlV"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window IMAGE(votenow.gif)     IMAGE(voteresults.gif)

--------------------
Best of Star Trek:TOS.
Posts: 249 | Registered: Saturday, July 26 2003 07:00

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