Profile for Yellow Sub
Field | Value |
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Displayed name | Yellow Sub |
Member number | 3276 |
Title | Shock Trooper |
Postcount | 249 |
Homepage | |
Registered | Saturday, July 26 2003 07:00 |
Recent posts
Pages
Author | Recent posts |
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A thought about the line number "bug". in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Saturday, June 26 2004 05:55
Profile
I came up with the line idea first.. ;) Look at topic unknown command you in line 41 and look at one of my posts, under the code... Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
A thought about the line number "bug". in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Saturday, June 26 2004 05:55
Profile
I came up with the line idea first.. ;) Look at topic unknown command you in line 41 and look at one of my posts, under the code... Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Game does not load script again, but does not elaborate on any problems in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Saturday, June 26 2004 05:41
Profile
Okay, I sent it in. I hope you find the solution. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Game does not load script again, but does not elaborate on any problems in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Saturday, June 26 2004 05:41
Profile
Okay, I sent it in. I hope you find the solution. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
State not ended properly in Line 1. in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Friday, June 25 2004 18:16
Profile
quote:I did what you said, and it worked. Thanks Kiexcolo. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
State not ended properly in Line 1. in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Friday, June 25 2004 18:16
Profile
quote:I did what you said, and it worked. Thanks Kiexcolo. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
State not ended properly in Line 1. in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Friday, June 25 2004 14:20
Profile
I fixed the error, I forgot to delete the line numbers in BBEdit :o But now it caused another problem, no error messages are shown, but it wont call up the correct states when the player steps on the levers. The special encounter calls the correct state but the dialog box does not open. Geez, im always having problems. This is one of the levers, the others I copied-pasted changing only the flip terrain. So this is basicly the same as all the other levers, and none work. No error messages appear, they just are not called. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
State not ended properly in Line 1. in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Friday, June 25 2004 14:20
Profile
I fixed the error, I forgot to delete the line numbers in BBEdit :o But now it caused another problem, no error messages are shown, but it wont call up the correct states when the player steps on the levers. The special encounter calls the correct state but the dialog box does not open. Geez, im always having problems. This is one of the levers, the others I copied-pasted changing only the flip terrain. So this is basicly the same as all the other levers, and none work. No error messages appear, they just are not called. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Game does not load script again, but does not elaborate on any problems in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Friday, June 25 2004 14:09
Profile
It just says 'Failed to load t0central script.' Everything is spelled right, and thats all it says. Does not elaborate on any errors, like there are any... In addition this is causing the dialouge script not to load, I think, because it says "you tried to start dialouge with no dialouge script loaded." Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Game does not load script again, but does not elaborate on any problems in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Friday, June 25 2004 14:09
Profile
It just says 'Failed to load t0central script.' Everything is spelled right, and thats all it says. Does not elaborate on any errors, like there are any... In addition this is causing the dialouge script not to load, I think, because it says "you tried to start dialouge with no dialouge script loaded." Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Loading scripts? in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Friday, June 25 2004 11:33
Profile
I get the same problem sometimes. Check your towndlg syntax. If it is wrong, it will show in the box thingy when you play the game, the left down one, all errors in the townscripts. AND MAKE SURE that in town details in the town menu, the upper right box that is blank contains the name of your town script without the .txt at the end. as long as the town script of dialouge has dlg right at the end, then it "should" work. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Loading scripts? in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Friday, June 25 2004 11:33
Profile
I get the same problem sometimes. Check your towndlg syntax. If it is wrong, it will show in the box thingy when you play the game, the left down one, all errors in the townscripts. AND MAKE SURE that in town details in the town menu, the upper right box that is blank contains the name of your town script without the .txt at the end. as long as the town script of dialouge has dlg right at the end, then it "should" work. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
State not ended properly in Line 1. in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Friday, June 25 2004 07:38
Profile
Ever since I started using BBEdit the line counts of everything else have ben correct. And there is nothing else wrong with the script. And for some reason, my dialouge script is not working, even though it shows no errors upon town loading. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
State not ended properly in Line 1. in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Friday, June 25 2004 07:38
Profile
Ever since I started using BBEdit the line counts of everything else have ben correct. And there is nothing else wrong with the script. And for some reason, my dialouge script is not working, even though it shows no errors upon town loading. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
State not ended properly in Line 1. in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Thursday, June 24 2004 18:00
Profile
thanks for the advice, but I have a text doc longer then that and it works perfectly. With exception of the .txt part, the script call in Town Details and the Name of the Txt doc are the same, and the dialouge thingy has dlg. So thats not the problem. I wished Spidweb was here. Thanks anyway for lending advice. EDIT: Fixed typo. [ Thursday, June 24, 2004 18:04: Message edited by: GIFTSare2nice ] Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
State not ended properly in Line 1. in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Thursday, June 24 2004 18:00
Profile
thanks for the advice, but I have a text doc longer then that and it works perfectly. With exception of the .txt part, the script call in Town Details and the Name of the Txt doc are the same, and the dialouge thingy has dlg. So thats not the problem. I wished Spidweb was here. Thanks anyway for lending advice. EDIT: Fixed typo. [ Thursday, June 24, 2004 18:04: Message edited by: GIFTSare2nice ] Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
State not ended properly in Line 1. in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Thursday, June 24 2004 12:48
Profile
But line one is begintownscript! And to top off, when I talk to someone in my town, it says that you tried to talk with no dialouge script loaded, when my doc exactly says t4surfaceRdlg and t4surfaceR. I dont understand. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
State not ended properly in Line 1. in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Thursday, June 24 2004 12:48
Profile
But line one is begintownscript! And to top off, when I talk to someone in my town, it says that you tried to talk with no dialouge script loaded, when my doc exactly says t4surfaceRdlg and t4surfaceR. I dont understand. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Item problems in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Wednesday, June 23 2004 19:23
Profile
Can we see your script of the items? Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Item problems in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Wednesday, June 23 2004 19:23
Profile
Can we see your script of the items? Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
badly needed: x, y coords! in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Wednesday, June 23 2004 15:38
Profile
Sometimes, the terrian you are selecting is so close to the edge you cant center it. Align at least one cordinate, y or x, with the space. Count the spaces and add or subtract the proper number of the unknown cord. But this is rare! Must of the time your cord can be centered. It is four spaces from each side up, down, left, and right to the center square. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
badly needed: x, y coords! in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Wednesday, June 23 2004 15:38
Profile
Sometimes, the terrian you are selecting is so close to the edge you cant center it. Align at least one cordinate, y or x, with the space. Count the spaces and add or subtract the proper number of the unknown cord. But this is rare! Must of the time your cord can be centered. It is four spaces from each side up, down, left, and right to the center square. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Problem 'Unknown command you in line 41' in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Wednesday, June 23 2004 10:52
Profile
Thanks, my script has no errors anymore. EDIT: Now I understand. Thanks man. [ Wednesday, June 23, 2004 11:36: Message edited by: GIFTSare2nice ] Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Problem 'Unknown command you in line 41' in Blades of Avernum | |
Shock Trooper
Member # 3276
|
written Wednesday, June 23 2004 10:52
Profile
Thanks, my script has no errors anymore. EDIT: Now I understand. Thanks man. [ Wednesday, June 23, 2004 11:36: Message edited by: GIFTSare2nice ] Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Problem 'Unknown command you in line 41' in Blades of Avernum Editor | |
Shock Trooper
Member # 3276
|
written Wednesday, June 23 2004 10:38
Profile
I keep geting the stuff that uses either one or two equal signs mixed up. Thanks man. But it still shows errors, which I dont understand Bad Expression in line 44 (Forgive me, only second day at scripting stuff. I dont understand much.) Posts: 249 | Registered: Saturday, July 26 2003 07:00 |