Item problems
Author | Topic: Item problems |
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Agent
Member # 27
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written Wednesday, June 23 2004 15:51
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I created a few custom items. They worked fine, except that the third and fourth ability of one item, attached itself to the other items, with less abilities. What could I be doing wrong? Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Infiltrator
Member # 169
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written Wednesday, June 23 2004 17:39
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Did you remember to put a clear statement at the start of the second item? Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Shock Trooper
Member # 3276
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written Wednesday, June 23 2004 19:23
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Can we see your script of the items? Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Agent
Member # 27
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written Wednesday, June 23 2004 20:26
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Yeah sure, I was fooling around when I found this problem. beginscendatascript; begindefineitem 448; it_variety = 17; it_protection = 1; it_bonus = 8; it_encumbrance = 0; it_floor_which_sheet = 1002; it_floor_which_icon = 7; it_inventory_icon = 8; it_icon_adjust = 11; it_value = 2000; it_weight = 10; it_ability_1 = 3; it_ability_str_1 = 1; it_ability_2 = 56; it_ability_str_2 = 3; it_name = "Cloak"; it_full_name = "Robe of the Rain"; begindefineitem 449; it_variety = 2; it_damage_per_level = 3; it_bonus = 5; it_weapon_skill_used = 25; it_protection = 4; it_floor_which_sheet = 1036; it_floor_which_icon = 0; it_inventory_icon = 1; it_icon_adjust = 75; it_ability_1 = 3; it_ability_str_1 = 3; it_ability_2 = 12; it_ability_str_2 = 1; it_ability_3 = 57; it_ability_str_3 = 3; it_value = 6000; it_weight = 50; it_magic = 1; it_name = "Staff"; it_full_name = "Rod of Magery"; begindefineitem 450; it_variety = 13; it_protection = 24; it_bonus = 18; it_encumbrance = 2; it_floor_which_sheet = 1037; it_floor_which_icon = 8; it_inventory_icon = 9; it_icon_adjust = 72; it_value = 7000; it_weight = 150; it_ability_1 = 65; it_ability_str_1 = 5; it_ability_2 = 54; it_ability_str_2 = 4; it_ability_3 = 82; it_ability_str_3 = 1; it_ability_4 = 13; it_ability_str_4 = 2; it_name = "Ring Mail"; it_full_name = "Archangel's Mantel"; Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Warrior
Member # 4492
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written Wednesday, June 23 2004 21:21
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I think you have to do a clear command so that item propeties are not passed on. beginscendatascript; begindefineitem 448; it_variety = 17; it_protection = 1; it_bonus = 8; it_encumbrance = 0; it_floor_which_sheet = 1002; it_floor_which_icon = 7; it_inventory_icon = 8; it_icon_adjust = 11; it_value = 2000; it_weight = 10; it_ability_1 = 3; it_ability_str_1 = 1; it_ability_2 = 56; it_ability_str_2 = 3; it_name = "Cloak"; it_full_name = "Robe of the Rain"; begindefineitem 449; CLEAR; it_variety = 2; it_damage_per_level = 3; .... Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Triad Mage
Member # 7
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written Thursday, June 24 2004 00:40
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Namothil and Kiexcolo are absolutely right. Items that aren't cleared inherit all properties from the previously defined item. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |