Profile for Namothil
Field | Value |
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Displayed name | Namothil |
Member number | 169 |
Title | Infiltrator |
Postcount | 422 |
Homepage | |
Registered | Tuesday, October 16 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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Concentrated Linearity Debate (New Voices Welcome to Participate and Vote) in Blades of Avernum | |
Infiltrator
Member # 169
|
written Sunday, March 6 2005 04:34
Profile
Gah. Take a break for a few months, and come back to find this. Well, here's my two cents, for whatever they're worth. Please excuse any incoherency in this post - I'm not quite fully awake at the moment. I do not see that there is anything inherently superior in either type of scenario. That said, there are variations in the difficulty of producing a good scenario of either type. In a medium like BoA, linear scenarios will be easier to write well than non-linear scenarios. Quite simply, the non-linear scenario will require significantly greater scripting effort to deal with all paths the designer chooses to implement. (Note: Not all possible paths - that's not going to happen, unless you make a ridiculously small scenario.) Given this, and assuming a designer equally talented in the production of linear and non-linear scenarios, more scenarios of a given quality can be produced in a given time if those scenarios are linear. Since I strongly prefer to have a greater variety of scenarios, I'd have to say that I prefer designers to produce linear ones. (Note: The preceding assumption is obviously not true, however, it is my opinion that designers are generally better at making linear scenarios than non-linear ones. If you happen to be an exception, then by all means, make non-linear scenarios. Assuming that they really are good, I'll enjoy them just as much as the linear ones.) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Which OS are you? in General | |
Infiltrator
Member # 169
|
written Tuesday, August 10 2004 02:08
Profile
Debian Linux. Same result as the last time I took this quiz. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
How do YOU come up with . . . in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Thursday, July 29 2004 16:02
Profile
Tolkien. Not his names directly, but try putting some together using the elvish words supplied in various places. (e.g. Silmarillion appendix) I suggest selecting a meaning for a name, and then finding a string of words that fit it. This can produce great results. (And truly bizarre ones.) String sylables together. Consult a book of names. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
How do YOU come up with . . . in Blades of Avernum | |
Infiltrator
Member # 169
|
written Thursday, July 29 2004 16:02
Profile
Tolkien. Not his names directly, but try putting some together using the elvish words supplied in various places. (e.g. Silmarillion appendix) I suggest selecting a meaning for a name, and then finding a string of words that fit it. This can produce great results. (And truly bizarre ones.) String sylables together. Consult a book of names. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Talk nodes in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Thursday, July 15 2004 17:08
Profile
You know, you could have just posted the section that wasn't working, instead of the whole thing. I don't see anything wrong - what, specifically, is not working correctly? Also, why are you only using odd text numbers? (It should work, just seems to be an odd decision.) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Talk nodes in Blades of Avernum | |
Infiltrator
Member # 169
|
written Thursday, July 15 2004 17:08
Profile
You know, you could have just posted the section that wasn't working, instead of the whole thing. I don't see anything wrong - what, specifically, is not working correctly? Also, why are you only using odd text numbers? (It should work, just seems to be an odd decision.) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
palace of khoth his knowledge in Blades of Avernum | |
Infiltrator
Member # 169
|
written Wednesday, July 14 2004 01:28
Profile
Also, one of the runes is cracked and can be passed safely. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Whats a Procedure error and why is my script have it? in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Wednesday, July 7 2004 16:10
Profile
Use who_used_custom_item() again. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Whats a Procedure error and why is my script have it? in Blades of Avernum | |
Infiltrator
Member # 169
|
written Wednesday, July 7 2004 16:10
Profile
Use who_used_custom_item() again. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Whats a Procedure error and why is my script have it? in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Wednesday, July 7 2004 14:51
Profile
Sorry about that. I thought it was obvious that I was ommiting arguments. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Whats a Procedure error and why is my script have it? in Blades of Avernum | |
Infiltrator
Member # 169
|
written Wednesday, July 7 2004 14:51
Profile
Sorry about that. I thought it was obvious that I was ommiting arguments. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Whats a Procedure error and why is my script have it? in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Tuesday, July 6 2004 12:07
Profile
This appears to be a script for a custom item. That being the case, you would want to use who_used_custom_item() in put_boom_on_char() To replace damage nearby, I suggest looking at damage_near_loc() using char_loc_x() and char_loc_y() to get the location of the character who used the item. You'll want to include blocks to prevent the item from being used outdoors. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Whats a Procedure error and why is my script have it? in Blades of Avernum | |
Infiltrator
Member # 169
|
written Tuesday, July 6 2004 12:07
Profile
This appears to be a script for a custom item. That being the case, you would want to use who_used_custom_item() in put_boom_on_char() To replace damage nearby, I suggest looking at damage_near_loc() using char_loc_x() and char_loc_y() to get the location of the character who used the item. You'll want to include blocks to prevent the item from being used outdoors. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Babysitting: Translocation of Wands in Blades of Avernum | |
Infiltrator
Member # 169
|
written Monday, July 5 2004 15:04
Profile
They use scenario script states, don't they? You can't take that sort of item out of a scenario. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Graphics Problem in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Saturday, July 3 2004 07:14
Profile
If combining 'tint to a neutral shade' and 'tint red' doesn't work, then you probably do need to edit the graphic. For Windows, EasyPeg is a reasonably good free program. (Search for it, I don't remember where to download it offhand.) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Graphics Problem in Blades of Avernum | |
Infiltrator
Member # 169
|
written Saturday, July 3 2004 07:14
Profile
If combining 'tint to a neutral shade' and 'tint red' doesn't work, then you probably do need to edit the graphic. For Windows, EasyPeg is a reasonably good free program. (Search for it, I don't remember where to download it offhand.) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Stuck in town!!! in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Friday, July 2 2004 16:04
Profile
Where are the town boundaries in relation to the edge of the editable area? (They need to be smaller than that area.) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Stuck in town!!! in Blades of Avernum | |
Infiltrator
Member # 169
|
written Friday, July 2 2004 16:04
Profile
Where are the town boundaries in relation to the edge of the editable area? (They need to be smaller than that area.) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Graphics Problem in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Friday, July 2 2004 15:59
Profile
Your problem is, I think, a misunderstanding of what tinting does. It adds red to the graphic, rather than making it red. (At least, that's my understanding.) In this case, you're starting with purple - red and blue in more or less equal proportions. Tinting it red should make it a slightly more reddish purple. The difference might not be noticeable. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Graphics Problem in Blades of Avernum | |
Infiltrator
Member # 169
|
written Friday, July 2 2004 15:59
Profile
Your problem is, I think, a misunderstanding of what tinting does. It adds red to the graphic, rather than making it red. (At least, that's my understanding.) In this case, you're starting with purple - red and blue in more or less equal proportions. Tinting it red should make it a slightly more reddish purple. The difference might not be noticeable. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Docs locator please! in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Thursday, July 1 2004 15:55
Profile
They should be in the same zip file as the editor. (Or whatever the format is for a Mac, if you use one.) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Docs locator please! in Blades of Avernum | |
Infiltrator
Member # 169
|
written Thursday, July 1 2004 15:55
Profile
They should be in the same zip file as the editor. (Or whatever the format is for a Mac, if you use one.) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Religion, Homosexuality, the Usual in General | |
Infiltrator
Member # 169
|
written Sunday, June 27 2004 09:58
Profile
You might try looking at the introduction to each section, where it is specifically stated. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Religion, Homosexuality, the Usual in General | |
Infiltrator
Member # 169
|
written Sunday, June 27 2004 04:04
Profile
Actually, that explanation holds no water at all. Leviticus is NOT a code for the Levites. Specific sections are addressed to them, and, even more particularly, to the priests. The bulk, however, is addressed to 'The Children of Israel', i.e. ALL the Israelites, and, by extension, all those who claim to follow the Bible. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
BIGG MISTAKE!!!!(ZKR) in Blades of Avernum | |
Infiltrator
Member # 169
|
written Saturday, June 26 2004 16:37
Profile
Actually, what you get depends on which item you give for passage, and which two for items. Scroll: Slippers of Speed Opal: Lifeshield Crystal: Mithril Woven Robe Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |