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New Silver Inn v2.0 in General
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Member # 169
Profile #114
"Then we should find the necromancers. Not too challenging. The stench of corruption they carry is difficult to hide." Namothil smiled slightly. "I should know. I've certainly killed enough of them. As for these bodies, yes, a fire will deal with them quite nicely. Won't help much if one of them can raise spirits, but it's worth a try. Flints, anyone?"

(OOC: Character background reference here. Namothil's former line of work was as an assassin specializing in killing magi.)

[ Sunday, March 30, 2003 03:56: Message edited by: Namothil ]
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
seeing Blade's overpowered weapon and armour... in Blades of Avernum
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Member # 169
Profile #15
Most of it may be possible. The to-hit chance adjustments probably will not be possible, though. Now, could you explain this obsession with overpowered weapons? If you want examples of what the limits should be, try the A3 artifacts.

Dissection of this new weapon:
8-60 base damage - Excessive for a one-handed weapon. Also, may not be a possible range - see below for explanation.

+1-6 per level - High, but not unreasonable.

85% chance of charming void creatures - I agree with UWM - this is an excessively high value. Personally, I'd junk the ability altogether, or severely weaken everything else.

+65 damage to void creatures - Erm. Not really unreasonable, but I'd suggest maybe half that.

To-hit modifier - Probably not possible.

+10 damage to nearby monsters - On the one hand, I really don't think this sort of bonus is a good idea. OTOH, it isn't a very large bonus.

Explanation of comment about the possibility of the range:

If you haven't noticed, most weapons in A3 have an upper limit on damage that is a multiple of the lower limit. Additionally, the upper limit for bonus damage times the lower limit for base damage usually equals the upper limit for base damage. This suggests to me that the damage is determined as follows:

(Note: I am not aware of any exceptions to this pattern.)

Damage = XdY +1dY per bonus level.

If correct, it may not be possible to set weapon damages that do not meet the above constraints. You may want to consider this in weapon design.

[ Friday, March 28, 2003 18:07: Message edited by: Namothil ]
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
The Louvre Q&A in Blades of Avernum
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Member # 169
Profile #41
Conversion to GIF produces no appreciable loss of detail in any graphic I've submitted, and in some cases has actually slightly improved the appearance of the graphic.

Oh, and my copy of A3 seems to use 256 color bitmaps.

BTW, Brett, did you recieve the latest batch of graphics I sent in?

DBR

Edit: Should have noted that the graphics programs I have do odd things with JPEGs - I can't seem to force no compression, and the compression alters white space to off-white.

[ Friday, March 28, 2003 12:12: Message edited by: Namothil ]
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
What will scripts actually look like? in Blades of Avernum
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Member # 169
Profile #1
That's probably about what they'll look like.

However, I think Jeff has said that you won't need to do anything with scripts to make a scenario. (It would still help to be able to use them.)

As for the complexity, it appears to be a heavily simplified form of C. Since C is a very good thing to learn to use anyway, you might try studying it a bit.

Edit: If you do decide to do this, remember to watch where you put semicolons. I just finished half an hour of trying to figure out what was wrong with a program - the problem was a misplaced semicolon.

[ Thursday, March 27, 2003 11:52: Message edited by: Namothil ]
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
Some ideas Jeff will never look at.... in Blades of Avernum
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Member # 169
Profile #24
Okay, try this explanation:

You have a table of values as follows:
__0_1_2_3_4_5_6_7_8_9
0|X|X|X|X|X|X|X|X|X|X
1|X|X|X|X|X|X|X|X|X|X
2|X|X|X|X|X|X|X|X|X|X
.
.
.

SDF 0,0 is the value represented by the X in the appropriate space. It is initially zero. You can modify it using the increment SDF, set SDF, and similar nodes.

Example:
__0_1_2_3_4_5_6_7_8_9
0|9|7|0|0|0|0|0|0|0|0
1|3|4|0|0|0|0|0|0|0|0
2|0|0|0|0|0|0|0|0|0|0

SDF 0,0 = 9
SDF 1,0 = 3
SDF 0,1 = 7
SDF 1,1 = 4
All others are 0

Example of use:
Assign SDF 1,1 to track the party's progress on a particular quest (Assuming multi-part quest, segments occur in linear order - you can't complete part two until you complete part one).

SDF 1,1 = 0 initially
When the first part is completed, set SDF 1,1 to 1
When the party attempts to complete the second part, check whether SDF 1,1 = 1. If it does, then the second part can be completed. If not, the party must go back to the first part.

When the second part is completed, set SDF 1,1 to 2. Check that SDF 1,1 = 2 before the party attempts to collect the reward. After the reward is collected, set SDF 1,1 to 3. If the party attempts to collect the reward, and SDF 1,1 = 3, then prevent them from collecting the reward a second time.

This is essentially the same explanation you were already given, just with tables added for clarity.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
The Louvre Q&A in Blades of Avernum
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Member # 169
Profile #34
The Louvre seems to be innaccesible - I get a 403 error. Anyone else having problems?

Edit: It seems to be okay now.

[ Wednesday, March 26, 2003 06:30: Message edited by: Namothil ]
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
Is it possible? in Blades of Avernum
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Member # 169
Profile #20
Comments:

1. You seem to have an obsession with providing four copies of every powerful item. This is a bad idea. (Even if you do provide multiple copies, they should be in widely separated locations.)

2. The plot sounds like a typical 'kill hordes of monsters to make the world better' scenario. This can be done well, but it really isn't the best idea. Oh, and vahnatai villains are a bit overdone already.

3. Seriously, tone the items down. Oh, and you really should start using the A3 format for weapon damage - A-B + 1-C per L
A, B and C are positive integers.
L is the appropriate skill level.
B is usually a multiple of C, A is usually B/C.
I don't know if that is neccessary, but it would be a good idea to match that pattern, just in case.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
Is it possible? in Blades of Avernum
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Member # 169
Profile #7
Actually, the monsters are not overpowered, assuming a high-level scenario. (If TGI was thinking of including such items in a low-level scenario, he's crazy.)

High level (Lev. 30-40) parties should not find such monsters overwhelmingly difficult.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
Is it possible? in Blades of Avernum
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Member # 169
Profile #5
Those monsters don't seem particularly overpowerd to me. A dark wyrm is worse.

As for the items: Under no circumstances should anything that powerful be available in stores. I don't care if the shopkeepers are supposed to be minor deities - selling items that give six extra action points for any price it is possible for the party to pay is ridiculous. (For that matter, the existence of such an item would be ridiculous.)

The Halberd isn't as bad, but I'd redo the damage to be consistent with A3, and cut the ap bonus to 1. Oh, and make it very difficult to obtain.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
New Silver Inn v2.0 in General
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Member # 169
Profile #75
Namothil slipped through the streets, moving for the target. No one noticed him, until he approached the enemy building.

"Halt!" Thud. The dagger's hilt struck an exceptionally alert sentry, knocking him senseless.
'Time limited now. Must assume a change of watch first. Lucky his partner was asleep.' He moved over to ensure the sentries' continued slumber. 'Now, which roof?'

OOC: I don't expect to have time to post again till Saturday.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
The Louvre Q&A in Blades of Avernum
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Member # 169
Profile #32
Two views may or may not be strictly neccessary. In the A3 graphics, there are usually two views, one for the item in a player's inventory (or in a container, or the pick-up box), and one for the item on the ground. The ground view can be shared between multiple graphics, so if a suitable image already exists, that view is not neccessary. Also, it may be possible to use the same graphic for both views.

However, in general, I would consider it a good idea to provide both views.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
New Silver Inn v2.0 in General
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Member # 169
Profile #54
OOC: Ragnarok, I already posted a response where I came back and reported. I'm not posting from my normal computer, and will be unlikely to be able to post much (If at all) over the next week. Until then, you can run my character. Just keep him alive (And reasonably intact.)
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
New Silver Inn v2.0 in General
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Member # 169
Profile #46
Namothil slipped back into the inn, after having spent hours visiting information dealers, and scouting around on his own. He walked over to Lethalis to report.

"Not much information readily available. Either this group is staying hidden, or they've bribed the local information brokers to stay quiet. They appear to have a facility of some sort outside of town, though. I counted six guards at the door, four pairs patrolling the perimeter. No information on the interior, but it's large enough to house at least three times what they had outside. Two suspicious looking statues just inside the front doors. I observed no movement, but I suspect golems.

He unrolled a city map. "The building is located here. Additionally, some of the brokers I could persuade to talk mentioned rumors of a wizard involved in this ring. Aside from the possible golems, I saw no evidence for that, but it should be considered in any planned assault."

OOC: Been busy with exams lately (Note: The recent visitors listing is not accurate for me - I leave a browser window with these message boards open fairly often, even when I'm not really at my computer.) Spring break next week, but I won't have reliable internet access for most of it.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
The Louvre Q&A in Blades of Avernum
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Member # 169
Profile #17
quote:
Originally posted by Void Master:
I guess just leave him standing.

To anyone who's experimented with graphic substitutions in A3 - will this work?

"We no need to sit in no stinkin' chairs!" the party proclaimed.[/QB]
Tested. It's not terrible, but it isn't good. North and west facing chairs are the primary problem - he looks sort of like he's standing behind the chair. The east and south facings are better, but still aren't that great.

Essentially, it looks as if any use of custom chairs (as chairs, not as impassable terrain as in the Avernum series) will produce problems with PC graphics. There really isn't a good solution, just varying degrees of bad.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
Use of Nethergate graphics in "Blades of Avernum"? in Blades of Avernum
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Member # 169
Profile #4
I'm fairly sure the monster/NPC/PC images are the last things added to each tile, so if you just provide a sitting graphic without the chair - i.e. a character sitting on nothing, it won't show up right when the character is facing north or west. (Assuming I remember which direction is where correctly - if not, that should be north and east) But if drawn with the chair space simply left blank, provided the custom chair doesn't deviate too greatly from the default, it should work.

This won't work so well with PC graphics, since the provided graphics will probably include the default chair. Only thing I can think of to deal with that is to ask players not to use the default PC graphics in scenarios including custom chairs.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
The Louvre Q&A in Blades of Avernum
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Member # 169
Profile #8
There are a few cases of graphics appearing in the wrong category. (As far as I've checked, they also appear in the correct category.)
Noted examples:

Light Blue Efreet, Light Blue Soldier, and Mage Warrior all appear under Animated Terrain

Short Tower 2 appears under PCs
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
Couple of Questions about BoA in Blades of Avernum
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Member # 169
Profile #25
BoA will come with the graphics from A3 (And presumably the A2 and A1 graphics.)
You will need to provide any custom graphics with your scenario. You can obtain such graphics either by making them yourself, or by downloading them from one of the databases.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
BoA Graphics Database Questions in Blades of Avernum
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Member # 169
Profile #45
Depends on your graphics editor. Some will include options for doing that. (Most will at leaast let you produce a negative of the image.) Others don't.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
Couple of Questions about BoA in Blades of Avernum
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Member # 169
Profile #23
No, BoA will not be free. It will be shareware, just like the rest of spiderweb's games.

As for the other question:
1. Why does it matter?
2. Most people aren't making graphics databases. Just send your graphics to someone who is.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
BoA Graphics Database Questions in Blades of Avernum
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Member # 169
Profile #34
GIFT or GIFTS is normal (I think most people use GIFT to avoid the appearance of a plural form.)
You're right, you just ommited the 'talking'.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
Puzzle in Burial Glen in Nethergate
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Member # 169
Profile #1
You line them up on the carpet/rug spaces. If you already tried that, you may have had them in reverse order. Once they're in the right order, go through the portal.

Yes, this is related to burning the spirit's body.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
Couple of Questions about BoA in Blades of Avernum
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Member # 169
Profile #9
No. It won't be available for some time.

Drakefyre, I've played all of those. In saying that it would look the same, I was thinking about the spells/skills, not graphics. (In most cases that will be true of graphics as well, though.)
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
Couple of Questions about BoA in Blades of Avernum
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Member # 169
Profile #1
Yes, you can create scenarios in Avernum. To a limited extent, you can create your own world. (It will look VERY similar to Avernum, though.)

You cannot create a completely original world.

Actually, all of that should be future tense, since it isn't out yet. In the meantime, take a look at Blades of Exile.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
BoA Graphics Database Questions in Blades of Avernum
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Member # 169
Profile #13
Files re-sent as requested.

Note: In preparing files to re-send, I noticed that JPEGs exhibit color distortion in the areas that should be white (They cease to be white.) Does anyone know why this happens? (Re-sent files were sent as GIFs, which do not seem to exhibit this effect.)
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
BoA Graphics Database Questions in Blades of Avernum
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Member # 169
Profile #7
The ones I have are 30x30 for each item (Checked against the Avernum 3 graphics. Includes border.)
Posts: 422 | Registered: Tuesday, October 16 2001 07:00

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