Profile for Namothil
Field | Value |
---|---|
Displayed name | Namothil |
Member number | 169 |
Title | Infiltrator |
Postcount | 422 |
Homepage | |
Registered | Tuesday, October 16 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
Item problems in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Wednesday, June 23 2004 17:39
Profile
Did you remember to put a clear statement at the start of the second item? Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Item problems in Blades of Avernum | |
Infiltrator
Member # 169
|
written Wednesday, June 23 2004 17:39
Profile
Did you remember to put a clear statement at the start of the second item? Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Problem 'Unknown command you in line 41' in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Tuesday, June 22 2004 18:02
Profile
Search for that string. The line count is a bit buggy. (At least in Windows.) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Problem 'Unknown command you in line 41' in Blades of Avernum | |
Infiltrator
Member # 169
|
written Tuesday, June 22 2004 18:02
Profile
Search for that string. The line count is a bit buggy. (At least in Windows.) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Singleton Seeks Backpack in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Tuesday, June 22 2004 18:00
Profile
The second. All items with custom scripts are removed from your inventory when you leave the scenario. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Singleton Seeks Backpack in Blades of Avernum | |
Infiltrator
Member # 169
|
written Tuesday, June 22 2004 18:00
Profile
The second. All items with custom scripts are removed from your inventory when you leave the scenario. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Barter-skill in Blades of Avernum | |
Infiltrator
Member # 169
|
written Monday, June 14 2004 01:20
Profile
You can't. It doesn't exist anymore. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
DwD - Vakhos' hidden weakness? in Blades of Avernum | |
Infiltrator
Member # 169
|
written Sunday, June 13 2004 16:39
Profile
Actually, that would leave several reasons for a mage instead of a priest: Arcane Shield Summoning spells Slow Unlock (Neccessary for magical doors) Far Sight (Useful, but not neccessary) Offensive spells with many targets (CoB is limited to spell level) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Items and characters in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Saturday, June 12 2004 15:56
Profile
What 'them' do you not know where to get? Drakefyre's templates? He gave you links to them. A script file? You have to write it for yourself. A text editor? It would be decidedly odd if your computer doesn't have one. The docs? They came with the editor. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Items and characters in Blades of Avernum | |
Infiltrator
Member # 169
|
written Saturday, June 12 2004 15:56
Profile
What 'them' do you not know where to get? Drakefyre's templates? He gave you links to them. A script file? You have to write it for yourself. A text editor? It would be decidedly odd if your computer doesn't have one. The docs? They came with the editor. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Abt training button and trapping spirit VoDT.. in Blades of Avernum | |
Infiltrator
Member # 169
|
written Saturday, June 12 2004 07:56
Profile
In BoA you can train in any town. You may not train while outdoors or in combat mode. The info button has always switched to 'train' whenever you have skill points that you can spend and are somewhere you can spend them. Incidentally, I strongly encourage you to write words out in full, rather than using annoying abbreviations. [ Saturday, June 12, 2004 07:57: Message edited by: Namothil ] Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Large Graphics in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Friday, June 4 2004 01:50
Profile
Sure about that? The spire in Nethergate is three icons high (Judging from the image's inclusion in Avernum files), and three icons exist for one pillar style in Avernum 2 (I presume the same graphic is used in 1 and 3, but am not sure). Check G724. Not sure if all three are used in the second case. That said, I don't think it's possible in BoA. [ Friday, June 04, 2004 01:51: Message edited by: Namothil ] Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Large Graphics in Blades of Avernum | |
Infiltrator
Member # 169
|
written Friday, June 4 2004 01:50
Profile
Sure about that? The spire in Nethergate is three icons high (Judging from the image's inclusion in Avernum files), and three icons exist for one pillar style in Avernum 2 (I presume the same graphic is used in 1 and 3, but am not sure). Check G724. Not sure if all three are used in the second case. That said, I don't think it's possible in BoA. [ Friday, June 04, 2004 01:51: Message edited by: Namothil ] Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Sunday, May 2 2004 11:10
Profile
current_town_size() doesn't work? Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
ATTN Spidweb: Kink in the Machine in Blades of Avernum | |
Infiltrator
Member # 169
|
written Sunday, May 2 2004 11:10
Profile
current_town_size() doesn't work? Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Age in General | |
Infiltrator
Member # 169
|
written Monday, April 26 2004 14:18
Profile
22 Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Jeebus I hate dealing with custom items. in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Monday, April 26 2004 13:27
Profile
Is the screenshot in the docs in error, then? It shows that the scenario name can be up to 30 characters, but the FILENAME is limited to 8 characters. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Jeebus I hate dealing with custom items. in Blades of Avernum | |
Infiltrator
Member # 169
|
written Monday, April 26 2004 13:27
Profile
Is the screenshot in the docs in error, then? It shows that the scenario name can be up to 30 characters, but the FILENAME is limited to 8 characters. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Jeebus I hate dealing with custom items. in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Sunday, April 25 2004 16:08
Profile
You may have figured this out by now, but the problem is in your script name. All custom items must be in a script named in this format: scen_namedata.txt (Where scen_name is, of course, the name of your scenario file.) Trying to place a custom item in any other script won't work - the editor won't look for them anywhere else. Problem clearly given here: quote: [ Sunday, April 25, 2004 16:22: Message edited by: Namothil ] Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Jeebus I hate dealing with custom items. in Blades of Avernum | |
Infiltrator
Member # 169
|
written Sunday, April 25 2004 16:08
Profile
You may have figured this out by now, but the problem is in your script name. All custom items must be in a script named in this format: scen_namedata.txt (Where scen_name is, of course, the name of your scenario file.) Trying to place a custom item in any other script won't work - the editor won't look for them anywhere else. Problem clearly given here: quote: [ Sunday, April 25, 2004 16:22: Message edited by: Namothil ] Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Question About Custom Items in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Saturday, April 24 2004 10:12
Profile
Presuming that the item ID is a two-byte field, the number should be effectively unlimited. (You can't carry enough items to exceed the limit.) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Question About Custom Items in Blades of Avernum | |
Infiltrator
Member # 169
|
written Saturday, April 24 2004 10:12
Profile
Presuming that the item ID is a two-byte field, the number should be effectively unlimited. (You can't carry enough items to exceed the limit.) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Question: How the heck do you... in Blades of Avernum | |
Infiltrator
Member # 169
|
written Thursday, April 22 2004 11:29
Profile
1. Don't double post 2. Don't expect immediate replies. 3. If you're referring to magic barriers, get piercing crystals. Otherwise, be more specific. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Really Minor Bugs in Blades of Avernum | |
Infiltrator
Member # 169
|
written Tuesday, April 20 2004 09:29
Profile
No, the bonus is the ability strength - not the character's strength. A +0 lockpick has an ability strength of 0. The behavior you describe in that last paragraph is correct. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Healers? in Blades of Avernum Editor | |
Infiltrator
Member # 169
|
written Monday, April 5 2004 15:53
Profile
I can't seem to find a way to start a healer shop. It's probably something perfectly obvious that I'm overlooking, but could someone tell me how to do this? (I have a PC, not a Mac, so I can't look at the included scenarios.) Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |