Jeebus I hate dealing with custom items.
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Author | Topic: Jeebus I hate dealing with custom items. |
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Apprentice
Member # 4292
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written Monday, April 26 2004 12:18
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Wait, do I need those clear commands? That might be what's screwing it up. -------------------- Where's my uzi? -Couch Posts: 32 | Registered: Thursday, April 22 2004 07:00 |
Apprentice
Member # 4292
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written Monday, April 26 2004 12:20
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Wait, it says Hellholeravine SCRIPT failiure, not custom data script faliure. I'll have a look at the script again, I might have accidentally left some kind of residue there. -------------------- Where's my uzi? -Couch Posts: 32 | Registered: Thursday, April 22 2004 07:00 |
Shock Trooper
Member # 4180
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written Monday, April 26 2004 12:58
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The docs say script names can only be a maximum of 13 characters (not counting the .txt) long. 'hellholeravinedata' is 18 characters. 'hellholeravine' is 14. And yes, I realize the editor says your scenario filename can be up to 20 characters, in the dialog when you first create it, but I'd bet that your filenames are just too long. -------------------- -spyderbytes Posts: 200 | Registered: Wednesday, March 31 2004 08:00 |
Infiltrator
Member # 169
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written Monday, April 26 2004 13:27
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Is the screenshot in the docs in error, then? It shows that the scenario name can be up to 30 characters, but the FILENAME is limited to 8 characters. Posts: 422 | Registered: Tuesday, October 16 2001 07:00 |
Shock Trooper
Member # 4180
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written Monday, April 26 2004 13:31
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Apparently so. When I start a new scenario (in Editor 1.0.1), it says 49 and 20, respectively, for the scenario name and filename lengths. -------------------- -spyderbytes Posts: 200 | Registered: Wednesday, March 31 2004 08:00 |
Apprentice
Member # 4292
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written Monday, April 26 2004 15:09
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That might be doing it. Lemme check. -------------------- Where's my uzi? -Couch Posts: 32 | Registered: Thursday, April 22 2004 07:00 |
Apprentice
Member # 4292
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written Monday, April 26 2004 15:14
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I changed the filename to hellholedata.txt, but now I'm facing other problems... The editor is again refusing to recognise these custom items because of the changed filename. I might have to create a new scenario with a shorter name (luckily I haven't bothered with outdoor terrain yet, so all I have to do is import the town of Weaselden). D'you think that would work? -------------------- Where's my uzi? -Couch Posts: 32 | Registered: Thursday, April 22 2004 07:00 |
Apprentice
Member # 4292
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written Monday, April 26 2004 15:19
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Okay, I remade the scenario (now called Middle of Nowhere, the filename will be nowheredata.txt -------------------- Where's my uzi? -Couch Posts: 32 | Registered: Thursday, April 22 2004 07:00 |
Shock Trooper
Member # 4180
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written Monday, April 26 2004 15:19
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Try just changing the scenario name to hellhole.bas and the main scenario script to hellhole.txt. I think that should do it. -------------------- -spyderbytes Posts: 200 | Registered: Wednesday, March 31 2004 08:00 |
Apprentice
Member # 4292
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written Monday, April 26 2004 15:49
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Wait.. WTF? How would changing the .bas file to a .txt file do that? Oh well, it's worth a shot. -------------------- Where's my uzi? -Couch Posts: 32 | Registered: Thursday, April 22 2004 07:00 |
Apprentice
Member # 4292
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written Monday, April 26 2004 15:51
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Jeez, I so didn't read that right. X my last post. -------------------- Where's my uzi? -Couch Posts: 32 | Registered: Thursday, April 22 2004 07:00 |
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