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AuthorRecent posts
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #35
Jeez, I so didn't read that right. X my last post.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #35
Jeez, I so didn't read that right. X my last post.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #34
Wait.. WTF? How would changing the .bas file to a .txt file do that? Oh well, it's worth a shot.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #34
Wait.. WTF? How would changing the .bas file to a .txt file do that? Oh well, it's worth a shot.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #32
Okay, I remade the scenario (now called Middle of Nowhere, the filename will be nowheredata.txt

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #32
Okay, I remade the scenario (now called Middle of Nowhere, the filename will be nowheredata.txt

--------------------
Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #31
I changed the filename to hellholedata.txt, but now I'm facing other problems... The editor is again refusing to recognise these custom items because of the changed filename. I might have to create a new scenario with a shorter name (luckily I haven't bothered with outdoor terrain yet, so all I have to do is import the town of Weaselden). D'you think that would work?

--------------------
Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #31
I changed the filename to hellholedata.txt, but now I'm facing other problems... The editor is again refusing to recognise these custom items because of the changed filename. I might have to create a new scenario with a shorter name (luckily I haven't bothered with outdoor terrain yet, so all I have to do is import the town of Weaselden). D'you think that would work?

--------------------
Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #30
That might be doing it. Lemme check.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #30
That might be doing it. Lemme check.

--------------------
Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #26
Wait, it says Hellholeravine SCRIPT failiure, not custom data script faliure. I'll have a look at the script again, I might have accidentally left some kind of residue there.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #26
Wait, it says Hellholeravine SCRIPT failiure, not custom data script faliure. I'll have a look at the script again, I might have accidentally left some kind of residue there.

--------------------
Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #25
Wait, do I need those clear commands? That might be what's screwing it up.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #25
Wait, do I need those clear commands? That might be what's screwing it up.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #24
For this? I'm using OS X Textedit. There isn't anything wrong with the filename.. it's in the proper format (hellholeravinedata.txt). I'll try it without the comments and see if that works.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #24
For this? I'm using OS X Textedit. There isn't anything wrong with the filename.. it's in the proper format (hellholeravinedata.txt). I'll try it without the comments and see if that works.

--------------------
Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #19
Crap. This just in, I created a proper freakin' data file, now the stupid editor is b*tching about an invalid symbol in line one... Here's the current code:

// Hellhole Ravine Custom Object Types

beginscendatascript;

// ITEM TYPES
begindefineitem 450;
clear;
it_full_name = "Handgun";
it_variety = 6;
it_damage_per_level = 4;
it_bonus = 3;
it_weapon_skill_used = 10;
it_floor_which_sheet = 502;
it_floor_which_icon = 1;
it_inventory_icon = 0;
it_value = 300;
it_weight = 30;
it_identified = 1;
it_missile_anim_type = 11;

begindefineitem 451;
clear;
it_full_name = "bullets";
it_variety = 23;
it_bonus = 1;
it_charges = 12;
it_floor_which_sheet = 502;
it_floor_which_icon = 2;
it_inventory_icon = 2;
it_value = 20;
it_weight = 10;
it_cursed = 0;
:confused:

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #19
Crap. This just in, I created a proper freakin' data file, now the stupid editor is b*tching about an invalid symbol in line one... Here's the current code:

// Hellhole Ravine Custom Object Types

beginscendatascript;

// ITEM TYPES
begindefineitem 450;
clear;
it_full_name = "Handgun";
it_variety = 6;
it_damage_per_level = 4;
it_bonus = 3;
it_weapon_skill_used = 10;
it_floor_which_sheet = 502;
it_floor_which_icon = 1;
it_inventory_icon = 0;
it_value = 300;
it_weight = 30;
it_identified = 1;
it_missile_anim_type = 11;

begindefineitem 451;
clear;
it_full_name = "bullets";
it_variety = 23;
it_bonus = 1;
it_charges = 12;
it_floor_which_sheet = 502;
it_floor_which_icon = 2;
it_inventory_icon = 2;
it_value = 20;
it_weight = 10;
it_cursed = 0;
:confused:

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #18
Jeez.. BoA editor isn't as user-friendly as I thought. Oh well, I'm getting the hang of it. Thanks for everything guys!

--------------------
Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #18
Jeez.. BoA editor isn't as user-friendly as I thought. Oh well, I'm getting the hang of it. Thanks for everything guys!

--------------------
Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #16
Yarr, all the core characteristics sheets! :D

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #16
Yarr, all the core characteristics sheets! :D

--------------------
Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #15
Ohhh, I see now... ¬_¬ you mean corescendata.txt.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #15
Ohhh, I see now... ¬_¬ you mean corescendata.txt.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #14
Scenario_namedata.txt? I only see hellholeravine.txt in the scenarios folder, and scen.txt in the BOA files folder. :confused:
I used sherlock and it didn't come up with anything. So I am to assume that you mean something else that relates to Scenario_namedata.txt. Oh well, I'll check out scen.txt now. Hellholeravine.txt yielded nothing except for shop stuff.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00

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