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Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #14
Scenario_namedata.txt? I only see hellholeravine.txt in the scenarios folder, and scen.txt in the BOA files folder. :confused:
I used sherlock and it didn't come up with anything. So I am to assume that you mean something else that relates to Scenario_namedata.txt. Oh well, I'll check out scen.txt now. Hellholeravine.txt yielded nothing except for shop stuff.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #12
Crap.. I can't find any custom item scripts in BoA. Unless they're contained somewhere besides the scenario folders.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #12
Crap.. I can't find any custom item scripts in BoA. Unless they're contained somewhere besides the scenario folders.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #11
How many K did you bring it up to? I usually try to overkill and do about 7-8000K.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #11
How many K did you bring it up to? I usually try to overkill and do about 7-8000K.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #9
Aah, shnizzberries! Still ain't workin'. I'll check out some of those sheets now.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #9
Aah, shnizzberries! Still ain't workin'. I'll check out some of those sheets now.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #8
Regarding the last post: no pun intended. BTW, Boots, if you're dealing with the out of memory BS, try increasing the recommended memory for the editor in its Info page.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #8
Regarding the last post: no pun intended. BTW, Boots, if you're dealing with the out of memory BS, try increasing the recommended memory for the editor in its Info page.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #7
Thanks for your help guys. I'll give it a shot.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #7
Thanks for your help guys. I'll give it a shot.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #3
One sec, does anybody have a custom items script I could look at? (preferably one that works)

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #3
One sec, does anybody have a custom items script I could look at? (preferably one that works)

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #2
Gah! Quote marks? I didn't know I was supposed to put in those.
As for the editor not recognising the handgun, the weapon doesn't show up in the items menu. Item # 445 is blank. I'll try the quote marks and get back to ya' on that...

...Added quotation marks to the name, didnt work. Item 445 is still blank. Maybe there's a problem with the graphics sheets?

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #2
Gah! Quote marks? I didn't know I was supposed to put in those.
As for the editor not recognising the handgun, the weapon doesn't show up in the items menu. Item # 445 is blank. I'll try the quote marks and get back to ya' on that...

...Added quotation marks to the name, didnt work. Item 445 is still blank. Maybe there's a problem with the graphics sheets?

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #0
Here's the problem: the BoA Editor won't recognise my custom item and its graphic. Did I do something wrong? Here's the code, saved in the proper scenario folder and named handgun.txt:

beginscendatascript
begindefineitem 445;
item_name = Handgun;
item_full_name = Handgun;
it_variety = 6;
it_damage_per_level = 8;
it_weapon_skill_used = 10;
it_encumbrance = 0;
it_floor_which_sheet = 502;
it_inventory_icon = 502;
it_value = 300;
it_weight = 3;
it_identified = 1;
it_missile_anim_type = 11;

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Jeebus I hate dealing with custom items. in Blades of Avernum
Apprentice
Member # 4292
Profile #0
Here's the problem: the BoA Editor won't recognise my custom item and its graphic. Did I do something wrong? Here's the code, saved in the proper scenario folder and named handgun.txt:

beginscendatascript
begindefineitem 445;
item_name = Handgun;
item_full_name = Handgun;
it_variety = 6;
it_damage_per_level = 8;
it_weapon_skill_used = 10;
it_encumbrance = 0;
it_floor_which_sheet = 502;
it_inventory_icon = 502;
it_value = 300;
it_weight = 3;
it_identified = 1;
it_missile_anim_type = 11;

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Question: WTF is Icon Adjustment? in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #2
Phew.. thank god.. for a second there I thought it would be relevant. =/

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Question: WTF is Icon Adjustment? in Blades of Avernum
Apprentice
Member # 4292
Profile #2
Phew.. thank god.. for a second there I thought it would be relevant. =/

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Question: WTF is Icon Adjustment? in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #0
And another question: How does BoA tell which item graphic is which, since there's 10 different icons on one sheet?

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Question: WTF is Icon Adjustment? in Blades of Avernum
Apprentice
Member # 4292
Profile #0
And another question: How does BoA tell which item graphic is which, since there's 10 different icons on one sheet?

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Custom Items/Graphix... Oui. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #2
Nevermind, I found an adequate missile graphic. Still working on what the icon adjustment is though. (it_icon_adjust = wtf?)

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Custom Items/Graphix... Oui. in Blades of Avernum
Apprentice
Member # 4292
Profile #2
Nevermind, I found an adequate missile graphic. Still working on what the icon adjustment is though. (it_icon_adjust = wtf?)

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Custom Items/Graphix... Oui. in Blades of Avernum Editor
Apprentice
Member # 4292
Profile #1
Oh yeah, and I'll need to make a new missile animation... A gun shooting arrows just don't cut it.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00
Custom Items/Graphix... Oui. in Blades of Avernum
Apprentice
Member # 4292
Profile #1
Oh yeah, and I'll need to make a new missile animation... A gun shooting arrows just don't cut it.

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Where's my uzi?
-Couch
Posts: 32 | Registered: Thursday, April 22 2004 07:00

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