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Feedback on Dungeons in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #18
The slimy cave, the monsters in the main room travel the secret passages to meat you. Use a blocked space to prevent this. I would like to see a script also for the caves. Like messages popping up saying stuff, levers to open gates, puzzles. Make it more then one story. Every slime you kill in the top (well most of them) will sink to the bottom and make more foes on the bottom (just a thought.)
Make the place bigger! With more passages. Lessen the amount of Royal Slimes. I had to use my god party :D
Or use the command to change the creatures level to lower.

For the bandit hideout... Magical Traps in the treasure room would be cool, and some levers that do bad things. And some that do good things.
The priests in the altar room made too powerful a combination as opposed to the rest of the base. IMHO.

[ Monday, August 02, 2004 16:28: Message edited by: GIFTSare2much wrapped ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Feedback on Dungeons in Blades of Avernum
Shock Trooper
Member # 3276
Profile #18
The slimy cave, the monsters in the main room travel the secret passages to meat you. Use a blocked space to prevent this. I would like to see a script also for the caves. Like messages popping up saying stuff, levers to open gates, puzzles. Make it more then one story. Every slime you kill in the top (well most of them) will sink to the bottom and make more foes on the bottom (just a thought.)
Make the place bigger! With more passages. Lessen the amount of Royal Slimes. I had to use my god party :D
Or use the command to change the creatures level to lower.

For the bandit hideout... Magical Traps in the treasure room would be cool, and some levers that do bad things. And some that do good things.
The priests in the altar room made too powerful a combination as opposed to the rest of the base. IMHO.

[ Monday, August 02, 2004 16:28: Message edited by: GIFTSare2much wrapped ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Extreme Problem (mac) can't finish my game, error. in General
Shock Trooper
Member # 3276
Profile #0
(It's not a Spiderweb game, it's another one.)
It says Error in line at address and then a bunch of numbers. Is there any way to fix this before I have to resort to getting saved games bypassing that part? It only happens at one point in the game. It there any way to use res edit to fix this?
Or, more simply, if Im lucky you have a saved game for mac of Timelapse bypassing the Mayan world (already got the gene pod) then send it to cowscanfly@mindspring.com.
Please, I really want to finish the game :( .
PS:The game is OLD. The only saved games on the internet i could find were for PC. The boards are dead except for some people (all PC users). Which is why I am posting here in hopes one of you can help.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
What isn't your disorder? in General
Shock Trooper
Member # 3276
Profile #9
All catagories 100%
EDIT:My cat stepped on the 0 button, I ment to say all are 1% ;)

[ Saturday, July 31, 2004 19:39: Message edited by: GIFTSare2much wrapped ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Feedback on Dungeons in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #11
quote:
Originally written by JMAN123:

Nicothodes, I have DropStuff if you are interested, I could send it to you.

Edit.
I also have DropZip and DropTar, if those help you too.

You know as well as I do that the terminal window's C o m p r e s s command works just as well :)
I use a mac, so if it is not mac compatiable, do not send it. But if it is Mac compsdnnfjna, send it to
cowscanfly@mindspring.com
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Feedback on Dungeons in Blades of Avernum
Shock Trooper
Member # 3276
Profile #11
quote:
Originally written by JMAN123:

Nicothodes, I have DropStuff if you are interested, I could send it to you.

Edit.
I also have DropZip and DropTar, if those help you too.

You know as well as I do that the terminal window's C o m p r e s s command works just as well :)
I use a mac, so if it is not mac compatiable, do not send it. But if it is Mac compsdnnfjna, send it to
cowscanfly@mindspring.com
Posts: 249 | Registered: Saturday, July 26 2003 07:00
What's your disorder? in General
Shock Trooper
Member # 3276
Profile #9
I managed to get no disorder by forgetting to submit the fourm :D :P
Got you going there for a second. I got the SHNIQAU or whatever that is called. I got the same thing the topic starter got.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
What's your disorder? in General
Shock Trooper
Member # 3276
Profile #7
1 out of every 4 people have some disorder. Think of your three best friends. If they don't have it, then you do.
I have no disorder :D
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Post Your Desktop in General
Shock Trooper
Member # 3276
Profile #53
EDIT:Sorry. I ment to edit my last post. I pressed the wrong button without thinking.

Devlish:
You have AoM Titans. That means you should know if it is out for macintosh yet. PLEASE say it is out for mac.
And is Titans any good? Is it worth it?

Shining Lightbulb:
Nice, very nice.
(Are you kidding me that desktop is messy!)

And now my desktop has rotated to my favorite image.
http://img.photobucket.com/albums/v342/GIFTSare2pictures/DesktopWithGuy.jpg

[ Friday, July 30, 2004 17:44: Message edited by: GIFTSare2atomic BOOM ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Post Your Desktop in General
Shock Trooper
Member # 3276
Profile #52
I am using the Vortex Space background.
Thats a vortex? I have seen many vortexs in my life...
nevermind. Cool though.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Article: Basic Scripting For Complete Beginners in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #9
ONE-SHOT SPECIALS
I wish there was a just_once command like in Civilization II. Talk about lazy programming :) just joking.
So, this is like a 'Basic Scripting for Dummies.'?
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Article: Basic Scripting For Complete Beginners in Blades of Avernum
Shock Trooper
Member # 3276
Profile #9
ONE-SHOT SPECIALS
I wish there was a just_once command like in Civilization II. Talk about lazy programming :) just joking.
So, this is like a 'Basic Scripting for Dummies.'?
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Need some ideas in Blades of Avernum
Shock Trooper
Member # 3276
Profile #2
More Hazards: Potions the party can pick up DISGUISED as healing potions, but do bad things...
Evil Enities: A person appearing and vanishing after taunting you, which is in fact an expiriment gone wrong. He will soon, attack you.
More Hazards: You can fall off the floor :P no just joking...
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Out of 10 main puzzle types, which do you perfer? in Blades of Avernum
Shock Trooper
Member # 3276
Profile #3
quote:
Originally written by A vaccination in the obfuscation:

In my humble estimation, any puzzle that exists for no reason other than to be a puzzle is starting from a position of "Blech!" It has the potential to advance to "Eh" or even "Whee!" by being really innovative, interesting, and fun, but it starts at the bottom.

The better the reason for the puzzles existence and the less it screams "PUZZLE!" the better.

—Alorael, who prefers his puzzles hidden. He also prefers his brain-busting puzzles that have no clues hidden anywhere to be bypassable, although of course there has to be a cost for that. Sacrificing a party member sounds about right.

Don't worry. It has a story to it. And the puzzles fit in. And the last one with the numbers, I should elaborate a bit more. You dont type in the number. You use the heads of ruby skeletons to make it, and that is all I am saying.

You need puzzles that don't really seem like 'puzzles' when you are playing them. It's bad (in my opinion) if the RPGer walks up and says to himself, "Alright, now to figure out this puzzle!"
Then you will be unhappy. A temple protecting an artifact that passed through dimensions is most likily going to be obvoiusly, 'puzzleish'
POLL UPDATE!
Poll Results: Out of 10 main puzzle types, which do you perfer?  (4 votes.)
Out of 10 main puzzle types, which do you perfer?
Choose 10
Global Puzzles
75% (3)
Puzzles with everything you need infront of you
0% (0)
Puzzles using NPC's
50% (2)
Dialouge Puzzles
25% (1)
Number Puzzles
25% (1)
Sound Puzzles*
50% (2)
Color and/or symbol puzzles**
25% (1)
Laser Puzzles***
25% (1)
A combo of everything in one puzzle
0% (0)
Puzzles using pieces
25% (1)
If you sacrifice, you move on. If you know the right way to, you get ur guy back
Choose 1
Great Idea!
0% (0)
Good Idea!
25% (1)
Errrr....so so
0% (0)
*
Whatever
0% (0)
Belch!
25% (1)
No Comment
50% (2)
You have to use metal working to fix a broken symbol?
Choose 1
Great Idea!
0% (0)
Good Idea!
25% (1)
Errrr.....so so
50% (2)
Whatever
0% (0)
Belch!
0% (0)
No Comment
25% (1)
U hav to create a # using clues and the whole solution is not in one hidden spot
Choose 1
Great Idea!
0% (0)
Spiffy(good idea)
25% (1)
so so
0% (0)
Whatever
50% (2)
Belch!
0% (0)
No Comment
25% (1)

[ Thursday, July 29, 2004 19:01: Message edited by: GIFTSare2high on drugs ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Out of 10 main puzzle types, which do you perfer? in Blades of Avernum
Shock Trooper
Member # 3276
Profile #0
I need to know for my scenerio.
This is not the same as the poll in BoA Boards. You see, this has ten main groups AND a rating on some of my puzzles in my scenerio so I don't publish something nobody will like.
EDIT: WTF! I have no idea why this is set not to allow you to view the results until you vote! I never even GOT that option! Well, I will have to give updates every couple votes. Sorry guys, must be a bug in the Fourms :(
* = Umm...
** = If somone can give me a mac native graphic application that will ALLOW me to paste big pictures in res edit.. otherwise this will not be seen.
*** = Please don't make me do a laser puzzle.

And those are only 3 of a bunch of other puzzles I have in the scen already. I would really appreciate feedback.

[ Thursday, July 29, 2004 18:37: Message edited by: GIFTSare2high on drugs ]
This poll has been moved to another forum.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
How to Say Rakshasa in General
Shock Trooper
Member # 3276
Profile #11
Just a question, why do most people click off the 'Do not view results without voting' option? I never understood the point of it.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
OMFG wut r u inhailng rite now?! in General
Shock Trooper
Member # 3276
Profile #5
Oxygen
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Post Your Desktop in General
Shock Trooper
Member # 3276
Profile #37
MY desktop changed again. Now it is a Turkey with a Hat. Anyone who watches Good Eats will know what I am saying.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Is this a bug? It seems that boats can do strange things. in Blades of Avernum
Shock Trooper
Member # 3276
Profile #2
quote:
Originally written by Archmagi Micael:

Weird - Waiting for your picture...

Very Weird, but maybe you can implement it somehow in your scenario. :D

An Easter Egg? No no, I already have 20 of them. I am not putting any more in. :D
I just will have to wall it off somehow. Happens in your game too? :confused:
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Is this a bug? It seems that boats can do strange things. in Blades of Avernum
Shock Trooper
Member # 3276
Profile #0
Like drop you off on a higher elevation. I had the elevations to the north high so the boat could not pass. Instead, pushing the 9 key made the party make landfall on a high cliff! When the boat was all the way down there! I will post a picture in a couple minutes.
EDIT: Due too the limit on the clipboard contents. I will post them, one at a time.
OOPS! Wrong one!
EDIT:Deleted picture.
EDIT2:
IMAGE(http://img.photobucket.com/albums/v342/GIFTSare2pictures/Before.jpg)
Before
IMAGE(http://img.photobucket.com/albums/v342/GIFTSare2pictures/After.jpg)
After

IMAGE(http://img.photobucket.com/albums/v342/GIFTSare2pictures/Also.jpg)
Also, I went to a lower elevation

[ Thursday, July 29, 2004 07:16: Message edited by: GIFTSare2high on drugs ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
is there any way to change the day when your not registered in The Avernum Trilogy
Shock Trooper
Member # 3276
Profile #6
Do what I did.
Go to an inn and keep sleeping. Once you got the pattern of buttons to push to sleep (ex move north 3 times and talk with t and hit a to talk with dude a and hit the following numbers to get to sleep and repeat);
Your actual button combo may vary. Try trapping wandering people outside by opening and closing the doors to keep the talk letter constant with the innkeeper :)
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Post Your Desktop in General
Shock Trooper
Member # 3276
Profile #28
http://img.photobucket.com/albums/v342/GIFTSare2pictures/Desktop.jpg
My picture changes every day. Yesterday, it was Mister Ed. Today, it's some-dumb-looking-person-trying-to-smile
along with a-blue-thing.
Thank you and good night

EDITS:First, Id like to say after looking at all the desktops of windows users, I see just how powerful Mac OS X really is :)
And, some of the links give me forbiddon, so I can't see all your desktops. Can you fix this?

[ Wednesday, July 28, 2004 18:33: Message edited by: GIFTSare2unvulcan ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Karma in General
Shock Trooper
Member # 3276
Profile #63
I just have one thing to say...
I can't be voted so ha.
Andrea, you are voting down everybody JUST for posting in a topic you don't like? I might have read your post wrong...
quote:
No, it didn't. I voted down each and every person in this topic, including you as well as others who mostly agree with me politically.

Nope, I read right.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
A way to reuse flags in the same scenerio in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #0
Since flags can get confusing, here is a failsafe use for some flags that are used only in the current town.

Step One: Define variables equal to the number of flags you plan to use.

Step Two: In INIT_STATE, use get_flag for the flags to reuse and have a variable equal that flag.
i = get_flag(2,5);

or something like that.

Step Three: also in INIT_STATE, AFTER the variables of the respective flag's values, clear the flags to zero.
set_flag(2,5,0);

Step Four: In EXIT_STATE, have the variables set the flag back again.
set_flag(2,5,i);

And poof! The flags are reuseable. Once done with in the current town, and exited, then they are reset back again. Best applies to two or more story dungeons, since Variables are cleared upon traverse up and down.
I have not worked on outdoor scripts much, but I am pretty sure the same thing can apply to a single or a section of outdoors.

Be sure the right variable is put in the right flag.

Example for use:
You have a two story cave. You want something the player does in the upper affect the lower and stuff in lower affect upper. You have switches, and in your mind, they are numbered. You can recall the switches by using flags 0,1 0,2 etc for switches numbered that. Use the above method to failsafe it.
It might be useless, but hey. It's still a fun thing to try.

EDIT: The flags, that way, will reset when the player renters the part of the dungeon that has INIT_STATE. So for the INIT_STATE of only the first part, set a flag beginining with the town number (9) for example that is Town Number,0. like 9,0. Have it equal one after all the flag storing and flag clearing is done. And make an if statement so all that flag clearing crap ONLY happens when 9,0 == 0. And the flag will only go back to 0 on exit state, so add that chunk of code
....
set_flag(9,0,0)
....
9 = town number...
....
for exit state. That means the flags wont rest again until after they are restored on EXIT_STATE.

[ Tuesday, July 27, 2004 17:51: Message edited by: GIFTSare2adominable ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
A way to reuse flags in the same scenerio in Blades of Avernum
Shock Trooper
Member # 3276
Profile #0
Since flags can get confusing, here is a failsafe use for some flags that are used only in the current town.

Step One: Define variables equal to the number of flags you plan to use.

Step Two: In INIT_STATE, use get_flag for the flags to reuse and have a variable equal that flag.
i = get_flag(2,5);

or something like that.

Step Three: also in INIT_STATE, AFTER the variables of the respective flag's values, clear the flags to zero.
set_flag(2,5,0);

Step Four: In EXIT_STATE, have the variables set the flag back again.
set_flag(2,5,i);

And poof! The flags are reuseable. Once done with in the current town, and exited, then they are reset back again. Best applies to two or more story dungeons, since Variables are cleared upon traverse up and down.
I have not worked on outdoor scripts much, but I am pretty sure the same thing can apply to a single or a section of outdoors.

Be sure the right variable is put in the right flag.

Example for use:
You have a two story cave. You want something the player does in the upper affect the lower and stuff in lower affect upper. You have switches, and in your mind, they are numbered. You can recall the switches by using flags 0,1 0,2 etc for switches numbered that. Use the above method to failsafe it.
It might be useless, but hey. It's still a fun thing to try.

EDIT: The flags, that way, will reset when the player renters the part of the dungeon that has INIT_STATE. So for the INIT_STATE of only the first part, set a flag beginining with the town number (9) for example that is Town Number,0. like 9,0. Have it equal one after all the flag storing and flag clearing is done. And make an if statement so all that flag clearing crap ONLY happens when 9,0 == 0. And the flag will only go back to 0 on exit state, so add that chunk of code
....
set_flag(9,0,0)
....
9 = town number...
....
for exit state. That means the flags wont rest again until after they are restored on EXIT_STATE.

[ Tuesday, July 27, 2004 17:51: Message edited by: GIFTSare2adominable ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00

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