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Karma in General
Shock Trooper
Member # 3276
Profile #44
quote:
Originally written by Andrea:

I only voted ben one star because he posted this idiot topic. I don't think people here vote based on political views.
That was not very nice. This is not an idoit topic. No topic is an idoit topic. I think it is a pretty good poll. I gave him a 5 star rating just to oppose the one star ratings he has (ben, you are a he, right?) In other words, rating is stupid. I have no idea what you are supposed to rate about that person.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Karma in General
Shock Trooper
Member # 3276
Profile #42
I dont let people rate me so I don't have to worry. IMHO, Karma is really bad, because anyone with a grudge can vote one star. Like ben. You are an apprentice, so I don't see why you already have 1 star votes. People shouldn't vote people who they can't evalutate.
Ben4808, I think the votes come from people with opposing politcal views on yours :( and have nothing to do with how good of a person you are.

Thats why I don't let people vote me. Thank you and good night.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Poetry in General
Shock Trooper
Member # 3276
Profile #10
EDIT: Deleted by GIFTSare2

[ Sunday, July 25, 2004 14:35: Message edited by: GIFTSare2cudly ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Empty Expression... I never used an expression(Solved) in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #2
Thats the problem! Thanks. With all the ( ) things I got confused.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Empty Expression... I never used an expression(Solved) in Blades of Avernum
Shock Trooper
Member # 3276
Profile #2
Thats the problem! Thanks. With all the ( ) things I got confused.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Does anyone else notice the lack of scenarios? in Blades of Avernum
Shock Trooper
Member # 3276
Profile #10
quote:
The main reason is because the editor is not user friendly
The editor IS user friendly. It is just selective when choosing friends :P .
I don't have any problems with the editor.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
High lvl scenarios needed in Blades of Avernum
Shock Trooper
Member # 3276
Profile #11
I was JOKING :P
I am not ACTUALLY going to make six verisons of a scenerio! I have ben working on my puzzle scenerio for at least a month and a half, and I still have alot to do. So don't assume I will get rejected.
I assume you people are joking, right? :P

EDIT: I have only ben rejected one time, and it had NOTHING to do with BoA ;) (see if you can guess

EDIT2 :
quote:
Or better, use the get_level to figure out the party's level and just plop them into the right scenario directly. If all you're using are set_level commands to change the monsters, this could be accomplished with a single SDF and one "if" per town.

hmm, I think that might be a good idea. I could increment an SDF by different amounts according to a level range and set the monster levels that way! Well, it wont take long, considering there are few monsters, only one big battle (so far).
I am aiming more of a Puzzle based scenerio. I have at least 5 puzzles for my first world, and I am intending at least 5 - 6 puzzles which take some thought to complete for each world. In other words, dont be so quick to reject.(I wish woman were like that too. :) )

[ Friday, July 23, 2004 16:18: Message edited by: GIFTSare2cudly ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Volunteer Beta Tester in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #2
Beta Testers for simple scenerio

Or if that link does not work (my web thingy has ben acting strange lately)
Go to Blades of Avernum forms and look for an all caps topic that should look familer to you.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Volunteer Beta Tester in Blades of Avernum
Shock Trooper
Member # 3276
Profile #2
Beta Testers for simple scenerio

Or if that link does not work (my web thingy has ben acting strange lately)
Go to Blades of Avernum forms and look for an all caps topic that should look familer to you.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Empty Expression... I never used an expression(Solved) in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #0
EDIT: The problem is solved now.

beginstate 18;//Keycard
swap_terrain(char_loc_x(who_used_custom_item()),char_loc_y(who_used_custom_item());
break;
There is NO mathamatical expression, and the problem did not arise until I added that chunk of code.

[ Friday, July 23, 2004 18:48: Message edited by: GIFTSare2cudly ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Empty Expression... I never used an expression(Solved) in Blades of Avernum
Shock Trooper
Member # 3276
Profile #0
EDIT: The problem is solved now.

beginstate 18;//Keycard
swap_terrain(char_loc_x(who_used_custom_item()),char_loc_y(who_used_custom_item());
break;
There is NO mathamatical expression, and the problem did not arise until I added that chunk of code.

[ Friday, July 23, 2004 18:48: Message edited by: GIFTSare2cudly ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
I read the manual thiny, and I dont get this buffer text thingy in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #4
Okay, I get it now. Thanks. EDIT: I think.
EDIT:
The variables were
short char_number;
string char_addressed;
Can I uas any string variable or any interger variable or does it have to be those

[ Friday, July 23, 2004 06:07: Message edited by: GIFTSare2cudly ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
I read the manual thiny, and I dont get this buffer text thingy in Blades of Avernum
Shock Trooper
Member # 3276
Profile #4
Okay, I get it now. Thanks. EDIT: I think.
EDIT:
The variables were
short char_number;
string char_addressed;
Can I uas any string variable or any interger variable or does it have to be those

[ Friday, July 23, 2004 06:07: Message edited by: GIFTSare2cudly ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Karma in General
Shock Trooper
Member # 3276
Profile #3
*picks up phone*
Do you still have one star now?
Good!
I am feeling happy right now for reasons unknown. :)

EDIT: I noticed you are an apprentice. I dont know why people vote votes for apperentices. They have not ben around long enough to really evaluate.

[ Thursday, July 22, 2004 17:29: Message edited by: GIFTSare2cudly ]
Posts: 249 | Registered: Saturday, July 26 2003 07:00
I read the manual thiny, and I dont get this buffer text thingy in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #2
quote:
Originally written by Keep:

What kind of code can you put into print_str_color()? You can either put a single literal ("Hi everybody!"), or a string CONSTANT, but not both.

You can't append anything to the constant, and the literal must be given in its entirety. There is no flexibility in this regard, but the buffer calls can at least allow you to append a mix of strings and numbers together, and then you can dump the buffer into a string, which is the only time when you can change the string constant.

Okay, HOW do I do that? I don't understand how to use the buffer.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
I read the manual thiny, and I dont get this buffer text thingy in Blades of Avernum
Shock Trooper
Member # 3276
Profile #2
quote:
Originally written by Keep:

What kind of code can you put into print_str_color()? You can either put a single literal ("Hi everybody!"), or a string CONSTANT, but not both.

You can't append anything to the constant, and the literal must be given in its entirety. There is no flexibility in this regard, but the buffer calls can at least allow you to append a mix of strings and numbers together, and then you can dump the buffer into a string, which is the only time when you can change the string constant.

Okay, HOW do I do that? I don't understand how to use the buffer.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
I read the manual thiny, and I dont get this buffer text thingy in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #0
whats the use of buffer text when I have print_str_color code? Can someone explain to me how to use this please.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
I read the manual thiny, and I dont get this buffer text thingy in Blades of Avernum
Shock Trooper
Member # 3276
Profile #0
whats the use of buffer text when I have print_str_color code? Can someone explain to me how to use this please.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Lets talk politics! in General
Shock Trooper
Member # 3276
Profile #9
quote:
Originally written by The Creator:

quote:
Originally written by GIFTSare2cudly:

Lock the topic. Lock all politics threads. No one wants to talk about politics. Politics is bad. No more politics on Spiderweb. No one wants to hear what people think about politics. By the way, this is what I think about politics...

Thats not what I wrote. That is not what I ment. I did not say politcs are bad. I said that this is not the board to discuss politics. I also said my view in a SMALL way. I didn't want people to think I had no side, but I also don't think this is the board for politics. And don't use Quote for things the person did not say.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
High lvl scenarios needed in Blades of Avernum
Shock Trooper
Member # 3276
Profile #5
My scenerio has some foes in it, and battles, but not much. I am aiming for a 'puzzle' scenerio, so any level will do. And I will use the set monster level to make 6 seperate scenerios each with different level requirments. (Basicly I will copy the scen folder when I am done and the copy will have changes to the monster levels.)
so dont worry.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Lets talk politics! in General
Shock Trooper
Member # 3276
Profile #7
Okay, moderaters, close this poll and any polls with politics in them. This is Spiderweb Software. Not Spiderweb Politics. If I want a politics discussion I will google search to a politics page, and talk there. And btw, I would vote for bush again. All military service is voluntary, so they know the risks they are getting into and did not have to join. Thats all I will say.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
HLPM v1.1 released! in Blades of Avernum
Shock Trooper
Member # 3276
Profile #1
No more outlet for mindless violence? YES! My whole scenerio is a big puzzle solving, thing :)
This will help unclutter the BoA Scen list in the future. Thank you.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
I was playtesting my scen, and something really cool happend. in Blades of Avernum
Shock Trooper
Member # 3276
Profile #14
quote:
Originally written by The Paladin Izzannor:

It seems you hit shift+g while in debug mode. This allows you to walk through non-secret walls, including blackness.
Dude, I dont have debug mode EVEN activated :P
And it's only the south walls, not the other ones.
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Fun with string manipulation in Blades of Avernum Editor
Shock Trooper
Member # 3276
Profile #5
quote:
Originally written by 20eyes:

Thanks Kel, I've managed to beat my poor script into submission using message_dialog() while in dialogue mode. It ain't pretty, but at least now it does what I want it to do. :)
Try using clear strings() in the code. Then make conditions to show different texts. EX:
code =
clear_strings();
if (condition 1) {
add_string(number of text, text1 - 8. NUMBER ONLY!
}
if (condition 2) {
add_string(same as above)
break;
Posts: 249 | Registered: Saturday, July 26 2003 07:00
Fun with string manipulation in Blades of Avernum
Shock Trooper
Member # 3276
Profile #5
quote:
Originally written by 20eyes:

Thanks Kel, I've managed to beat my poor script into submission using message_dialog() while in dialogue mode. It ain't pretty, but at least now it does what I want it to do. :)
Try using clear strings() in the code. Then make conditions to show different texts. EX:
code =
clear_strings();
if (condition 1) {
add_string(number of text, text1 - 8. NUMBER ONLY!
}
if (condition 2) {
add_string(same as above)
break;
Posts: 249 | Registered: Saturday, July 26 2003 07:00

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