NPCS joining party, not working for me.
Author | Topic: NPCS joining party, not working for me. |
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Shock Trooper
Member # 3276
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written Monday, July 5 2004 06:20
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This the script to join the party And yes, I did set in the town script to enable_add_chars(1) But all that happens is the NPC walks blindly around not following me party. Whats wrong? Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Apprentice
Member # 4362
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written Monday, July 5 2004 12:00
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Does it have a unique character script? Posts: 16 | Registered: Friday, May 7 2004 07:00 |
Shock Trooper
Member # 3276
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written Monday, July 5 2004 15:03
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quote:No, it just follows normal scripts. basicnpc. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Apprentice
Member # 4362
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written Tuesday, July 6 2004 09:53
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The docs say it has to have a unique character script in order to join the party. I dunno why it behaves that way without it, but that may be the problem. Posts: 16 | Registered: Friday, May 7 2004 07:00 |
Off With Their Heads
Member # 4045
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written Tuesday, July 6 2004 10:03
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Specifically, "A character who joins the party must have its own script. When in combat mode, they will act according to its script. When do_attack is called, the character will look for targets and attack them. It will not, however, move too far from the party when hunting targets." Hrm. I don't like this. I'm not sure why, but it sounds bad. You may be able to get away with putting in "basicnpc" instead of leaving the character's script blank. I haven't tried it, but BoA might only object if you leave the char's script as Default. EDIT: btw, GIFTS, you're using the wrong "your." It should be "you're," as in "you are." [ Tuesday, July 06, 2004 10:04: Message edited by: Just Call Me Kel ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shock Trooper
Member # 3276
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written Tuesday, July 6 2004 17:19
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I got it to work. I made my own script that is basicnpc except he will seek the party to talk to them once. And Just call me Kell, please dont grammer check dialouge. I do all that later once the scripting is soild and done. Posts: 249 | Registered: Saturday, July 26 2003 07:00 |
Shock Trooper
Member # 4180
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written Tuesday, July 6 2004 19:23
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quote:Then I would suggest replacing the text, when you post here on the boards, with something like "some dialog here". The common assumption on posting code for comments/questions is that it's "fair game" for constructive criticism of any sort. Heck, I LOVE it when someone points out ANY mistake in my code, even if it's just spelling/grammar. That's one less gremlin I need to track down myself. :D -------------------- -spyderbytes Posts: 200 | Registered: Wednesday, March 31 2004 08:00 |