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Stuck in Bahssikava in Blades of Avernum
Guardian
Member # 2476
Profile #1
There used to be a bug in one of the game's versions that enabled you to get as many triangles from the library as you wanted. Maybe you check how many you've actually collected? Because if you've more than you should have, the script that opens the gates won't work.
The way around this is to open the gates script and change the number of necessary items (6) to the one you've ended up with.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Machinery in Blades of Avernum
Guardian
Member # 2476
Profile #6
As Thuryl said, the fourth power source cannot be triggered in a room.
You remember the first room you went to in the west? It had a laser beam close by. Use the mirrors in the hallway to redirect that beam, so that it lights the fourth source.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
The Dingoes Ate My Baby! in General
Guardian
Member # 2476
Profile #94
A(as in but) - lo (as in lore) - ra (as in rather) - el (as in elephant).

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Board bug in General
Guardian
Member # 2476
Profile #3
You are not a pale shadow. You are a glorious reincarnation!

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Bahssikava released! in Blades of Avernum
Guardian
Member # 2476
Profile #71
Don't get me wrong. Disagreeing with me would also change what you do, insofar as it clarifies and strengthens your own position.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Bahssikava released! in Blades of Avernum
Guardian
Member # 2476
Profile #69
Actually, I didn't mean to suggest that Kel rewrites the scenario, as that doesn't seem to me a good idea at all. Let this be what it is. He's done a great job with it.

No, I thought that if I brought this up and expressed myself, it would subtly change what Kel does with the next sequel, without him even thinking much about it.

And I would love to see a next sequel.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Hi, new here, compelling game ! in Blades of Avernum
Guardian
Member # 2476
Profile #9
quote:
What does BoA have more than BoE ?
Well, mainly a scenario editor that introduces a scripting system called 'Avernumscript'. Though not as easy to handle as the editor in BoE, it offers a broader range of designing options.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Hi, new here, compelling game ! in Blades of Avernum
Guardian
Member # 2476
Profile #7
At level 1 just blesses your fighter, so that he hits more often and does more damage. At level 2 also shields, at level 3 also hastens, at level 4 gives magic protection too.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Random error thing in Tech Support
Guardian
Member # 2476
Profile #1
Two links that might help you:

Compatibility Problems
16-bit windows based programs on XP

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Bahssikava released! in Blades of Avernum
Guardian
Member # 2476
Profile #63
I'm only so demanding because of your scenario's potential. Otherwise I'd be much friendlier. I also believe that all discussions about minor changes in dungeons or cutscenes only make sense, when the plot is fully developed. The reason I focus so much on plot is that I feel plot would glue all parts together and give the dungeons more plausibility and depth.

So the story I pick up while playing is not the story you are going to tell? Then I need hints, the kind of hints that makes me put questions that I cannot answer but feel I want to answer.

quote:
One of the assumptions that I made in Bahssikava is that the Darklings lost the ability to write almost immediately upon exile.
I see now that all your mentioning of 'dumb Sliths' is to point one in that direction. But I don't think that anyone got that. And if the scenario is to stand for itself, this needs more clarity. It cannot wait for a sequel that you may never write.

quote:
That means they spent a hundred and fifty years without written records. They forgot much about Bahssikava and the homeland during this time.
150 years is not that long. What I know through my great-aunt from her and her family dates back well into the 1850s, and I'm not in my dotage yet.

quote:
I could go on about this at great length, but I'll spare you (unless you really want more details)
I'd love more details.

quote:
The sequel (if it ever gets made) will be much more satisfying in terms of plot, I promise.
Sorry, that won't do. Each sequel has to be satisfying in terms of plot.

I do believe that the story took time to develop. Such stories don't grow overnight.

[ Sunday, February 27, 2005 23:26: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Bahssikava released! in Blades of Avernum
Guardian
Member # 2476
Profile #61
Now that I've finished the game I think I'll replay and move through the sections more leisurely.

While playing I almost resigned on being able to give a comment, because I felt so torn between my admiration of what you've done, my attraction to it, and a vague, empty feeling of things missing. A Lyceum member mentioned that events and scenes should have been fleshed out more. I agree, though it took me a while to cut through my confusion.

Kel, it's all there, it's all in your scenario, but you don't give it a voice, it's not being expressed.

Instead of repeatedly pointing out that Sliths are more than one thought them to be, how about reflecting that the mythical proportions of the Sliths' longing for their homeland become so understandable, if this remarkable culture is what they were expelled from. And as the party sees only the remnants and ruins of what once was, how about wondering what the city may have been like, when it was still full functioning.

Also, Bahssikava was built by slith exiles. Interesting. So we have to assume that those who went on into what later became Avernum were warriors, supported by some mages and priests. The technicians, the construction workers, the 'ordinary' people all stayed behind. And though the slith priests were respected and feared in Avernum, those who stayed to build the city were far superior to their Avernum colleagues.

Strange that all memory of this should have been lost in a scant 200 years. Understandable only, when such memory was consciously suppressed and not passsed on by those who failed to live up to it. Which makes one wonder about Thss's motives to attack the city. What did he strive to achieve? Destruction or a last desperate attempt to dominate what he felt separated from?

Then the Haakai section. The way you designed it, the party comes upon one of the last - if not the last - fully intact demon strongholds within its world. Grah-Hoth may have been defeated, his general was not. Now this is information of utmost importance, not only to Sliths, to Avernum and the Empire as well. It is not just another dungeon to plunge in. What kind of power are they slowly building up with their crystals and their not inconsiderable army? Counteraction is long overdue. The party is a sure candidate for high honours just for finding out about this.

Then comes the anticlimax of the path to the north. Bahssikava lies in ruins, but north is the homeland. Yes, you are prepared to have to fight a dragon. Nevertheless, another waste with hordes of monsters would make me wonder about what I will find beyond. Why is this region so deserted? Where are the slith armies? Why does Ithik's town get no support? Obviously things are not what they used to be in slith countries. Should it not now be dawning on my party that the Sliths' return from exile may set them on a path much longer than and different from the one they initially meant to tread?

Entering the town at long last, being able to assimilate its knowledge and learning and to reunite with folks of your own is an achievement, is a joy, even though it is not an end, but a preparation for the next stage of your journey.

This is the story I find in your scenario, though you tell a fraction of it. It's there and not there. If it was there, you'd probably get full marks from everyone.

I enjoy what you did. It's surely a promise of much more and of truly excellent things to come.

[ Sunday, February 27, 2005 22:01: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Bahssikava Laser Puzzle 3 in Blades of Avernum
Guardian
Member # 2476
Profile #3
The button you press to enter combat mode changes its pic to show the four members of your party. The active member is being pointed out by a little bluish spot. Press that button again and the active member will be the only one that's moving around. Press the shield to stop that member's moving and choose another one to move around and help.
That way you can get all the party to support you when one member pushes a mirror to a space where s/he can't reach it any more.
As long as your leading character is in a safe place - safe from damaging beams - you can always get the party out of trouble by ending combat mode.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
desperate for GF3 in Geneforge Series
Guardian
Member # 2476
Profile #25
quote:
Because my Mac--which sees hard daily use in law school, as well as after school use from digital video editing to itunes, hasn't crashed since, hmmmm....... late 2002, i think.
Congrats! And my PC's last crash was...mmh, let me see...2001. :)

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
desperate for GF3 in Geneforge Series
Guardian
Member # 2476
Profile #25
quote:
Because my Mac--which sees hard daily use in law school, as well as after school use from digital video editing to itunes, hasn't crashed since, hmmmm....... late 2002, i think.
Congrats! And my PC's last crash was...mmh, let me see...2001. :)

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
desperate for GF3 in Geneforge 2
Guardian
Member # 2476
Profile #25
quote:
Because my Mac--which sees hard daily use in law school, as well as after school use from digital video editing to itunes, hasn't crashed since, hmmmm....... late 2002, i think.
Congrats! And my PC's last crash was...mmh, let me see...2001. :)

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Canopy v1.0.3 in Blades of Avernum
Guardian
Member # 2476
Profile #5
Well, I'm not unwilling, if you tell me how to open .sit-files on Windows. Though it would be easier, if the Windows version had no icon.

edit: Saw your post. I'll redownload and try again.

edit: Thank you, Notus. Problem solved, the download was corrupted.

[ Saturday, February 26, 2005 10:35: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Canopy v1.0.3 in Blades of Avernum
Guardian
Member # 2476
Profile #3
I tried to open Canopy.bas in the editor and got an error message: 'this file is not a legitimate Avernum scenario'. Does that help?

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Canopy v1.0.3 in Blades of Avernum
Guardian
Member # 2476
Profile #1
I have an updated BoA version, downloaded your scenario, and now can't play it. It doesn't show up on the scenario selection screen. Files checked, all there. Is anyone else having a like problem?

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
bahssikava - windows version in Blades of Avernum
Guardian
Member # 2476
Profile #6
Try to get a feeling for the mirrors and the beams and how they interact. Once you have that, you will not need the Hints file often.

[ Saturday, February 26, 2005 07:11: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Missing Sounds Petition in Blades of Avernum Editor
Guardian
Member # 2476
Profile #5
Me too. And it's not that difficult to have custom sounds with Windows. You have to put a few empty folders into the .exe directory, but once that's done, they can be used eternally.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Missing Sounds Petition in Blades of Avernum
Guardian
Member # 2476
Profile #5
Me too. And it's not that difficult to have custom sounds with Windows. You have to put a few empty folders into the .exe directory, but once that's done, they can be used eternally.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Bahssikava released! in Blades of Avernum
Guardian
Member # 2476
Profile #51
It cannot be the cutscene, I can watch that without crashes if the altar has already been sanctified. Stuff Done flags?
What BoA version does the Roderick guy use? I'm asking because I didn't have the latest update and thought my difficulties might be due to code unsupported by my version.

[ Thursday, February 24, 2005 13:50: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Bahssikava released! in Blades of Avernum
Guardian
Member # 2476
Profile #49
I have encountered that error too, and yes, it is an unhandled exception. You can work around it by slaying the ghosts and sanctifying the altar before you go to see Khassper. Don't know why that works, but it does.

edit: but get his blessing anyway to open the door on the left and to collect energy potions.

[ Thursday, February 24, 2005 09:57: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
The Dingoes Ate My Baby! in General
Guardian
Member # 2476
Profile #39
The german version has long 'a' as in 'regard'. The '-cay' syllable is pronounced as the 'ie' in 'tie'.

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Bahssikava released! in Blades of Avernum
Guardian
Member # 2476
Profile #46
If anybody ever found out, I'd be happy to know. Pressing Esc brings up the in-game preferences that don't offer an option to show party location. It's not a big thing really, but makes using your hints somewhat awkward at times.

It's a great scenario, Kel, I'll comment when I've finished it.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00

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