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Infant Daughter v2.0 in General
Shock Trooper
Member # 125
Profile #0
According to the newsletter, Infant Daughter v2.0, also known as Miranda Krizsan Vogel, was born about a week ago. Congratulations to Jeff and Mariann, and a warm welcome to Miranda!

Now, some random advice from one far too young to know anything of substance :) . Life's sure to be incredibly hectic right now, but it will all be worth it in the end. Before you know it, she'll be all grown up, and you'll fondly remember these days; enjoy this time (if you can) while it's still here.

How long until she's playing Exile?

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
I've made a script / story in General
Shock Trooper
Member # 125
Profile #443
I figured that they were because of the time he hit his head on that rock, so they showed that it was really a serious injury. I'm probably wrong, though.

Oh, and I guess I died already. Ah well, it was a good life.

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
I've made a script / story in General
Shock Trooper
Member # 125
Profile #424
I'm somewhat surprised that I'm still around after a scene where I feature prominently. I'm just lucky (or important), I guess.

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
Any way to re-read a spellbook? in Avernum 4
Shock Trooper
Member # 125
Profile #7
Looking in the scripts. It should be simple enough to do.

On a side note, it will increase the level by one for each of your characters when you read the book, so if it were a spell which multiple characters used, not all of whom were dead when you read it first, you'd end up with an extra level on them. It's not a big deal, though you could use it to repeatedly reset spellbooks and get crazy levels of spells.

Using the A4 engine, it would be perfectly possible to make per-character flags for spellbooks, though that wouldn't work well if you deleted and remade a character. It would also be possible to do spells like in the previous games, where spellbooks contained a certain level of spell, not an increase of 1. However, that's not how Jeff decided to do it, I guess.

Yay post #200!

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
I've made a script / story in General
Shock Trooper
Member # 125
Profile #402
quote:
Act 8, Scene 3: Blades of Avernum Trilogy
Also, Slartucker isn't boldface where he says "Kelandon! Arancaytar's called the retreat!"

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
I've made a script / story in General
Shock Trooper
Member # 125
Profile #357
Spammers will sell you herbal supplements to increase your post count. Have you tried any of those?

Oh, you might want to watch the side effects on those, though. May cause canning, nerve damage, or death, followed by zombiefication. Then you become one of the spammers too, mindlessly posting in a futile attempt to find some brains for sustenance. It's hopeless, so you wither away after several long years of pain and anguish (yes, even as a spam zombie). You begin to "die" again, pathetically unnoticed and alone in a foul corner of the forums, and as your mostly decomposed body rots off your bones you mindlessly think to yourself, "...brains... if only.. I.. hadn't.. cared..about.. post count..... braaains.... brai... br... b... b......" Your mindless capacity for thought degenerates, but you are kept in a cruel state of unlife for many months until the second end finally comes. Even then, you receive no rest, as the innumerable shards of your identity are flung to the winds, and you are condemned for eternity to wait and watch, selfless, mindless and hopeless.

We wouldn't want that to happen, would we?

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
Posts from beyond the ban? in General
Shock Trooper
Member # 125
Profile #87
Unless you do what I did above. However, this doesn't work if the displayed name is already taken, without a little impersonation trickery. Still, now I can claim that you edited my post.

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
Posts from beyond the ban? in General
Shock Trooper
Member # 125
Profile #83
..yeah. Sure. I believe you... ;)

Could a moderator go Rampant and start doing that all over, without leaving incriminating evidence? We could have a witch hunt among the moderators, trying to find who's taking over the minds of the helpless newbs. You'd be the obvious suspect, though, so if the other mods want an elaborate hazing ritual..

It would seem that ordinary members could do this, but the displayed name refuses to change back nicely until something happens in the topic...maybe I'm not patient enough?

[ Tuesday, March 21, 2006 03:38: Message edited by: impersonating mod ]

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
Lizard Gate in Avernum 4
Shock Trooper
Member # 125
Profile #1
I think this should work; if not, some variation will, and someone will clarify it soon anyway.

Try looking around to the west of there on the surface. I think there's some place near the river which is a one-way down tunnel, or something like that. There's definitely a way to get there, and I don't think it's too far away.

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
I've made a script / story in General
Shock Trooper
Member # 125
Profile #339
quote:
Originally written by Niemand:

I shall never let those viscous noobs have my home forum!
Are viscous noobs somewhat like viscous goos in A2, which split when you hit them? That might be fun. Before long, the BoA Editor Forum could be a thick, sticky mass of noobflesh.

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
Public Enemy in General
Shock Trooper
Member # 125
Profile #1
Sorry, I didn't think that through enough. Useless post.

[ Monday, March 20, 2006 18:43: Message edited by: Croikle ]

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
What happened? in General
Shock Trooper
Member # 125
Profile #11
Word.

I'm sure that game (and The Manhole) changed my concept of reality in some way. That stuff was so crazy...

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
I've made a script / story in General
Shock Trooper
Member # 125
Profile #332
quote:
Originally written by Slartucker:

Thralni, you may want to look up "boi" in an English slang dictionary before you say that...
For the record, I had no idea of some of the connotations of "boi" before now. The current #2 definition on urbandictionary is basically what I meant: "a ghetto way of spelling boy."

However...

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
I've made a script / story in General
Shock Trooper
Member # 125
Profile #320
quote:
Originally written by Dikiyoba:

Originally by Inthrall:

quote:
I suppose you are getting to me?
Someday. Someday soon.

Your doom approaches.

Seriously, almost everyone who appears and does something interesting is immediately killed. I guess it's all part of Dikiyoba's scheme to become an admin: if there's no one else left, then he wins by default. What was it, the Dikiyo-boi of Dikiyobia? :)

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
I've made a script / story in General
Shock Trooper
Member # 125
Profile #317
Hm, it would be interesting to appear at some time. It may be a while, though, since I guess the places that would make the most sense would be buffing people in the Geneforge forums and creating swarms of chitrachs in A4. Ah, well, I'll probably die before then anyway...

This stuff is great, Dikiyoba. Quite enjoyable.

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
Who is the new moderator? in General
Shock Trooper
Member # 125
Profile #21
Do the bots sense moderator elections and creep out to take over the world? This is scary...

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
Avernum 4 update in Tech Support
Shock Trooper
Member # 125
Profile #2
I'm not sure about that. If I remember correctly, there was no update from 1.0 to 1.0.1. Further, the tech support page says:
quote:

We have released a patch to upgrade Macintosh Avernum 4 v1.0.1 or v1.0.2 to Avernum 4 v1.0.3.

This seems to say that you can't upgrade to a full install of 1.0.3 from 1.0. However, it might still fix some stuff, but not all of the 1.0.1 fixes. It wouldn't have the new graphics, for example.

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
The Origins of YOUR Custom Title in General
Shock Trooper
Member # 125
Profile #43
Hm. I've done a couple of useful things here, but they probably aren't significant enough to count. They certainly aren't on Silver's level, anyway. Also, I'm not very vocal in general, lowering the chances of anyone noticing me.

Isn't it funny that "Curiouser and Curiouser" is both a Marathon and an Alice reference?

[ Wednesday, March 15, 2006 09:07: Message edited by: Croikle ]

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
Avernum V in Avernum 4
Shock Trooper
Member # 125
Profile #32
quote:
Originally written by Epicaricacy:

Describing a nephar as having nepil heritage is iffy, but I don't want any interspecies hanky-panky.
Correct me if I'm wrong, but aren't Nephar just bigger, stronger, sterile Nephilim? Some just turn out differently (I remember some analogy with mules, though I don't know how correct that is), and then they're called Nephar.

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
Spell skills in Avernum 4
Shock Trooper
Member # 125
Profile #3
I missed it for quite a long time too, in fact. Eventually I gave up on knowing spell levels, until I saw a topic here where everyone was talking about them. I didn't think they had just remembered them or written them down, so I took one more look around and found it. It's kind of strange, since I'm usually fairly observant about things like that. I guess it doesn't really look like something you'd click, since it's neither a button nor a "link," so I just unconsciously passed over it. I'm glad to see I'm not the only one.

Spell levels don't matter as much as in previous Averna, though, at least for most spells. Remember Haste level 3 being a group haste? That was rather spiffy. It would be quite handy to have such a spell in A4, though that would decrease the tactical challenge significantly, and change the balance of the game, so it's probably better off like this. Oh well...

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
Changes for Better or Worse? in Avernum 4
Shock Trooper
Member # 125
Profile #6
I guess I can see why you might not like the grid, but what's wrong with knowing how healthy a monster is? Shouldn't you be able to tell when a goblin's about to collapse, and even about how many attacks it will take?

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
Reusing Graphics in Avernum 4
Shock Trooper
Member # 125
Profile #2
This has been discussed in great detail before...

It does use a modified Geneforge engine, so the cheats are the same; I don't see this as a lack of originality, though. They're not a major part of the game.

It reuses a lot of Geneforge graphics because it uses the new engine (whether that's a good idea is another question), and those graphics take some time to make. They were working on graphics all the way to the release, even without remaking everything. Some of the graphics work well, too, though I admit it's a bit weird to see some things appear in Avernum.

Laziness can be an economically sound tactic: if you want an acid-spitting worm in your game, you might as well use a graphic you already have, rather than remaking it completely, right?

Overall, I don't care that much about graphics. It looks reasonable pretty, though elevation would be nice, so I'm happy enough.

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
couple of questions (demo) in Avernum 4
Shock Trooper
Member # 125
Profile #1
1. Yes, you'll get to do something small for him later. Don't worry about the door right now,

2. He's in the tunnels between Fort Monastery and Grindstone, behind a mildly locked door. Try looking around down there again.

3. They'll respawn, just come back later. It's not important, just random stuff to do.

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
Hawk King's Editor in Avernum 4
Shock Trooper
Member # 125
Profile #12
There's got to be an automated way to do that, since it's really simply organized. Aran (or many other people) could probably write some script to parse that data out of the file.

However, if you enjoy hours of mindless labor, go right ahead. I won't stop you. :)

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00
Av4 Character Editor... will one ever be made in Avernum 4
Shock Trooper
Member # 125
Profile #25
I don't think that will make it progress any more quickly...

It wouldn't be too hard to make an editor like Hawk King's, but with more power; it would only take some time and effort. My Geneforge editor was based on script editing, too (which makes it nicely cross-platform), and allows you to do quite a bit of stuff to your characters. Hawk King's is the same idea, but simpler.

Basically, if you really want an editor, try to calm down and make one yourself. Look at Hawk King's editor and my GF1 editor (or some of the later ones which other people made) and try to do something similar yourself. It will take patience, but if you actually make something nice everyone will like you.

If you just want something small like a Girdle of Might, that's a really simple change. You can find item numbers in av4itemschars.txt in your Scripts folder; for example, that Girdle is item 164. From there it's a simple addition of a couple lines to a talknode, after the last dialog text in that node (assuming that node doesn't already have a code entry):

code = reward_give(164);
break;
Please back up any scripts you edit before you change them, and possibly saved games too; if you screw something up, it would be too bad to completely lose all your progress.

Have fun!

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Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
Posts: 256 | Registered: Monday, October 8 2001 07:00

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