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Galactic Core in Richard White Games
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Member # 869
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You deserve Galactic Core.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
NPC vs. PC advantages and disadvantages in The Exile Trilogy
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Since I never use the character editor anyway, I'd gladly give it up in exchange for higher base AP. Heck, if it meant having 8 AP on each party member like Dervishes have, I'd even give up the ability to reload saved games after my party members died.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Newbie question...Barter in The Avernum Trilogy
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Different vendors max out at different levels of Barter, though. You only need a relatively small amount to get the best possible selling prices from a few of them. 20 is probably overkill.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Tower of the Magi in A3 *SPOILERS* in The Avernum Trilogy
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quote:
Originally written by Marak:

I guess what I'm trying to get at is that I have to give massive Kudos to Jeff for doing it. To penalize you for lingering overlong in a very real, very disturbing, and impossible to fully rectify way. I think going back to the nuked Tower is one of the BEST Avernum moments of them all.
Well, really, it probably would still have happened even if you'd already stopped the Vahnatai before it did -- the two events weren't related in any way. Chances are some other party of adventurers gets to clean up the mess while the party that stopped Rentar is busy enjoying their newfound fame.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Things I learnt playing Avernum in The Avernum Trilogy
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quote:
Originally written by Marak:

12. Half the people in Avernum are described as being pale to the point of having semi-translucent skin, while the other half are somehow "dark skinned". ???
Not everyone has the same genetic skin tone. If you're born black, you're not going to become white no matter how much time you spend underground. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Everyone's a Comedian in General
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Member # 869
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(Note: the below joke works even better if you can do good Scottish and German accents, but it isn't necessary. Also, if you want to make the joke topical, you can always make the dead guy a politician who's been in the news lately.)

So a man dies and when he gets to the Pearly Gates, St Peter tells him "Sorry, but you're going to Hell. But as one final concession, you can choose which part of Hell you want to go to".

Now, when the guy gets to the entrance of Hell, he sees two doors, one with a sign above it reading "Capitalist Hell" and the other with a sign reading "Communist Hell". There's a queue for Communist Hell that stretches as far as the eye can see, but the entrance to Capitalist Hell seems completely deserted except for Adam Smith, who's leaning against the gates and looking thoroughly bored.

So the guy walks up to Adam Smith and asks, "What's the deal here? What do they do to you in Capitalist Hell that's so bad that everyone wants to go to the other place?" And Adam replies, "Well, you see, the demons flay you with knives, boil you in oil and feed you to vultures."

As you may imagine, the guy doesn't like the sound of this, so decides he'll go and take a look at Communist Hell, where Karl Marx is standing by the gates watching the damned filing in.

And he walks up to Karl Marx and he says, "So, Karl, what do they do in Communist Hell?" And Karl looks up at him and says, "Well, you see, the demons flay you with knives, boil you in oil and feed you to vultures."

The guy is bewildered. He asks "But Karl, that's exactly what they do in Capitalist Hell! Why is everyone going to Communist Hell instead?"

And Karl Marx says, "Well, sometimes we don't have oil, sometimes we don't have knives..."

[ Monday, October 10, 2005 22:33: Message edited by: Thuryl ]

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My BoE Page
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Politics and Beliefs in General
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quote:
Originally written by Kelandon:

quote:
Plus there is very little evidence of any of these required intermediate critters.
This is not entirely true; several (a real biologist can tell you more) have been found.

Horses are the classic example; we have an excellent fossil record suggesting a clear evolutionary lineage from an ancestral species. This is partly because the evolutionary history of horses involved obvious changes in body size and shape, which were reflected in the skeleton; soft tissues like eyes and feathers don't fossilise nearly as well.

Incidentally, "half a feather" -- that is to say, something intermediate between scales (if, indeed, the ancestors of birds had scales) and the feathers we see today -- may or may not be helpful in flying, but it's perfectly good for creating an insulating layer to help keep you warm.

Also, don't assume that just because two things are very different in outward physical structure there must be correspondingly large genetic differences involved in their formation; sometimes a subtle genetic change can have very obvious phenotypic effects.

And by the way, I hate to brag, but, well, it hasn't been religion that's more than doubled the human lifespan in the past two centuries.

[ Monday, October 10, 2005 22:03: Message edited by: Thuryl ]

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My BoE Page
Bandwagons are fun!
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Begginer in Blades of Avernum Editor
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Member # 869
Profile Homepage #1
You can find the Blades of Avernum Editor Cookbook here, and Kelandon's Designers' FAQ here. Both are helpful in different ways.

[ Monday, October 10, 2005 15:13: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Begginer in Blades of Avernum
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Member # 869
Profile Homepage #1
You can find the Blades of Avernum Editor Cookbook here, and Kelandon's Designers' FAQ here. Both are helpful in different ways.

[ Monday, October 10, 2005 15:13: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Spiral Pit and Mertis in The Avernum Trilogy
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Member # 869
Profile Homepage #5
quote:
Originally written by Rent-an-Ihrno:

isnt gorvifal a giant holding some elves imprisoned?
Er, probably not, considering there aren't any elves in the Avernum world.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A. Micael : I must be stupid! in Blades of Avernum Editor
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Member # 869
Profile Homepage #45
quote:
Originally written by Archmagus Micael:

I was wondering whether it needed a few of these: { or not, but I always thought the game refered to those as parenthesis, not brackets.
Parentheses are these: ()

Technically, [] are brackets and {} are braces, but Avernumscript doesn't use [] for anything.

[ Monday, October 10, 2005 12:09: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A. Micael : I must be stupid! in Blades of Avernum
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Member # 869
Profile Homepage #45
quote:
Originally written by Archmagus Micael:

I was wondering whether it needed a few of these: { or not, but I always thought the game refered to those as parenthesis, not brackets.
Parentheses are these: ()

Technically, [] are brackets and {} are braces, but Avernumscript doesn't use [] for anything.

[ Monday, October 10, 2005 12:09: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Fav Accent in General
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Member # 869
Profile Homepage #42
quote:
Originally written by premonition:

We had a guest lecturer once with a very thick Welsh accent. Couldn't understand a word he said for the entire lecture, except for the frequent exclamations of, "BANG! Dead."
Dare I ask what subject this lecture was in that he had occasion to utter such exclamations?

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My BoE Page
Bandwagons are fun!
Roots
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Bahssikava Help in Blades of Avernum
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Member # 869
Profile Homepage #12
If you found Nolagh-Khar easy, you may be a little high-level for the scenario. (Well, either that or you're a smart player, and used archery and summoning to wear NK down instead of charging at him in melee. Or you used Heroic Brews on all your fighters and beat him to death in a round or two; it's hardly Kel's fault that Divine Aid is ludicrously unbalancing.)

In any case, keep playing. If nothing else in the scenario gives you a challenge, the final battle ought to.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Questions about BoA engine. in Blades of Avernum
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Member # 869
Profile Homepage #6
quote:
Originally written by Omikron:

That is the trick! :cool: :cool:
I hope nobody has figured it out before me.

TM did something somewhat like it for the summoning spells in Canopy, but to a different effect.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Fav Accent in General
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Member # 869
Profile Homepage #39
That's dialect, not accent. :P

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My BoE Page
Bandwagons are fun!
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A. Micael : I must be stupid! in Blades of Avernum Editor
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Member # 869
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Added brackets to all of the while loops. You probably could have done that yourself, but oh well.

You emphatically do not need a break statement at the end of state 10. It's supposed to continue on to the next state. This works fine as long as the next state in the script is the state you want to run next.

But just to appease you, I've added a completely pointless set_state_continue and break statement.

[ Sunday, October 09, 2005 13:27: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A. Micael : I must be stupid! in Blades of Avernum
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Member # 869
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Added brackets to all of the while loops. You probably could have done that yourself, but oh well.

You emphatically do not need a break statement at the end of state 10. It's supposed to continue on to the next state. This works fine as long as the next state in the script is the state you want to run next.

But just to appease you, I've added a completely pointless set_state_continue and break statement.

[ Sunday, October 09, 2005 13:27: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Politics and Beliefs in General
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Member # 869
Profile Homepage #83
quote:
Originally written by Severity:

Not quite. As far as I know, even creationists have given up disputing microevolution. It has been observed over and over both in experiments and in the wild. Macroevolution, or the creation of one species from another, has not been observed at all, and that's where the creationists have their luck fighting science.
Not true. Breed separate populations of fruit flies in the lab for long enough and they're very likely to start speciating, as determined by the fact that they can't interbreed any more. IDers say that doesn't count because the different species aren't different enough. Talk about shifting the goalposts.

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My BoE Page
Bandwagons are fun!
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Kissing a girl in General
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Member # 869
Profile Homepage #111
quote:
Originally written by Muji:

If homosexuality is seen as wrong because procreation doesn't enter the picture, then what is to be thought of a heterosexual couple who simply chooses not to have children? What makes them any different than a homosexual couple?
Well, you know, the Catholic Church believes all forms of contraception are wrong; even the rhythm method is wrong if you're attempting to use it to avoid having children at all as opposed to just controlling how many children you have and when. It also considers infertility to be sufficient reason for a marriage to be annulled.

Not saying that I agree with them, just pointing out that their position seems internally consistent on this one.

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My BoE Page
Bandwagons are fun!
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A. Micael : I must be stupid! in Blades of Avernum Editor
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Member # 869
Profile Homepage #38
begintownscript;

variables;
short a, b, c, d;

body;

beginstate 10;
a = -1;
b = -1;
c = -1;
d = -1;

a = random_party_member();
if (party_size() == 1)
set_state_continue(11);

b = a;
while (a == b)
{b = random_party_member();}
if (party_size() == 2)
set_state_continue(11);

c = b;
while ((a == c) || (b == c))
{c = random_party_member();}
if (party_size() == 3)
set_state_continue(11);

d = c;
while ((a == d) || (b == d) || (c == d))
{d = random_party_member();}
set_state_continue(11);
break;

beginstate 11;
//do whatever you need to do with the party members here
break;
Note that the above script accounts for the possibility that the party has fewer than 4 members; if the script runs out of new party members to select, all variables after that point are set to -1.

If there are NPCs in the party, the script may randomly select NPCs. You can avoid this by making sure the number of the party member selected is less than 4.

I think I'll submit a slightly prettified version of this script to the Codex, if you don't mind. It seems like the sort of thing that could be useful to other people.

[ Sunday, October 09, 2005 13:26: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A. Micael : I must be stupid! in Blades of Avernum
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Member # 869
Profile Homepage #38
begintownscript;

variables;
short a, b, c, d;

body;

beginstate 10;
a = -1;
b = -1;
c = -1;
d = -1;

a = random_party_member();
if (party_size() == 1)
set_state_continue(11);

b = a;
while (a == b)
{b = random_party_member();}
if (party_size() == 2)
set_state_continue(11);

c = b;
while ((a == c) || (b == c))
{c = random_party_member();}
if (party_size() == 3)
set_state_continue(11);

d = c;
while ((a == d) || (b == d) || (c == d))
{d = random_party_member();}
set_state_continue(11);
break;

beginstate 11;
//do whatever you need to do with the party members here
break;
Note that the above script accounts for the possibility that the party has fewer than 4 members; if the script runs out of new party members to select, all variables after that point are set to -1.

If there are NPCs in the party, the script may randomly select NPCs. You can avoid this by making sure the number of the party member selected is less than 4.

I think I'll submit a slightly prettified version of this script to the Codex, if you don't mind. It seems like the sort of thing that could be useful to other people.

[ Sunday, October 09, 2005 13:26: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Everyone's a Comedian in General
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Member # 869
Profile Homepage #9
I suppose it's possible that he screwed up the punchline, and the point of the joke was that the sound he'd heard all those years ago was the last poor sap of a monk crying when he realised the final box was empty. That'd actually be pretty funny.

[ Sunday, October 09, 2005 02:21: Message edited by: Thuryl ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Everyone's a Comedian in General
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Member # 869
Profile Homepage #5
I don't get it.

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My BoE Page
Bandwagons are fun!
Roots
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
First Kiss in General
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Member # 869
Profile Homepage #11
Well, it isn't so much an ocean as a strait. But that has the wrong number of syllables.

[ Sunday, October 09, 2005 00:43: Message edited by: Thuryl ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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