Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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[E3] Scry Monster details in The Exile Trilogy | |
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written Thursday, October 13 2005 23:48
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Attacks tend to do 1 or 2 more points of damage than they should (e.g. a 20d1 attack will usually do 21 or 22 damage). It's not clear exactly what controls this (it seems to be based on level, skill or both), but it's consistent for any particular monster. Also, a paralysed monster will take double damage from all melee attacks. Blessing probably increases damage also, although I don't know if it's been thoroughly tested. [ Thursday, October 13, 2005 23:49: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BoE limitations and solutions in Blades of Exile | |
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written Thursday, October 13 2005 22:10
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Most people are not going to learn to use a compiler just to save themselves $30, especially since it's quite likely that the unmodified BoE source for Mac will only compile on Codewarrior, which costs considerably more than $30. :P Having said that, though, it doesn't seem at all likely that Jeff will ever update BoE again or release it as open source. We've asked before and he's refused. A couple of the limitations you list (like Magic Map) have workarounds (although said workarounds are pretty damned ugly). The rest we just have to live with. Also, you're not supposed to talk about h'x-editing here. Just so you know. [ Thursday, October 13, 2005 22:11: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
[E3] Scry Monster details in The Exile Trilogy | |
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written Thursday, October 13 2005 21:54
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"Skill" affects a monster's accuracy. As a general rule, 10 skill is enough that the monster will hit most of the time, 20 skill is enough to hit all of the time against unblessed opponents, and 35 skill is enough to hit all the time against moderately blessed opponents. (Level itself doesn't affect a whole lot for monsters, by the way. It affects spell points, spell damage, and resistance to some status effects. Oh, and of course the SP cost required to Simulacrum it. That's about all.) Things like "9d10" are dice notation for attack damage. 9d10 means 9 dice with 10 sides each -- so an attack from that monster could potentially do 9-90 damage, and would do 49.5 damage on average, against an unarmoured opponent. [ Thursday, October 13, 2005 21:55: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Converting from PC to Mac? in Blades of Avernum Editor | |
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written Thursday, October 13 2005 21:50
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The thing you have to remember is that even Jeff admits that Jeff isn't a very good programmer. He uses resource-based graphics for Mac because that's what he's used to, and because it means he can reuse code from his previous games. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Converting from PC to Mac? in Blades of Avernum | |
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written Thursday, October 13 2005 21:50
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The thing you have to remember is that even Jeff admits that Jeff isn't a very good programmer. He uses resource-based graphics for Mac because that's what he's used to, and because it means he can reuse code from his previous games. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Need help with Canope: Manefactured Womb! in Blades of Avernum | |
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written Thursday, October 13 2005 21:45
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You didn't do anything wrong. That's the ending. Congratulations, you've won. [ Thursday, October 13, 2005 21:46: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Politics and Beliefs in General | |
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written Thursday, October 13 2005 21:35
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quote:I think the point he was making is that theologians and philosophers don't really do much to advance the progress of science, and the church didn't really have too many scientists of its own. (And still doesn't, with a few exceptions such as the Vatican's observatory.) quote:If I read you correctly, you seem to be arguing that the church was good because it helped stabilise society. One has to wonder, though, whether the society the church arguably stabilised was worth stabilising, and indeed whether any society that needs a single politically powerful church in order to be stable is worth stabilising. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A Hypothetical Conceived Whilst Drunk in General | |
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written Thursday, October 13 2005 21:17
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quote:Now this touches on an interesting point: does your answer change depending on whether there exists a practical and reliable test to identify people who suffer from the disease? (I mean, a test other than shouting "Constantinople!" and seeing if they die or not.) [ Thursday, October 13, 2005 21:17: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A Hypothetical Conceived Whilst Drunk in General | |
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written Thursday, October 13 2005 18:36
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It'd also need a name change. :P -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Need help with Canope: Manefactured Womb! in Blades of Avernum | |
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written Thursday, October 13 2005 17:27
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Spoiler (hold mouse over to read the answer in the status bar) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
[E3] hostile evil acolyte in Bolton in The Exile Trilogy | |
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written Thursday, October 13 2005 17:18
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I'm pretty sure that this is a bug. The default attitude of the Evil Acolyte monster type is hostile, and Jeff evidently forgot to reset it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Need help with Canope: Manefactured Womb! in Blades of Avernum | |
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written Thursday, October 13 2005 17:14
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By the way, in case you're wondering why you find two barrels of explosives when you only need one, the other can be used somewhere else as part of an optional side dungeon. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A Hypothetical Conceived Whilst Drunk in General | |
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written Thursday, October 13 2005 16:51
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Let us suppose that a rare genetic disease has been discovered, affecting, say, one in every million people throughout the world. Its only symptom is that affected individuals instantly suffer a heart attack and die upon hearing or seeing the word "Constantinople". 1) Is this sufficient reason to make all use of the word "Constantinople" illegal? Should this law be applied retrospectively to all currently existing works containing the word "Constantinople", requiring that they be destroyed or altered to remove the offending word? If so, should their owners receive compensation? 2) If so, should the band They Might Be Giants receive any financial compensation for the banning of Istanbul Not Constantinople, one of their best-known songs? 3) How should the publishers of history books handle this issue? -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
dumb question - what exactly do weaopn "bonuses" work? in The Exile Trilogy | |
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written Thursday, October 13 2005 04:41
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quote:Well, the reason you're doing more than 11 damage with a 1-8+3 weapon is likely that you're also getting bonuses from high Strength. As for why steel weapons are so very much more expensive than bronze, well, steel is rare in Exile. [ Thursday, October 13, 2005 04:42: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Politics and Beliefs in General | |
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written Wednesday, October 12 2005 21:30
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quote:The trouble is that society consists of an awful lot of individuals, most of whom don't take responsibility for their own learning, and there is no effective way to encourage them to do so. I haven't always been this pessimistic; experience has made me this way. The simple fact is that there is very little that anyone can do to change the world for good or ill. Suppose that human life continues on earth for another billion years. Suppose that during this time, the average human lifespan is 100 years and the average global human population remains roughly stable at 10 billion. These numbers are of course slightly higher than current figures, but both seem reasonable and in fact conservative given the possibility of future advances in technology. Now, given those figures, the total number of humans who will exist between now and the extinction of humanity is one billion multiplied by ten billion divided by one hundred. That's one hundred quadrillion people, or 100,000,000,000,000,000. Is there anything you can do which would affect the lives of anything more than an utterly insignificant fraction of that number? [ Wednesday, October 12, 2005 21:39: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Politics and Beliefs in General | |
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written Wednesday, October 12 2005 21:00
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People have been trying to get individuals (by which, of course, is always meant "individuals other than themselves") to take responsibility for themselves since the beginning of recorded history. It's not going to work any better now than it has at any other time. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The TaskMaker in General | |
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written Wednesday, October 12 2005 20:02
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Topics about this game have been posted before. There are indeed a few fans of it here. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Tower of the Magi in A3 *SPOILERS* in The Avernum Trilogy | |
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written Wednesday, October 12 2005 13:09
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quote:This was already discussed in the A4 topic in General. It's going to be turn-based like Avernum but mouse-based like Geneforge. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Kissing a girl in General | |
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written Wednesday, October 12 2005 13:09
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Gizmo, how many PMs do you already have stored? Your inbox might be full. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
NPC vs. PC advantages and disadvantages in The Exile Trilogy | |
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written Tuesday, October 11 2005 23:39
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quote:32767. There have been reports that if any monster is healed to above 32767 HP (which is pretty hard to do, even in BoE), the game will crash. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hagfen in Nethergate | |
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written Tuesday, October 11 2005 23:34
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Please, Zeviz. We already have one RWG forum, and that is arguably too many. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Begginer in Blades of Avernum Editor | |
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written Tuesday, October 11 2005 23:32
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To be honest, the best way to learn to make BoA scenarios is the same as the best way to learn a language: immerse yourself in it. Read the scripts and open up the .bas files of scenarios you've played to see how they did things, and keep looking around until it all makes sense. [ Tuesday, October 11, 2005 23:33: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Begginer in Blades of Avernum | |
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written Tuesday, October 11 2005 23:32
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To be honest, the best way to learn to make BoA scenarios is the same as the best way to learn a language: immerse yourself in it. Read the scripts and open up the .bas files of scenarios you've played to see how they did things, and keep looking around until it all makes sense. [ Tuesday, October 11, 2005 23:33: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Politics and Beliefs in General | |
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written Tuesday, October 11 2005 12:18
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There is such a thing as balance, you know. :P Kelandon is a textual aesthetician by profession. You would do well to listen to his advice. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Ethical Survey in General | |
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written Tuesday, October 11 2005 12:14
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quote:How is #4 passive? You're pulling a switch. The only difference is that in #4 you're bringing the rails to the man while in #5 you're bringing the man to the rails. You may as well argue that shooting someone is a passive act because all you do is pull a trigger. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |