dumb question - what exactly do weaopn "bonuses" work?

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AuthorTopic: dumb question - what exactly do weaopn "bonuses" work?
Warrior
Member # 577
Profile Homepage #0
Aside from the damage setting, what does the "bonus" do? Does it add additioal damage, additional dexterity, or both?

Thanks in advance.

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
Triad Mage
Member # 7
Profile Homepage #1
It does additional damage and raises your hit %.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
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Specifically, every point of bonus is +5% to hit and +1 to damage. In general, the damage bonus is a lot more useful than the to-hit bonus, since it's relatively easy to get enough weapon skill that you hit all the time.

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Warrior
Member # 577
Profile Homepage #3
quote:
Originally written by Thuryl:

Specifically, every point of bonus is +5% to hit and +1 to damage. In general, the damage bonus is a lot more useful than the to-hit bonus, since it's relatively easy to get enough weapon skill that you hit all the time.
Thanks for the advice. I don't think I made a bad choice when I dropped my magic bow (+4 bonus) for an archer's bow (+3 bonus, +7 defense). :)

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
Lifecrafter
Member # 1768
Profile #4
2 questions:

Does one get a damage bonus for using a bow with a high bonus?

I thought that the damage bonus is 1.XXXX times the level of the weapon…? (That's not a question, but…)

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Posts: 830 | Registered: Tuesday, August 20 2002 07:00
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Member # 869
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quote:
Originally written by Desert Pl@h:

Does one get a damage bonus for using a bow with a high bonus?
I believe the answer to this is "no", although I'm not completely sure.

quote:
I thought that the damage bonus is 1.XXXX times the level of the weapon…? (That's not a question, but…)
I'm not sure where you got that idea.

[ Wednesday, October 05, 2005 13:17: Message edited by: Thuryl ]

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Master
Member # 4614
Profile Homepage #6
Well, it seems that bonus in valued at MUCH more than level. Like if I have a 1-17+0 weapon and a 1-8+3 weapon, the latter will be valued much more, only the maximum theoretical damage is much lower. And then it ends up doing much more than 11 damage with a good hit. Kinda weird to me.

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Lifecrafter
Member # 6388
Profile #7
Bows have an accuracy based on level and enhanced by bonuses. Arrows have a damage based on level and enhanced by bonuses (ALONG WITH ACCURACY, which means if the choice is between an OK bow with a good bonus and good arrows with an OK bonus, the latter are probably the better bet).

None of this applies to slings, which behave like normal melee weapons, or thrown missiles, which do as well (in addition to being drained per shot, I mean).

[ Thursday, October 13, 2005 01:34: Message edited by: Belisarius ]
Posts: 794 | Registered: Tuesday, October 11 2005 07:00
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quote:
Originally written by WST ben:

Well, it seems that bonus in valued at MUCH more than level. Like if I have a 1-17+0 weapon and a 1-8+3 weapon, the latter will be valued much more, only the maximum theoretical damage is much lower. And then it ends up doing much more than 11 damage with a good hit. Kinda weird to me.
Well, the reason you're doing more than 11 damage with a 1-8+3 weapon is likely that you're also getting bonuses from high Strength.

As for why steel weapons are so very much more expensive than bronze, well, steel is rare in Exile.

[ Thursday, October 13, 2005 04:42: Message edited by: Thuryl ]

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Master
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I suppose steel weapons are also much better than bronze.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Master
Member # 4614
Profile Homepage #10
By definition, by being steel, it just gets 3 bonus.

Crude or Stone - 0 bonus
Bronze - 1
Iron - 2
Steel - 3
Magic - 5
Enchanted - 6[+?]

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Posts: 3360 | Registered: Friday, June 25 2004 07:00