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How Did You Find Spiderweb? in General
Warrior
Member # 577
Profile Homepage #10
In 1999, I bought a CD full of shareware games, one of them being Exile III. The rest is history. :D

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
Exile III sound effects in other programs in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #2
All right, thanks for the help.

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Exile III sound effects in other programs in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #0
I've noticed something interesting about a few of the sound effects in Exile III.

A long time ago, I had an educational program that taught Spanish. Whenever I got an answer right, it would play a sound. Two of the sounds were very similar, if not exactly the same, to the ones in E3. They were the trumpet sound (when you entered a town) and the guitar stroke (when one of your characters levels up).

The company that made the software was called ProOne or something. Did Spiderweb Software ever sell any of its sounds to educational companies, or vice versa?

I'm just curious.

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items you'd like to see in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #6
What game is that from? Just curious.

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items you'd like to see in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #0
If you could invent items for the Exile series, what would they be?

Here's one I made up for Exile 3:

Pixie dust (inspired by Peter Pan)

It would come in two varieties - regular and refined. One use of the regular pixie dust would allow the party to fly for a short time, as if casting the Flight spell. The refined pixie dust would allow the party to fly longer, as if rubbing the Orb of Thralni.

An interesting twist: Maybe one of your characters would sometimes become allergic to the pixie dust and get sick (but the party would sitll fly). Refined pixie dust would not have this effect.

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
e3: Where can I buy a boat in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #4
quote:
Originally written by The Retortionist:

—Alorael, who can't think of any secret passages straight off the river in Upper Exile. There may be some if you disembark first, but the boat is mainly useful for entering the side of Ghikra and for exploring some of the inaccessible shores of the river.
I think that in Upper Exile, you can follow one of the eastern rivers for a magic buckler.

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
Runescape anyone? in General
Warrior
Member # 577
Profile Homepage #102
Speaking of RuneScape, here are some (hopefully) original names related to Exile/Avernum that have not been taken at the time of writing. These are based on NPC names:

Limoncelli
Baziron
Ahonar
Chevyn
Ostoth
Prossisbok (original Prossis Bok taken)
Elohi Bok
Rentarihrno (original Rentar Ihrno taken)
Glantris Bok
Bonihrno (original Bon Ihrno taken)
Erikaredmark (Erika Redmark is too long)
Tekora Tel
Mahr Tel
Caffren Bok
Adze-Haakai
Vyvnas Bok
Jekknol Bok
Lorta Bok
Eos Bok
Aichael Bok
Roda Bok
Liedra Bok
Korhis Bok
Dahris Bok
Delrin Bok
Vothkaro
Seletine
Kimzahn
Casser Bok
Presso Bok
Zoat Ihrno

(source: http://members.aol.com/zzhou22876/chars.html)

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
Runescape anyone? in General
Warrior
Member # 577
Profile Homepage #44
I'm actually a player moderator on RuneScape!

(someone really should make a BoE/BoA version of RuneScape)

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
Death to Anama!!! in The Avernum Trilogy
Warrior
Member # 577
Profile Homepage #26
Sorry for bumping this up, but the Anama are hypocrites. Shouldn't Priest SPELLS still be considered magic? Oh, and the "items crafted through holy powers" and whatnot still belong in the Magic category.

Oh, and if you rob their tmple, they use Quickfire as defense. And what's that? A MAGIC spell!

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
E3: fighting giants tactics in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #7
Oh, and Smite (the hammer) really helps. Try to get it and give it the PC who is the most proficient in bashing weapons.

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
what did you name your characters, and why? in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #9
Omri is actually a Biblical name, as well as the name of the main character in The Indian in the Cupboard. :P

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
highest damage you've done? in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #9
Well, I got some new records:

63+63 with a Black Halbred
33 with Fury Crossbow

For melee without assassination, I suspect that the highest damage possible (with curse, paralyze, and bless) for a character at level 50 with the maximum strength and the Exceptional Strength trait is:

2*damage + bonus - enemy's armor

With bless, the weapon stats are 20d + 24b.

Sure enough, I have not been able to hit over a 63.

For ranged attacks, I think it's a bit different. With a Fury Crossbow and magic bolts on another level 50 character was 33 damage, again using curse, paralysis, and bless.

I don't know character strength determines ranged damage (although it wouldn't be very realistic for a crossbow).

With the 17 base damage for magic bolts, I was able to hit 33, which seemed consistent with 2*damage - armor. However, with an infinite arrow (9d + 1b?) and archer's bow I was able to hit at least 20. But then again, I don't think that character has the Exceptional Strength setting.

Maybe I'll experiment a bit more.

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
[E3] Scry Monster details in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #2
Are there additional damage modifiers? For example, a dog (1d2) was able to hit a 9 on another dog (although blessed and paralyzed).

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
BoE limitations and solutions in Blades of Exile
Warrior
Member # 577
Profile Homepage #0
While BoE is a powerful utility, there are still many limits. For example, there are things in the original Exile games that cannot be done with BoE. Some can be overcome, but with an awkward solution.

Known limits include:

- Players start off with the Soul Crystal, which cannot be changed
- Cannot have situations like the Slime Pits (player must cast a spell to destroy it)
- Cannot have triggers which happen when an NPC is attacked, only killed
- Impossible to make special items into maps (or link them into graphics)
- Books cannot be edited
- Can't make dungeons where Magic Map cannot be cast
- Negative experience points
- No moving walls
- Can't move boats, etc
- Can't make items that grant immunity to lava, etc

However, some solutions may be possible.

1. Software update - this can only be done by the developers - at least legally. It is probably illegal to modify the program without permission from Spiderweb Software.

2. Hex editing a scenario file - some problems *may* be able to be overcome by hex editing the scenario files. But then again, they may not. Also, hex editing takes a lot of skill, and can mess up the file.

3. Release the BoE source code: This would no doubt solve the most problems. However, the company may lose money. Sure, it's said that releasing something as open-source will not make the developers lose money, but people will leech the products instead of donating. A possible solution is to release only certain parts of the source code (eg. will only work with the registered version - you cannot just compile the program from the source code alone).

Any other potential solutions?

[ Thursday, October 13, 2005 22:14: Message edited by: ixfd64 ]

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
[E3] Scry Monster details in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #0
I've noticed that in the Scry Monsters menu, there are information about "Skill" (different from combat level) and stuff like "9d10".

What do these numbers mean?

Is there a way to determine the maximum damage a monster can inflict, etc?

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
[E3] hostile evil acolyte in Bolton in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #0
I've noticed that an evil acolyte in Bolton always attacks me when I enter his room. However, after I cast Charm on him, he becomes a helpful NPC that identifies items.

Was he always hostile?

Also, are there any other hostile NPCs have help you after you charm them?

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
NPC vs. PC advantages and disadvantages in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #8
On another note, I *think* I used a memory editor to give one of my characters over 7,000 SP or something a long time ago, but I have not been able to do the same with this computer,

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
some rpg please in General
Warrior
Member # 577
Profile Homepage #18
I'm actually a player moderator on RuneScape lol.

Speaking of RuneScape, someone should make a Blades of Exile version of it. :P

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
NPC vs. PC advantages and disadvantages in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #0
In the Exile games, both PCs and NPCs have advantages over each other.

For example, in Exile 3:

NPC advantages: immunities, more than 250 HP and 150 SP, super damage (pack leaders can hit over 80, which cannot be done by PCs without assassination), more default AP, more powerful ranged

PC advantages: luck, invincibility, ability to summon more powerful monsters (via Simulacrum), assassination, and of course, the Editor.

Just curious, if you could have any advantage that NPCs have, which would it be? Similarly, if you had to sacrifice a PC advantage, which would it be?

For me, I'd want the > 250 HP and > 150 SP, and sacrifice Simulacrum.

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
E3: the slime pit in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #8
In my opinion, archery and thrown missiles for players in E3 is far underpowered. For example, the Vahnatai warriors can hit up to like 37 hits with steel razordisks. My characters, almost level 50, can hit nowhere near that, even with blessing spells.

[ Monday, October 10, 2005 12:09: Message edited by: ixfd64 ]

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
BoE project brainstorming in Blades of Exile
Warrior
Member # 577
Profile Homepage #0
I don't have the registered version of BoE, but...

With an editor like BoE, there are many possibilities. What do you think would be projects to consider working on?

For me, I have these ideas:

Fantasy worlds - based on novels and movies: Narnia, Middle-earth (Arda), Camelot, Dragonriders of Pern

Fan version of other games: Final Fantasy series, Zelda, online games like EverQuest and RuneScape (may have copyright problems)

Interesting places in the real-world: large caves, like in Carlsbad Caverns National Park, and other National Parks; famous cities

Places with personal connections: your high school or college (yeah, talk to your teachers for free exp!)

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
E3: Rings of Resistance vs. other protective rings in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #5
On a more unrelated note, the efects of skill rings do not stack either.

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
E3: Rings of Resistance vs. other protective rings in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #0
I know that the Ring of Resistance resists many negative effects. Does anyone know all the things the ring protects against? Also, are the protections as strong as the "specialized" ring? For example, does a Ring of Resistance offer the same anti-ice protection as a Ring of Warmth?

I'm considering replacing my other protection rings with a Ring of Resistance.

Finally, I know that Pachtar's Plate protects against many other things as well. Would Pachtar's Plate make a Ring of Resistance redundant?

I appreciate any input.

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
E3: Wyrmsbane, Mace of Disruption, Boltblade, Flaming Sword in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #0
Sorry for asking so many questions, but does anyone know how to get these weapons without cheating?

Thanks in advance! :)

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
dumb question - what exactly do weaopn "bonuses" work? in The Exile Trilogy
Warrior
Member # 577
Profile Homepage #3
quote:
Originally written by Thuryl:

Specifically, every point of bonus is +5% to hit and +1 to damage. In general, the damage bonus is a lot more useful than the to-hit bonus, since it's relatively easy to get enough weapon skill that you hit all the time.
Thanks for the advice. I don't think I made a bad choice when I dropped my magic bow (+4 bonus) for an archer's bow (+3 bonus, +7 defense). :)

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