NPC vs. PC advantages and disadvantages

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AuthorTopic: NPC vs. PC advantages and disadvantages
Warrior
Member # 577
Profile Homepage #0
In the Exile games, both PCs and NPCs have advantages over each other.

For example, in Exile 3:

NPC advantages: immunities, more than 250 HP and 150 SP, super damage (pack leaders can hit over 80, which cannot be done by PCs without assassination), more default AP, more powerful ranged

PC advantages: luck, invincibility, ability to summon more powerful monsters (via Simulacrum), assassination, and of course, the Editor.

Just curious, if you could have any advantage that NPCs have, which would it be? Similarly, if you had to sacrifice a PC advantage, which would it be?

For me, I'd want the > 250 HP and > 150 SP, and sacrifice Simulacrum.

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
...b10010b...
Member # 869
Profile Homepage #1
Since I never use the character editor anyway, I'd gladly give it up in exchange for higher base AP. Heck, if it meant having 8 AP on each party member like Dervishes have, I'd even give up the ability to reload saved games after my party members died.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Law Bringer
Member # 335
Profile Homepage #2
I'd give up Simulacrum for free. In fact, I did.

—Alorael, who agrees with Thuryl that AP are nice. A pile of ammunities would be quite welcome too.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Apprentice
Member # 3122
Profile #3
I love simulacrum! Thankfully you don't need a soul crystal for it in BoE (cause spec. items gets wiped ;) )I'd give up the editor if my chars had a "skill" number that effects their to hit as well as dodge.

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Posts: 19 | Registered: Thursday, June 19 2003 07:00
Master
Member # 4614
Profile Homepage #4
I'll take it all the way it is. But a whole lot of health would be nice.

What is the maximum health possible with the BoE engine?

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
...b10010b...
Member # 869
Profile Homepage #5
quote:
Originally written by WST ben:

I'll take it all the way it is. But a whole lot of health would be nice.

What is the maximum health possible with the BoE engine?

32767. There have been reports that if any monster is healed to above 32767 HP (which is pretty hard to do, even in BoE), the game will crash.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Lifecrafter
Member # 1768
Profile #6
I would be an NPC, definately.

Though the ability of Simulacrum to summon a monster just as powerful as you would pose a difficulty. (Assuming we're maxing out both NPC's and PC's).

NPC's outpower PC's by far, especially because of their special abilities.

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Posts: 830 | Registered: Tuesday, August 20 2002 07:00
Agent
Member # 5814
Profile #7
quote:
Originally written by Thuryl:

quote:
Originally written by WST ben:

I'll take it all the way it is. But a whole lot of health would be nice.

What is the maximum health possible with the BoE engine?

32767. There have been reports that if any monster is healed to above 32767 HP (which is pretty hard to do, even in BoE), the game will crash.

And if you funk up your game just right, the Vahnatai Warriors in the Final Gates (I think that's what the kids call it these days... Those three sets of walls filled with Vahnatai?) will actually gain health when they take damage, leading to quite trippy health levels.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Warrior
Member # 577
Profile Homepage #8
On another note, I *think* I used a memory editor to give one of my characters over 7,000 SP or something a long time ago, but I have not been able to do the same with this computer,

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Posts: 76 | Registered: Wednesday, January 30 2002 08:00
Master
Member # 4614
Profile Homepage #9
32767? 15-bit? Why not 16 then?

Even though, that's a lot of Death Arrows. :P

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Shock Trooper
Member # 3898
Profile #10
32767 is a signed 15-bit, meaning it should also go down to -32768. That's where the other bit went.

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Posts: 364 | Registered: Saturday, January 17 2004 08:00