Things I learnt playing Avernum
Author | Topic: Things I learnt playing Avernum |
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Agent
Member # 4506
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written Saturday, October 8 2005 13:02
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Well, This seems to have had replies in the Geneforge 3 Board, and no-one's done it here, so I've decided I might as well see how it goes. 1. People are larger than Beds. 2. You can be brought to life with little trouble, but important people (like Erika or Hawthorne) can't. 3. If people were thin and bleached they would be called Vahnatai. 4. The Empire owned more of Avernum than Avernum did during most of the trilogy. 5. Skirbbane is dangerous! - Archmagus Micael -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Law Bringer
Member # 4153
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written Saturday, October 8 2005 14:59
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6. Nobody will see you if you close the door. 7. Getting stoned can be dangerous to your health. 8. Not all cockroaches are evil. 9. Give to the poor. Otherwise, you'll never get rich. 10. Never trust Avernum with a powerful artifact, it'll be stolen within in a week. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Infiltrator
Member # 6136
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written Saturday, October 8 2005 18:22
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i remember a similar topic but its very funny anyway, consider the thing that if you dont sleep you dont EVER eat. if you are about to die you recover in 1 day! people have really serious privacity troubles with all the lockpics you can walk for years and never get tired oh,and the caves have a permanent light coming from god knows were. you can be burned,seared,chopped,butchered,cutted in pieces,frozen,intoxicated,bashed brutally,stabbed,pierced,but with a little luck you never die, other people die easily,why nobody think in the poor victim's families? the list have no end [ Saturday, October 08, 2005 18:26: Message edited by: chicho ] Posts: 446 | Registered: Friday, July 22 2005 07:00 |
Law Bringer
Member # 335
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written Saturday, October 8 2005 20:25
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quote:Explain? Even in A2 Avernum controls more of the caves than the Empire, I think. quote:It comes from lichen, and it is a creation of the vahnatai or the Tower of Magi depending on which game you're playing. —Alorael, who learned a very important lesson from Avernum: it's often absurdly easy to get where you're going by starting a fight and then changing your mind. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Law Bringer
Member # 4153
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written Saturday, October 8 2005 21:32
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quote:Very true, particularly when you're trying to go somewhere that you shouldn't be. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Agent
Member # 4506
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written Sunday, October 9 2005 00:16
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quote:Well, in A1 they weren't very obvious, but they had loads of bases everywhere, and effectively could decide what was going on in Avernum using ewll-placed operatives. I haven't finished Avernum 2 yet, but from what I've seen, the caves are beginning to fall to the Empire, little by little. So this constitutes in my eyes at least, more of Avernum being controlled by the Empire. - Archmagus Micael -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Infiltrator
Member # 3933
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written Sunday, October 9 2005 00:29
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pff. in a2 they control 1/3 of avernum, and half of their caves are utterly useless. in a1, theyve got a couple of hidden towers, some insignia, a couple of lost brooches and thats it. there isnt even anything interesting or powerful in those towers except these tiny communication crystals. in a3, they dont have a crap. the empire sucks! edit: aand ive learned that sliths are the coolest. and though dragons SHOULD be, they simply arent. losers. [ Sunday, October 09, 2005 00:30: Message edited by: Rent-an-Ihrno ] -------------------- OH MY GOD IT'S THE FUNKY ****!!! Posts: 425 | Registered: Wednesday, January 28 2004 08:00 |
Shock Trooper
Member # 5969
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written Sunday, October 9 2005 13:16
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What decimates entire villages of NPC's, you can fix instantly with a cure spell. (i. e. disease you get from roaches in A3) =D -------------------- A C, an E-flat, and a G walk into the Tower of the Magi. Ambrin walks up to them and says, "Hey! It's the Triad!" Kelner snorts and says, "Pretty minor Triad if you ask me." Posts: 242 | Registered: Thursday, June 16 2005 07:00 |
Apprentice
Member # 4902
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written Monday, October 10 2005 16:20
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11. No one - Adventurers and townsfolk alike - is able to resist the urge to sit in any and all chairs that they happen to be walking past. 12. Half the people in Avernum are described as being pale to the point of having semi-translucent skin, while the other half are somehow "dark skinned". ??? 13. When the going gets tough, members of the Triad get going. -------------------- Your training was extensive... "This... is a tree!" "...what's it for?" ...and confusing. ---Avernum 3 Intro Posts: 42 | Registered: Thursday, August 26 2004 07:00 |
...b10010b...
Member # 869
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written Monday, October 10 2005 22:44
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quote:Not everyone has the same genetic skin tone. If you're born black, you're not going to become white no matter how much time you spend underground. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shock Trooper
Member # 6068
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written Tuesday, October 11 2005 15:55
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14. No matter how "fast" Limoncelli was, he had to wait his turn. EDIT: My 150th post! I forgot to do anything for my 100th, so here I am world! :D [ Thursday, October 13, 2005 16:46: Message edited by: Chief Spider watching The Simpsons ] -------------------- "Sometimes I get all hungry! And then I catch some flies! They fly into my webs! They are really yummy guys!" -Spider Posts: 209 | Registered: Monday, July 4 2005 07:00 |
Shock Trooper
Member # 303
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written Saturday, October 15 2005 18:35
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[ Originally written by Marak-13. When the going gets tough, members of the Triad get going.] Hey I take offence to that, I was just gathering my thoughts. I couldn't do that with the thought of a powerfull demon within feet of where I sat. And scared people always wanting to ask how we can get rid of it (sorry Kelner). Thanks to me the demon was destroyed. :cool: -------------------- My name's Solberg. Pronounced Sol-Berg. Exile/Avernum's Greatest LIVING Archmage! I'm sure you've heard of me at some point. Posts: 385 | Registered: Tuesday, November 20 2001 08:00 |
Warrior
Member # 6395
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written Saturday, October 15 2005 19:32
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Here is another! No mattter how slow your guys are, the attackers always give up after one battle. A day in the life of Bandits: Bandit- Hey why aren't we running after them? Archer- Cuz if dose n00bz runz, they got no gud **** -------------------- Bandit: Hey Bob, why aren't we running after them? Archer Bob: Cuz if dose n00bz run dey got no gud ****. Bandit:oh Bob: And that isn't a cave, its a dragon... Posts: 59 | Registered: Saturday, October 15 2005 07:00 |
Warrior
Member # 6395
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written Saturday, October 15 2005 19:33
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quote:Hey dude, look at Michael Jackson, he didn't even HAVE TO spend years in a cave :P -------------------- Bandit: Hey Bob, why aren't we running after them? Archer Bob: Cuz if dose n00bz run dey got no gud ****. Bandit:oh Bob: And that isn't a cave, its a dragon... Posts: 59 | Registered: Saturday, October 15 2005 07:00 |
Apprentice
Member # 4902
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written Sunday, October 16 2005 08:53
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Actually, I was thinking more of Patrick in A2 (Mr. OMG! Linda summoned a demon or 3! I am SO outta here *teleports halfway across Avernum and stays there for a long, long time*) and X, who made tracks for safer points the moment Linda started trouble in A3. Or maybe I should make it 13. When Linda does something bad, the Triad flees in terror, because the most powerful mages in Avernum stand NO chance against Demons; only ADVENTURERS (tm) are equipped to fight THOSE things. Well, seriously. What do Adverturers have in the way of Demon Slaying Prowess that the Triad does not? Ok, fine, they might have Repel Spirit Level 3 and the Demonslayer, but those are trivial! *goes and hides in the corner* -------------------- Your training was extensive... "This... is a tree!" "...what's it for?" ...and confusing. ---Avernum 3 Intro Posts: 42 | Registered: Thursday, August 26 2004 07:00 |
Warrior
Member # 6395
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written Sunday, October 16 2005 10:43
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When out numbered, a few steps backwards will save your butt :rolleyes: -------------------- Bandit: Hey Bob, why aren't we running after them? Archer Bob: Cuz if dose n00bz run dey got no gud ****. Bandit:oh Bob: And that isn't a cave, its a dragon... Posts: 59 | Registered: Saturday, October 15 2005 07:00 |