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*Also* in November 2005 in General
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Member # 869
Profile Homepage #26
Well, yes. There are no prizes or anything, so there's no point abusing the honour system.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Bundle ordering in Tech Support
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Member # 869
Profile Homepage #1
I'm pretty sure the bundle discount and the Exile-owners' discount aren't cumulative. Sorry.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Anyone here wanna play poker online? in General
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Member # 869
Profile Homepage #1
Advertising is not allowed.

EDIT: Whoops! Knew I'd forgotten something.

IMAGE(http://thuryl.desperance.net/sailormoon.jpg)

[ Tuesday, November 01, 2005 17:13: Message edited by: Explode Thuryl Now ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Hpp Vwl Cnsrvtn Dy in General
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Member # 869
Profile Homepage #12
"Y" s smtms vwl nd smtms smvwl.

[ Monday, October 31, 2005 22:44: Message edited by: Explode Thuryl Now ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A Map of Spiderweb in General
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Member # 869
Profile Homepage #23
I'd add myself, but these newfangled map whosits never work right for me. All I see is a bunch of broken-image placeholders. Probably some overly-paranoid security setting of my browser.

[ Monday, October 31, 2005 20:54: Message edited by: Explode Thuryl Now ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Hpp Vwl Cnsrvtn Dy in General
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Member # 869
Profile Homepage #7
Typng vwllss txt s ctlly trvl f n hs txt dtr wth fnd nd rplc ftr.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
How????! in Geneforge Series
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Member # 869
Profile Homepage #1
I'm not sure what you're asking. Stackable items (like living tools) should stack automatically whenever you collect more than one in your inventory. Non-stackable items (like, say, daggers) will never stack no matter how many identical ones you have in your inventory.

Or, wait, are you trying to edit the scripts to create a new item type that's stackable?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Riddles & Brain Teasers in General
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Member # 869
Profile Homepage #98
"Language".

Side note: there are actually about a dozen English words that end in "-gry", although most are archaic, obscure, or variant spellings.

[ Monday, October 31, 2005 14:33: Message edited by: Explode Thuryl Now ]

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My BoE Page
Bandwagons are fun!
Roots
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Mac v/s Pc in General
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Member # 869
Profile Homepage #45
I wonder which of those definitions was contributed by you, VCH. :rolleyes:

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My BoE Page
Bandwagons are fun!
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
help me in Blades of Avernum
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Member # 869
Profile Homepage #41
I voted for @@, but @@ is still one vote ahead. C'mon, people! Vote for @@!

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Old exile versions? in General
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Member # 869
Profile Homepage #9
Mostly. Obviously, E1 had no Vahnatai.

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My BoE Page
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Pagan stuff... in General
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Member # 869
Profile Homepage #29
quote:
Originally written by Eldibs:

We already went over this. A seemingly drunk person holding a shotgun screams "Run away fast," where one with a rifle does not.
You know, it sounds a lot less sensible when you say it that way.

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My BoE Page
Bandwagons are fun!
Roots
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Old exile versions? in General
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Member # 869
Profile Homepage #5
http://alec.desperance.net/TERRAIN-E2.PNG

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My BoE Page
Bandwagons are fun!
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E1: Items in The Exile Trilogy
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Member # 869
Profile Homepage #11
The effect itself is not random; any particular Mist Globe will have the same effect every time.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Small Rebellion Help in Blades of Avernum
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Member # 869
Profile Homepage #1
Canizares doesn't tell you to bring the papers to him:

quote:
Go there, find those papers, and put them in the large crack of the floor in the southwest storage shed in Selathni. Then return to me.
Do what he says.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The madness continues... in Blades of Avernum
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Member # 869
Profile Homepage #10
Make a scenario? :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
perfect florest - help in the mirror part in Blades of Avernum
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Member # 869
Profile Homepage #1
First thing you have to do is head to the northwest region of the caves and see the machine. Once you get the message about it, you can move two mirrors in the western and southwestern area. Finagle around with them so that they direct a beam into the machine.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E1: Items in The Exile Trilogy
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Member # 869
Profile Homepage #8
Ah, sorry, Seletine; I was thinking of the BoE ones and assumed the E1 ones worked the same way. Anyway, two good Mist Globes, one bad Mist Globe, no way to know which one you have except to try it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BBB - backwater bearworth bug in Blades of Avernum
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Member # 869
Profile Homepage #8
quote:
Originally written by monolith94:

Now I have a brand new problem - in canopy, I've defeated the dark idol, and I've completely scoured the place for those sun things, and I've only ended up with eight total...
Did you check for secret passages? There are one or two really well-hidden ones in the guard towers.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
My Nanowrimo Novel - Vahnatai stuff! in Blades of Avernum
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Member # 869
Profile Homepage #5
quote:
Originally written by Explode The Bandwagon Now:

How long can a Vahnatai be dead before he is imbued into a crystal? Is there a time limit, or could the one thus resurrected and immortalized have died thousands of years ago?

And what happens when a Crystal Soul is slain/destroyed (as we see happen to Vyvnas-Bok and Jekknol-Bok in X3): Are they permanently gone or can their spirits be restored in a new crystal?

The soul isn't put into a crystal; the crystal actually grows around the soul during the ritual. The Vahnatai are very clear about this when they explain Crystal Souls in X2. Given that the crystal is a physical manifestation of the Vahnatai's soul, destroying it probably kills it permanently.

As far as I know, there hasn't been any mention of a time limit for creating a Crystal Soul, so you're free to assume there isn't any.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
God Stuff (Antichrist! You better spell it right! ) in General
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Member # 869
Profile Homepage #42
quote:
Originally written by Desert Pl@h:

I percieve your statements are based on nothing, except perhaps human thoughts and theories, as well as your own interpretation of scriptures which you don't believe to come from the word of God.
There's no way to avoid human judgement entering into the mix, you know. Even if you decide to accept everything in one version of the Bible at face value, that's still your decision, made by you and based on your judgement.

[ Saturday, October 29, 2005 13:57: Message edited by: Explode Thuryl Now ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Riddles & Brain Teasers in General
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Member # 869
Profile Homepage #82
Well, whatever method of reasoning they use, our first assumption must of course be that all the monks reason in the same way, and that they do so flawlessly and without error.

Of course, it's also necessary that all the monks know that all the monks reason flawlessly.

Question: is it necessary that all of the monks know that all of the monks know that all of the monks reason flawlessly, and so on ad infinitum? Normally this would be a silly question, but today it seems appropriate. I think the answer probably has to be yes, but I'm too fatigued to prove it tonight; I'll come back to this tomorrow.

saunders: We've agreed on that much by now; at the moment we're just trying to hammer out exactly how the monks worked that out from the tourist's statement. I was happy enough with my solution about half a page ago, but I'm a biologist and SoT's a physicist. :P

[ Saturday, October 29, 2005 04:11: Message edited by: Explode Thuryl Now ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Riddles & Brain Teasers in General
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Member # 869
Profile Homepage #79
It's the fact that all of the monks are told the information together that's the critical part. Since this happens, they can all observe that all the other monks have been told statement 0, which makes statement 1 true. And, since all of the monks have perfect and equivalent logical and observational faculties, they can know that all the other monks have observed all the monks being told statement 0, which makes statement 2 true. And so on.

It's not the information that's conveyed that's important so much as the way in which it's conveyed.

Now that I think about it, this all requires that the monks already have an awful lot of implicit knowledge about the capabilities of the other monks, most of which is assumed in logical puzzles but not necessarily realistic in a real-life situation.

[ Saturday, October 29, 2005 03:46: Message edited by: Explode Thuryl Now ]

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My BoE Page
Bandwagons are fun!
Roots
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Death to Anama!!! in The Avernum Trilogy
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Member # 869
Profile Homepage #42
The thing is that since the skill point costs of skills increase as your rank in those skills increase, getting Mage or Priest above 17 gives only very small incremental advantages per skill point spent, and it's fairly easy to get both of them to 17. A character with Mage of 17, Priest of 17 and Intelligence of 15 is a lot more useful than a character with Mage of 20, Priest of 0 and Intelligence of 22, despite the two costing roughly similar amounts of skill points.

There comes a point when a skill is effectively maxed out and putting more skill points into it is a waste -- sure, you can do it, but you're usually much better off putting the same number of skill points into a skill that you can build up from zero to high than building up a skill from very high to slightly higher.

[ Saturday, October 29, 2005 02:24: Message edited by: Explode Thuryl Now ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Riddles & Brain Teasers in General
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Member # 869
Profile Homepage #77
quote:
Originally written by Student of Trinity:

I don't think it can quite be that, because if there are at least two red-eyed monks (REMs), then every other monk sees that all the REMs can see at least one REM. So no monk can suppose that any REM believes there are no REMs.
But it's not sufficient for every monk to know that there's at least one red-eyed monk: every monk has to know that every monk knows there's at least one red-eyed monk (because their actions are based on the actions of other monks, and what other monks do is based on what they know).

If there are two red-eyed monks, it isn't automatically the case that they know that each of them knows that there's at least one red-eyed monk, because neither red-eyed monk knows that they themselves are red-eyed, so neither of them knows that the other can see a red-eyed monk.

However, once the tourist makes his statement to all the monks, it becomes the case that every monk knows that every monk knows there's at least one red-eyed monk.

(An interesting consequence: if the tourist took each red-eyed monk aside in private and told them individually that there was at least one red-eyed monk, none of them would commit suicide unless there was only one red-eyed monk, as in this case no new information would be conveyed to anyone who could already see a red-eyed monk. It's necessary that the tourist make his statement in such a way that every monk knows that every other monk has heard it.)

(An even more interesting consequence: suppose the tourist took each red-eyed monk aside in private and told them "There is at least one red-eyed monk. I have told every monk that there is at least one red-eyed monk, but I have not necessarily told every monk that I have told every monk that there is at least one red-eyed monk". In this case, the red-eyed monks would only commit suicide if there were 1 or 2 of them -- on the first day if there were 1, or the second day if there were 2.

If there were 3 or more red-eyed monks, none would commit suicide, because each monk would simply assume that the two red-eyed monks he could see each hadn't been told that the other knew that there was at least one red-eyed monk.

Consider the case of 3 red-eyed monks. Even if REMs A, B and C all know that there's at least one red-eyed monk, and know that they all know that there's at least one red-eyed monk, they can't commit suicide unless they know that they all know that they all know that there's at least one red-eyed monk. For all A knows, B might not have been told that C knew that there was at least one red-eyed monk. If B didn't know that C knew this (he actually did, but A didn't know that B knew that C knew), then B couldn't be sure that C would kill himself on the first day if he was the only red-eyed monk (remember, as far as A knows, B could think that C might be the only red-eyed monk, although B does not actually think this since he, unlike A, can see that A is red-eyed). Therefore A can't kill himself on the third day just because B and C haven't, unless he knows that B and C both know that each other knows that there's at least one red-eyed monk. Really.

All of this bizarre behaviour is a consequence of the fact that the knowledge and behaviour of any given monk is dependent on that monk's knowledge that all the other monks know a particular piece of information, and what exactly this particular piece of information is becomes more complicated with the number of monks involved.)

[ Saturday, October 29, 2005 02:52: Message edited by: Explode Thuryl Now ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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