Profile for Thuryl
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Mac v/s Pc in General | |
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written Saturday, October 29 2005 00:58
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Connectix sold Virtual PC to Microsoft quite some time ago anyway. :P -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BBB - backwater bearworth bug in Blades of Avernum | |
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written Friday, October 28 2005 22:36
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You don't happen to be using a god-party or anything like that, do you? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
1.0.1 in Geneforge Series | |
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written Friday, October 28 2005 19:27
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Firstly, uh, this belongs in the Geneforge 2 forum. Secondly, you can download the demo of the latest version of Geneforge 2 here. Are you having trouble downloading it? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
1.0.1 in Geneforge | |
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written Friday, October 28 2005 19:27
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Firstly, uh, this belongs in the Geneforge 2 forum. Secondly, you can download the demo of the latest version of Geneforge 2 here. Are you having trouble downloading it? -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
E1: Items in The Exile Trilogy | |
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written Friday, October 28 2005 17:48
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quote:Mist Globes: There are actually three kinds of these. One heals and blesses your party. One gives you skill points. One drains your experience. You can't tell which one you have except by using it and seeing what happens. Wand of Carrunos: Increases the health of the monster you fire it at. Also, if they were originally friendly, makes them hostile. You don't want to use this wand. Healing Periapt: Beats me. Get your characters wounded, poisoned and diseased, use the periapt, and see what it cures. [ Friday, October 28, 2005 17:50: Message edited by: Explode Thuryl Now ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Riddles & Brain Teasers in General | |
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written Friday, October 28 2005 17:37
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Which is why it has to be possible for some monks to believe that there are no red-eyed monks at all. (Or rather, for some monks to believe that some monks believe that some monks believe (etc.) that there are no red-eyed monks at all.) Certainly, the conditions of the puzzle specify that there are in fact red-eyed monks, but they do not specify that all the monks know that there are in fact red-eyed monks; only that a monk must kill himself if he knows he has red eyes, which is quite a different matter altogether. Once the possibility that anyone could believe that anyone could believe (etc) that no monks have red eyes is removed (that is to say, once the tourist makes his statement), the countdown to mass suicide begins. The key to this is that the red-eyed monks don't actually all have the same information to begin with; the (n-1) pairs of eyes they see is a different -1 for each monk. Furthermore, every monk has to have perfect knowledge about what every other monk knows in order for the suicides to occur. [ Friday, October 28, 2005 17:57: Message edited by: Explode Thuryl Now ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Riddles & Brain Teasers in General | |
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written Friday, October 28 2005 15:28
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Okay, I'm NOT going to go through the full chain of reasoning for 100 monks -- it was hard enough for 4. But the same logic applies. All that's necessary is that each red-eyed monk doesn't know that he himself is red-eyed. So suppose there are 100 red-eyed monks. Let's look at it from the perspective of Monk #1. As far as he knows, Monk #2 sees 98 red-eyed monks, and thinks there are only 98 red-eyed monks. (Monk #2 actually sees 99 red-eyed monks, but Monk #1 has no way of knowing this.) Now, think about what Monk #1 thinks that Monk #2 is thinking. As far as Monk #1 knows, Monk #2 is thinking that Monk #3 sees 97 red-eyed monks (everyone except #1, #2 and #3, since #1 knows that #2 doesn't know #2 is red-eyed, and #1 doesn't know that #1 is red-eyed, and we're still looking at this from #1's perspective). Monk #3 actually sees 99 red-eyed monks, and Monk #2 actually thinks that Monk #3 sees 98, but Monk #1 has no way of knowing either of these things. Think about what #1 thinks that #2 thinks that #3 is thinking. As far as #1 knows, #2 thinks that #3 thinks that #4 sees 96 red-eyed monks (everyone except #1, #2, #3 and #4, since #1 knows that #2 doesn't know #2 is red-eyed, and #1 knows that #2 knows that #3 doesn't know #3 is red-eyed, and #1 doesn't know that #1 is red-eyed, and we're still looking at this from #1's perspective). Monk #4 actually sees 99 red-eyed monks, Monk #3 actually thinks that Monk #4 sees 98, and Monk #2 actually thinks that Monk #3 thinks that Monk #4 sees 97, but Monk #1 has no way of knowing any of these things. Continue this chain of reasoning down to #100, and you see that #1 thinks that #2 thinks that #3 thinks (long chain of monks omitted) that #99 thinks that #100 sees 0 red-eyed monks (since #1 doesn't know that #1 is red-eyed, and #1 knows that #2 doesn't know that #2 is red-eyed, and #1 knows that #2 knows that #3 doesn't know that #3 is red-eyed...) There you go. Proof by recursive empathy. Not sure if this is less brain-hurting than the original explanation, but it seems more satisfying. [ Friday, October 28, 2005 15:42: Message edited by: Explode Thuryl Now ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
are races modeble in Blades of Avernum | |
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written Friday, October 28 2005 15:21
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Well, of course, you can edit your player characters' graphics so that they look like goblins or vahnatai or whatever. But internally the game will still treat them as if they were one of the three PC races. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Riddles & Brain Teasers in General | |
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written Friday, October 28 2005 14:11
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It actually makes a little more sense when you realise that a red-eyed monk thinks there's one less red-eyed monk than there really is. And a red-eyed monk who thinks he isn't a red-eyed monk thinks that the red-eyed monks who think they aren't red-eyed monks think there are two less red-eyed monks than there really are. And a red-eyed monk who thinks he isn't a red eyed monk also thinks that the red-eyed monks who think that they aren't red-eyed monks think that other red-eyed monks who think they aren't red-eyed monks think there are three less red-eyed monks than there really are. See how you get back to the case of 1 red-eyed monk that way? Consider four monks: A, B, C and D. All four have red eyes. All four assume that they themselves don't have red eyes (since otherwise they'd have to kill themselves). Monk A thinks Monks B, C and D think that there are two red-eyed monks in the monastery, since A thinks that A isn't red-eyed. Monk A thinks that Monk B, working on the same reasoning as Monk A, thinks that C and D think there's only one red-eyed monk in the monastery, since A thinks that A isn't red-eyed, and A also thinks that B thinks that B isn't red-eyed. Monk A also thinks that Monk B thinks that Monk C, working on the same reasoning as Monk B, thinks that D thinks there are no red-eyed monks in the monastery, since A thinks that A isn't red-eyed, and A also thinks that B thinks that B isn't red-eyed, and A also thinks that B thinks that C thinks that C isn't red-eyed. In other words, the reasoning for the monks not killing themselves relies on the fact that there could be a monk who thinks that another monk could think that there are no red-eyed monks. And so we're back to the one-monk case. Note that it isn't important that any monk actually does think there are no red-eyed monks; only that another monk thinks that there could be a monk who thinks there aren't any. Actually, not even that, merely that there could be a monk who thinks that there could be a monk who thinks that there aren't any. Or that there could be a monk who thinks that there could be a monk who thinks that... you get the idea. ... Wow. That's a weird argument. I'm going to have to give it some more thought. [ Friday, October 28, 2005 14:29: Message edited by: Explode Thuryl Now ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Riddles & Brain Teasers in General | |
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written Friday, October 28 2005 13:52
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I don't think we can skip the one-red-eyed-monk case; not entirely, at least. The logic of all the rest of the solution relies on what would happen in that case. Look at the case of two red-eyed monks: the new information the tourist has (eventually) provided in this case is actually that there are two red-eyed monks, because if there were only one he'd have killed himself on the first night. Admittedly, this information is only new to the two red-eyed monks themselves, but they're the ones who need to know. Now look at the case of three red-eyed monks: each red-eyed monk can only conclude that he's red-eyed based on the fact that two red-eyed monks will kill themselves on day 2. If they haven't killed themselves on day 2, there must be 3 red-eyed monks. But without the tourist telling them that at least one has red eyes, he has no way of defining when day 2 is. Basically, the tourist's input is important because without it, the red-eyed monks can't be relied upon to kill themselves at a specific time -- and the monks' suicide relies on the monks knowing that the reason the red-eyed monks haven't all killed themselves at a specific time is because there's one more red-eyed monk than each red-eyed monk can see. Any other method of conveying the information, including a monk blurting it out, would work just as well, as long as every monk received the information at the same time. [ Friday, October 28, 2005 13:57: Message edited by: Explode Thuryl Now ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Riddles & Brain Teasers in General | |
...b10010b...
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written Friday, October 28 2005 13:10
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quote:Well, in the case of there being only one red-eyed monk, the tourist does provide new information; the red-eyed monk didn't previously know there was at least one red-eyed monk. And since the entire inductive chain relies on the fact that if there is only one red-eyed monk, he will know he has red eyes, this is important information. If one red-eyed monk wouldn't know to kill himself, then two can't know to kill themselves, and if two can't know then three can't know, and so on. [ Friday, October 28, 2005 13:17: Message edited by: Explode Thuryl Now ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
God Stuff (Antichrist! You better spell it right! ) in General | |
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written Friday, October 28 2005 12:57
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quote:Suuure they are. That must be why Margaret Thatcher achieved a greater degree of political change than any other British Prime Minister in three decades before her. (Let's not debate the merits of that change; for better or worse, she was clearly no slouch when it came to achievement.) New Zealand Prime Minister Helen Clark has achieved a similar degree of change in her country, although to somewhat different ends. For the most part, the reason women haven't achieved much in leadership positions is because they haven't been given the opportunity. I don't know if I'd call Ann Coulter or Laura Schlessinger much of a "nurturer" either. Don't start arguing about whether such women are the rule or the exception; the point is that they exist. [ Friday, October 28, 2005 13:03: Message edited by: Explode Thuryl Now ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Uglification of Thuryl in General | |
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written Friday, October 28 2005 12:45
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I'm speechless. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Resistance is futile! in General | |
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written Friday, October 28 2005 12:36
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Sounds like cereus business. *ducks* In all cereusness, though, it's neat to see that an artificial device becoming coated with biological material is finally useful instead of annoying. (Lots of hip replacements, pacemakers and other things implanted into the body have to be removed and replaced because they become coated in proteins and bacteria start growing on them.) [ Friday, October 28, 2005 12:39: Message edited by: Explode Thuryl Now ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The madness continues... in Blades of Avernum | |
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written Friday, October 28 2005 05:11
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I'll be moderately impressed if you get past the mutant lizards at the start. I'll be very impressed if you get past the Drake Lord. I'll be stunned if you get past the Slith Avatars. If you can get that far, you can probably beat the scenario. [ Friday, October 28, 2005 05:13: Message edited by: Explode Thuryl Now ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Uglification of Thuryl in General | |
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written Thursday, October 27 2005 23:33
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Actually, it's just as creepy with the original costume mask on it. Trust me. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Guess! in Blades of Avernum | |
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written Thursday, October 27 2005 23:31
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Well, I just started thinking "how could he possibly make that even harder for himself?" ... oh, you probably mean how did he do it, don't you? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Guess! in Blades of Avernum | |
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written Thursday, October 27 2005 22:18
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Okay, so you beat DwtD with a level-1 party... consisting entirely of sling-users... all with Brittle Bones and Completely Inept? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Guess! in Blades of Avernum | |
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written Thursday, October 27 2005 20:22
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Entirely of sling-users? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Guess! in Blades of Avernum | |
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written Thursday, October 27 2005 20:13
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You beat DWTD with a party consisting entirely of missile weapon users. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
E1: Items in The Exile Trilogy | |
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written Thursday, October 27 2005 20:08
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The hintbook also tells you about some of the more interesting items, if you've purchased it. Or you could name the particular items you've found and we could tell you. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
editor question in Blades of Exile | |
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written Thursday, October 27 2005 20:07
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Also, considering that there are 60 talking nodes per town and most of your towns probably won't have talking NPCs, it's really, really hard to run out of them. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Uglification of Thuryl in General | |
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written Thursday, October 27 2005 19:53
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I actually find this thread quite amusing, and besides, I'm in an exceptionally good mood at the moment. This topic lives for now. And for the nth time, the picture is famous cult leader Sun Myung Moon's face, photoshopped onto a Sailor Moon costume. It's a pun, see? Moon... Moon... okay, I'm the only one who finds it funny. [ Thursday, October 27, 2005 19:54: Message edited by: Explode Thuryl Now ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Guess! in Blades of Avernum | |
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written Thursday, October 27 2005 13:22
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Wait, you're hinting that it's something further to do with DwtD, aren't you? Um, okay. You went right in there with a level-1 party and killed Maynard without doing anything else? [ Thursday, October 27, 2005 13:25: Message edited by: Explode Thuryl Now ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Guess! in Blades of Avernum | |
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written Thursday, October 27 2005 13:08
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Is it in fact a scenario intended for a party greater than level 1? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |