editor question
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Apprentice
Member # 5461
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written Tuesday, October 25 2005 07:10
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when i make talking nodes for shopping, how do i make the npc respond to 'buy'? i tried all kind of stuff but nothing worked. Posts: 43 | Registered: Monday, January 31 2005 08:00 |
Apprentice
Member # 5461
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written Tuesday, October 25 2005 07:23
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another question, i just can't find the terrain graphic for roads on the editor's list, where is it? Posts: 43 | Registered: Monday, January 31 2005 08:00 |
Shock Trooper
Member # 1249
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written Tuesday, October 25 2005 07:43
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1. it's "purc" like "purchase". 2. The roads are terrains 79-81. They don't look very much like roads but the game will connect the dots when it's played. Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Apprentice
Member # 5461
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written Tuesday, October 25 2005 09:13
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another question.... i want to make a fletcher shop, and i want him to sell cavewood bow, arrows, iron arrows, throwing knives, javelins. these are not one after the other in the list, how do i make him sell these without the items in the middle? Posts: 43 | Registered: Monday, January 31 2005 08:00 |
Nuke and Pave
Member # 24
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written Tuesday, October 25 2005 09:58
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You have to change the item list to make sure the items you want to be sold are one after another. I don't think there is any other way. -------------------- Be careful with a word, as you would with a sword, For it too has the power to kill. However well placed word, unlike a well placed sword, Can also have the power to heal. Posts: 2649 | Registered: Wednesday, October 3 2001 07:00 |
Apprentice
Member # 5461
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written Tuesday, October 25 2005 10:03
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thanks Posts: 43 | Registered: Monday, January 31 2005 08:00 |
Master
Member # 4614
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written Tuesday, October 25 2005 15:14
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Yeah, and I agree that needs to be changed. Soon. *realizes that this post was very useless* -------------------- -ben4808 Posts: 3360 | Registered: Friday, June 25 2004 07:00 |
BANNED
Member # 4
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written Tuesday, October 25 2005 16:30
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Either that, or you can have "purc" trigger a regular talking node where he says, "I sell either XXXX or XXXX". Then, have two different shops. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Apprentice
Member # 5461
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written Tuesday, October 25 2005 22:32
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thanks guys, you really helped me. Posts: 43 | Registered: Monday, January 31 2005 08:00 |
Master
Member # 4614
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written Wednesday, October 26 2005 16:55
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quote:Yeah, but that's kind of cluncky and bad on talking nodes. -------------------- -ben4808 Posts: 3360 | Registered: Friday, June 25 2004 07:00 |
Shock Trooper
Member # 1249
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written Thursday, October 27 2005 13:52
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quote:Not in my opinion. I've seen it in many scenarios and probably other Exile games. (Not that it's a very important issue...) [ Thursday, October 27, 2005 13:55: Message edited by: Milu ] Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
...b10010b...
Member # 869
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written Thursday, October 27 2005 20:07
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Also, considering that there are 60 talking nodes per town and most of your towns probably won't have talking NPCs, it's really, really hard to run out of them. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |