Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Deathmatch Tournament -- Round Two, Part Two in General | |
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written Saturday, April 26 2008 00:12
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quote:If you wanted this to be a friendly thread, are you sure in hindsight that you picked the right combination of topic and forum? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The great artists in General | |
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written Saturday, April 26 2008 00:03
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-------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
SPAM in General | |
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written Friday, April 25 2008 13:50
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quote:He's, um, not even American, you know, so he can't be a Democrat. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A question. in General | |
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written Friday, April 25 2008 13:43
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quote:Earthquakes involve the release of truly enormous amounts of energy, more than even a nuclear bomb produces. I doubt you could cause any major tectonic changes by nuking the continental plates. The current consensus also seems to be that a severe nuclear winter isn't a likely outcome of nuclear war. Nuking every city with a population of over 100,000 or so could end civilisation as we know it, but I doubt a nuclear war could send humanity extinct on its own. [ Friday, April 25, 2008 13:46: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Deathmatch Tournament -- Round Two, Part Two in General | |
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written Thursday, April 24 2008 23:50
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quote:It saddens me that I know exactly what this is a reference to. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Geneforge and Online Play in Geneforge 4: Rebellion | |
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written Wednesday, April 23 2008 01:27
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More realistically, rather than making a whole new game, somebody could implement major Avernum and Geneforge NPCs as MUGEN characters. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
oops!! in Avernum 4 | |
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written Monday, April 21 2008 01:43
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It's possible to finish the game even if you've murdered all the townspeople in Almaria, and I think the same is probably true for Dharmon. To get north of Fort Emerald, you have to keep doing quests for the Castle. [ Monday, April 21, 2008 01:44: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Absorbing creations: necessary? in Geneforge 4: Rebellion | |
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written Saturday, April 19 2008 21:49
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quote:My no-magic shock trooper managed it, but admittedly, the operative words there are "no magic". -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Happy Passover in General | |
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written Saturday, April 19 2008 19:05
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One might say that this topic has been passed over. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
SPAM in General | |
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written Saturday, April 19 2008 18:34
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quote:Deep ecology is a wacky field: essentially, complex self-organising ecosystems are seen as having inherent value, and sometimes regarded as living organisms in their own right. I don't really buy into that stuff myself, but it's not hard to critique the ethics of farming livestock from a utilitarian position (see Peter Singer). -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Absorbing creations: necessary? in Geneforge 4: Rebellion | |
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written Saturday, April 19 2008 18:21
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quote:Except that there's a 7-creation maximum. A Lifecrafter or Shock Trooper can easily have 3 wingbolts as soon as they become available and a full complement of seven by the endgame. Having 6 drayks at the point where you can have 3 wingbolts won't allow you to output all that much more damage, and your creations will die much more easily due to lower HP and resistances. Also, making drayks early and switching to wingbolts later means your wingbolts will have less time to level up -- since a creation's HP is proportional to the square of its level, this makes a big difference. Wingbolts have one and only one big weakness: enemies that resist magic but attack with something else. This includes Eyebeasts, Unstable Firebolts and not much else. [ Saturday, April 19, 2008 18:25: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Interested in spiderweb games, where to start? in General | |
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written Saturday, April 19 2008 10:45
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quote:She's basically a sociopath, you know. I mean, I like that about her, but I'm pretty messed up. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Infocom, Douglas Adams and a piece of history in General | |
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written Saturday, April 19 2008 10:38
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Given some of the terrible games that Infocom churned out at the end of its life (like Shogun, or Leather Goddesses of Phobos 2), it's probably for the best that H2 was never finished. quote:Bywater may have had a point, but he's a pompous, hypocritical Little Englander. Having read some of his other writing, I can confidently say that he deserves whatever scorn is heaped upon him. It takes a special kind of idiocy to write a seven-page screed on what's wrong with society and conclude with the assertion that wanting the world to conform to your own vision of it is a sign of childish immaturity. [ Saturday, April 19, 2008 10:42: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
a better translator for DOS games? in General | |
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written Saturday, April 19 2008 10:35
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quote:Ohhh, is that your only problem with DOSBox? What you want is a DOSBox frontend: it'll let you use DOSBox without actually fooling around in DOS. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Absorbing creations: necessary? in Geneforge 4: Rebellion | |
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written Saturday, April 19 2008 10:18
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quote:If you use them properly, a team of wingbolts can easily sweep an equal group of enemy wingbolts, so this doesn't really mean much. Kyshakks are terrible and I hate them, high HP be damned. A tier-4 creation should not have difficulty hitting enemies even with buffs and boosted stats. I'm convinced that an all-wingbolt party is optimal in G4 for all but a few very specialised tactical situations. [ Saturday, April 19, 2008 10:19: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shaper monarch graphic in Geneforge 4: Rebellion | |
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written Friday, April 18 2008 04:53
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Because people wanted to shape Shapers. Why else? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
a better translator for DOS games? in General | |
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written Friday, April 18 2008 00:23
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DOSBox is about as good as you're going to get for free. You could just buy an old second-hand computer; they're not all that expensive. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
When Jeff remakes Avernum... in General | |
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written Wednesday, April 16 2008 01:38
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quote:Well, he's not going to do it right now. It'll be after Avernum 6, at least. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Absorbing creations: necessary? in Geneforge 4: Rebellion | |
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written Monday, April 14 2008 03:24
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It's possible -- in fact, it's possible to get through the whole game without making any creations at all. On higher difficulty levels it'll become painful towards the end, though, especially once you can no longer upgrade your creations' stats any further. [ Monday, April 14, 2008 03:26: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
While We Wait for the Next Chapter in General | |
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written Saturday, April 12 2008 18:51
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quote:Fixed your typo. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A3: No beams in Tech Support | |
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written Friday, April 11 2008 18:24
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You haven't set the game speed to the fastest setting, have you? I know that turns some animations off, although I didn't think beams were one of them. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Future Series - What Would You Like? in General | |
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written Friday, April 11 2008 02:15
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quote:You probably know this already, but Geneforge was originally intended to be pure sci-fi. Jeff changed it because he didn't think it'd sell. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Man six months pregnant in General | |
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written Saturday, April 5 2008 16:12
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quote:Well, gender is a social role, so it is defined to a certain extent by actions. And getting pregnant is a strange thing for someone who identifies as a man to do. But the man in question is probably more acutely aware of just how strange it is than any of us, and he's decided to go ahead anyway because he's committed to having a biological child by the only means available to him. It takes balls to do that. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Why can't we just be happy? in General | |
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written Wednesday, April 2 2008 00:27
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quote:I hate poor people. If they're miserable they remind me that I have no right to be happy, and if they're happy they remind me that I have no right to be miserable. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Why can't we just be happy? in General | |
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written Wednesday, March 26 2008 21:56
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It's more interesting to hate things than to like them. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |