Profile for Safey


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Need Beta Testers Running Vista or Win 2000 in Geneforge 4: Rebellion
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Profile #3
if only the beta is out I'm not sure how many would have it.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
canisters in Geneforge Series
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Profile #37
The shapers may be weaker then the rebels or the travokites but they don't need be as powerful becuase the other 2 groups are self destructive.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Respect. in Geneforge 4: Rebellion
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Profile #37
Don't get me wrong, I don't mind the occasinal canister as long as you don't let it go to your head and don't become dependent on it. One must be flexiable and adaptable; and useing cansiters to get an edge is not a bad thing as long as you control it To become depedent on them like you have is weakness. Shapers are less powerful then you or the rebels but they are more stable and so is their source of power which in the end will allow them to win.

[ Tuesday, December 26, 2006 08:50: Message edited by: Lord Safey ]

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Respect. in Geneforge 4: Rebellion
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Profile #36
I chose the shapers out of hope. The shapers are the only ones who would ever try to restore peace. If the rebels win then the will fracture and the world will split into a massive bloody war that makes the current one look like a minor skirmish. If you win then as soon as you lose your monoply(if you haven't already) on cansiters rival factions will arise out of your empire out of simlar minds to oppuse you and we have another massive and bloody war. Shapers are the only ones were victory would not immeditanly lead headlong into an extremly bloody civil war. In this post I pointed out your victory is not deisirable and in the previous I pointed out it wasn't inevitable. Call me weak if you like; but I don't like the idea of constanly looking over my shoulder or unending wars.

[ Monday, December 25, 2006 22:55: Message edited by: Lord Safey ]

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Respect. in Geneforge 4: Rebellion
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Profile #33
I see only one problem with your plan. Your plan is to jealously protect your cansiters and give them as payment to your army. Which works real well. In ancient Rome those who payed the army controlled Rome. As long as you rewared your armies with cansiters and be careful doing so you will be fine. One problem, canisters are very hard to controll much harder then controlling knowledge the old fashion way, an advantage the shapers have. If someone in your amry wants to gain power without your perimssion all they have to do is steal a few cansiters and use them real quick (which will take 1 or 2 hours at most) compared to shapers haveing to steall lots of heavy books and vauble machinery and study for years all the time avoiding being caught. The second problem you have is your system pretty much uses canisters as currency. One person gets to your canister factory and sabatoges it and your entire amry fractures. Trajkov had control of his army but feared loseing it when he ran out of canisters and he was very desperate on gaining the abilty of makeing more canisters. I destroy your canister labs your army collaspes; you burn the shaper's books they go on. In that is your weakness.

[ Monday, December 25, 2006 19:24: Message edited by: Lord Safey ]

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Windows GF 4 Testers Needed in Geneforge 4: Rebellion
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Profile #8
I take it that means he got the rest of his beta testers picked

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
canisters in Geneforge Series
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Profile #34
The problem with the geneforge and cansiters is it cause you to be jealous and parniod of anyone who is any where near your level of powet and if you have more then one person use the geneforge you have something called mutually assured destruction. This is or will be a serious problem the drakons and drayks are going to have. Thier are all power hungery, jealous, and parnoid. Should more then one use the geneforge you then you have something called mutally assured destruction.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
do you know the origins of the shapers in Geneforge Series
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Profile #11
never knew that

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
canisters in Geneforge Series
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Profile #16
If become power hungry you need to go all out. When you make everyone your enemy then it is porably a good idea to get all the cansiters and modifcations you can get your hands on. If you stick with one group then its proably I good idea to stick with their ideals. The problem with the mindset canisters and the genoforge give you is that you can't trust anyone and makes life real complicated.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
The sound of a dying glaahk in Geneforge Series
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Profile #9
the shaper dieing sound normaly scares my at first but after I relaize its not m ind (if it is in deed not mine) I like the sound of it.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
do you know the origins of the shapers in Geneforge Series
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Profile #9
how does one get into that temple?

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Experience in Geneforge 4: Rebellion
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Profile #1
intresting but it makes sense.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Idea for realsing creations in Geneforge 4: Rebellion
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Profile #26
That and lets say part of a quest would to build up the defenses of a town or village before it gets attacked.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Idea for realsing creations in Geneforge 4: Rebellion
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Profile #23
prehaps we should be able to use vats. They would create more stable creations. It would use up less essnces. You could make more things such as servant minds, serviles, liveing tools, spawners, turrets and other complex creations as well as normal creations. It would take awhile to make a creation this way. Time could be detirme by actual playing time, areas cleared/travel or combination of both. Creations created in a vat would be permenat if release in to area. Also the would give much less essence if asorbed.

P.S. can anyone come up with an idea for what a servile or servant mind could be used for.

[ Sunday, August 13, 2006 16:35: Message edited by: Lord Safey ]

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Idea for realsing creations in Geneforge 4: Rebellion
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Profile #21
I never suggested makeing spawners. I was suggesting that you be able to release creatable creations and take control of npcs with a low leadership skill compared to you.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
An idea. in Geneforge 4: Rebellion
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Profile #6
prehaps to balance it out have it were your enemy is weilding/wearing what ever they may drop provided that the could use. They still drop the other stuff but it wouldn't count towards their stats.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
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Profile #162
Well they share power for the most part. For real power you have to be a drakon. Most of th reasrch is going to improve drakons only drakons are allowed to used the geneforge. Thier power hungry and they must be stoped for such power and the hunger for more power will be most destructive.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Idea for realsing creations in Geneforge 4: Rebellion
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Profile #15
Well the idea would make essence pods more valuable. If you worried about unbalanceing the game you could make essence pools harder to access. I agree the life span sould be minimized. They should fade away after you leave the map. Another way is that the amount of endurance deterime how long the creation last. Also how much intelegence you give your creature should determine its AI. Creatures with a lot of intelegence tend to heard stuipder creations and have hostile tendencys once realeased toward every thing in general (execpt what they may be hearding). Stuiped creations would be more likely to be neutral. Any chacter (doesn't matter if you created or not) with enough intelegence can take control over a creation you realse. You should also be able temporay inlist creations made by spawners. Said creations would not count toward your total possible creations, disappear when you leave the map and loyalty would depend on your intelgence, their injuries, the number of oppents and, what ever mental spells your enemy may use.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Idea for realsing creations in Geneforge 4: Rebellion
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Profile #0
On creations that you created you have the options of developing it should it have skill points or asorbing it. Another option should be to realse it. If you realse a creation you would have no control over it. It would become rouge and go hostil against the first thing that approachs it. If you realse a creation you don't get the essence from it but it doesn't lower your totale essnce you can have. It would be good if you wanted to repoulate an area with rouges say if you want to train your chacter more. Or to harass a very powerful enemy.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Effects of the Geneforge in Geneforge Series
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Profile #10
To use the geneforge you have to go kill some errant shaper on the top left par of the island (or at least steal his shapeing gloves). Then head back the place with the geneforge (make sure you read the book in the middle). Will need to kill that Sholi guy (forgot his hame). If you have enough leadership you should beable to make him leave behind his creations makeing him real easy to kill.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
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Profile #119
No side has any moral backing. They have excuses yes but esstincaly both sides have done their share in unaccidental killings of innocents. Both are fighting for the survial and superimacy and will stop at nothing to have it. So I choose my favorite based on who will be most likely to provid stablity. During geneforge 3 rebel ending you see hints of servils and drakons not geting along. Drayks may be envyious of drakon power. Gazers have their own cult/cast. Will drakons be will to hand over their athourity. If the rebels do win I find it very likely that they will fracture. Their goals and rules are design from and for overthrowing stabilty not stablity it self. Shapers has been developing their laws for centuries even possibly millenia for stabilty. Also ingame shows that creations (esspically expermental creations) and modify humans have unstable tendencies. I choose shapers becuase if I show them loyalty all I have to worry about is the enemy and not as much with internal politics. In geneforge 2 you have kill a errant rebel leader who goes power hungry. If the shapers win you will get a life closely controled by the shaper council. Join the rebels get a knife in your back.
The only group that had a moral reason was the awakaned and apparently your enemies don't care if your right or not. Personaly I'm not going to create something that will come back to haunt me or if I can't sell it or it serves me in some way.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Wow (G4) in Geneforge 4: Rebellion
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Profile #165
Only because the shapers were complancet and not looking for it. Now the shapers know what the rebels place their hopes on and will stop at nothing to find geneforge bases and to crush them.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Wow (G4) in Geneforge 4: Rebellion
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Profile #163
what you say is true but you forget logisticas. It takes a lot of resources to make one. Which to make it quickly you have to bring in resources from a city and hope know one discovers the caravans (which would need to travel far). The other option is to develop a city on the spot which took decades in the case of G2 even then you had to bring in resources from outside under the guise of trying to slavage a failed colony. In G3 they had been building up in secert from some time on the Ile of Spears. So your two option are too gather resources quickly and try to complete before anyone realizes what you are doing or build it slowly and hope no one stumbles in on it. Either case it is a logistical nightmare to build something much more so to hide that something that uses up some much resources.

[ Wednesday, July 12, 2006 19:00: Message edited by: Lord Safey ]

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Wow (G4) in Geneforge 4: Rebellion
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Profile #161
You forget that geneforges are not easy to make. Remember all the stuff you had to go through in G2 to finsh it. Then keep in mind that they were close to being finshed. Plus powerful shaping can be sensed by experince shapers from very far away, remeber sharon from G2 when you ask her did if she knew any thing about the illegal shaping experiments and she says something about senseing powerful shaping very far away. The Drakon leader (forgot his name) though he said they where working on others he also said they where hard to make. Also next to every geneforge complex is a huge seruous of vats with organge poisonis liquid in it, and huge power stations. Any enemy with half a brain cell will know your making something that will do him/she/it great harm.

[ Wednesday, July 12, 2006 18:46: Message edited by: Lord Safey ]

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Teleportation spell idea in Geneforge Series
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My idea is teleportation spells. Their be a short range teleportations spell that would only teleport you in your PC or creation line of sight (not commrades).
For long range (another area) teleportation you would need to use a teleportation pad or have a teleporation buoy. If you use a teleportation pad you could only teleport to another teleportation pad. Useing the teleportation pad would not require knowing any spell or use any essnces (this would be provided by who are what ran the teleporation pad). A teleportation buoy would be a creation you have to shape, it have almost no attack and health. You go to the area you wanted to then have it take root. Next time you use your long range teleportation spell it will ask you what buoy, in the form of a map, you want to teleport to.

[ Wednesday, July 12, 2006 08:01: Message edited by: Lord Safey ]

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00

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