Profile for *i
Field | Value |
---|---|
Displayed name | *i |
Member number | 6 |
Title | The Establishment |
Postcount | 3726 |
Homepage | |
Registered | Tuesday, September 18 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
Wikipedia: Skribbane in General | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 18:12
Profile
Unless TM is taking something new that we don't know about yet. I nominate Octavo to write a wiki on Skribbane. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Erika's Ruins Gate in Avernum 4 | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 18:07
Profile
It's in the northern part of the actual tower ruins on the west side of the river. Have you been able to cross into the remote lands i.e. been near Khoth's place? If not, then you are on the wrong side of the river. Erika is dead, but is back as a crystal soul. [ Sunday, December 25, 2005 18:09: Message edited by: *i ] -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Registration Barrier in Avernum 4 | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 18:03
Profile
The wheels cannot be turned. Sneak past the shade by staying against the northeast wall and you should find another way back underground. Follow that tunnel and keep going. Be careful, you will be ambushed by bandits near the end. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Skunky Joe (SPOILERS) in Avernum 4 | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 18:01
Profile
A bandit. Yes. If you ask these much longer, prepare to not be able to ask them any longer. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Almaria warning(possible spoilers)... in Avernum 4 | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 18:00
Profile
A city in Avernum. No. No more inane questions, please. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Exile IV in The Exile Trilogy | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 17:57
Profile
If you want E4, you could always play At The Gallows for BoE for an unofficial look. Okay, done with self-promotion. :D [ Sunday, December 25, 2005 17:58: Message edited by: *i ] -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Spells "Exile III: Ruined World" in The Exile Trilogy | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 17:56
Profile
Hmmm...interesting. Did you check in the area that tells you what spells you have? Are these spells marked? If not, then they don't know the spell. Generally the way noding works is that it teaches everyone in the party the spell. Try reading the books again checking what is known immediately before and after. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Singleton party in Avernum 4 | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 17:52
Profile
quote:Jeff does not care what you think. :D -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Editor avaliable in Avernum 4 | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 14:03
Profile
Two months, are you referring to another thread, because this one is only two weeks old. Also, the absence of a reply can often be construed as "No". [ Sunday, December 25, 2005 14:04: Message edited by: *i ] -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Nethergate News in Nethergate | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 13:59
Profile
By non-remake I would like to see something totally new, but I guess we are stuck with our sagas for a long time. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Singleton party in Avernum 4 | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 13:56
Profile
Jeff has used the Geneforge designing philosophy for A4. This didn't matter in GF because you were a singleton as it was. Your army of creations were not really the focus and were much more dynamic in that you could just absorb them. In A4, the philosophy translates to being balanced for a 4 PC party. Jeff's excuse is that playing A4 with a singleton is like demanding that Civilization be played with entirely phalaxes. I honestly do not see how this analogy works and is quite non sequitor. A better would be demanding playing with one city, however, even that is possible in Civilization, just not easy. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Active Players? in Blades of Avernum | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 13:49
Profile
This is for survey purposes: Who here still plays (or would play if new scenarios were released) BoA? If this applies to you, please reply with as much or as little info about yourself as you would like to give. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Active Designers? in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 13:47
Profile
This is for survey purposes: Who here is still designing for BoA? If this applies to you, please post a reply with as much or as little info on yourself as you want to give. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Active Designers? in Blades of Avernum | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 13:47
Profile
This is for survey purposes: Who here is still designing for BoA? If this applies to you, please post a reply with as much or as little info on yourself as you want to give. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
scripting, scripting... in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 13:44
Profile
Cash machines are hardly a new idea...been discussed ad nauseum for BoE a long time ago. If you want help on coding one, just ask. I agree with the sentiment that you should not be afraid of people stealing your ideas. If your ideas have merit, people will use them. This is generally seen as a good thing and a source of pride to see your scripts being used in some form. Now, worrying about not getting credit I can understand. However, over at the Lyceum we have something called the Codex for these situations. Follow the link in the header of this forum. Post your script there and it will be stored as long as the Lyceum lasts under your name. Additionally, you can get suggestions there as to how to improve your coding skills as well as look at several examples to either give you inspiration or help with coding style. I encourage you to join up at the Lyceum, it has become underused as of late and would be nice if it would be the central hub for designing it once was. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
scripting, scripting... in Blades of Avernum | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 13:44
Profile
Cash machines are hardly a new idea...been discussed ad nauseum for BoE a long time ago. If you want help on coding one, just ask. I agree with the sentiment that you should not be afraid of people stealing your ideas. If your ideas have merit, people will use them. This is generally seen as a good thing and a source of pride to see your scripts being used in some form. Now, worrying about not getting credit I can understand. However, over at the Lyceum we have something called the Codex for these situations. Follow the link in the header of this forum. Post your script there and it will be stored as long as the Lyceum lasts under your name. Additionally, you can get suggestions there as to how to improve your coding skills as well as look at several examples to either give you inspiration or help with coding style. I encourage you to join up at the Lyceum, it has become underused as of late and would be nice if it would be the central hub for designing it once was. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
scripting, scripting... in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 07:54
Profile
Do you have the newest version of BoA? There were a few calls added in between that and there. My guess of reset_dialog() was based on the fact you had not provided all of the information. Had you supplied the script before, I would have had a different opinion. One should always strive to have compact scripting. It makes it a lot easier to come back to in beta testing when things you do not anticipate pop up. You can say what you want to do if you desire. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
scripting, scripting... in Blades of Avernum | |
The Establishment
Member # 6
|
written Sunday, December 25 2005 07:54
Profile
Do you have the newest version of BoA? There were a few calls added in between that and there. My guess of reset_dialog() was based on the fact you had not provided all of the information. Had you supplied the script before, I would have had a different opinion. One should always strive to have compact scripting. It makes it a lot easier to come back to in beta testing when things you do not anticipate pop up. You can say what you want to do if you desire. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Nethergate News in Nethergate | |
The Establishment
Member # 6
|
written Saturday, December 24 2005 16:35
Profile
Nethergate is a great game and all, one of my favorite Spiderweb titles, but I'd rather see new material period. I've seen enough remakes for one decade. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
****ty Christmas and #@!%ing new year!! in General | |
The Establishment
Member # 6
|
written Saturday, December 24 2005 16:24
Profile
Generally don't celebrate it all that much. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Storing Items? in Avernum 4 | |
The Establishment
Member # 6
|
written Saturday, December 24 2005 16:22
Profile
I just put it in Fort Avernum by the teleporter, probably the most central location in the game. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Erika's Ruins Gate in Avernum 4 | |
The Establishment
Member # 6
|
written Saturday, December 24 2005 16:20
Profile
Goodie for you. You cannot open that gate from that side, you have to enter from the side with Erika's Tower. Look for a rune in front of a wall and step on it. You need to root out the base in Fort Saffron first to find this. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
spoiler about Tor in tower in Avernum 4 | |
The Establishment
Member # 6
|
written Saturday, December 24 2005 10:56
Profile
Kel is correct, of course, but there are two main things that annoy some of the people who have been around for a while. 1) Complete disregard for the people who design the scenarios that made BoE such a successful venture. I understand not giving us everything we want, but failure to fix simple bugs is weak. There are arguments about forcing people to update, but honestly, you make one stock e-mail and use it as a reply for anyone with that need. BoA, although powerful, was made in such a way that it is extremely cumbersome to use. BoE was compact and just about anyone could make a decent scenario, BoA is much more so. Had Jeff interacted more with the community on the project, rather than the "I am going to make it the way I want to and if you don't like it too bad", I believe we would have had a much more user friendly tool. As it is, I doubt more than 30 decent BoA scenarios will EVER be made. 2) Lack of innovation since Nethergate/GF1 is the other big one. Exile was great because it was all new and so was Nethergate. Avernum 1-3 were just remakes is psuedo-3D with less graphical detail and maybe a few extra things here and there. Geneforge had a lot of new qualities, but quickly became more of the same. After a while, it becomes clear that Jeff does not really have much in the way of new ideas, he just recycles old ones ad nausium. He might change names and graphics, but otherwise everything is pretty much the same and utterly predictable. *** I hope this gives more of an explanation of the older community's feelings. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Secret Treasure on Slith Island in Avernum 4 | |
The Establishment
Member # 6
|
written Saturday, December 24 2005 10:43
Profile
quote:Play the game and find out. These pointless questions are getting quite annoying. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
scripting, scripting... in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Saturday, December 24 2005 10:35
Profile
Are you posting the entire script? I don't see a section where the player actually chooses what button to push. Also, this seems a very cumbersome way of coding what you want. Of course, I would need to see your entire script before making too many judgments. Please post: 1) The entire script. 2) A short description of what you are trying to do. My guess would be that you forgot a reset_dialog() somewhere, but that's just a hunch. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |