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Do we have a future? in Blades of Avernum
The Establishment
Member # 6
Profile #14
Maybe, depends on how the editor is set up. At any rate, I don't have time to make such a utility with my own scenario project going and other things. I'm just suggesting it as a possibility to help newer people learn this scripting stuff.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
char_has_item? in Blades of Avernum Editor
The Establishment
Member # 6
Profile #5
If you want to take away most of the helpful potions, set the top limit to 241 on the while loop.

I never personally mucked with special abilities, I intend to, just never got around with it. Most of TMs scenarios and Bahssikava have them I know. Take a look at their main scenario script file.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
char_has_item? in Blades of Avernum
The Establishment
Member # 6
Profile #5
If you want to take away most of the helpful potions, set the top limit to 241 on the while loop.

I never personally mucked with special abilities, I intend to, just never got around with it. Most of TMs scenarios and Bahssikava have them I know. Take a look at their main scenario script file.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Um - NPC help... in Blades of Avernum Editor
The Establishment
Member # 6
Profile #3
http://en.wikibooks.org/wiki/Blades_of_Avernum_Script_Reference#NPCs_Joining_Party_Cal ls

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Um - NPC help... in Blades of Avernum
The Establishment
Member # 6
Profile #3
http://en.wikibooks.org/wiki/Blades_of_Avernum_Script_Reference#NPCs_Joining_Party_Cal ls

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Basalt Fortress [spoiler] and more in Avernum 4
The Establishment
Member # 6
Profile #1
You missed the lever on the ground north of the temple area. It's difficult to see on the ground.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
char_has_item? in Blades of Avernum Editor
The Establishment
Member # 6
Profile #3
Thought about it a little bit more and this method would be better for grouped items. That's what I get for being so hasty:

i = 220;
while (i <= 238) {
take_num_of_item(i,200);
i = i + 1;
}
This takes all items between 220 and 238, i.e. all the potions. If you want to take items individually, it is best just to use the take_num_of_item() with the number you want directly.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
char_has_item? in Blades of Avernum
The Establishment
Member # 6
Profile #3
Thought about it a little bit more and this method would be better for grouped items. That's what I get for being so hasty:

i = 220;
while (i <= 238) {
take_num_of_item(i,200);
i = i + 1;
}
This takes all items between 220 and 238, i.e. all the potions. If you want to take items individually, it is best just to use the take_num_of_item() with the number you want directly.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
what does A4 offer us? in Avernum 4
The Establishment
Member # 6
Profile #28
Unfortunately, the second Slith War turned out to be nothing more than a small skirmish. Could have had potential, but apparently not.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Do we have a future? in Blades of Avernum
The Establishment
Member # 6
Profile #12
It is by no means certain Jeff will support; however, he has been decent about it for community sponsored BoE contests even five years after it has been released.

What would be nice is a GUI dialogue/script editor one could call within the editor itself. Creating such a dialogue thing would not be overly difficult actually, just time consuming.

What it would do is read in a dialogue script and store the entries based upon which dialogue state. You could then click on that talking node in some menu similar to the BoE Editor and you would be given options of state, action, etc. Of course, you would be able to write your six lines of text also.

I'm wondering if such a utility would be useful.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
char_has_item? in Blades of Avernum Editor
The Establishment
Member # 6
Profile #1
It is not difficult with a loop:

i = 0;
j = 1;
while (i < 499) {
if (j==1)
i = 17;
if (j==2)
i = 32;
if (j==3)
i = 74;
if (j==4)
i = 500;
take_num_of_item(i,200);
j = j + 1;
}
This will pretty much take all of (or at least 200 of) items 17, 32, and 74. Just add more conditionals for items you want to take.

[ Tuesday, December 27, 2005 07:15: Message edited by: *i ]

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
char_has_item? in Blades of Avernum
The Establishment
Member # 6
Profile #1
It is not difficult with a loop:

i = 0;
j = 1;
while (i < 499) {
if (j==1)
i = 17;
if (j==2)
i = 32;
if (j==3)
i = 74;
if (j==4)
i = 500;
take_num_of_item(i,200);
j = j + 1;
}
This will pretty much take all of (or at least 200 of) items 17, 32, and 74. Just add more conditionals for items you want to take.

[ Tuesday, December 27, 2005 07:15: Message edited by: *i ]

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
what does A4 offer us? in Avernum 4
The Establishment
Member # 6
Profile #21
The Keepers are most likely the keepers of the Vahnatai magical secrets. They seem to be a higher up in the magical ranks of the Vahnatai.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Active Designers? in Blades of Avernum Editor
The Establishment
Member # 6
Profile #13
quote:
Originally written by Niemand:

I am still working on my first official scenario. I have completed the first half, and I am contemplating the second half, but I am hesitant, since Jeff stole one of my major plot devices, and in my opinion, wasted it. I have about decided to ignore him and continue, though. If I continue working at the rate I have so far, I will finish in only another year and a half. :rolleyes:
So long as it is not Rentar-Ihrno returns, it will be fine.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Active Designers? in Blades of Avernum
The Establishment
Member # 6
Profile #13
quote:
Originally written by Niemand:

I am still working on my first official scenario. I have completed the first half, and I am contemplating the second half, but I am hesitant, since Jeff stole one of my major plot devices, and in my opinion, wasted it. I have about decided to ignore him and continue, though. If I continue working at the rate I have so far, I will finish in only another year and a half. :rolleyes:
So long as it is not Rentar-Ihrno returns, it will be fine.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Do we have a future? in Blades of Avernum
The Establishment
Member # 6
Profile #9
The problems with the pearl I see were this:

1) Too focused of a topic. Many of the good designers already have something in the works and will not stop for some little project like this.

2) No incentive. For a more expansive contest, it may be possible to get a few prizes out of Spiderweb. Extrinsic motivation works wonders.

3) Perceived small audience/designer base. The problem is a chicken and egg one. We do not have many players because of a slow rate of scenario release and we have a slow rate of scenario release because there are too few players to justify the effort. Addressing this was the topic of my "Active" posts.

So, what should be a course of action? I have ideas, but I want to hear input first.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
what does A4 offer us? in Avernum 4
The Establishment
Member # 6
Profile #19
Sss-Thssss' savage loyalists are alive and well (well until you get to them at least) in A4.

To those who haven't found them, take the tunnel in the chitrach forest in the northern part of the Great Cave and it will lead you into the lands of the dark Slithzerikai. Some nice items, but otherwise disappointing.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
what does A4 offer us? in Avernum 4
The Establishment
Member # 6
Profile #14
The problem is the story was just too predictable. Aside from the Darkside Loyalist plot, we all had a good idea where things were going to go after Fort Draco. By the end of the demo, one would have to be pretty dense not to be able to predict exactly how the game is going to end.

I was hoping for a surprise, but I was not to be given that...

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
The End (Spoiler Warning) in Avernum 4
The Establishment
Member # 6
Profile #2
To do this, however, you need to talk suggest surrendering whenever you get a chance. If you ever pick the "die Vahnatai witch!" she will always fight to the end.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
what does A4 offer us? in Avernum 4
The Establishment
Member # 6
Profile #11
Yes, but to paraphrase Jeff Vogel: $$¢$¢¢$!!

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Almaria warning(possible spoilers)... in Avernum 4
The Establishment
Member # 6
Profile #20
Inane means something that lacks purpose or substance. I would venture 95% of your posts fall into that category as they are questions one could easily answer by playing the game.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Editor avaliable in Avernum 4
The Establishment
Member # 6
Profile #21
The first post in this thread is December 13, 2005 at 11:23 am...it is currently December 26, 2005 making the topic 13 days old, far short of the approximately 60 for two months.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
The Blosk Maps in Avernum 4
The Establishment
Member # 6
Profile #1
If memory serves they are in the upstairs in the northern part of town.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Is this game nothing but combat? in Avernum 4
The Establishment
Member # 6
Profile #47
You have realism versus convenience in any game...to make a game completely "real" would make it quite unforgiving, overly complicated, and repetative.

I like not having wandering monsters respawn everywhere. Is it realistic, maybe not. Does it make for a less tedious play, definitely. Is this better? For me it is, my time is limited these days. I would prefer uncovering the next plot point rather than fight endless creatures I have already defeated. Not to say fighting them the first time wasn't fun, it was, but I don't need to fight them seventeen times.

As for light and ID, I like things being fairly auto on that. If it's dark, you assume you have a torch or some cheap unintrusive magical light. Not to say some areas would not be improved by darkness, they would, but casting light every few moves is mundane. ID items, I don't know, would be nice to have more rare things be unidentified, but otherwise, it's another layer.

Jeff does whatever he wants, his actions say little to please his base as he has an endless supply of hyperactive eight year olds and septugeranian eskimos to buy his games.

[ Sunday, December 25, 2005 20:33: Message edited by: *i ]

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
motrax caves in Avernum 4
The Establishment
Member # 6
Profile #1
The outdoor section is the furthest north and east you can go. If you are at Hickris' place, go west from there and you should see a tunnel heading north. Go north and from there head west.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00

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