Profile for *i
Field | Value |
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Displayed name | *i |
Member number | 6 |
Title | The Establishment |
Postcount | 3726 |
Homepage | |
Registered | Tuesday, September 18 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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Singleton party in Avernum 4 | |
The Establishment
Member # 6
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written Saturday, December 31 2005 00:23
Profile
I never did any testing on it, but I never really noticed a huge difference in my dodge rate late in the game with and without Enduring Armor. By no means does this say that it does not do that, but I believe its effect is small. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
BoA Editor Remake in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Saturday, December 31 2005 00:17
Profile
Haha, true, perhaps I should exchange tool with utility. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
BoA Editor Remake in Blades of Avernum | |
The Establishment
Member # 6
|
written Saturday, December 31 2005 00:17
Profile
Haha, true, perhaps I should exchange tool with utility. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Blades Scenario Chat in Blades of Avernum | |
The Establishment
Member # 6
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written Friday, December 30 2005 21:08
Profile
Hello, for those of you unaware, the Lyceum (glower at ezBoard) has an easy to access chatroom. This place is currently doing little but collecting cyberdust and growing digital cobwebs. I propose we should try to set up a weekly, perhaps biweekly chat for those interested in Blades of Avernum. This would be a good way to bring prospective designers and players together to share ideas, innovations, and offer suggestions for what the community wants to see in their scenarios. Now, it is impossible to please everyone as this is a global board. I will propose a time and see if people may be interested. Please feel free to comment on this. If there is interest in different times, please state and we can try to work with this. I propose 10 pm EST on the first and third Wednesday of each month. Does this work for people? Please comment. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Skill Points in Geneforge Series | |
The Establishment
Member # 6
|
written Friday, December 30 2005 20:24
Profile
I don't know why you would want a Drakon, overpriced and not overly good. Gazers are so much more effective at bringing destruction. Rotghoths are even better. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Harry Potter 4 in General | |
The Establishment
Member # 6
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written Friday, December 30 2005 19:38
Profile
quote:No, you just have to be the first one here to do it or it looks tacky. Come up with something more original. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Do we have a future? in Blades of Avernum | |
The Establishment
Member # 6
|
written Friday, December 30 2005 19:36
Profile
quote:What place is that, the mental hospital? :D -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Do we have a future? in Blades of Avernum | |
The Establishment
Member # 6
|
written Friday, December 30 2005 17:24
Profile
Why do you speak in the 3rd person at the end of your post? -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Quests in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Friday, December 30 2005 16:08
Profile
I've had similar trouble a long time ago. Try restarting the scenario (put the start location in a convenient place to test) and try triggering the node again. See if that works. Also, are you sure you have specified everything in the init_quest node correctly? [ Friday, December 30, 2005 17:35: Message edited by: *i ] -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Quests in Blades of Avernum | |
The Establishment
Member # 6
|
written Friday, December 30 2005 16:08
Profile
I've had similar trouble a long time ago. Try restarting the scenario (put the start location in a convenient place to test) and try triggering the node again. See if that works. Also, are you sure you have specified everything in the init_quest node correctly? [ Friday, December 30, 2005 17:35: Message edited by: *i ] -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Do we have a future? in Blades of Avernum | |
The Establishment
Member # 6
|
written Friday, December 30 2005 11:06
Profile
Scripting, of course, can be used to make ANY level challenging. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
They Do Exist in General | |
The Establishment
Member # 6
|
written Friday, December 30 2005 09:16
Profile
Haha, nice. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Singleton party in Avernum 4 | |
The Establishment
Member # 6
|
written Friday, December 30 2005 09:15
Profile
It's been a while, but don't they have some blocking Rentar-Ihrno's first place? -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Nephil sighting in General | |
The Establishment
Member # 6
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written Friday, December 30 2005 09:07
Profile
Don't double post, please use the edit feature. Thanks. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
They Do Exist in General | |
The Establishment
Member # 6
|
written Friday, December 30 2005 09:06
Profile
quote:The problem is there are plenty of people who WOULD actually take such things seriously. Consult the late night radio talk show Coast to Coast AM, it's full of all sorts of drivel way more radical and unbelievable than this. However, people still tend to believe it. Imagination is a good thing, but it is not the end all to human inquiry. I know plenty of people with good imagination, but do not go anywhere because their ideas stay wild ideas. Uptight, perhaps, but it is my job as a scientist to fight misconception and ignorance about the universe. I do not mean to quash your imagination, but I do mean to put a disclaimer and present the truth on relevant issues. Misuse of the word "theory" is also a bit of agitation to me as there is a large misconception of what a theory is in a scientific sense. From that you get the "it's only a theory!" junk arguments that are pervasive in the fight to preserve scientific integrity in American classrooms. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Nephil sighting in General | |
The Establishment
Member # 6
|
written Friday, December 30 2005 08:53
Profile
The Nephilim are also a Biblical creature. I believe they are a spawn of a human/angel couple. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Essay... in General | |
The Establishment
Member # 6
|
written Friday, December 30 2005 08:52
Profile
Let's see, a bunch of classic/contemporary topics: Global Poverty AIDS Epidemic Avian Flu Crisis Emergency Reponse/Preparedness Terrorism Iraqi Reconstruction Afghan Reconstruction Energy Crisis Evolution/Creationism controversy Gay Rights NSA Wiretapping Scandal Economic Development of China North Korea/Iranian Nuclear Talks Space Exploration This list could go on and on, if you want more, ask. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Carbonized Avernum Public Beta in The Avernum Trilogy | |
The Establishment
Member # 6
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written Thursday, December 29 2005 21:11
Profile
Carbon, if I recall, is the name of the runtime environment on OS X. It pretty much handles running the application. To carbonize means to make it suitable for the Carbon runtime environment. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
3D Editor not working in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Thursday, December 29 2005 19:13
Profile
You shouldn't have to move the file I believe. You should be able to open it directly in the folder with all the other scenarios. At least that's how it works on the Mac. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
3D Editor not working in Blades of Avernum | |
The Establishment
Member # 6
|
written Thursday, December 29 2005 19:13
Profile
You shouldn't have to move the file I believe. You should be able to open it directly in the folder with all the other scenarios. At least that's how it works on the Mac. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
They Do Exist in General | |
The Establishment
Member # 6
|
written Thursday, December 29 2005 17:23
Profile
quote:Is this post serious? In case someone takes this seriously, I should respond: 1) The suggestion that Alien or Starcraft is a "pretty good guess" should be rephrased as "a wild guess". As I said before, the sample size for a large scale evolution of intelligent life experiment is exactly 1, far too few to know how likely any specific kind of life might form. 2) It is quite probable that planets like ours exist. How probable it is that life like ours evolved depends on the laws of chemistry that are far beyond our ability to understand. 3) The "theory" about Mars you suggest is not a theory in a scientific sense, it is a hypothesis; a theory is something supported by a wide body of scientific evidence. Ozone has little to do with temperature control of a planet, ozone serves to absorb certain frequencies of light, namely ultraviolet. Massive amounts of ultraviolet would not cause massive oxidation on a planet. That and there would be no 'big boom' due to that. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Damage research & theories in Avernum 4 | |
The Establishment
Member # 6
|
written Thursday, December 29 2005 13:15
Profile
A bit off topic: Where does on locate the bow Heartstriker? I have not found it. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Cutscene problem in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Thursday, December 29 2005 11:52
Profile
Thralni is correct about what I meant: This is the way I would write it and it usually works. It's also easier to see for debugging. I read through line by line, and couldn't find anything obvious, but I have a couple comments: 1) Avoid using flag 0,0 its use tends to be troublesome in BoE and I have suspicions about it in BoA. 2) A pause of 4 might be a bit too short, keep in mind that 4 means 0.4 seconds which is quite fast. I would recommend 10 for non-native English speakers. Ideal would be allowing the user to set cutscene speed. Consult the abilities of Bahssikava and some of TMs scenarios to understand the implementation. 3) The end() command is a bit redundant unless you have more coding you are not showing us in this state. You can probably eliminate it. Oh yes, sometimes text editors will create goofy characters at the beginning of a file for purposes of keeping track of things. I would suggest using the simplest text editor you can find for this sort of stuff. [ Thursday, December 29, 2005 12:02: Message edited by: *i ] -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Cutscene problem in Blades of Avernum | |
The Establishment
Member # 6
|
written Thursday, December 29 2005 11:52
Profile
Thralni is correct about what I meant: This is the way I would write it and it usually works. It's also easier to see for debugging. I read through line by line, and couldn't find anything obvious, but I have a couple comments: 1) Avoid using flag 0,0 its use tends to be troublesome in BoE and I have suspicions about it in BoA. 2) A pause of 4 might be a bit too short, keep in mind that 4 means 0.4 seconds which is quite fast. I would recommend 10 for non-native English speakers. Ideal would be allowing the user to set cutscene speed. Consult the abilities of Bahssikava and some of TMs scenarios to understand the implementation. 3) The end() command is a bit redundant unless you have more coding you are not showing us in this state. You can probably eliminate it. Oh yes, sometimes text editors will create goofy characters at the beginning of a file for purposes of keeping track of things. I would suggest using the simplest text editor you can find for this sort of stuff. [ Thursday, December 29, 2005 12:02: Message edited by: *i ] -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
char_has_item? in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Thursday, December 29 2005 11:40
Profile
Possibly, but Jeff is pretty good about getting new registration codes out. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |