Quests
Author | Topic: Quests |
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Lifecrafter
Member # 4682
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written Friday, December 30 2005 14:50
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I just gave an NPC a quest to give to the player. When he gives it, it says "A quest has been added to your list", like it's supposed to, but when I go to the list it doesn't have anything, not even the title of the list at the top. What's going on? -------------------- Do not underestimate the power of the mechanical pencil. Join the Dark side. We have cookies. Played in: Fiddler on the Roof Bye Bye Birdie "Hey, Patrick, feel this random pipe. It's squishy"-Nils Posts: 834 | Registered: Thursday, July 8 2004 07:00 |
Off With Their Heads
Member # 4045
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written Friday, December 30 2005 15:08
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You need to initialize the quest in the LOAD_SCEN_STATE. Look up the call init_quest in the docs. [ Friday, December 30, 2005 15:09: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Lifecrafter
Member # 4682
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written Friday, December 30 2005 15:47
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That's where I had put it. The entire list is blank. It doesn't even have "(you don't have any quests yet)". [ Friday, December 30, 2005 15:48: Message edited by: Nicothodes ] -------------------- Do not underestimate the power of the mechanical pencil. Join the Dark side. We have cookies. Played in: Fiddler on the Roof Bye Bye Birdie "Hey, Patrick, feel this random pipe. It's squishy"-Nils Posts: 834 | Registered: Thursday, July 8 2004 07:00 |
The Establishment
Member # 6
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written Friday, December 30 2005 16:08
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I've had similar trouble a long time ago. Try restarting the scenario (put the start location in a convenient place to test) and try triggering the node again. See if that works. Also, are you sure you have specified everything in the init_quest node correctly? [ Friday, December 30, 2005 17:35: Message edited by: *i ] -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Lifecrafter
Member # 4682
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written Saturday, December 31 2005 05:45
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That didn't work either. Here's the portion of the code. beginstate LOAD_SCEN_STATE; init_quest(1, "quest", "quest description"); break; EDIT: Never mind. Fixed it. Thanks everyone! :) [ Saturday, December 31, 2005 06:15: Message edited by: Nicothodes ] -------------------- Do not underestimate the power of the mechanical pencil. Join the Dark side. We have cookies. Played in: Fiddler on the Roof Bye Bye Birdie "Hey, Patrick, feel this random pipe. It's squishy"-Nils Posts: 834 | Registered: Thursday, July 8 2004 07:00 |
The Establishment
Member # 6
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written Saturday, December 31 2005 09:36
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What was the problem? -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |