Singleton party

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AuthorTopic: Singleton party
Raven v. Writing Desk
Member # 261
Profile Homepage #0
I have heard a few comments as to the difficulty and/or impossibility of running a singleton party in A4. Certainly it seems like it would be much harder than the cake walk it was in older games. I'm not about to try it (not yet anyway) but I'm curious, how would you attempt to go about it?

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
His Mighty Tentacle
Member # 627
Profile #1
I don't think it's possible.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
The Establishment
Member # 6
Profile #2
The problem is you hit the XP wall very hard in this game making it impossible to level up...the game does not take into account cumulative party level but highest PC level which is icky.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Shaper
Member # 6292
Profile #3
Picture it like this: You start out with 1/4 the total party SP to distribute, so you make a mage/priest with some Tool Use and a bit of melee or bows ability. He's not very good at much of anything, but he levels up at lightning pace initially, enabling you to start filling in the holes.

And then, by the time you hit Fort Draco, you are already at Level 10 and getting 0-1 points per kill. This is where I gave up on my singleton attempt. I realized that I was going to not be levelling up much more for a long time. In the meantime, I would be falling way behind on Tool Use and spell levels and other necessary skills for combat to have any hope of beating the foes and bosses as a singleton. You simply wind up starting out way behind the collective skills of a party of four and never get the chance to catch up. When a party of four levels up one more level, you get 20 points of skills to add. With a singleton, you get five, and they don't go far, especially when you are no longer levelling up.

P.S. The upside? Money is never a problem. :P

P.P.S. Jeff is entirely unsympathetic to this particular conundrum.

[ Saturday, December 24, 2005 11:56: Message edited by: Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #4
Clearly I need to attempt this challenge. On Easy, of course. And I am sympathetic to Jeff's unsympathy. Unlike in Exile there's nothing more 'convenient' about playing singleton.

Nephil, Divinely Touched, Elite Warrior. There's going to be no avoiding melee combat and the parry bonus will be very helpful. NO skills will be bought before they are trainable. That means going back for herbs and spellbooks at some point, but that's fine. Hmm. I suppose putting off Tool Use is a little masochistic, though...

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Shaper
Member # 6292
Profile #5
I can see a problem...no Natural Mage to enable wearing something like the Emerald Chestguard. Do you intend to go through a game as a singleton wearing only leather or robes? Yikes!

Still, this could be a worthy challenge. At least the singleton gets all the wisdom crystals and knowledge brews to help with SP.

[ Saturday, December 24, 2005 12:33: Message edited by: Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Law Bringer
Member # 335
Profile Homepage #6
You need a mage because the game is unwinnable without Dispel Barriers. You cannot wear armor and cast spells without Natural Mage, and even that prevents more than 20% encumberance. No Emerald Chestguard. Removing your armor before dispelling is possible but messy.

—Alorael, who has never been brave enough to attempt a singleton even in the games that make it possible.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Law Bringer
Member # 4153
Profile Homepage #7
quote:
Originally written by Synergy:

I can see a problem...no Natural Mage to enable wearing something like the Emerald Chestguard. Do you intend to go through a game as a singleton wearing only leather or robes? Yikes!
I thought the Chestguard didn't encumber.

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Thuryl: "Runescape: for people who are too stupid to save their games."

Gamble with Gaea, and she eats your dice.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Shaper
Member # 6292
Profile #8
Doh! Good remembery, Ephesos. You are right. This is promising for a singleton's prospects then, because Natural Mage is not an ideal trait otherwise.

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Shaper
Member # 6292
Profile #9
All this talk of singletons and my aquired new knowledge of traits and training have proven too much temptation for me, so I am undertaking a second crack at the singleton challenge. We’ll see how far I get without getting too bored or irritated...or if it is even practically possible. Divinely Touched Elite Warrior kitty it is. See you on the road to Silvar, Slarty?

So, just for the heck of it, here is how my game is going so far, presented lovingly in Real Time Depiction™, and how I might suggest a decent start for anyone else who wants to take on this thankless task.

I put all my starting points into 5 Mage and 5 Priest Spells to get my max for free spells, and because I really need Icy Rain in particular to survive those pesky encounter groups. I tack on 2 Luck (gotta get the cash rolling in with more dropped goodies), 7 Tool Use (there is important looting to be done), and 2 First Aid (so I can hold out a tiny bit longer on my long, lonely kitty jaunts). I may have enough left over to add one more Intelligence for a little more SP, but I doubt it. Yeah, I’m starting out feeling pretty darn vulnerable.

So, let’s fix that a bit. The first thing I do is steal the commander’s bronze sword from off his table right under his snooty little nose. Then, for good measure, I take the one out of his locker too. They are worth 40 gold after all. Next, I run over to the barracks and help myself to the boots conveniently sitting there waiting to pamper and protect my fine little furry feline feet. That’s three open thefts, and that’s all I get in Fort Monastery without raising a ruckus. Because I gave myself some Tool Use, I am skilled and sneaky enough to go steal the scroll, coins, and bracers out of the commander’s bedroom locker. Those worthless Smite scrolls come in handy in a pinch as a singleton, as it turns out. Bracers are still worthless, because I can’t afford any increase in my chance to miss.

After picking up my free and legal equipment (I need that bow pronto), and helping myself to the two iron bars in the north locker while I’m at it, I run circles around the blacksmith’s shop till he foolishly wanders out of his shop, then quickly pilfer the iron shield out of his not quite thief-proof locker, and also snag the two iron bars lying around so I can sell them back to him as soon as he cluelessly meanders back in. I want that shield, so I strap it on. It wasn’t doing anyone any good gathering dust in a locked box anyway. This is how we justify these things.

I meander under the city and grab some more stored loot. Because of my two Luck, I am able to get some crystals or necklaces off some of the goblins I am killing already. It also seems like I am encountering more goblin warriors than before, and they usually drop a bronze sword. Nice. After cashing out, I buy higher levels of Firebolt, Haste, Heal, Cure, Protection, and War Blessing. I buy level two of everything in town, eventually, except the worthless Call Beast as the cash keeps rolling in. I pick up the mage’s Energy Potion to boot. I needed it soon enough to survive the pesky fight with the shades below Grindstone, but that was due to carelessness.

OK, now, I know there is a very lovely Yew Bow sitting unusefully in a locked cupboard a bit to the SE of town just north of the swamps. Venturing boldly out where no cat has gone before, I run over to the cart east of town to pick up some more of that lucrative iron lying around, head south past the kitty bridge (I’ll see YOU later...), getting into fights with rats and bats because I have zero Nature Lore. I pilfer the Yew Bow upstairs in the house. Tool Use is paying off handsomely already, yes? Now I feel a little better about myself, with boots, an iron shield, and a Yew Bow.

Goblins sound boring just now. I’d like some nice experience points, as well as a little something I know is also gathering dust in what’s her name’s lockbox down in Grindstone, so I keep heading south along the swampy shores. I love the smell of mushroom spore and bat guano-infested swamp in the morning! When the grumpy swamp Ogre shows up on my radar, I get just in range and dump some nice happy acid on his head as my way of offering the Official Adventurer’s Hello™. Backing off, I say hello again and fireball him once or twice for good measure. Bye bye, Ogre! Hello bronze broadsword! Hello Mr. chainmail! Welcome to your new home. Turns out I can wear chainmail and still cast my mage spells, which is a most happy thing.

So, I run over to Grindstone now and collect the reward from the captain for the quest I haven’t even been given yet technically. I run up to what’s her name’s hut and steal her Fine Cloak from her lock box. I feel just a little bit safer...about two armor points worth. What’s her name doesn’t seem to mind, so I steal her cash while I am at it. She must really need my help with all those shades in the mine’s basement, or I’d be out on my behind by now. I have to BUY the wisdom crystal and piercing crystal from her the old fashioned way, though. Good thing she’s cheap. I’m feeling bold, so I steal the healing potion in the lockbox on my way into the mine, and I don’t even care whether or not I was seen, even though I could have waited to get it unseen, which is as easy as it gets as a singleton occupying all of one tile. I think I’m done pressing my luck in Grindstone though. I will ransack the goody hut and all the crytals, etc. in its basement before I go, but all that will be safely out of sight of prying eyes. I will have to come back for the Tool Use 10 reward down there though. I can’t spare more for Tool Use right now, but it’s up to 8.

Eventually, I actually get around to the all those annoying goblins. That shielding knife from the evil altar is mighty handy as my melee weapon, considering its defensive properties which are so vital right now. As I rapidly level up, I bring Luck up to four and add another Intelligence for more spell power with which to smite my foes more mightily, or at least more repeatedly. Around level 5-6 (believe me, this comes quickly), I can take out the average goblin with one bowshot, never having invested a point in anything bow-related.

I happen upon an effective way of hassling Harko and his less-than-living lounge-abouts. I stand one space behind the open door, hasted, blessed, and protected, and let the undead minions run up into the doorway one by one. Only one can fit there, so only one will run up. Next turn I shoot him twice with my lovely Yew Bow. I lather, rinse, and repeat for the 8 dozen other undead infesting the crypt. Finally, it’s down to Harko and one or two of his gruesome ghoul-friends...nothing to sweat. We eat ghouls for breakfast around here (they actually taste better than piping hot mushroom meal in the morning.)

I find it very gratifying, when greedily going for the energetic herbs in the swamp and getting swamped by six giant bats, to casually cast Protection. Then, next turn, when all six brainless bats have clustered chummily about me, I nonchalantly dispatch them all at once with one very carefully-placed and satisfyingly noisy burst of Icy Rain. It is annoying to see that, at this point, I get one point each for those darn bats.

Now I am carving my way through kitty land, like a rogue kitty ninja gone bad...way bad. Advance and retreat, and dump piles of loot in the roadways to be picked up later. I hit level 7 and move my Dexterity up to a whopping 3. Thank God for that strength girdle I won for helping out whats her name in Grindstone, or I’d be looking like a total wimp still. But my spells are crackling nicely with two Magery already, and Bolt of Fire is my best friend. My XP’s suck already, though they are not quite at the hopeless stage yet.

Stay tuned for Chapter Two: “Draco-nian Daring-do, or Further Feats of Our Ferocious Filching Fine Feline Friend.”

[ Monday, February 19, 2007 16:34: Message edited by: Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
His Mighty Tentacle
Member # 627
Profile #10
Heh. Good luck with that.

I wonder though, just how much mage skill would a singleton need... Enough to cast Dispel Barrier and Unlock Doors I think, along with 15 tool use to pop locks.

I am not saying a Singleton is possible or not... But for damage spells, he would be better off advancing his priest skill levels for Divine Fire and being able to cast a few shades.

Dispel Barrier takes, what, 8 in mage skill? I don't remember off of the top of my head.

Edit.

How would a Singleton get the level of nature lore and arcane lore required to learn spells? That is a really good question... You need what, 20 in each? Plus tool use, mage skills, priest skills, physical stats?

Sounds like it would become spread thin very quickly.

[ Saturday, December 24, 2005 17:55: Message edited by: Delicious Vlish ]

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #11
Heh. I may try a singleton in a bit, but I'm not going to just yet.

Synergy -- what difficulty level are you using?

Clearly, Arcane Lore is a lost cause. It would cost 110 points to raise either one to 20. Spells will have to be bought. Or are the highest level spells not sold by anyone? That would be annoying. Nature Lore I'm not sure about -- if there is a lot of Graymold and Mandrake hidden in dirt piles, it might be worth investing in in order to get more Knowledge Brew. Prolly not, but there are so many dirt piles I've yet to dig in! :D *rolls eyes*

I'm a little bit worried, Synergy, about what will happen at higher levels. Given the necessary investment into magic and tools, I don't think you'll have the skill points to develop both a good defense and a good attack. I suppose you could use magic and bows to attack, and rely a lot on energy potions; but I'm not sure that's feasable, and even if it is it sounds pretty annoying.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
His Mighty Tentacle
Member # 627
Profile #12
You must have arcane lore to be able to get the higher level spells from spell books.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Shaper
Member # 6292
Profile #13
These are good questions and points, DeVlish. If I can stand playing the game for longer than the first time I tried this (I was using a Divinely Touched Natural Mage slith with poles first time), I suppose I’ll find out. I think you’re right about stopping Mage Spells at Dispel Barrier. Divine Retribution rocks. Arcane Blow blows. I think Dispel Barrier takes more like 10 Mage Skill though.

I can stop Tool Use at 12 or 13 and let the Tinker’s Bauble and Gloves get me the rest of the way. Magic will open doors, and it’s only traps that are absolutely necessary to get by with Tool Use. Nature Lore caches I might have to sacrifice too....it’s just a bit of loot and some herbs I’m missing, after all. I’ll have to settle for a few less Knowledge Brews near the end. Arcane Lore will have to be brought up to 16-18 probably. I’m trying to remember if there were any Arcane-Lore boosting items...I seem to remember at least one I’ll have to hold onto.

This is all why I asked Hawk King to add Knowledge Brews to the editor option list. That way I can give a singleton PC four times the initial SP to match the skills of a party of four. After that, the comparison is more in tactics, as leveling up will basically parallel a party of four, but with 1/4 the SP to boost things with for my “collective party” of one. Mage skill has to be cut short, Tool Use minimized, Melee skills boosted mostly defensively (Dexterity, Parry, Gymnastics) and let Blademaster do its wonders mostly. Arcane Lore could be a pain to keep up with.

This seemed like it would be a fun diversion from my kitty party which was almost becoming boring it was so successful.

Slarty, yeah, I have a hard time seeing how this can possibly work in the long run, especially since I know all the battles I am facing, and plenty are brutal and/or protracted. I think I recall that the last two Divine Spells are only available in spellbooks, but I can do without Divine Restoration (which is good to undo freezing, but you can't unfreeze a party of one anyway), and Divine Summons would be nice, but Summon Shade suffices. And if you think about it, there's no point in Return Life, ha ha.

I am playing on Easy, of course, though I accidentally played the first half hour on Normal.

[ Saturday, December 24, 2005 23:27: Message edited by: Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #14
Are even the medium-level priest spells really necessary? You can use potions for armor where you need to, and nothing else looks too important, really. That would save a lot of dear, dear skill points. A singleton MUST be played as a tank, really, and every point of Dex, Gymnastics, Defense, Parry, Endurance, Luck, Resistance, etc. really counts.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Shaper
Member # 6292
Profile #15
A little update. I'm to Fort Draco. Level 8. 6 Blademaster, 3 Parry, 3 Sharpshooter all due to Traits alone. It's getting tougher. Some of those nephil clans were tricky. Strength through Dexterity are all at only 3.

But amazingly, with these lame stats, lizards, nephils, and skeletons mostly can't hit me. Battles involve bless/protect, and mostly don't get hit while I strike two hits of sword (better) or bow (good) to take out most foes. It is apparent that I do have to be a tank, because I get surrounded by foes frequently and have to defend myself long enough to whittle them away to nothing. I am dreading the fights I know are coming up under the Fort Draco mines and in the Motrax caves by Formello.

My Tool Use is falling far short already, so I will be coming back later for numerous things. I have uncovered the one cache near Fort Monastery which, apparently, has zero Nature Lore requirement. It is going to be some time before I read my first spell book. Survival till Cotra is the Big Quest Part I. Getting the Emerald Chestguard will be the Big Quest Part 2.

Divine Fire, Enduring Shield and Divine Retribution are the only priest spells I don't already have which I really need ultimately, and Divine Fire is a ways off now. First, I'll get mage spells to Lightning Spray and Unlock Doors.

Where's your kitty squad at now, Slartucker? (I'm also curious where your nickname comes from?)

[ Saturday, December 24, 2005 23:26: Message edited by: Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #16
Kitties are in the Eastern Gallery and have cleared out the eastern half. It's been remarkably easy going. I haven't even found my tank to be necessary at all, although I have been blessing constantly and ambushing enemy archers wherever possible. I've also been pretty generous with healing.

Slartucker was given me years ago after a comparison to Slartibartfast; my real name is Tucker.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Electric Sheep One
Member # 3431
Profile #17
I tried two different singleton, I forget on which difficulty level, up to Fort Draco, then quit both after hearing horror stories of the exp wall. Up until that point, the divinely touched warrior-priest was rather tricky, but the fast-footed nephil natural mage was a complete breeze -- he just Icy Rained everything in his path, and stormed through without raising a sweat. I think I got him to Formello without the slightest difficulty at any point. Maybe I should have kept it up, but my own previous experience with the difficulty hump in the Eastern Gallery made me a believer in the problem before encountering it, and I didn't want to put in hours of playing time that would only leave me hopelessly doomed somewhere around Mertis later on. My guy was quite the glass cannon, and I'm not sure how feasible his hit-and-run tactics would have remained as the enemies got tougher and his level threw out an anchor.

On the other hand, maybe it would have been fine if I could just have kept up his quick action, since he could stay Hasted forever and do the old shoot-hide-repeat Agent dodge, to effectively hit anything infinitely many times before it hit him. Hmm. Maybe I'll give young Macavity another try.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
His Mighty Tentacle
Member # 627
Profile #18
I still do not see how a single character will survive the Tower Colony Encounter.

If you are not opening caches in the great outdoors, how will you have enough herbs to make much needed knowledge brews? Other than cheating...

Meh.

I am pondering that a well made Duo might do it. One would focus somewhat on mage spells, enough to get what you need, a few buffs like Prismatic Shield, etc. Arcane lore, tool use, etc, etc, etc. The second would do priest spells. Nature Lore. All that stuff. Well, both of them would have some nature lore and arcane lore. Trait wise, I would go with a slightly unusual route. The first would go with Divinely Touched and Elite Warrior. The second, to conserve skill points, would go with Divinely Touched and Natural Mage. I would only need three levels of mage skill ever, to get me started with level five spells, and over time, I would have skill level boosts to be able to cast Dispel Barrier. One would use swords, the other spears. Both would use bows of course as primary weapons.

The beauty of this is, there are exactly two nephil graphics. ;)

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Shaper
Member # 6292
Profile #19
A duo would be a good challenge as well. I was thinking about that a bit while undertaking the singleton challenge.

My singleton is about where Slarty is with his feline foursome evidently, in the E. Gallery, whittling away at the east half. I'm at Level 16 now, and getting pretty much no points for kills, unless it's something much tougher than me. I'm getting nearly all my XP from completing quests only. Money is actually a problem, having missed so many caches and some thieving already. I have trained in melee and quick action in Silvar, but still need arcane lore, defense, and hardiness—then spellcraft and magery too if I can afford it later. I'll be getting a lot more loot out of the E. Gallery. I'm only a fourth through it so far.

I might have to forgo Arcane Lore entirely. I can't see being able to afford the points for it, and I think I can do without spellbooks entirely. It would be good to figure out how much Spell levels 1-5 really affect spell strength, and how much difference there is between level 1and 2 especially. Many spells just increase duration, which is not a big deal for the most part.

I will keep going with this singleton as long as I can actually make progress. The Tower Colony will be an interesting challenge and it will involve Invulnerability Potions. Whether I can survive it or not remains to be seen.

I think it would be a more representative challenge, considering this game engine, to be able to edit in at least 2 PC's worth of skill points at the beginning. It can only predictably be workable really, if one can either level up faster and further as a singleton or start out with more points. I will be interested to see if I stay ahead of the curve (My party of four DT nephils is in Mertis right now at levels 17-18).

I have 9 Blademaster already...not sure why I put 2 points in melee instead of something else first. I came into the E. Gallery with some 8000 gold. I have 4 parry, 5 sharpshooter, 2 gymnastics, 5 magery, 4 bows - all free from my traits and race. I only have 5 priest and 7 mage...I have unlock doors, but need to get up to lightning spray.

What's really hurting too is Strength, Dex ,and End are all at 4, and Intelligence at 3. It's very hard finding the right time to bump any of these up. Luck is 4, Tool Use 11.

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Apprentice
Member # 2209
Profile #20
generally, ive played all the exile/avernum games with a singleton...

i got excited with nethergate, as it seemed there was no upper stat limit (like the max of 20 on the old exile games) so i figured it would be better for a singleton.

anyways, ive gotten as far as formello with two different singletons, and it takes a ridiculous amount of reloading, and hoping for lucky random number generations...

i dont know if it's intentional or not, but it seems like the avernum series has been leaning away from the whole idea of a singleton party.

too bad, cause thats one of the things i really liked about the exile/avernum series, is that it didnt force you into classes, and it let you play with as many people (up to 4 or 6) as you wanted.

oh well. guess all good things come to an end...
Posts: 15 | Registered: Thursday, November 7 2002 08:00
The Establishment
Member # 6
Profile #21
Jeff has used the Geneforge designing philosophy for A4. This didn't matter in GF because you were a singleton as it was. Your army of creations were not really the focus and were much more dynamic in that you could just absorb them. In A4, the philosophy translates to being balanced for a 4 PC party.

Jeff's excuse is that playing A4 with a singleton is like demanding that Civilization be played with entirely phalaxes. I honestly do not see how this analogy works and is quite non sequitor. A better would be demanding playing with one city, however, even that is possible in Civilization, just not easy.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Shaper
Member # 6292
Profile #22
I think Jeff is making a mistake in intentionally crippling singleton play, as if there were something inherently insulting about the very concept. A number of people enjoy the challenge, and why make party size optional at all if one or maybe even two PC's can't really play a game through in any proper way satisfactorily? This only takes away from the variety and challenge of gaming experience—or its replayability.

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
The Establishment
Member # 6
Profile #23
quote:
Originally written by Synergy:

I think Jeff is making a mistake in intentionally crippling singleton play, as if there were something inherently insulting about the very concept. A number of people enjoy the challenge, and why make party size optional at all if one or maybe even two PC's can't really play a game through in any proper way satisfactorily? This only takes away from the variety and challenge of gaming experience—or its replayability.
Jeff does not care what you think. :D

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #24
To be fair, Jeff did make singleton play more possible after Exile, and all the endless whining about how a singleton with 20 Mage Lore couldn't get the best spells... now at least if it's too hard, it's too hard for genuine reasons and not artificial limitations.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00

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