Profile for *i
Field | Value |
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Displayed name | *i |
Member number | 6 |
Title | The Establishment |
Postcount | 3726 |
Homepage | |
Registered | Tuesday, September 18 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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It won't download! in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Thursday, March 25 2004 17:52
Profile
That's okay. It's just some things cross the line and our members need to feel safe so we cannot allow comments like that. Just don't do it again. Cheers, *i -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
It won't download! in Blades of Avernum | |
The Establishment
Member # 6
|
written Thursday, March 25 2004 17:52
Profile
That's okay. It's just some things cross the line and our members need to feel safe so we cannot allow comments like that. Just don't do it again. Cheers, *i -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
run_dialog in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Thursday, March 25 2004 14:24
Profile
No, it shouldn't because of compatibility issues. Every scenario from this point on would have to be rewritten which would be VERY annoying versus the minor annoyance associated with a slightly awkward notation. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
run_dialog in Blades of Avernum | |
The Establishment
Member # 6
|
written Thursday, March 25 2004 14:24
Profile
No, it shouldn't because of compatibility issues. Every scenario from this point on would have to be rewritten which would be VERY annoying versus the minor annoyance associated with a slightly awkward notation. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
It won't download! in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Thursday, March 25 2004 14:22
Profile
Insulting people will not get any help, especially in such threats. Make another impulsive remark such as this and do not expect to be party to these boards much longer. The reason people probably have not responded is that they do not know your situation. Part of it is that you were vague in your initial request. I suggest you e-mail Spiderweb Software with this concern as they are the only ones who really understand, not us mere board members. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
It won't download! in Blades of Avernum | |
The Establishment
Member # 6
|
written Thursday, March 25 2004 14:22
Profile
Insulting people will not get any help, especially in such threats. Make another impulsive remark such as this and do not expect to be party to these boards much longer. The reason people probably have not responded is that they do not know your situation. Part of it is that you were vague in your initial request. I suggest you e-mail Spiderweb Software with this concern as they are the only ones who really understand, not us mere board members. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Scenario suggestions in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Wednesday, March 24 2004 20:54
Profile
Unfortunately Blades is really geared toward individual works. Things done by one user need to be somehow implemented in a master file which is a real pain to coordinate. The problem is not really in the people here, as a long standing community member who has participated in these failed projects I can atest to that. People on these have always been sincere, but the issues of coordination with personal lives and all have really doomed this to failure. Sure, people could overcome this, but there is no motivation. The hassle is just too great to justify the extra effort. The problem is really a systemic one that makes individual works actually easier than any non-trivial group attempt. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Scenario suggestions in Blades of Avernum | |
The Establishment
Member # 6
|
written Wednesday, March 24 2004 20:54
Profile
Unfortunately Blades is really geared toward individual works. Things done by one user need to be somehow implemented in a master file which is a real pain to coordinate. The problem is not really in the people here, as a long standing community member who has participated in these failed projects I can atest to that. People on these have always been sincere, but the issues of coordination with personal lives and all have really doomed this to failure. Sure, people could overcome this, but there is no motivation. The hassle is just too great to justify the extra effort. The problem is really a systemic one that makes individual works actually easier than any non-trivial group attempt. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Post yer monster scripts here in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Wednesday, March 24 2004 08:58
Profile
All right, I've uploaded the magekiller script. What it does is it finds the PC with the highest mage or priest skill in the party and sets that PC as its target. It's not perfect as the AI in BoA is quite crude, but there is a definite favoring of going after mages/priests. Let me know if my commenting in the code is sufficient. http://stareye08.tripod.com/scripts/magekiller.txt Yes, there are more general ways of doing this with other skills and I may code something to that effect. However, to utilize the char_with_highest() skill script you need to have it work on the party. I figured this was the simplist way to implement this. I can envision a more advanced code (call it advkiller.txt) that could work as follows: 1) Select a target at random 2) Check visibility, status, and whether or not it is hostile to the creature. 3) Check the difference between strength and mage + priest skills. 4) Record the character number and find the difference. 5) Go on to the next creature and run the same check. If the difference exceeds that of the previous, rewrite this over the old character and record the difference. If not, move on to the next character. 6) Continue this cycle until some truncation ends the loop and picks a target. You could conceivably check every monster in the town and once you repeat, stop. 7) Set the target to the character with the highest difference of skill. You could generalize this further using memory cells with that would record the skills you want to compare. The difference would be calculated as follows: diff = (skill1 + skill2) - (skill3 + skill4) You should probably set some null number such as -1. Any cell with a -1 in it will be ignored. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Post yer monster scripts here in Blades of Avernum | |
The Establishment
Member # 6
|
written Wednesday, March 24 2004 08:58
Profile
All right, I've uploaded the magekiller script. What it does is it finds the PC with the highest mage or priest skill in the party and sets that PC as its target. It's not perfect as the AI in BoA is quite crude, but there is a definite favoring of going after mages/priests. Let me know if my commenting in the code is sufficient. http://stareye08.tripod.com/scripts/magekiller.txt Yes, there are more general ways of doing this with other skills and I may code something to that effect. However, to utilize the char_with_highest() skill script you need to have it work on the party. I figured this was the simplist way to implement this. I can envision a more advanced code (call it advkiller.txt) that could work as follows: 1) Select a target at random 2) Check visibility, status, and whether or not it is hostile to the creature. 3) Check the difference between strength and mage + priest skills. 4) Record the character number and find the difference. 5) Go on to the next creature and run the same check. If the difference exceeds that of the previous, rewrite this over the old character and record the difference. If not, move on to the next character. 6) Continue this cycle until some truncation ends the loop and picks a target. You could conceivably check every monster in the town and once you repeat, stop. 7) Set the target to the character with the highest difference of skill. You could generalize this further using memory cells with that would record the skills you want to compare. The difference would be calculated as follows: diff = (skill1 + skill2) - (skill3 + skill4) You should probably set some null number such as -1. Any cell with a -1 in it will be ignored. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Post yer monster scripts here in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Tuesday, March 23 2004 21:11
Profile
Actually you can indeed move monsters around and simulate teleportation. Look at the cutscene calls. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Post yer monster scripts here in Blades of Avernum | |
The Establishment
Member # 6
|
written Tuesday, March 23 2004 21:11
Profile
Actually you can indeed move monsters around and simulate teleportation. Look at the cutscene calls. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
TWO HINTS ABOUT THE GAME? in Blades of Avernum | |
The Establishment
Member # 6
|
written Tuesday, February 24 2004 12:12
Profile
Shouting and otherwise bad netiquette, let alone inane lack of common politeness and decency, will not be tolerated on this forum. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Hawks Manse in Blades of Avernum | |
The Establishment
Member # 6
|
written Tuesday, February 10 2004 19:16
Profile
All right, this topic now serves no purpose. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
life on mars in General | |
The Establishment
Member # 6
|
written Sunday, February 8 2004 11:15
Profile
It depends on the definition of life. Water seems to be a lot more prevalent than we first thought on Mars from analyzing activation analysis data. If you have water, carbon, and nitrogen (all of which are common on Mars) coupled with millions of years, simple life is almost inevitable. -------------------- Your flower power is no match for my glower power!! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Define Differences Between BoE and BoA in Blades of Avernum | |
The Establishment
Member # 6
|
written Tuesday, February 3 2004 05:49
Profile
Everything you need to know will be revealed at the release of the editor. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
home, sweet home: a little joke in Blades of Avernum | |
The Establishment
Member # 6
|
written Saturday, January 31 2004 09:24
Profile
Since dropped items are always preserved, this becomes unnecessary. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
On BoA... in Blades of Avernum | |
The Establishment
Member # 6
|
written Monday, January 26 2004 15:50
Profile
Gallows only has 36 outdoor sections actually. Don't even try porting it, so much is different that you would have to devout at least half a year to it. It took me nine months to make. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
background-noises in Blades of Avernum | |
The Establishment
Member # 6
|
written Saturday, January 24 2004 20:41
Profile
I believe you can toggle them off and on. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
idea for an annoying obstacle ... in Blades of Avernum | |
The Establishment
Member # 6
|
written Saturday, January 24 2004 14:44
Profile
This will be very difficult, but I'm not going to say impossible because you may be able to devise something that takes advantage of some little thing. However, just because something can be done does not necessarily mean it should. Never put anything in that really serves nothing other than to annoy the player. If you use something, make sure it actually improves the scenario in an enjoyable way. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
background-noises in Blades of Avernum | |
The Establishment
Member # 6
|
written Saturday, January 24 2004 14:40
Profile
Considering all of the scripting is done in text files, this is even less possible than in BoE. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Multiplayer. in Blades of Avernum | |
The Establishment
Member # 6
|
written Tuesday, January 20 2004 06:55
Profile
All right, this topic has served its purpose. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
BoA graphic - PC sitting in chair ! in Blades of Avernum | |
The Establishment
Member # 6
|
written Tuesday, January 20 2004 06:54
Profile
Jeff did say he may make the editor code open source. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Multiplayer. in Blades of Avernum | |
The Establishment
Member # 6
|
written Sunday, January 18 2004 10:14
Profile
And not going to happen, period. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Developer's Update in Blades of Avernum | |
The Establishment
Member # 6
|
written Sunday, January 11 2004 14:18
Profile
The scripts are all separate files. Expect between 1-4 per town depending on how elaborate the designer decides to make each one. Look at Geneforge for an example. Windows are similar to BoE, but there are fewer of them since most of the dialog and editing is done in scripts. Selection can be a bit awkward, but once you get used to it, it's not too difficult. Escher Staircases, not really, unless you use scripts to edit height on certain places in the staircase. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |