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Subordinate - Please check in Blades of Avernum Editor
The Establishment
Member # 6
Profile #1
You may want to actually put comments in the script so other designers can modify it easily.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Subordinate - Please check in Blades of Avernum
The Establishment
Member # 6
Profile #1
You may want to actually put comments in the script so other designers can modify it easily.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Changing the starting year in Blades of Avernum Editor
The Establishment
Member # 6
Profile #2
I tried to convince Jeff to implement this during beta-testing. He refused. Perhaps if enough people apply enough pressure, he may change his mind. It seems simple enough.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Changing the starting year in Blades of Avernum
The Establishment
Member # 6
Profile #2
I tried to convince Jeff to implement this during beta-testing. He refused. Perhaps if enough people apply enough pressure, he may change his mind. It seems simple enough.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Ideas for security mechanisms. in Blades of Avernum Editor
The Establishment
Member # 6
Profile #3
The best innovative puzzles, in my opinion, fit logically into the dungeon. Puzzles for the sake of having a puzzle should be eliminated.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Ideas for security mechanisms. in Blades of Avernum
The Establishment
Member # 6
Profile #3
The best innovative puzzles, in my opinion, fit logically into the dungeon. Puzzles for the sake of having a puzzle should be eliminated.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
NPCs (And displaying my limited intelligence) in Blades of Avernum Editor
The Establishment
Member # 6
Profile #7
Just a thought, but I've never used add_char_to_party() as a comparative call before. I just check everything with flags (i.e. a counter to count the number of NPCs for greater versatility; I check to see if the number is greater than two when adding new party members). Just have add_char_to_party(6) as a separate call that does not compare anything. Try that and see if it works.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
NPCs (And displaying my limited intelligence) in Blades of Avernum
The Establishment
Member # 6
Profile #7
Just a thought, but I've never used add_char_to_party() as a comparative call before. I just check everything with flags (i.e. a counter to count the number of NPCs for greater versatility; I check to see if the number is greater than two when adding new party members). Just have add_char_to_party(6) as a separate call that does not compare anything. Try that and see if it works.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
The best BoE artist in Blades of Exile
The Establishment
Member # 6
Profile #2
My vote goes to Tim Farland. His graphics are legendary in the early community, far superior to anything DrkDraxis or Brave Sir Robin did, in my opinion.

[ Sunday, June 27, 2004 15:52: Message edited by: *i ]

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
NPCs (And displaying my limited intelligence) in Blades of Avernum Editor
The Establishment
Member # 6
Profile #5
Strange. Did you try leaving the town and returning? What happens then?

Also, if you post your code with a brief description, that would be very helpful.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
NPCs (And displaying my limited intelligence) in Blades of Avernum
The Establishment
Member # 6
Profile #5
Strange. Did you try leaving the town and returning? What happens then?

Also, if you post your code with a brief description, that would be very helpful.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
char_on_loc in Blades of Avernum Editor
The Establishment
Member # 6
Profile #1
Does this involve a PC stepping on the space? If so, there is perhaps an alternate way of doing this. This assumes the leading character will be the character to step on the space.

i = 0;
while (i < 5) {
if (char_ok(i)) {
lead_char = i;
i = 5;
}
else
i = i + 1;
}
Now, check the value of lead_char and that is the party member. Not as versatile, but gets the job done under appropriate conditions.

Nonetheless email spidweb@spiderwebsoftware.com[/url] to report this bug.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
char_on_loc in Blades of Avernum
The Establishment
Member # 6
Profile #1
Does this involve a PC stepping on the space? If so, there is perhaps an alternate way of doing this. This assumes the leading character will be the character to step on the space.

i = 0;
while (i < 5) {
if (char_ok(i)) {
lead_char = i;
i = 5;
}
else
i = i + 1;
}
Now, check the value of lead_char and that is the party member. Not as versatile, but gets the job done under appropriate conditions.

Nonetheless email spidweb@spiderwebsoftware.com[/url] to report this bug.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
a perfect forest? in Blades of Avernum
The Establishment
Member # 6
Profile #23
The reason he has it is that it was one of the scenarios I created while beta testing. There were bugs that needed to be fixed in the editor and I submitted the file. When he compressed the latest version, he must have forgot to remove it.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
a perfect forest? in Blades of Avernum
The Establishment
Member # 6
Profile #16
That's very strange. I have a much, much more completed version of A Perfect Forest on my computer, because, I'm in the process of designing it. How it got into any downloadable file, I know not.

Anyway, expect the full version within a month.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Map editing in Blades of Avernum Editor
The Establishment
Member # 6
Profile #3
The profits come from the game itself, not the editor. The editor is technically free.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Map editing in Blades of Avernum
The Establishment
Member # 6
Profile #3
The profits come from the game itself, not the editor. The editor is technically free.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Avernumscript in Blades of Avernum Editor
The Establishment
Member # 6
Profile #1
quote:
Status Ranges

The legal range for most statuses if 0 to 250 (so it can have any value from 0, for no status, to 250, the maximum). There are some exceptions. Bless, Shield, and Haste can have a negative value, and can range from –250 to 250. Sleep, Charm, and Paralyze can be at most 10 (so a character can’t magically sleep for over 10 turns).

I quote the Appendices. Perhaps you should read it more closely.

The calls not only apply to PCs, but NPCs as well. You can use them on either a party member or a creature. That is a lot of versatilitiy, in my opinion.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Avernumscript in Blades of Avernum
The Establishment
Member # 6
Profile #1
quote:
Status Ranges

The legal range for most statuses if 0 to 250 (so it can have any value from 0, for no status, to 250, the maximum). There are some exceptions. Bless, Shield, and Haste can have a negative value, and can range from –250 to 250. Sleep, Charm, and Paralyze can be at most 10 (so a character can’t magically sleep for over 10 turns).

I quote the Appendices. Perhaps you should read it more closely.

The calls not only apply to PCs, but NPCs as well. You can use them on either a party member or a creature. That is a lot of versatilitiy, in my opinion.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Map editing in Blades of Avernum Editor
The Establishment
Member # 6
Profile #1
The source code is available. You are free to implement this if you find a way.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Map editing in Blades of Avernum
The Establishment
Member # 6
Profile #1
The source code is available. You are free to implement this if you find a way.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
TOWN ENTRANCE PROBLEM - Again... in Blades of Avernum Editor
The Establishment
Member # 6
Profile #1
Well, this is hard to diagnose without being more specific. Have you moved your town entrances appropriately? If you want them to appear at a specific spot, place all four (north, south, east, west) on the same spot. If you need to have different entrance points, make sure the town entrance box on the outdoors map is at least 3x3.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
TOWN ENTRANCE PROBLEM - Again... in Blades of Avernum
The Establishment
Member # 6
Profile #1
Well, this is hard to diagnose without being more specific. Have you moved your town entrances appropriately? If you want them to appear at a specific spot, place all four (north, south, east, west) on the same spot. If you need to have different entrance points, make sure the town entrance box on the outdoors map is at least 3x3.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Help our Scenario Designers! in Blades of Avernum Editor
The Establishment
Member # 6
Profile #3
1) NPCs and pets have been explored in BoE. Unfortunately, you still cannot control them in BoA. Their versatility, however, has been improved greatly.

2) Been done before, although can be advanced with the BoA setting with the can_see_party() call.

3) Sort of like Azaklan in At the Gallows?

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Help our Scenario Designers! in Blades of Avernum
The Establishment
Member # 6
Profile #3
1) NPCs and pets have been explored in BoE. Unfortunately, you still cannot control them in BoA. Their versatility, however, has been improved greatly.

2) Been done before, although can be advanced with the BoA setting with the can_see_party() call.

3) Sort of like Azaklan in At the Gallows?

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00

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