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move_to_new_town limitation in Blades of Avernum Editor
The Establishment
Member # 6
Profile #3
The same was pretty much true in Blades of Exile as well.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
move_to_new_town limitation in Blades of Avernum
The Establishment
Member # 6
Profile #3
The same was pretty much true in Blades of Exile as well.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Article - Useful Dialogue Tips in Blades of Avernum Editor
The Establishment
Member # 6
Profile #4
Emulations has no shops at all and it ranks quite well on the solid adventures table. Granted the setup is somewhat (hell, a lot) different than the "Vogel Standard Model" of scenario design.

I guess the one thing I would like to add is saying that these words of advice do not fit all scenarios. More important beyond actual implementation of the suggestions is to ensure they make sense in terms of the environment in the scenario.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Article - Useful Dialogue Tips in Blades of Avernum
The Establishment
Member # 6
Profile #4
Emulations has no shops at all and it ranks quite well on the solid adventures table. Granted the setup is somewhat (hell, a lot) different than the "Vogel Standard Model" of scenario design.

I guess the one thing I would like to add is saying that these words of advice do not fit all scenarios. More important beyond actual implementation of the suggestions is to ensure they make sense in terms of the environment in the scenario.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Roses of Reckoning (BoA) is Released! in Blades of Avernum
The Establishment
Member # 6
Profile #10
The first BoE scenarios were Island Visitors and Arena of Death.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
BoA Update 4-5-04 in Blades of Avernum Editor
The Establishment
Member # 6
Profile #13
Skyle, you're alive!! :eek:

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
BoA Update 4-5-04 in Blades of Avernum
The Establishment
Member # 6
Profile #13
Skyle, you're alive!! :eek:

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Article - Why? in Blades of Avernum Editor
The Establishment
Member # 6
Profile #29
quote:
Originally written by Student of Trinity:

I just don't understand what I detect as a continuing thread of resentment at Jeff Vogel.
It really stems from a pretty much complete abandonment of Blades of Exile. For instance:

1) Refusing to fix bugs that cause advertised features in the editor not to work.
2) Neglect of the scenario ratings tables. No attempt made to keep ratings honest, infrequent updates, and poor feedback to designers.
3) Only one scenario design contest and only mild support for subsequent community contests. To be fair, he has done all right in this.

Hopefully BoA will be a continually evolving system with decent updates. However, past history has made me skeptical.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Article - Why? in Blades of Avernum
The Establishment
Member # 6
Profile #29
quote:
Originally written by Student of Trinity:

I just don't understand what I detect as a continuing thread of resentment at Jeff Vogel.
It really stems from a pretty much complete abandonment of Blades of Exile. For instance:

1) Refusing to fix bugs that cause advertised features in the editor not to work.
2) Neglect of the scenario ratings tables. No attempt made to keep ratings honest, infrequent updates, and poor feedback to designers.
3) Only one scenario design contest and only mild support for subsequent community contests. To be fair, he has done all right in this.

Hopefully BoA will be a continually evolving system with decent updates. However, past history has made me skeptical.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Healers? in Blades of Avernum Editor
The Establishment
Member # 6
Profile #1
Actually you need to code healers in. Look at the sample dialogue scripts provided with the game to give you lots of examples on how to do it. It should be at the end where he has:

code =
.
.
.
break;

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Healers? in Blades of Avernum
The Establishment
Member # 6
Profile #1
Actually you need to code healers in. Look at the sample dialogue scripts provided with the game to give you lots of examples on how to do it. It should be at the end where he has:

code =
.
.
.
break;

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Special Encounter to Leave Town? in Blades of Avernum Editor
The Establishment
Member # 6
Profile #4
Try this:

move_to_new_town(which_town, x_coordinate,y_coordinate);

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Special Encounter to Leave Town? in Blades of Avernum
The Establishment
Member # 6
Profile #4
Try this:

move_to_new_town(which_town, x_coordinate,y_coordinate);

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Calls that we wish existed in Blades of Avernum Editor
The Establishment
Member # 6
Profile #2
I asked for something like this during beta and it was turned down. Fortunately you can turn of dates all together.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Calls that we wish existed in Blades of Avernum
The Establishment
Member # 6
Profile #2
I asked for something like this during beta and it was turned down. Fortunately you can turn of dates all together.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Check for Monster Death in Blades of Avernum Editor
The Establishment
Member # 6
Profile #1
Yes, but you need to write a separate script for that creature. The DEAD_STATE is called immediately after a monster dies.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Check for Monster Death in Blades of Avernum
The Establishment
Member # 6
Profile #1
Yes, but you need to write a separate script for that creature. The DEAD_STATE is called immediately after a monster dies.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Night/Day in Blades of Avernum Editor
The Establishment
Member # 6
Profile #1
Day/night is a town-wide phenomena unfortunately. This is not to say that you may be able to exploit certain things to simulate it. The answer is that it is not possible, easily at least.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Night/Day in Blades of Avernum
The Establishment
Member # 6
Profile #1
Day/night is a town-wide phenomena unfortunately. This is not to say that you may be able to exploit certain things to simulate it. The answer is that it is not possible, easily at least.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum Editor
The Establishment
Member # 6
Profile #8
Items do have the lifesaver ability that has a 5% * item strength of working. So give an item one charge and 20 strength of life saving and it will do as you want.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum
The Establishment
Member # 6
Profile #8
Items do have the lifesaver ability that has a 5% * item strength of working. So give an item one charge and 20 strength of life saving and it will do as you want.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Propose: Interscenario Items in Blades of Avernum Editor
The Establishment
Member # 6
Profile #10
Hi Shyguy. Nice to see you back.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Propose: Interscenario Items in Blades of Avernum
The Establishment
Member # 6
Profile #10
Hi Shyguy. Nice to see you back.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Post yer monster scripts here in Blades of Avernum Editor
The Establishment
Member # 6
Profile #14
Thanks. I coded this up quite quickly and didn't take the time to optimize since I figured it would only run through once per cycle and not loop continuously; therefore I didn't take that extra step. It's not like I'm programming my radiation hydrodynamics code here. :D

However, I like your suggestion and will implement it.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Post yer monster scripts here in Blades of Avernum
The Establishment
Member # 6
Profile #14
Thanks. I coded this up quite quickly and didn't take the time to optimize since I figured it would only run through once per cycle and not loop continuously; therefore I didn't take that extra step. It's not like I'm programming my radiation hydrodynamics code here. :D

However, I like your suggestion and will implement it.

--------------------
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00

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