Profile for *i
Field | Value |
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Displayed name | *i |
Member number | 6 |
Title | The Establishment |
Postcount | 3726 |
Homepage | |
Registered | Tuesday, September 18 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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Article - High Level Scenarios in Blades of Avernum | |
The Establishment
Member # 6
|
written Wednesday, April 28 2004 22:26
Profile
An article should be as long or as short as it needs to be to convey all the topical things you want to say. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Article - Good Bad Guys in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Wednesday, April 14 2004 14:18
Profile
I think we are being very general here and not discussing specific situations. We are saying it is possible to do, but doing it well and convincingly well is quite difficult. Just saying how is easy, but carrying it out in a believeable way is the challenge. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Article - Good Bad Guys in Blades of Avernum | |
The Establishment
Member # 6
|
written Wednesday, April 14 2004 14:18
Profile
I think we are being very general here and not discussing specific situations. We are saying it is possible to do, but doing it well and convincingly well is quite difficult. Just saying how is easy, but carrying it out in a believeable way is the challenge. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Article - Designing Quality Towns in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Wednesday, April 14 2004 14:16
Profile
Towns are a tool that can serve to help advance the plot. There is no set thing saying what a town should or should not be, it's in the eye of the designer. Towns are not necessary, but they can be very useful. TM, you need to broaden your perspectives rather than presume that your way of advancing the plot (with dungeons and heavy NPC involvement) is the only way to do so. It all comes down to how a designer pulls off using the towns in their own creative ways. If they can pull it off well, more power to them. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Article - Designing Quality Towns in Blades of Avernum | |
The Establishment
Member # 6
|
written Wednesday, April 14 2004 14:16
Profile
Towns are a tool that can serve to help advance the plot. There is no set thing saying what a town should or should not be, it's in the eye of the designer. Towns are not necessary, but they can be very useful. TM, you need to broaden your perspectives rather than presume that your way of advancing the plot (with dungeons and heavy NPC involvement) is the only way to do so. It all comes down to how a designer pulls off using the towns in their own creative ways. If they can pull it off well, more power to them. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
doomguards in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Tuesday, April 13 2004 18:53
Profile
That's probably it then. Each NPC that you want to the player to be able to talk to needs to be assigned a separate personality number. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
doomguards in Blades of Avernum | |
The Establishment
Member # 6
|
written Tuesday, April 13 2004 18:53
Profile
That's probably it then. Each NPC that you want to the player to be able to talk to needs to be assigned a separate personality number. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
It CAME!!!!! in Blades of Avernum | |
The Establishment
Member # 6
|
written Tuesday, April 13 2004 18:49
Profile
Off topic posts are not allowed. Please refrain from making them. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
doomguards in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Tuesday, April 13 2004 18:46
Profile
Personalities? Are you referring to the thing that lets you define NPCs that you can talk to? -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
doomguards in Blades of Avernum | |
The Establishment
Member # 6
|
written Tuesday, April 13 2004 18:46
Profile
Personalities? Are you referring to the thing that lets you define NPCs that you can talk to? -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
doomguards in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Tuesday, April 13 2004 16:56
Profile
Every character has default items built into the corescendata.txt file. You should create a character identical to the doomguard and just have it set to drop the sword and have no armor. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
doomguards in Blades of Avernum | |
The Establishment
Member # 6
|
written Tuesday, April 13 2004 16:56
Profile
Every character has default items built into the corescendata.txt file. You should create a character identical to the doomguard and just have it set to drop the sword and have no armor. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
1 Character Party with 4 People In in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Monday, April 12 2004 21:28
Profile
spiderbytes - Realize that different people have different tastes and as a designer it is impossible to please everyone. Some people prefer to be given a set character and play the set storyline. Others may not want to be boxed in. That's fine, don't play it. Am I limiting my audience? Perhaps, but I really do not care. I'm not going to change a good idea involving an expression of artistic style just because some people may not like it. Imagine if every artist tried to please everyone. We would have no art, would we? Here is why there are limitations to a specific PC in Emulations: 1) Primarily plot reasons. I wanted to make something more personal to an individual character. Having a party would really diminish the effect of the storytelling, which is not something I am willing to compromise just to please people. 2) The combat balance. You do not get priest spells (or a bunch of other skills) in this scenario and that's part of the challenge. Since you get the really cool "skill drain" attribute in the middle of the scenario, this allows me to direct what skills you "learn" allowing to make more interesting combat. Refusing to play with the suggested party will make the plot not as appealing and will really make the combat too easy. You can do this, I really do not stop you. I'm just saying that you will probably be unsatisfied with the scenario on a whole, because you did not play as directed. Since I inform you up front in the read me, your lack of enjoyment in this respect is solely up to you. If you decide, "I don't want to be restricted." Then do not play it, simple as that. We can argue all day about what Blades should be about. I feel that it should be about good storytelling. (If you disagree with this, this is a philosophical difference with no resolution so we must disagree.) Since I believe telling a good story is the most important part of a scenario, I feel that anything that will improve the flow of the story is a priori over anything else, including things that may make some players unhappy. The final point I keep repeating is this. I always inform players up front of any limitations. If they want to box themselves into the tradiational RPG style and not try new experiences, they have every right not to play these scenarios. However, if they want a different experience, then I suggest they give it a try. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
1 Character Party with 4 People In in Blades of Avernum | |
The Establishment
Member # 6
|
written Monday, April 12 2004 21:28
Profile
spiderbytes - Realize that different people have different tastes and as a designer it is impossible to please everyone. Some people prefer to be given a set character and play the set storyline. Others may not want to be boxed in. That's fine, don't play it. Am I limiting my audience? Perhaps, but I really do not care. I'm not going to change a good idea involving an expression of artistic style just because some people may not like it. Imagine if every artist tried to please everyone. We would have no art, would we? Here is why there are limitations to a specific PC in Emulations: 1) Primarily plot reasons. I wanted to make something more personal to an individual character. Having a party would really diminish the effect of the storytelling, which is not something I am willing to compromise just to please people. 2) The combat balance. You do not get priest spells (or a bunch of other skills) in this scenario and that's part of the challenge. Since you get the really cool "skill drain" attribute in the middle of the scenario, this allows me to direct what skills you "learn" allowing to make more interesting combat. Refusing to play with the suggested party will make the plot not as appealing and will really make the combat too easy. You can do this, I really do not stop you. I'm just saying that you will probably be unsatisfied with the scenario on a whole, because you did not play as directed. Since I inform you up front in the read me, your lack of enjoyment in this respect is solely up to you. If you decide, "I don't want to be restricted." Then do not play it, simple as that. We can argue all day about what Blades should be about. I feel that it should be about good storytelling. (If you disagree with this, this is a philosophical difference with no resolution so we must disagree.) Since I believe telling a good story is the most important part of a scenario, I feel that anything that will improve the flow of the story is a priori over anything else, including things that may make some players unhappy. The final point I keep repeating is this. I always inform players up front of any limitations. If they want to box themselves into the tradiational RPG style and not try new experiences, they have every right not to play these scenarios. However, if they want a different experience, then I suggest they give it a try. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
1 Character Party with 4 People In in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Monday, April 12 2004 18:41
Profile
In my experience, players can always find ways to cheat if they want to. I've come to the frame of thought to make no attempts to stop them anymore. If the player chooses not to play the way the scenario was intended, it is to their loss alone. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
1 Character Party with 4 People In in Blades of Avernum | |
The Establishment
Member # 6
|
written Monday, April 12 2004 18:41
Profile
In my experience, players can always find ways to cheat if they want to. I've come to the frame of thought to make no attempts to stop them anymore. If the player chooses not to play the way the scenario was intended, it is to their loss alone. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Making a Resources Page on the Avernum Site in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Monday, April 12 2004 16:30
Profile
You could always put a list of scripts to be tested by the players/designers much as you do with scenarios. If you get a decent number of people verifying the effectiveness of the script, you can add it to the full list. Just put a disclaimer above the table of untested scripts that these have not been tested yet and may not function. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Making a Resources Page on the Avernum Site in Blades of Avernum | |
The Establishment
Member # 6
|
written Monday, April 12 2004 16:30
Profile
You could always put a list of scripts to be tested by the players/designers much as you do with scenarios. If you get a decent number of people verifying the effectiveness of the script, you can add it to the full list. Just put a disclaimer above the table of untested scripts that these have not been tested yet and may not function. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Article - Bob in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Monday, April 12 2004 12:01
Profile
Hey, if you are really nice to Bob, err...Anaximander, you can get him to disrobe for you. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Article - Bob in Blades of Avernum | |
The Establishment
Member # 6
|
written Monday, April 12 2004 12:01
Profile
Hey, if you are really nice to Bob, err...Anaximander, you can get him to disrobe for you. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
hidden groups in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Sunday, April 11 2004 17:53
Profile
Not per se. You can always use the erase_char() and spawn_creature() call, but that is probably what you are not hoping to do. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
hidden groups in Blades of Avernum | |
The Establishment
Member # 6
|
written Sunday, April 11 2004 17:53
Profile
Not per se. You can always use the erase_char() and spawn_creature() call, but that is probably what you are not hoping to do. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Machrone in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Sunday, April 11 2004 16:12
Profile
He's a "reporter" in ASR. He works for that strange wizard in Krizsan you met in E3, the one that gave you the Ring of Magery quest. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Machrone in Blades of Avernum | |
The Establishment
Member # 6
|
written Sunday, April 11 2004 16:12
Profile
He's a "reporter" in ASR. He works for that strange wizard in Krizsan you met in E3, the one that gave you the Ring of Magery quest. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
How crap can you get? in Blades of Avernum | |
The Establishment
Member # 6
|
written Sunday, April 11 2004 09:19
Profile
lemmy: No profanity on these boards or asking for cracks for games. Also, please change your signature to something more appropriate. Failure to adhere to these rules will result in your removal from these boards. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |