Avernumscript
Author | Topic: Avernumscript |
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Apprentice
Member # 3517
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written Thursday, June 17 2004 12:13
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It seems there a very few calls related to the player. give_char_item(char, item) set_char_status(...) set_char_trait(...) change_spec_item(...) set_level(...)? <it seems not to be recommended?> The appendix also lacks info about the game limits for various calls, such as duration for setting the character 'status' <featherfall, flying etc>. It would be nice to have a more complete set of functions and better documentation. Regards, mrb Posts: 40 | Registered: Sunday, October 5 2003 07:00 |
The Establishment
Member # 6
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written Thursday, June 17 2004 13:02
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quote:I quote the Appendices. Perhaps you should read it more closely. The calls not only apply to PCs, but NPCs as well. You can use them on either a party member or a creature. That is a lot of versatilitiy, in my opinion. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Triad Mage
Member # 7
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written Friday, June 18 2004 00:44
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Don't look at the number of calls - look at what you want to do with them. During scenario creation you'll find that 99% of any party-manipulation you want to do can be easily achieved with two or three calls. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Apprentice
Member # 3517
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written Friday, June 18 2004 12:14
Profile
Yes, I stand corrected. I have just spent much more time with the docs and have located those references. Thanks, mrb Posts: 40 | Registered: Sunday, October 5 2003 07:00 |