Map editing
Author | Topic: Map editing |
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Apprentice
Member # 3517
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written Thursday, June 17 2004 12:04
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I find the Editor to be very poor for editing maps, especially with only 2 levels of zoom, lacking a proper scroll etc. I am not impressed by the interface nor is it sufficient for the developer to state that the code is old - after all, if BoA is to have numerous scenarios it needs good tools, and isn't that the developers job? Is there an alternative way to create maps, assuming that a utility could be made available to parse and compile and write the binary file needed for the game <*.bas>? It would be easier to work with yet another text file, giving tile coordinates and using a script to place other game elements at the various coords. I really think much better tools are needed! Regards, mrb Posts: 40 | Registered: Sunday, October 5 2003 07:00 |
The Establishment
Member # 6
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written Thursday, June 17 2004 12:57
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The source code is available. You are free to implement this if you find a way. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Apprentice
Member # 3517
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written Friday, June 18 2004 12:11
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Not really. Unless the source code is made available under an OpenSource <GPL etc> type licence I wouldn't want to spend the time working on it. Also, this is still a shareware product <meaning the developer hopes to be compensated for all his time and efforts in developing it> and I do support that concept. I still feel that better tools are the responsibility of the developer, not the user - the exception being the case of OpenSource licenced software, where I am happy to contribute. To make this clearer, suppose I implement some nice but radical changes to the editor - in addition to the interface, also including the way files are compiled and saved. The result would be chaos, since I am not the developer and I also would not be able to support those changes in the future. Regards, mrb Posts: 40 | Registered: Sunday, October 5 2003 07:00 |
The Establishment
Member # 6
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written Friday, June 18 2004 13:58
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The profits come from the game itself, not the editor. The editor is technically free. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Board Administrator
Member # 1
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written Friday, June 18 2004 15:00
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"Unless the source code is made available under an OpenSource <GPL etc> type licence I wouldn't want to spend the time working on it." Did you actually read the license that the editor is offered under? I think you will find it interesting. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |