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AuthorTopic: run_dialog
Off With Their Heads
Member # 4045
Profile Homepage #0
Does anyone else think this is kind of wacky? In order to set the response options for dialogues using add_dialog_choice, we refer to numbers 0-2, but in the number we get back from run_dialog we get 1-3. That is, if we say add_dialog_choice(0,"Yes") and the player chooses it, then run_dialog gives us back 1. Likewise, for add_dialog_choice(1,"No"), we'd get back 2, and for the third, it's 2 and 3.

I didn't actually believe this was how it worked until I looked at ASR's t2 town script, state 13. Should this be changed for the next version of BoA?

Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The Establishment
Member # 6
Profile #1
No, it shouldn't because of compatibility issues. Every scenario from this point on would have to be rewritten which would be VERY annoying versus the minor annoyance associated with a slightly awkward notation.

Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Post Navel Trauma ^_^
Member # 67
Profile Homepage #2
You mean every scenario from this point back :P

Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Triad Mage
Member # 7
Profile Homepage #3
Well, we're going to have to make some changes, and this might as well be one of them.

"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00