Profile for The Lurker
Field | Value |
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Displayed name | The Lurker |
Member number | 6821 |
Title | Shock Trooper |
Postcount | 363 |
Homepage | |
Registered | Wednesday, February 22 2006 08:00 |
Recent posts
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Author | Recent posts |
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Homeland : The Stone of Night is now officially a freeware game in General | |
Shock Trooper
Member # 6821
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written Tuesday, January 29 2008 01:49
Profile
I can't speak for the Homeland-haters, but I can guess. 1) Homeland's graphics look good on some monitors, and downright terrible on others. Not sure why. Also, it does have a few graphics that simply aren't that good even on the right monitor : the door graphics aren't exactly beautiful, and some people will strongly dislike the water graphics. The thunder graphics (which don't actually appear in the demo) look like they've been ripped from a Klik&Play game. Bad Homeland graphics are still a minority, though, and some graphics are very good, like the Dragon, Maskim, the final 3D scene, the Void... 2) Homeland's gameplay is very different from other Spidweb games, and the fact that the official manual doesn't give all that much info does not help. The battles can be very confusing until you actually take the time to understand how they work. 3) Homeland's plot may not seem that good until you get to Braccus's library (it's in the demo) - and many Spidwebbers gave up before reaching it. 4) The lever puzzle in the sewers of Mandelin may seem impossible if you haven't found and carefully read a certain book. [ Tuesday, January 29, 2008 01:52: Message edited by: The Lurker ] Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Homeland : The Stone of Night is now officially a freeware game in General | |
Shock Trooper
Member # 6821
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written Monday, January 28 2008 13:42
Profile
Glad to know that a few people are actually interested. :D Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Homeland : The Stone of Night is now officially a freeware game in General | |
Shock Trooper
Member # 6821
|
written Monday, January 28 2008 08:46
Profile
You really don't *need* to burn it to a disc, though - which is part of why I didn't use ISO. As long as you don't mess with the autorun, select the full install, and extract the patch it will actually work *better*. ;) Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Homeland : The Stone of Night is now officially a freeware game in General | |
Shock Trooper
Member # 6821
|
written Monday, January 28 2008 07:17
Profile
Honestly, I believed most people would know about RAR files - they're quite famous. I did consider using ISO (which is used for compressing files from CDs), but I thought that would be a tad too evil. :P I didn't use Winzip due to possible transfer roaches... I mean bugs. EDIT : I've found even better for you shareware-haters out there : 7-zip. It should be able to unpack a RAR file. [ Monday, January 28, 2008 07:34: Message edited by: The Lurker ] Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Homeland : The Stone of Night is now officially a freeware game in General | |
Shock Trooper
Member # 6821
|
written Monday, January 28 2008 07:12
Profile
RAR is "better" than ZIP. Just be glad I didn't use ISO. :P If you've never seen a RAR file before, just download a trial version of winrar at RAR Labs. [ Monday, January 28, 2008 07:13: Message edited by: The Lurker ] Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Homeland : The Stone of Night is now officially a freeware game in General | |
Shock Trooper
Member # 6821
|
written Monday, January 28 2008 06:16
Profile
Homeland download (around 320 MB) Instructions : 1) Decompress the archive with, say, WinRar. 2) In the Homeland CD folder, run SETUP.EXE 3) Be sure to choose the full install option. 4) Download the patch and extract it in the appropriate folder. 5) Give Tyran a hug. Thanks to Steven J. Morris for allowing me to make Homeland freely available, and to the super-awesome Tyranicus for hosting. [ Monday, January 28, 2008 06:17: Message edited by: The Lurker ] Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
SimCity: the greatest evil? in General | |
Shock Trooper
Member # 6821
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written Sunday, January 27 2008 14:26
Profile
quote:This one of the best posts I've ever read on these boards. :) Fortunately, some RPGs have found ways around this by replacing the gratuitous mass-murdering stuff with something more interesting, but there aren't that many. Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Favorite Spiderweb Game in General | |
Shock Trooper
Member # 6821
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written Saturday, January 26 2008 10:56
Profile
quote:I certainly hope so. They were supposed to deliver it quickly. Anyway, should they have trouble delivering it (though I can't really see why), it looks like Tyranicus might help make the game available much sooner than it would have been otherwise. :cool: Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Favorite Spiderweb Game in General | |
Shock Trooper
Member # 6821
|
written Friday, January 25 2008 00:43
Profile
quote:Apart from the few people who have the full version (myself, Zxquez, and soon Archmage Solberg), the demo can be downloaded here : http://www.dragonlore.com/Download.shtml Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Favorite Spiderweb Game in General | |
Shock Trooper
Member # 6821
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written Thursday, January 24 2008 10:54
Profile
You're totally right about Homeland - it's impossibly difficult unless you spend a good amount of time studying the game's mechanics. "The way money is" does *not* suck, by the way. The game has a lot of little traps that are especially nasty for players who are used to conventional RPGs. It forces the player to pay attention to a lot of things. For example : 1) The sword is more expensive than the axe, but the axe is actually a much better weapon. So you should never buy a regular sword, and you should sell any swords you find. 2) Tobe tells you to go kill snakes to earn some money. While it helps a little, you really shouldn't spend more than 10 minutes (maximum) doing it. Instead, head to the sewers of Mandelin and pick up the piles of trash lying around. Sometimes, a gem (namely a ruby) will be under the trash. Take any rubies you find, put the trash back on the ground, and sell the rubies to Fyela. The only equipment you need to buy in the demo = 1 Axe for Keegan, a few of the most effective Snakeskin items, some torches, and a training bow if you feel like it. That's about it. Korr should have Sandra's Knife equipped until you reach the Isle of the Winds, at which point you'll probably want him to equip an elemental weapon like IceBreaker or ForgeFire. I'm sure the money system seems much more balanced now. :P Oh, and by the way, I guess your post means you haven't received my CD yet? It should really be in your mailbox soon. :) [ Thursday, January 24, 2008 10:55: Message edited by: The Lurker ] Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Should we be able to create the Unbound and new high level creations in geneforge 5? in Geneforge 4: Rebellion | |
Shock Trooper
Member # 6821
|
written Wednesday, January 23 2008 13:03
Profile
The only creature I really want is the Oozebeast. Or, failing that, the Ornk Lord. Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Episode 4: Spiderweb Reloaded. Something like that anyway. in General | |
Shock Trooper
Member # 6821
|
written Tuesday, January 22 2008 06:02
Profile
It had been too long since my last visit on Dikiyoba's website, so I decided to fix this. Anyway, congrats, Diki. This is IMHO the best episode so far. I especially like Ecksian and his attempts at necromancy. :) Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Exodus sequel? in Blades of Avernum | |
Shock Trooper
Member # 6821
|
written Thursday, January 17 2008 01:40
Profile
Seriously, people. NTH has no Rakshasi, Corporeus has no Rakshasi, Echoes : Assault has no rakshasi... The only two TM scenarios where the rakshasi really play a major role are Bandits 2, and arguably Echoes : Renegade (and even then, there aren't exactly many of them). In Mad Ambition, Sabertooth is the only rakshasa that appears in the game. Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Exodus sequel? in Blades of Avernum | |
Shock Trooper
Member # 6821
|
written Tuesday, January 15 2008 13:13
Profile
quote:As much as I hate to admit it, you've got me puzzled. :P Care to explain that statement? Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Hardest Spiderweb Game EVER!! in General | |
Shock Trooper
Member # 6821
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written Wednesday, December 19 2007 12:40
Profile
The third-party BoE scenarios aren't Spiderweb-made (duh), and they aren't Spiderweb-published either... But if we're going to count them in, the ones Imban mentioned are indeed pretty tough. I think Doom Moon I should be mentioned as well; I found some parts of it to be even more difficult than Doom Moon II. Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Which Geneforge Game is best? in Geneforge Series | |
Shock Trooper
Member # 6821
|
written Thursday, December 13 2007 03:26
Profile
Geneforge 1 - Has one of the best Spiderweb plots. Gameplay is simple yet manages to be really interesting. Could use some more gameplay balance at times. Probably the easiest of all Geneforge games. Geneforge 2 - Bodly introduced lots of new features, some of them being good, others being more problematic (like not being able to train if-you've-already-trained-twice-in-the-creation-or-spell-skill-twice). Parry is indeed quite broken, and Strong Daze can be pretty broken too. While I very much like G2, I feel it is the worst game in the series due to the fact that the gameplay balance isn't that good. Geneforge 3 - Potentially the hardest in the series (along with G4). Lots of cool new features (elemental damage, islands, Alwan and Greta, anvils, dungeons...) and much more balanced than Geneforge 2. Really big, too. Geneforge 4 - New graphics, new creations, new character classes, new features... This is currently my favorite game in the series. It really could use some more character balance, though - as I've stated before, the game is quite easy with a Lifecrafter, but can be hellishly difficult with a Servile. Singletons are definetely weaker in G4. Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Best Spiderweb serious EVER in General | |
Shock Trooper
Member # 6821
|
written Thursday, December 6 2007 01:02
Profile
Hmm... Exile wasn't polished enough for me, and plenty of BoE scenarios happen to be better than the official Exile games. Geneforge is definetely my favorite over Avernum for various reasons - replay value, gameplay, graphics... Although I'll admit that I really liked Avernum 3. Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Hardest Spiderweb Game EVER!! in General | |
Shock Trooper
Member # 6821
|
written Thursday, December 6 2007 00:54
Profile
A1 had a few tough fights and annoying parts (like the Final Gauntlet), but nothing extraordinarily difficult unless you try something crazy (like attacking Sulfras). A2 was somewhat difficult at times. The Dervishes were a pain and attacking the Empire's gates could prove difficult. I found Simulacrum to be really helpful. I found A3 to be fairly easy (with the possible exception of the Dark Wyrms). A4 isn't that bad, but the Chitrach area is very annoying, and you have to do lots of subquests in order to properly complete the game. Be sure to save lots of potions for the end of the game as well, otherwise you'll have trouble with the Vahnatai Lord and the infamous Mindreaper Lich. BoA's "pre-made" scenarios are mostly easy (although the optional vampire fight in VoDT is very tough and ASR forces you to use quite a few potions). G1 is fairly easy. G2 is significantly harder, but things like Strong Daze and Parry make the game much easier. G3 is hard for a Spiderweb game, since you start out horribly underpowered and probably should help the Shapers at first. G4... Depends on the kind of character you play. The characters are simply horribly unbalanced. Some classes require much more item managment (and stats management) than others. The game is mostly a cakewalk with a Lifecrafter, but destroying/clearing some areas like Derenton Freehold with, say, a warrior or a servile can be very difficult. I found Nethergate to be fairly easy the last time I played it, but then again I haven't bought the latest version yet (I'll probably buy it with A5). Homeland should be fairly easy once you understand the game's mechanics, and impossible if you don't - I thought the fight with Maglius (near the end of the demo) was an excellent test. SubTerra is likely to be the hardest Spiderweb-published game ever. Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
how create ur-drakon in gene3? in Geneforge Series | |
Shock Trooper
Member # 6821
|
written Wednesday, November 21 2007 03:32
Profile
The hint book says the third Drakon canister is in Icy End... I remember spending a lot of time looking for it to no avail. I wonder if it was a last minute removal or simply an oversight. Has anybody ever told Spiderweb about this? Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Deathmatch Tournament -- Round One, Part Two in General | |
Shock Trooper
Member # 6821
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written Thursday, May 3 2007 06:36
Profile
quote:Can I hug you? :P Also, what do you mean by "faster"? Homeland should run pretty fast on most computers, I think. The game is quite old, after all. You may experience problems with large battles on slower computers, but the demo should run fine. Also also, don't forget that right-clicking on a spot on the minimap while pressing shift will make you walk instantly from one spot to another. Of course, this doesn't work in combat mode. Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Deathmatch Tournament -- Round One, Part Two in General | |
Shock Trooper
Member # 6821
|
written Thursday, May 3 2007 03:22
Profile
quote:No offense, but why would you spend hours killing snakes while playing Homeland? I never spend more than 5-10 minutes doing that. There are easier ways to get gold, such as picking up the gems in the sewers of Mandelin and selling them. Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Possibly the wrong forum but...... in Richard White Games | |
Shock Trooper
Member # 6821
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written Thursday, May 3 2007 03:09
Profile
Thanks for the clarification... I guess. I wonder who started the rumor in the first place, and most importantly, what the bug was supposed to be. Of course, the "bug" may have been a lie made up by a dedicated Homeland-hater and probably never existed anyway. Just so you know, near the end of the demo you have to fight a crazy skeleton mage (Maglius) who charges you when he first sees you. However, because Maglius' pathfinding AI is far from perfect, he'll occasionally get stuck on the way. This was the bug I mentioned, if it happens you'll have to reload, but it really doesn't happen often. Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Deathmatch Tournament -- Round One, Part Two in General | |
Shock Trooper
Member # 6821
|
written Wednesday, May 2 2007 08:45
Profile
quote:Well, I think "Homeland" as an item is a bit vague - if we're talking about the Homeland attack from the scripts, Riibu probably beats me. Then again, if I'm allowed to use my Homeland knowledge, skills, and spells (super fireballs, sheet lightning, stoneskin, invisibility, and "instant death" mindshatter), I can beat her easily. However, if I can indeed use these skills, I'd probably be able to beat almost anyone. So I'd go with Riibu. Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Possibly the wrong forum but...... in Richard White Games | |
Shock Trooper
Member # 6821
|
written Tuesday, May 1 2007 23:35
Profile
quote:Heh, it's a matter of opinion. Out of curiosity, though, I'd really like to know exactly how far in the demo most Spidewebbers get before they dismiss it as horrible. For example, you claim to have played it 3 hours. That should be enough to finish the demo, if memory serves. So how far did you get? Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Possibly the wrong forum but...... in Richard White Games | |
Shock Trooper
Member # 6821
|
written Monday, April 30 2007 07:54
Profile
quote:True (sadly). quote:, Actually, people don't seem to hate the music as much as the graphics or the gameplay. As for the plot, most Spidwebbers have never played the game for more than five minutes and do not have a clue what the plot is really about. quote:Now you're clearly just trolling. The only bug I know of in the demo occurs in Maglius' tomb, and most players probably won't see it. The full version only has one major bug which you are extremely unlikely to encounter, and it was mentioned on the Spiderweb Homeland webpage. [ Monday, April 30, 2007 07:58: Message edited by: The Lurker ] Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |