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Homeland : The Stone of Night is now officially a freeware game in General
Shock Trooper
Member # 6821
Profile #17
I can't speak for the Homeland-haters, but I can guess.

1) Homeland's graphics look good on some monitors, and downright terrible on others. Not sure why. Also, it does have a few graphics that simply aren't that good even on the right monitor : the door graphics aren't exactly beautiful, and some people will strongly dislike the water graphics. The thunder graphics (which don't actually appear in the demo) look like they've been ripped from a Klik&Play game.
Bad Homeland graphics are still a minority, though, and some graphics are very good, like the Dragon, Maskim, the final 3D scene, the Void...

2) Homeland's gameplay is very different from other Spidweb games, and the fact that the official manual doesn't give all that much info does not help. The battles can be very confusing until you actually take the time to understand how they work.

3) Homeland's plot may not seem that good until you get to Braccus's library (it's in the demo) - and many Spidwebbers gave up before reaching it.

4) The lever puzzle in the sewers of Mandelin may seem impossible if you haven't found and carefully read a certain book.

[ Tuesday, January 29, 2008 01:52: Message edited by: The Lurker ]
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Homeland : The Stone of Night is now officially a freeware game in General
Shock Trooper
Member # 6821
Profile #9
Glad to know that a few people are actually interested. :D
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Homeland : The Stone of Night is now officially a freeware game in General
Shock Trooper
Member # 6821
Profile #7
You really don't *need* to burn it to a disc, though - which is part of why I didn't use ISO. As long as you don't mess with the autorun, select the full install, and extract the patch it will actually work *better*. ;)
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Homeland : The Stone of Night is now officially a freeware game in General
Shock Trooper
Member # 6821
Profile #4
Honestly, I believed most people would know about RAR files - they're quite famous. I did consider using ISO (which is used for compressing files from CDs), but I thought that would be a tad too evil. :P

I didn't use Winzip due to possible transfer roaches... I mean bugs.

EDIT : I've found even better for you shareware-haters out there : 7-zip. It should be able to unpack a RAR file.

[ Monday, January 28, 2008 07:34: Message edited by: The Lurker ]
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Homeland : The Stone of Night is now officially a freeware game in General
Shock Trooper
Member # 6821
Profile #2
RAR is "better" than ZIP.
Just be glad I didn't use ISO. :P
If you've never seen a RAR file before, just download a trial version of winrar at RAR Labs.

[ Monday, January 28, 2008 07:13: Message edited by: The Lurker ]
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Homeland : The Stone of Night is now officially a freeware game in General
Shock Trooper
Member # 6821
Profile #0
Homeland download (around 320 MB)

Instructions :

1) Decompress the archive with, say, WinRar.
2) In the Homeland CD folder, run SETUP.EXE
3) Be sure to choose the full install option.
4) Download the patch and extract it in the appropriate folder.
5) Give Tyran a hug.

Thanks to Steven J. Morris for allowing me to make Homeland freely available, and to the super-awesome Tyranicus for hosting.

[ Monday, January 28, 2008 06:17: Message edited by: The Lurker ]
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
SimCity: the greatest evil? in General
Shock Trooper
Member # 6821
Profile #7
quote:
Originally written by Khoth:

Tullegolar, your mistake is thinking that RPGs are intended to make you think you can take the role of adventurer. Actually, they exist to train people to accept the morality that the adventurers impose on those they interact with. Entire races (such as goblins) are treated as evil and deserving only death at the hands of those who claim that their bloodthirsty treasurehunt puts them on the side of justice.

Of course, it's no better if you aren't a goblin. Innocent townspeople, harshly categorised by "level" and unable to grow, rely for survival on their ability to offer material rewards to the armed thugs who steal and terrorise without remorse or mercy, and who will kill anyone for the slightest chance of gaining something.

That is the world we are being forced to accept by these "games".

This one of the best posts I've ever read on these boards. :)

Fortunately, some RPGs have found ways around this by replacing the gratuitous mass-murdering stuff with something more interesting, but there aren't that many.
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Favorite Spiderweb Game in General
Shock Trooper
Member # 6821
Profile #25
quote:
Originally written by Arch-Mage Solberg:

quote:
Originally written by The Lurker:

Oh, and by the way, I guess your post means you haven't received my CD yet? It should really be in your mailbox soon. :)
No I haven't received it, but I'm hoping to get it today or definately Monday. :cool:

I certainly hope so. They were supposed to deliver it quickly.

Anyway, should they have trouble delivering it (though I can't really see why), it looks like Tyranicus might help make the game available much sooner than it would have been otherwise. :cool:
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Favorite Spiderweb Game in General
Shock Trooper
Member # 6821
Profile #22
quote:
Originally written by Excalibur:

I'm curious about how Homeland is played now. Searching via Google disclosed no results, so does anyone know where to download the demo?
Apart from the few people who have the full version (myself, Zxquez, and soon Archmage Solberg), the demo can be downloaded here :

http://www.dragonlore.com/Download.shtml
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Favorite Spiderweb Game in General
Shock Trooper
Member # 6821
Profile #19
You're totally right about Homeland - it's impossibly difficult unless you spend a good amount of time studying the game's mechanics.

"The way money is" does *not* suck, by the way. The game has a lot of little traps that are especially nasty for players who are used to conventional RPGs. It forces the player to pay attention to a lot of things.

For example :

1) The sword is more expensive than the axe, but the axe is actually a much better weapon. So you should never buy a regular sword, and you should sell any swords you find.

2) Tobe tells you to go kill snakes to earn some money. While it helps a little, you really shouldn't spend more than 10 minutes (maximum) doing it. Instead, head to the sewers of Mandelin and pick up the piles of trash lying around. Sometimes, a gem (namely a ruby) will be under the trash. Take any rubies you find, put the trash back on the ground, and sell the rubies to Fyela.

The only equipment you need to buy in the demo = 1 Axe for Keegan, a few of the most effective Snakeskin items, some torches, and a training bow if you feel like it. That's about it.
Korr should have Sandra's Knife equipped until you reach the Isle of the Winds, at which point you'll probably want him to equip an elemental weapon like IceBreaker or ForgeFire.

I'm sure the money system seems much more balanced now. :P

Oh, and by the way, I guess your post means you haven't received my CD yet? It should really be in your mailbox soon. :)

[ Thursday, January 24, 2008 10:55: Message edited by: The Lurker ]
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Should we be able to create the Unbound and new high level creations in geneforge 5? in Geneforge 4: Rebellion
Shock Trooper
Member # 6821
Profile #6
The only creature I really want is the Oozebeast. Or, failing that, the Ornk Lord.
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Episode 4: Spiderweb Reloaded. Something like that anyway. in General
Shock Trooper
Member # 6821
Profile #632
It had been too long since my last visit on Dikiyoba's website, so I decided to fix this.

Anyway, congrats, Diki. This is IMHO the best episode so far. I especially like Ecksian and his attempts at necromancy. :)
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Exodus sequel? in Blades of Avernum
Shock Trooper
Member # 6821
Profile #20
Seriously, people. NTH has no Rakshasi, Corporeus has no Rakshasi, Echoes : Assault has no rakshasi...

The only two TM scenarios where the rakshasi really play a major role are Bandits 2, and arguably Echoes : Renegade (and even then, there aren't exactly many of them).

In Mad Ambition, Sabertooth is the only rakshasa that appears in the game.
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Exodus sequel? in Blades of Avernum
Shock Trooper
Member # 6821
Profile #17
quote:
Originally written by Ephesos:

Do you really think there could be a substantial TM scenario without the rakshasi featuring prominently in it?
As much as I hate to admit it, you've got me puzzled. :P

Care to explain that statement?
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Hardest Spiderweb Game EVER!! in General
Shock Trooper
Member # 6821
Profile #33
The third-party BoE scenarios aren't Spiderweb-made (duh), and they aren't Spiderweb-published either...

But if we're going to count them in, the ones Imban mentioned are indeed pretty tough. I think Doom Moon I should be mentioned as well; I found some parts of it to be even more difficult than Doom Moon II.
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Which Geneforge Game is best? in Geneforge Series
Shock Trooper
Member # 6821
Profile #3
Geneforge 1 - Has one of the best Spiderweb plots. Gameplay is simple yet manages to be really interesting. Could use some more gameplay balance at times. Probably the easiest of all Geneforge games.

Geneforge 2 - Bodly introduced lots of new features, some of them being good, others being more problematic (like not being able to train if-you've-already-trained-twice-in-the-creation-or-spell-skill-twice). Parry is indeed quite broken, and Strong Daze can be pretty broken too. While I very much like G2, I feel it is the worst game in the series due to the fact that the gameplay balance isn't that good.

Geneforge 3 - Potentially the hardest in the series (along with G4). Lots of cool new features (elemental damage, islands, Alwan and Greta, anvils, dungeons...) and much more balanced than Geneforge 2. Really big, too.

Geneforge 4 - New graphics, new creations, new character classes, new features... This is currently my favorite game in the series. It really could use some more character balance, though - as I've stated before, the game is quite easy with a Lifecrafter, but can be hellishly difficult with a Servile. Singletons are definetely weaker in G4.
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Best Spiderweb serious EVER in General
Shock Trooper
Member # 6821
Profile #14
Hmm... Exile wasn't polished enough for me, and plenty of BoE scenarios happen to be better than the official Exile games.

Geneforge is definetely my favorite over Avernum for various reasons - replay value, gameplay, graphics... Although I'll admit that I really liked Avernum 3.
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Hardest Spiderweb Game EVER!! in General
Shock Trooper
Member # 6821
Profile #23
A1 had a few tough fights and annoying parts (like the Final Gauntlet), but nothing extraordinarily difficult unless you try something crazy (like attacking Sulfras).

A2 was somewhat difficult at times. The Dervishes were a pain and attacking the Empire's gates could prove difficult. I found Simulacrum to be really helpful.

I found A3 to be fairly easy (with the possible exception of the Dark Wyrms).

A4 isn't that bad, but the Chitrach area is very annoying, and you have to do lots of subquests in order to properly complete the game. Be sure to save lots of potions for the end of the game as well, otherwise you'll have trouble with the Vahnatai Lord and the infamous Mindreaper Lich.

BoA's "pre-made" scenarios are mostly easy (although the optional vampire fight in VoDT is very tough and ASR forces you to use quite a few potions).

G1 is fairly easy.

G2 is significantly harder, but things like Strong Daze and Parry make the game much easier.

G3 is hard for a Spiderweb game, since you start out horribly underpowered and probably should help the Shapers at first.

G4... Depends on the kind of character you play. The characters are simply horribly unbalanced. Some classes require much more item managment (and stats management) than others. The game is mostly a cakewalk with a Lifecrafter, but destroying/clearing some areas like Derenton Freehold with, say, a warrior or a servile can be very difficult.

I found Nethergate to be fairly easy the last time I played it, but then again I haven't bought the latest version yet (I'll probably buy it with A5).

Homeland should be fairly easy once you understand the game's mechanics, and impossible if you don't - I thought the fight with Maglius (near the end of the demo) was an excellent test.

SubTerra is likely to be the hardest Spiderweb-published game ever.
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
how create ur-drakon in gene3? in Geneforge Series
Shock Trooper
Member # 6821
Profile #6
The hint book says the third Drakon canister is in Icy End... I remember spending a lot of time looking for it to no avail. I wonder if it was a last minute removal or simply an oversight. Has anybody ever told Spiderweb about this?
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Deathmatch Tournament -- Round One, Part Two in General
Shock Trooper
Member # 6821
Profile #44
quote:
Originally written by Princess Prettyface:

[QBI should protest, the game seems just fine to me.[/QB]
Can I hug you? :P

Also, what do you mean by "faster"? Homeland should run pretty fast on most computers, I think. The game is quite old, after all. You may experience problems with large battles on slower computers, but the demo should run fine.

Also also, don't forget that right-clicking on a spot on the minimap while pressing shift will make you walk instantly from one spot to another. Of course, this doesn't work in combat mode.
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Deathmatch Tournament -- Round One, Part Two in General
Shock Trooper
Member # 6821
Profile #39
quote:
Originally written by Archmage Alex:

quote:
Originally written by Zeviz:

It's a single-player RPG with gameplay (and reputation) reminiscent of Runescape
The only gameplay in common is comparing countless hours of snake-killing to countless hours of (insert monster)-killing.

No offense, but why would you spend hours killing snakes while playing Homeland? I never spend more than 5-10 minutes doing that. There are easier ways to get gold, such as picking up the gems in the sewers of Mandelin and selling them.
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Possibly the wrong forum but...... in Richard White Games
Shock Trooper
Member # 6821
Profile #18
Thanks for the clarification... I guess.

I wonder who started the rumor in the first place, and most importantly, what the bug was supposed to be. Of course, the "bug" may have been a lie made up by a dedicated Homeland-hater and probably never existed anyway.

Just so you know, near the end of the demo you have to fight a crazy skeleton mage (Maglius) who charges you when he first sees you. However, because Maglius' pathfinding AI is far from perfect, he'll occasionally get stuck on the way. This was the bug I mentioned, if it happens you'll have to reload, but it really doesn't happen often.
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Deathmatch Tournament -- Round One, Part Two in General
Shock Trooper
Member # 6821
Profile #10
quote:
Originally written by Imban:



Riibu vs. Lurker

Riibu has known worse horrors than Homeland... barely. Past that, Lurker's got nothing.

Well, I think "Homeland" as an item is a bit vague - if we're talking about the Homeland attack from the scripts, Riibu probably beats me.
Then again, if I'm allowed to use my Homeland knowledge, skills, and spells (super fireballs, sheet lightning, stoneskin, invisibility, and "instant death" mindshatter), I can beat her easily. However, if I can indeed use these skills, I'd probably be able to beat almost anyone.
So I'd go with Riibu.
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Possibly the wrong forum but...... in Richard White Games
Shock Trooper
Member # 6821
Profile #16
quote:
Originally written by Verelor:

Well, what I wrote about Homeland is mainly based off of my my own experience (about 3 hours) with the game, and, I admit it, what others have said about it. At any rate, it's an oddball game not worthy to be paid for when true CRPG classics are so numerous.
Heh, it's a matter of opinion.

Out of curiosity, though, I'd really like to know exactly how far in the demo most Spidewebbers get before they dismiss it as horrible.

For example, you claim to have played it 3 hours. That should be enough to finish the demo, if memory serves. So how far did you get?
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
Possibly the wrong forum but...... in Richard White Games
Shock Trooper
Member # 6821
Profile #14
quote:
Originally written by Verelor:

Funny, the general consensus is that Homeland:TSON stinks on ice
True (sadly).

quote:
with terrifically horrible music, plot
,

Actually, people don't seem to hate the music as much as the graphics or the gameplay. As for the plot, most Spidwebbers have never played the game for more than five minutes and do not have a clue what the plot is really about.

quote:
It's riddled with every type of bug.
Now you're clearly just trolling. The only bug I know of in the demo occurs in Maglius' tomb, and most players probably won't see it. The full version only has one major bug which you are extremely unlikely to encounter, and it was mentioned on the Spiderweb Homeland webpage.

[ Monday, April 30, 2007 07:58: Message edited by: The Lurker ]
Posts: 363 | Registered: Wednesday, February 22 2006 08:00

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