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Xylgham udwlnit skretcko!1!! in General
Guardian
Member # 6670
Profile Homepage #226
By Major:
quote:
And the fluffy turtles will never have my sanity!
Caling attension to you're remainin sanity is a bad idea. Besides, only a insane person would acept the existense of flufy turtles...

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If only you knew the power of the fluffy side!
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Xylgham udwlnit skretcko!1!! in General
Guardian
Member # 6670
Profile Homepage #224
Exellent. More pray comming into the BoA forum. Now if only I can incorporait bad speling into my evil scheme...

By Little Billy Sue:
quote:
*ahem*

I haven't appeared yet.

*ahem*
Directly askin to be included in the script is bad form. Insted, drop very obvios hints. Repetedly. Its more sutle, if by the narowist margin.

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I'm evel. Um... very evel! Er... bwa-ha-ha-ha?
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Avernum V ideas in Avernum 4
Guardian
Member # 6670
Profile Homepage #21
Probably won't ever happen, but I hope A5 addresses the fighter/mage tactical inbalance that plagues most CRPGs. By this I refer to the way mages can choose between a host of spells in combat, while fighters and archers are limited to target choosing. As much as I would like to see the spell base extended to the size that the Exile fans rave about, I think the non-magic users need more work first. Too much of the fighter's stats are invisible in gameplay.

What I'd like to see is a continuation of the special skills like Riposte, Quick Attack, and Parry. Examples could be skills such as Mobility, which would decrease the chance of an enemy slowing a PC down; Opportunist, which would let a fighter have the chance of making attacks of opportunity as they did in A1-BoA; or Teamwork, which would allow a fighter to get a synergy bonus to attack if another PC is nearby with a similarly high score in the skill (anyone care to guess what the inspiration is for these ideas? :P ).

Personally, I'd like to make things even more complex and include things like the ability to make called shots (a chance of reducing an enemy's attack, or speed, etc.). However, this would probably make the game to difficult for the casual player.

Anyway, here's hoping that JV did good encapsulation in the A4 code so that most of these ideas have a chance at being easily implemented...

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IF I EVER BECOME AN EVIL OVERLORD:
I will never place the key to a cell just out of a prisoner's reach.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Viva Italia !!!!!!! in General
Guardian
Member # 6670
Profile Homepage #5
The true Holy Grail is the Dominion Hockey Challenge Cup. It is heresy to speak of any other while it is being contested for.

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Roli! Roli! Roli!
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
UN to Send Troops to Darfur in General
Guardian
Member # 6670
Profile Homepage #27
For a moment, I was overjoyed that new of the Canadian election had reached all over the globe. Then I realized that people were misunderstanding my quote. :(

It refers to a comment made by a Liberal aide, as an argument against the Conservatives' proposal that a tax credit be given to families with children at the daycare age, instead of taxing everyone to create a national daycare system. Apparently, parents will spend the money on beer and popcorn instead of daycare.

By Bookworm:
quote:
And what's one more war, in all this strife?
???

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What's one more murder, in all this bloodshed?

BANG!!!
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
My God can beat up your God! in General
Guardian
Member # 6670
Profile Homepage #72
By TM:
quote:
Your argument is based on the notion that the bible is infallible. That's just about it. Now keep in mind that the bible has undergone multiple translations over time, and that it never even had to be jesus' words in the first place, considering that the gospels were written some three-hundred years (give or take) after his death.
I don't want to be overly pedantic, but this is wrong, at least in regard to the New Testament. The earliest gospel fragment we have today is a section of John that originated in Egypt (the Gospel was probably composed in Asia Minor). It's dated between 100 to 150 A.D. The bulk of the manuscripts, which are used for serious translations that wish to go directly from Greek to English, come from the second and third century. Combine this with over five thousand cataloged manuscripts to date, and the New Testament has a one-of-a-kind proliferation. The runner-up would be the Illiad, which has less than 650 manuscripts surviving today. The oldest date to around the second century, nearly ten centuries after it was written.

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IF I EVER BECOME AN EVIL OVERLORD:
All members of my Legions of Terror will have professionally tailored uniforms. If the hero knocks a soldier unconscious and steals the uniform, the poor fit will give him away.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Creature Numbers and Scripts in Blades of Avernum Editor
Guardian
Member # 6670
Profile Homepage #5
... stupid WikiBooks and ambiguious one-line descriptions. Perhaps calling the creature's number its type interferes with my D&D mindset.

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IF I EVER BECOME AN EVIL OVERLORD:
Despite the delicious irony, I will not force two heroes to fight each other in the arena.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Creature Numbers and Scripts in Blades of Avernum
Guardian
Member # 6670
Profile Homepage #5
... stupid WikiBooks and ambiguious one-line descriptions. Perhaps calling the creature's number its type interferes with my D&D mindset.

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IF I EVER BECOME AN EVIL OVERLORD:
Despite the delicious irony, I will not force two heroes to fight each other in the arena.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Creature Numbers and Scripts in Blades of Avernum Editor
Guardian
Member # 6670
Profile Homepage #3
What I was looking for is something that will do the following: if the creature number is 74, 76, or 78, I know it is a 'Townsman'. If it is 75, 77, or 79, I know it is a 'Townswoman' (the number you see in the BoA Scenario Editor; sorry if I was unclear).

Does creature_type return this number, or does it return the species of the creature (human, slith, undead, etc.)?

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IF I EVER BECOME AN EVIL OVERLORD:
I will not employ robots as agents of destruction if there is any possible way that they can be re-programmed or if their battery packs are externally mounted and easily removable.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Creature Numbers and Scripts in Blades of Avernum
Guardian
Member # 6670
Profile Homepage #3
What I was looking for is something that will do the following: if the creature number is 74, 76, or 78, I know it is a 'Townsman'. If it is 75, 77, or 79, I know it is a 'Townswoman' (the number you see in the BoA Scenario Editor; sorry if I was unclear).

Does creature_type return this number, or does it return the species of the creature (human, slith, undead, etc.)?

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IF I EVER BECOME AN EVIL OVERLORD:
I will not employ robots as agents of destruction if there is any possible way that they can be re-programmed or if their battery packs are externally mounted and easily removable.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Creature Numbers and Scripts in Blades of Avernum Editor
Guardian
Member # 6670
Profile Homepage #0
I've been working on a custom script to cover all the 'non-vital' NPCs in my scenario (loosely based on TM's 'Commoner'). At first, I had the conversation based on the value of a memory cell, like Commoner. Then I though that a call finding the creature's number (not ID number, but the number that separates a townsman from a soldier, for example) would do as well. A quick once-over of the Call Reference didn't turn up any results. However, I know that this reference misses some calls, such as the creature defining calls.

Does a call exist that returns the number of a creature, or am I stuck with the choice of inputing memory cells for each NPC or creating a different version of the script for each creature number?

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The BoA Editor forum needs loving too.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Creature Numbers and Scripts in Blades of Avernum
Guardian
Member # 6670
Profile Homepage #0
I've been working on a custom script to cover all the 'non-vital' NPCs in my scenario (loosely based on TM's 'Commoner'). At first, I had the conversation based on the value of a memory cell, like Commoner. Then I though that a call finding the creature's number (not ID number, but the number that separates a townsman from a soldier, for example) would do as well. A quick once-over of the Call Reference didn't turn up any results. However, I know that this reference misses some calls, such as the creature defining calls.

Does a call exist that returns the number of a creature, or am I stuck with the choice of inputing memory cells for each NPC or creating a different version of the script for each creature number?

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The BoA Editor forum needs loving too.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
New Playable Race? in Avernum 4
Guardian
Member # 6670
Profile Homepage #37
Necromancy is bad.

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IF I EVER BECOME AN EVIL OVERLORD:
I will not send out batalions composed wholly of robots or skeletons against heroes who have qualms about killing living beings.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Avernum V in Avernum 4
Guardian
Member # 6670
Profile Homepage #357
(Sniff, sniff.) Is something burning? :P

By Retlaw May:
quote:
As someone mentioned earlier, a weakness of the Avernum series is that the ncp's don't seem to react to much in their conversations. I would like to see ncp's react to what they have heard of your deeds.
True, but making responsive NPCs requires a lot of work. The simplest way is to add either one line or another based on the current state of an SDF, and even this takes time if you have to do it for every single NPC. It's similar to the way Kel made the dialog different depending on the size and race of your party in Bahs; it's a nice touch, but probably far too much work for the payoff. To bad dialog doesn't run under the Infinite State Machine model. :P

EDIT:
quote:
Insulting the moderator staff is highly frowned upon and is dealt with swiftly.
quote:
So if someone insults someone who's not a moderator, nothing happens?
quote:
No, it's just slightly frowned upon and the response takes more time.
Excellent: as long as I don't insult Kelandon, Delicious Vlish, and Alorael on this forum, I'm relatively safe from fallout.

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IF I EVER BECOME AN EVIL OVERLORD:
Prison guards will have their own cantina featuring a wide variety of tasty treats that will deliver snacks to the guards while on duty. The guards will also be informed that accepting food or drink from any other source will result in execution.

[ Monday, May 22, 2006 12:50: Message edited by: Dintiradan ]
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
UN to Send Troops to Darfur in General
Guardian
Member # 6670
Profile Homepage #11
By Mouthpiece:
quote:
Canadians won't be sending troops. Canadians will stay in Afghanistan instead. Canadians Will support with $$. Canadians will cut famine relief to 1/4 years previous commitment.

Harper :mad:
You're right; it'd be insane to expect the Canadian military to be capable of being in two missions at once. :P

Maybe if the government promised to match all private donations, it would inspire people to help the cause...

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Don't give your money to the government; they'll only spend it on beer and popcorn.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Visions of the future. (was: It's my turn to spam.) in General
Guardian
Member # 6670
Profile Homepage #8
IMAGE(http://www.modernsurf.com/spam/spamanm.gif)

Is my guess right? :P

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IMAGE(http://www.local419.com/_borders/AFSCME%20419%20logo%20Silver%20175.gif)
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Help again... Cave of no return... in Blades of Avernum
Guardian
Member # 6670
Profile Homepage #1
Maybe you need to look at the headstones. Wink wink, nudge nudge.

You'll find that each tombstone bears an inscription. If you were meticulous in your search of the previous level of the dungeon, you'd notice that the inscriptions are all contained in a paper in one of the desks. What you need to do is look at each of the tombstones in the order that the paper has them (you'll probably need to record the paper when you read it, and will need a scrap piece of paper to write down the order in which to look at the tombstones).

EDIT: Clarity.

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Want to hear a knock-knock joke?
- TConR

[ Friday, May 19, 2006 17:19: Message edited by: Dintiradan ]
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
The Big Club Theory in General
Guardian
Member # 6670
Profile Homepage #37
Hmmm. I was going to post on the two geological laws in this post: hence, the lead-up. However, today I thought up several counter-arguments to my argument. Besides, tonight's another late night, and the topic hasn't touched there yet.

I think what we need is a better definition, or perhaps several sub-definitions, of macro-evolution. Sure, everyone agrees that micro-evolution is a proven fact. And, as demonstrated with fruit flies, macro-evolution does exist, depending on how flexible your definition of macro-evolution is. Really, any half-witted ID-er can tell you that mutations occur. With mutant-prone organisms like fruit flies, wait long enough and you will find mutants that survive into adulthood. Wait long enough and you may find a distinct sub-breed of flies (who knows; perhaps eight legs are better than six).

The problem comes with the much-toted but often ill-applied problem of complexity. A group of fruit flies may be able to come up with better leg joint arrangements, but they'd be hard pressed to come up with a completely new organ from scratch. They might be able to come up with one or more parts of the organ, but it is incredibly unlikely that they'll come up with the entire organ at once. Even if a design for a semi-useful half-completed organ is stumbled across, it still will be useless without changes to nutrient flow (blood vessels, or other applicable), physical structure (bones, or others), and nerve endings in complex organisms.

The explanation most evolutionists hold to is that complex organs evolved through miniscule changes. The problem with most examples I've come across is that they don't take into account the underlying tautalogy in micro-evolution: survival of the fittest. In real life, our flies aren't being bred in a lab; they're struggling to survive. Even the slightest detriment to an organism will cause its type to die out over the thousands of years that evolution proposes as its timeframe (an aside: note that SOTF implies that the weak die off, not that stronger organisms are created. Sure, better combinations of alleles might be found, and the population improves as an average, but SOTF doesn't equate to macro-evolution. Just something that's bugged me in my recent discussions). At some point in each of the examples I've read, an organism must make several changes to make the latest version of the organ viable. Don't get them all right, and the poor fly has useless tissue it has to maintain. Even worse, this new strain will eventually die out, forcing new generations to start from scratch.

One of two scenarios must take place: either the organ must spring into being, or a rapid succesion of mutations must take place in the correct order, ignoring SOTF. In my opinion, this takes as much of a leap of faith as ID does.

By PoD person:
quote:
Barf. Jesus hates ID.
I'm tempted to agree, but for different reasons. In my ideal classroom, most of the time would be spent on genetics and natural selection. One class block would be dedicated to the theory of evolution. It would end with a disclaimer: by the way, some people disagree with this. Evolution normally doesn't get covered in detail until high school, when (hopefully) the students are able to research and defend their own views.

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Thanks to an ambiguious abbreviation, I will always associate Finite State Machines with the Flying Spaghetti Monster.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
The Big Club Theory in General
Guardian
Member # 6670
Profile Homepage #26
Really.

As someone asked before, I'd like to see a 'proof' of macroevolution that goes beyond natural selection. This fallacy goes all the way back to Darwin.
quote:
Chuck: Ooh! Pretty birds! Pretty birds with big beaks! Pretty birds with little beaks! Pretty birds with curved beaks! Pretty birds with straight beaks!

Chuck: Therefore, at some point, a bird with no beak gave birth to a bird with a beak.
I'd post more, but it's getting late where I am. More on this tomorrow; for now, take a close look at the Law of Faunal Succession and the Law of Superposition.

By WME:
quote:
And the doctine of 'intelligent design' is the most lazy and pathetic nonsense masquerading for science I have ever heard. 'Irreducable complexity' indeed - the various open riddles of the evolution of life should serve as impetuses to study and learning, not to hand-waving and declaration of divine intercession.
It's possible to study life from an ID or an evolutionary standpoint. I'm no biologist, but does it matter? Who cares how something originated; study the organism as is.

EDIT: Ugh. [quote] does not belong with [/url]. I hate late nights.

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Pretty bird! Pretty bird!
- Dumb and Dumber

[ Thursday, May 18, 2006 19:52: Message edited by: Dintiradan ]
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Benefits of joining then leaving Anama in A3? in The Avernum Trilogy
Guardian
Member # 6670
Profile Homepage #4
If you want to join the Anama, I'd recommend you do it from the onset (this means heading to Bigail immediately, avoiding the roaches). It's quite a waste if you have a full mage become useless.

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IF I EVER BECOME AN EVIL OVERLORD:
Rather than having only one secret escape pod, which the hero can easily spot and follow, I'll simultaneously launch a few dozen decoys to throw him off track.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Another year gone by... in General
Guardian
Member # 6670
Profile Homepage #19
Trying to figure out which is the greater anomaly: getting 10th last month or 20th this month. I blame the switch from 'studying time' to full-time summer job with increased BoA work.

And yes, Aran, I do believe being the top poster for three months running constitutes being married to the boards.

EDIT: Leaving out random words is fun!

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IF I EVER BECOME AN EVIL OVERLORD:
Should I actually decide to kill the hero in an elaborate escape-proof deathtrap room (water filling up, sand pouring down, walls converging, etc.) I will not leave him alone five-to-ten minutes prior to "imminent" death, but will instead (finding a vantage point or monitoring camera) stick around and enjoy watching my adversary's demise.

[ Tuesday, May 16, 2006 18:04: Message edited by: Dintiradan ]
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Alorael have finally get a Custom Title? in General
Guardian
Member # 6670
Profile Homepage #72
If you were a member before January 10, 2006, you are an oldbie. If you became a member after January 10, 2006, you are a newbie.

For the record, I hate people who use omg/lol/rotfl almost as much as I hate people who compulsively say like/totally/literally to excess. Fortunately, I rarely have to expend my dislike to two separate groups.

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IF I EVER BECOME AN EVIL OVERLORD:
Prior to kidnapping an older male scientist and forcing him to work for me, I will investigate his offspring and make sure that he has neither a beautiful but naive daughter who is willing to risk anything to get him back, nor an estranged son who works in the same field but had a falling-out with his father many years ago.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
A4 Problem in Tech Support
Guardian
Member # 6670
Profile Homepage #15
Um... yeah. This is why I included the :P in my post.

I use a PC because I have access to Windows OS and Office by virtue of my parent's previous involvement with my high school, ease in modding, and because everyone I know uses a PC. Sometime later this year I might get around to doing a Linux dual-boot.

EDIT: Ugh. Graemlin overload. Also, indefinite articles are your friends.

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I Am Root - WORSHIP ME!

[ Sunday, May 14, 2006 10:04: Message edited by: Dintiradan ]
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
internet connection in General
Guardian
Member # 6670
Profile Homepage #11
Now that summer is here and I no longer have access to campus high-speed, I am confined by 56K. My parents say I can get high-speed if I pay for it. Apparently, they need another look at tuition costs.

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I need to get broadband.
- Sauron (One Ring To Rule Them All 2)
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
How do you make scripts? in Blades of Avernum Editor
Guardian
Member # 6670
Profile Homepage #3
Just curious: what exactly do you find hard to understand? Is is getting used to things like variables, conditional statements, and the like (the programming aspect)? Is it understanding the way states are created and used (the finite state machine aspect)? Or is it that you are overwhelmed by the number of calls you can make?

Thuryl's right: the best way to pick up any programming language is to learn by example. The Cookbook's good: it doesn't teach you everything about the language, but it gives examples for the most common things you do. A list of nearly all the calls you can make, and an explanation for what they do, can be found in the Script Reference (I'd recommend going here, right clicking the link for it near the bottom of the page (or whatever the Mac equivilent is), and saving it to your computer). Also, links for many other resources, including scripts, can be found here.

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Just Another AvernumScript Hacker.

[ Saturday, May 13, 2006 17:25: Message edited by: Dintiradan ]
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00

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