Creature Numbers and Scripts
Author | Topic: Creature Numbers and Scripts |
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Guardian
Member # 6670
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written Monday, May 22 2006 15:13
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I've been working on a custom script to cover all the 'non-vital' NPCs in my scenario (loosely based on TM's 'Commoner'). At first, I had the conversation based on the value of a memory cell, like Commoner. Then I though that a call finding the creature's number (not ID number, but the number that separates a townsman from a soldier, for example) would do as well. A quick once-over of the Call Reference didn't turn up any results. However, I know that this reference misses some calls, such as the creature defining calls. Does a call exist that returns the number of a creature, or am I stuck with the choice of inputing memory cells for each NPC or creating a different version of the script for each creature number? -------------------- The BoA Editor forum needs loving too. Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Agent
Member # 5814
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written Monday, May 22 2006 17:45
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Search for (ctrl + F) "creature type" in Basic Character Calls. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Off With Their Heads
Member # 4045
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written Monday, May 22 2006 17:47
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Specifically, creature_type is what you're looking for. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Guardian
Member # 6670
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written Tuesday, May 23 2006 19:00
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What I was looking for is something that will do the following: if the creature number is 74, 76, or 78, I know it is a 'Townsman'. If it is 75, 77, or 79, I know it is a 'Townswoman' (the number you see in the BoA Scenario Editor; sorry if I was unclear). Does creature_type return this number, or does it return the species of the creature (human, slith, undead, etc.)? -------------------- IF I EVER BECOME AN EVIL OVERLORD: I will not employ robots as agents of destruction if there is any possible way that they can be re-programmed or if their battery packs are externally mounted and easily removable. Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Off With Their Heads
Member # 4045
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written Tuesday, May 23 2006 20:18
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If you read the documentation on it, you'd know. The answer is yes, though: it returns the actual number, not just the species. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Guardian
Member # 6670
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written Wednesday, May 24 2006 16:01
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... stupid WikiBooks and ambiguious one-line descriptions. Perhaps calling the creature's number its type interferes with my D&D mindset. -------------------- IF I EVER BECOME AN EVIL OVERLORD: Despite the delicious irony, I will not force two heroes to fight each other in the arena. Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |