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SubTerra - 8.76 (9.5/7.8) in General
Guardian
Member # 6670
Profile Homepage #15
By Zeviz:
quote:
It's a very fun game if you like puzzles. And now it's free.
Really? News to me. Do I get it here or somewhere else?

--------------------
Holy necromancy, Batman!
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Mountain of Shadows RP: the sequel in General
Guardian
Member # 6670
Profile Homepage #9
OOC: I'll hold off with posting an IC for a while until I get a solid idea for my next post. Everyone else seems to be doing a much better job that me, and Gnosis is only supposed to be a secondary character anyway.

EDIT: Whoops, foot in mouth.

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OOOOC: IF I EVER BECOME AN EVIL OVERLORD:
If my surveillance reports any un-manned or seemingly innocent ships found where they are not supposed to be, they will be immediately vaporized instead of brought in for salvage.

[ Sunday, July 02, 2006 17:45: Message edited by: Dintiradan ]
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
The Mountain of Shadows RP in General
Guardian
Member # 6670
Profile Homepage #579
Bump.

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Sir David, are you going to be posting about the Curator soon? If your character is going to be doing nothing but listening, then I'll do an IC including the Curator, probably in a couple of days (this isn't an IC in construction message, I just wanted to know if David had anything planned; if someone else wants to beat me to the post with the Curator, feel free).

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Beta Testers, UNITE!
Demetrius, Magister of the Dominion of the Learned:
( IC / OOC / SUMMARIES / ROSTER )
Gnosis knows.
(These links exist for my convenience, but it's rumoured clicking on them increases your sex appeal.)
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Unhandled Exception in Tech Support
Guardian
Member # 6670
Profile Homepage #3
The problem's probably on my end. I've been putting off doing a full reboot until I get a new computer (read: never).

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IF I EVER BECOME AN EVIL OVERLORD:
My dungeon cell decor will not feature exposed pipes. While they add to the gloomy atmosphere, they are good conductors of vibrations and a lot of prisoners know Morse code.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Xylgham udwlnit skretcko!1!! in General
Guardian
Member # 6670
Profile Homepage #337
By Ghost:
quote:
Diknyoba the Grand Scriptease
Tis is... new. Juts curius: did you meen ScriptEase, teh NWN scruipting language? I laff evry time I heer tat name...

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Dnbweoinba, cn I apear more in yr scipts?
(Passes Dikiyoba 20 Buckazoids under the table.)
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Collections in General
Guardian
Member # 6670
Profile Homepage #24
This thread collects posts.

By Diki:
quote:
Dikiyoba collects plastic dinosaur models. Dikiyoba thinks Dikiyoba has almost 300.
FDT.

By Aran:
quote:
I've even kept a keylog archive for three years...
(Compares sizes of hard drives, then whimpers.)

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I, on the other hand, collect lists containing witty quotes. The Evil Overlord list isn't going to last forever, you know.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Unhandled Exception in Tech Support
Guardian
Member # 6670
Profile Homepage #0
Twice last night, I got this when trying to start BoA after a long time staring at a white screen (Win 98):

Unhandled exception: c00000fd
At address: bff742a3

The computer froze soon after clicking on the dialog box and returning to the desktop. I got the white screen again, and by CTRL-D and closing the application, was able to save myself from rebooting.

Not a big problem, but it'd be nice to know what caused it.

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IF I EVER BECOME AN EVIL OVERLORD:
I will carry a flash drive with me at all times containing the Evil Overlord list, so that when I post from a different computer I will not be faced with trying to find out what my last quote was and being forced to make something up.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
The Mountain of Shadows RP in General
Guardian
Member # 6670
Profile Homepage #572
OOC: By Aran:
quote:
Alternative plot twist; MoS in D'ni - "... green leather cover. She quickly paged through it until her face lit up with a light shining out of the image on the page. Hesitating only a moment, she placed her hand on the image and was gone."
Foolish Aran! Don't you know the dangers of Linking to an unknown Age without possessing a Linking Book with which to return with? By the way, that's gotta be one big worm...

Sorry, FF. The mask has been removed.

--------------------
IC: "This is going nowhere", Melora thought to herself as she sat reading the tome. For the past few minutes she had studied the strange symbols in the book, hoping that something - anything! - would happen. To no avail. No sudden understanding of the writings within, no strange transcendance as before, nothing.

Strange, that I have no idea what this book is for.

In truth, she was grasping at straws. Her two choices were to head down the path that Orloki had set, or to remain where she was. Throughout her entire journey, following Orloki's plan had ended in near disaster, and she was not pleased at facing the prospect again. Reading the book was an act of desperation, nothing more. But anything was preferable to facing Orloki by herself.

Why is it that I fear what I know virtually nothing about?

As much as she hated to admit emotions controlling her to herself, there was a sliver of fear mixed in with the self-preservation that lead her to wait instead of moving down the tunnel. Fear of Orloki, fear of dying of thirst and starvation, fear of yet another demonic attack, fear that the infernal ice around her would compress around her...

The ice. Yet another thing I have no knowledge of. Or have forgotten.

Melora suddenly froze. That thought had come unbidden. So, she realized now, had many of her previous thoughts. She looked down to the tome on her lap. Perhaps it was not so inert as she had thought.

Strange, that I am able to reflect on my thoughts so.

That had definitely come from the book. Thinking furiously, she attempted to communicate back to it. "Who... or what," she thought to herself, "are you? Why are you intruding in on my thoughts?"

There was a pause, then a response. I am unused to your concept of 'self'. I was attempting to mimic your thought patterns. Does this separation of your self with my communications make me easier to understand? Does my emulation of 'self' make me more coherent?

"Yes... it does," Melora thought back. With Edith, telepathy was nearly the same as speaking. Despite the fact that communicating with her was soundless, it still seemed that an audible voice spoke in her mind. This was completely different. If Melora didn't know better, she would have sworn that she had come up with the thoughts herself. "Again, who... or what... are you? This book?" Finishing that thought, she quickly added, "do you serve Orloki?"

You may call me Gnosis. I am not the book, but equating myself with that book will not be overly erroneous. A pause, then: I do not serve the Guardian, nor have I ever served it to the extent of my current knowledge. Melora suddenly felt a faint sense of scorn accompanying this thought. It didn't originate with her; apparently, this 'Gnosis' could manipulate emotion to communicate as well as thought.

"That still doesn't explain what you are," Melora thought back. "Nor am I ready to take it on faith that you do not serve Orloki."

The pause was noticeably longer this time. I add to the books. I gather knowledge. Once I could tell you more, but I have been fragmented, and I cannot reach most of the books now. And the knowledge that they contain. A sense of impotent frustration with this. No one, the Guardian included, is capable of commanding me. I am governed only by the need to gather knowledge. Much like yours...

Suddenly Melora found herself thinking about the Unnamed, about her encounter all those years ago in the deep caves. "Damn you, that's not for you to know!" she thought savagely. Even if this 'Gnosis' didn't serve the demon, she didn't want it knowing about that. Surprisingly, the book's probing faded.

Apparently sensing her confusion, Gnosis replied. You were the one to initiate the contact, as it should be. I am forbidden by the Precepts to learn anything you do not wish to reveal, and I am unable to possess you when you initiate the contact. Still, Melora could feel disappointment at not being able to gain knowledge. By dread Yroel, communicating in this manner was confusing!

What is this 'Yroel'?

"That doesn't matter," Melora responded. Clearly, she could spend a week conversing with this thing, and still it would not be sated. "Tell me, where am I? Do you know where this tunnel leads?"

Another lengthy pause, but Melora suddenly found herself focusing on her surroundings. Or more correctly, Gnosis focusing on her surroundings. I do not recognize these surroundings, but that is to be expected after being fragmented so, the thought came back.

"Probably not your fault, Orloki has taken to shifting around the tunnels with this ice. Perhaps if I think about the route I took to get here..." Leaning back, she began thinking about the path she followed out of the burning library, crossing over the runes, and...

Her thoughts were suddenly overwhelmed by a immense feeling of shock. You crossed the runes? Without further ado, the presense of Gnosis immediately faded from her mind, leaving Melora to puzzle out what had happened.

(OOC: Gnosis will 'return' to the book, eventually. Aran, if you want to include Gnosis in your next post, PM me, please.)

[ Tuesday, June 20, 2006 13:53: Message edited by: Dintiradan ]

--------------------
Beta Testers, UNITE!
Demetrius, Magister of the Dominion of the Learned:
( IC / OOC / SUMMARIES / ROSTER )
Gnosis knows.
(These links exist for my convenience, but it's rumoured clicking on them increases your sex appeal.)
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
New Custom Monster Graphic in Blades of Avernum
Guardian
Member # 6670
Profile Homepage #18
By Lenar:
quote:
Beautiful work, ES.

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The Silent Assassin is considering using it in his scenario...
FYT.

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Never, ever forget a posting gimmick.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Use A Debate Tactic Against Itself in General
Guardian
Member # 6670
Profile Homepage #32
By Garrison:
quote:
But that is not what peaks my curiosity at the moment. Are the basic fallacies of logic and debate taught to most people who take a standard high school and college path without joining a debate team? Or does the topic just attract the elitists and the oratoricallly curious?
Why must you ask rhetorical questions?

edit: cAPS.

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IF I EVER BECOME AN EVIL OVERLORD:
If one of my daughters actually manages to win the hero and openly defies me, I will congratulate her on her choice, declare a national holiday to celebrate the wedding, and proclaim the hero my heir. This will probably be enough to break up the relationship. If not, at least I am assured that no hero will attack my Legions of Terror when they are holding a parade in his honor.

[ Monday, June 19, 2006 19:06: Message edited by: Dintiradan ]
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Inventions in General
Guardian
Member # 6670
Profile Homepage #58
By WKS:
quote:
I don't know that we have the capability to distinguish different animals from one another. It is currently programmed to only shoot blue objects. But that's because the really good programmers aren't working on it. This robotics club does some serious stuff, such as the DARPA Grand Challenge, as well as national UAV, unmanned sub, and unmanned ground vehicle competions, where they have to recognize complex obstacles and avoid them.
We have a similar set-up at my uni. It's an Segway that tracks and kicks soccer balls. You quickly discover that it's a bad idea to walk into that particular lab with a brightly coloured shirt on. The bot attempts to close the distance between itself and the perceived ball in the distance as quickly as possible.

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I prefer my homicidal robots quasi-sentient. At least then you can reason with them.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Reputation, Random Scripts, and 3D Editors in Blades of Avernum Editor
Guardian
Member # 6670
Profile Homepage #0
Oh my!

The following is an e-mail I received from jockmo42. I place it here in case my ideas are wrong (which is possible), my ideas aren't the most optimal (which is likely), or my ideas aren't clearly expressed (which is highly likely).
quote:
I'm sure there are already many reputation scripts out there, do you think
you could tell me where to find one that is easily adaptable to multiple
factions?

Also, do you think I can get a randomizer script? It would be a script that,
when triggered, picks randomly from a set of pre-defined scripts and runs
one.

Lastly, have you seen the 3D editor? I find that it would be much easier to
use than the original and I can avoid the Line of Sight Problem.
- I don't think it's possible for there to be a 'reputation' script. What I'd recommend you do is have an SDF (Stuff Done Flag, or just 'Flag') for each faction, containing the party's reputation with that faction. Whenever the party does something that will increase its reputation, increase the SDF (for instance, if the party does a minor quest for a faction, insert the following code to increase the reputation by one) :inc_flag(X, Y, 1);Whenever the party does something that will decrease its reputation, decrease the SDF (for instance, if the party kills a faction member, insert the following code to decrease the reputation by 5) :inc_flag(X, Y, -5);Finally, it's impossible for an SDF to have a value less than zero, and all SDFs start at zero. If you want to have the possibility for a party's reputation to decrease, you'll need to set them at a positive number at the beginning of the scenario (to start the party's reputation at 10, insert the following code in INIT_STATE in the scenario script) :set_flag(X, Y, 10);There's also a recent thread regarding complicated reputation counters. You can find it here.

- I don't think it's possible for an item to have a list of scripts to choose from. What you CAN do is the following. Say you have a Wand of Unusual Effects. In the state that is run when the item is used (say State 10), you'll have the following code (I think, though I could be wrong, that states for effects done by items are put in the scenario script) :
beginstate 10;
set_state_continue( get_ran(1, A, B) );
// A is the minimum random number returned. In this case, it's the lowest state number.
// B is the maximum random number returned. In this case, it's the highest state number.
Also note that in some cases you may want to use set_state instead of set_state_continue. Another thing I noticed is the run_scenario_script and the run_town_script calls. Bottom line: read the documentation.

- The 3D Editor is da bomb. Get it. If you don't like the view, there's a button you can press which reverts the view to 2D.

That's about all the advice I can give you. I can probably give more if you give more specific specifications.

--------------------
IF I EVER BECOME AN EVIL OVERLORD:
If I have children and subsequently grandchildren, I will keep my three-year-old granddaughter near me at all times. When the hero enters to kill me, I will ask him to first explain to her why it is necessary to kill her beloved grandpa. When the hero launches into an explanation of morality way over her head, that will be her cue to pull the lever and send him into the pit of crocodiles. After all, small children like crocodiles almost as much as Evil Overlords and it's important to spend quality time with the grandkids.

[ Sunday, June 18, 2006 14:36: Message edited by: Dintiradan ]
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Reputation, Random Scripts, and 3D Editors in Blades of Avernum
Guardian
Member # 6670
Profile Homepage #0
Oh my!

The following is an e-mail I received from jockmo42. I place it here in case my ideas are wrong (which is possible), my ideas aren't the most optimal (which is likely), or my ideas aren't clearly expressed (which is highly likely).
quote:
I'm sure there are already many reputation scripts out there, do you think
you could tell me where to find one that is easily adaptable to multiple
factions?

Also, do you think I can get a randomizer script? It would be a script that,
when triggered, picks randomly from a set of pre-defined scripts and runs
one.

Lastly, have you seen the 3D editor? I find that it would be much easier to
use than the original and I can avoid the Line of Sight Problem.
- I don't think it's possible for there to be a 'reputation' script. What I'd recommend you do is have an SDF (Stuff Done Flag, or just 'Flag') for each faction, containing the party's reputation with that faction. Whenever the party does something that will increase its reputation, increase the SDF (for instance, if the party does a minor quest for a faction, insert the following code to increase the reputation by one) :inc_flag(X, Y, 1);Whenever the party does something that will decrease its reputation, decrease the SDF (for instance, if the party kills a faction member, insert the following code to decrease the reputation by 5) :inc_flag(X, Y, -5);Finally, it's impossible for an SDF to have a value less than zero, and all SDFs start at zero. If you want to have the possibility for a party's reputation to decrease, you'll need to set them at a positive number at the beginning of the scenario (to start the party's reputation at 10, insert the following code in INIT_STATE in the scenario script) :set_flag(X, Y, 10);There's also a recent thread regarding complicated reputation counters. You can find it here.

- I don't think it's possible for an item to have a list of scripts to choose from. What you CAN do is the following. Say you have a Wand of Unusual Effects. In the state that is run when the item is used (say State 10), you'll have the following code (I think, though I could be wrong, that states for effects done by items are put in the scenario script) :
beginstate 10;
set_state_continue( get_ran(1, A, B) );
// A is the minimum random number returned. In this case, it's the lowest state number.
// B is the maximum random number returned. In this case, it's the highest state number.
Also note that in some cases you may want to use set_state instead of set_state_continue. Another thing I noticed is the run_scenario_script and the run_town_script calls. Bottom line: read the documentation.

- The 3D Editor is da bomb. Get it. If you don't like the view, there's a button you can press which reverts the view to 2D.

That's about all the advice I can give you. I can probably give more if you give more specific specifications.

--------------------
IF I EVER BECOME AN EVIL OVERLORD:
If I have children and subsequently grandchildren, I will keep my three-year-old granddaughter near me at all times. When the hero enters to kill me, I will ask him to first explain to her why it is necessary to kill her beloved grandpa. When the hero launches into an explanation of morality way over her head, that will be her cue to pull the lever and send him into the pit of crocodiles. After all, small children like crocodiles almost as much as Evil Overlords and it's important to spend quality time with the grandkids.

[ Sunday, June 18, 2006 14:36: Message edited by: Dintiradan ]
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Planning in Blades of Avernum Editor
Guardian
Member # 6670
Profile Homepage #13
With the small scenario I'm working on right now, I was able to plan nearly all of it beforehand. After I had decided on the plot, I began fleshing out details by working on a 'projected' SDF list. I highly doubt this will work for a large scenario. My next one will be highly linear, so I'll probably try off-the-cuff designing.

One thing that wasn't mentioned was the importance of releasing the documentation with the scenario. This isn't just for yourself, but for others. For instance, it would have been nigh impossible for me to weed out some of the bugs in Thralni's scenario in the initial beta if he didn't include a SDF list and numbered his town scripts.

--------------------
IF I EVER BECOME AN EVIL OVERLORD:
As an alternative to not having children, I will have lots of children. My sons will be too busy jockeying for position to ever be a real threat, and the daughters will all sabotage each other's attempts to win the hero.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Planning in Blades of Avernum
Guardian
Member # 6670
Profile Homepage #13
With the small scenario I'm working on right now, I was able to plan nearly all of it beforehand. After I had decided on the plot, I began fleshing out details by working on a 'projected' SDF list. I highly doubt this will work for a large scenario. My next one will be highly linear, so I'll probably try off-the-cuff designing.

One thing that wasn't mentioned was the importance of releasing the documentation with the scenario. This isn't just for yourself, but for others. For instance, it would have been nigh impossible for me to weed out some of the bugs in Thralni's scenario in the initial beta if he didn't include a SDF list and numbered his town scripts.

--------------------
IF I EVER BECOME AN EVIL OVERLORD:
As an alternative to not having children, I will have lots of children. My sons will be too busy jockeying for position to ever be a real threat, and the daughters will all sabotage each other's attempts to win the hero.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Last Will and Testament of Slartifer M. Tuckersworth in General
Guardian
Member # 6670
Profile Homepage #7
... hello ego.

Crap. The last vestiges of hope for a new Slarty vs. Desk comic have disappeared. Oh, well. Good luck with the new job, and may you return in glory.

--------------------
(Creates a new addition to the list of members who have actually managed to create a dignified farewell post.)
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
I'm off the list! in General
Guardian
Member # 6670
Profile Homepage #12
... No.

I can see why Aran stopped posting the stats for a while. The only thing worst than spam is a competition to see who can produce the most of it.

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IMAGE(http://i11.photobucket.com/albums/a181/Alexsticks/posting.gif)
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Genevernum in General
Guardian
Member # 6670
Profile Homepage #11
Slarty made a slight typo. What he really meant was the following:

No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, and no.

Though if you think about it, JV could make a bundle off of a Geneforge-Avernum game, when you consider the sheer number of people who want one.

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IF I EVER BECOME AN EVIL OVERLORD:
My computer password will not be a recognizable word in any language. It's amazing how many heroes have access to finger-print identification technology and a word-descramble algorithm.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Avernum V ideas in Avernum 4
Guardian
Member # 6670
Profile Homepage #61
JV said something to the effect of: No more Rentar. No more Erika. No more Garzahd. Granted, he didn't say anything about Grah-Hoth, but I think it's time for this plot arc to die, and for new one (like the Darkside Loyalists?) to begin.

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IF I EVER BECOME AN EVIL OVERLORD:
I will instruct my guards when checking a cell that appears empty to look for the chamber pot. If the chamber pot is still there, then the prisoner has escaped and they may enter and search for clues. If the chamber pot is not there, then either the prisoner is perched above the lintel waiting to strike them with it or else he decided to take it as a souvenir (in which case he is obviously deeply disturbed and poses no threat). Either way, there's no point in entering.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
im new -help me with Bahssikava in Blades of Avernum
Guardian
Member # 6670
Profile Homepage #11
After trying to solve this part legitimately, I took away every item from my mage, had him cast Far Sight and Light repeatedly, and moved him to the front spot. Honestly, I found it impossible to solve any other way (other than turning off Torment, of course).

--------------------
By Salmon:
quote:
Edit - Bah.
ssikava.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
left parenthesis? in Blades of Avernum Editor
Guardian
Member # 6670
Profile Homepage #7
By Thuryl:
quote:
No, there's no way around checking for every number individually. The party's response to a text response call is stored as a string, and the engine isn't smart enough to tell whether a string contains a number.
--------------------
Deep down inside, JV knows he should have programmed in Perl.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
left parenthesis? in Blades of Avernum
Guardian
Member # 6670
Profile Homepage #7
By Thuryl:
quote:
No, there's no way around checking for every number individually. The party's response to a text response call is stored as a string, and the engine isn't smart enough to tell whether a string contains a number.
--------------------
Deep down inside, JV knows he should have programmed in Perl.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
The Mountain of Shadows RP in General
Guardian
Member # 6670
Profile Homepage #560
OOC: I'll assume everyone is okay with Gnosis. Think of it as a mix of the Ildatch and Antrax from the Shannara series and Max from the Conquerors series.

EDIT: How could I forget Alten's SORCERESS? Hopefully Gnosis won't kill the party in a mad attempt to gain sentience...

Just a few things I probably should have made clearer:
- Melora is no longer 'possessed' by Gnosis, nor can Gnosis possess anyone against their will any longer. That was a one-time thing. If Melora, or anyone else, wants to contact Gnosis again, they'll have to read the book by themselves.
- If they do so, please try to end the post with "<CHARACTER> cracks open the tome and begins reading" if possible. After one or two posts of exposition, the character of Gnosis should be clear enough for everyone to use in their posts.

--------------------
OOOOC: IF I EVER BECOME AN EVIL OVERLORD:
If I'm sitting in my camp, hear a twig snap, start to investigate, then encounter a small woodland creature, I will send out some scouts anyway just to be on the safe side. (If they disappear into the foliage, I will not send out another patrol; I will break out the napalm.)

[ Tuesday, June 20, 2006 12:19: Message edited by: Dintiradan ]

--------------------
Beta Testers, UNITE!
Demetrius, Magister of the Dominion of the Learned:
( IC / OOC / SUMMARIES / ROSTER )
Gnosis knows.
(These links exist for my convenience, but it's rumoured clicking on them increases your sex appeal.)
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
BoA Editor Remake in Blades of Avernum Editor
Guardian
Member # 6670
Profile Homepage #164
Semi-related question: is there (or can there) be a way to look at and manipulate .SAV files (this would help tremendously with a scenario idea floating around in my head right now).

I'd be able to write an application to modify the .SAVs, if I only know for sure what was what.

--------------------
IF I EVER BECOME AN EVIL OVERLORD:
The passageways to and within my domain will be well-lit with fluorescent lighting. Regrettably, the spooky atmosphere will be lost, but my security patrols will be more effective.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
BoA Editor Remake in Blades of Avernum
Guardian
Member # 6670
Profile Homepage #164
Semi-related question: is there (or can there) be a way to look at and manipulate .SAV files (this would help tremendously with a scenario idea floating around in my head right now).

I'd be able to write an application to modify the .SAVs, if I only know for sure what was what.

--------------------
IF I EVER BECOME AN EVIL OVERLORD:
The passageways to and within my domain will be well-lit with fluorescent lighting. Regrettably, the spooky atmosphere will be lost, but my security patrols will be more effective.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00

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