Profile for Mortimer
Field | Value |
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Displayed name | Mortimer |
Member number | 643 |
Title | Shock Trooper |
Postcount | 289 |
Homepage | |
Registered | Saturday, February 16 2002 08:00 |
Recent posts
Pages
Author | Recent posts |
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Creating New Editors for BoA in Blades of Avernum | |
Shock Trooper
Member # 643
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written Monday, November 22 2004 23:45
Profile
quote:Well I'm happy your willing to consider trying it, even if you don't agree and seeing as your not going to let up on your side of the arguement I would recommend everyone else accept this as well, I mean really most of us have been argueing the same thing over the last 3 pages, both have valid points and are right in some instances, how about we leave it at that? -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Creating New Editors for BoA in Blades of Avernum Editor | |
Shock Trooper
Member # 643
|
written Monday, November 22 2004 13:01
Profile
Well I suppose it doesn't really matter if Arenax agrees or not. I hope he isn't our only resource as a add-on designer so hopefully someone else will take it up as a project. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Creating New Editors for BoA in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Monday, November 22 2004 13:01
Profile
Well I suppose it doesn't really matter if Arenax agrees or not. I hope he isn't our only resource as a add-on designer so hopefully someone else will take it up as a project. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Creating New Editors for BoA in Blades of Avernum Editor | |
Shock Trooper
Member # 643
|
written Sunday, November 21 2004 21:12
Profile
Well, I have learned C++ and Visual Basic, I haven't caught got the hang of C++ yet but still more experience then the average person. Yet I would still prefer a visual tool for creating BoA script. I suppose I could teach myself, but who really wants to spend all their time learning with what is essentially supposed to be a game? -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Creating New Editors for BoA in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Sunday, November 21 2004 21:12
Profile
Well, I have learned C++ and Visual Basic, I haven't caught got the hang of C++ yet but still more experience then the average person. Yet I would still prefer a visual tool for creating BoA script. I suppose I could teach myself, but who really wants to spend all their time learning with what is essentially supposed to be a game? -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
3D BOA Editor (Windows) in Blades of Avernum Editor | |
Shock Trooper
Member # 643
|
written Wednesday, November 17 2004 14:05
Profile
Possibly because I don't believe he has a PC available to test it on. Arenax's current projects sound far more interesting to me as well, I haven't had much problem with the 2D editor, a 3D one is just a nice want rather then a need. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
3D BOA Editor (Windows) in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Wednesday, November 17 2004 14:05
Profile
Possibly because I don't believe he has a PC available to test it on. Arenax's current projects sound far more interesting to me as well, I haven't had much problem with the 2D editor, a 3D one is just a nice want rather then a need. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
3D BOA Editor (Windows) in Blades of Avernum Editor | |
Shock Trooper
Member # 643
|
written Tuesday, November 16 2004 12:30
Profile
I know I said I was planning to take a look at it, but eh, life had other plans, apologies to anyone who got their hopes up. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
3D BOA Editor (Windows) in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Tuesday, November 16 2004 12:30
Profile
I know I said I was planning to take a look at it, but eh, life had other plans, apologies to anyone who got their hopes up. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
How do you perceive what you imagine? in General | |
Shock Trooper
Member # 643
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written Monday, November 15 2004 13:43
Profile
quote:I'm guessing you mean you can picture something from your imagination ontop of reality ... for example you see a rocky cliff by the sea and you imagine a castle sitting ontop of it, thinking something like, 'that would be a could place to put a castle' Personally I think in a mix or words, images, sounds and occasionally smells as well as other feelings and sensations as well. All depends what I'm thinking about, if it's something logical like a problem I need to solve in class it would words, text and possibly a diagram. Otherwise if it's more casual thinking it may go into images and sound. I sometimes have long discussions in my mind as well when I am worried, angry or whatever over something. Trying to solve a problem or what not ... of course that just might be me going some what insane for all I know. [ Monday, November 15, 2004 13:47: Message edited by: Mortimer ] -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
What is your status on your 4 Characters? in Blades of Avernum | |
Shock Trooper
Member # 643
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written Tuesday, November 9 2004 19:50
Profile
They look fine, but most people around here don't appreciate multiposting. Seen as just a way to upword count. Personally im not all that interested in everyones stats but that might just be me, try and keep to single posts at anyrate. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
What's up with the Louvre? in Blades of Avernum Editor | |
Shock Trooper
Member # 643
|
written Sunday, November 7 2004 16:58
Profile
Not much has been happening it seems, I thought the grahpic contest entries would have been sent over. But I doubt it would be worthwhile someone else making an archive, I don't think it would be updated any quicker then the current one. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
What's up with the Louvre? in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Sunday, November 7 2004 16:58
Profile
Not much has been happening it seems, I thought the grahpic contest entries would have been sent over. But I doubt it would be worthwhile someone else making an archive, I don't think it would be updated any quicker then the current one. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
X... Man or Woman? in The Avernum Trilogy | |
Shock Trooper
Member # 643
|
written Sunday, November 7 2004 01:42
Profile
Well see as Athron apparently finds some male dragon to have a brood(sp?) with I doubt it ... unless she's just saying that so the humans don't guess on dragon reproduction. I think I remember the initial description of X in Exile was that he/she was ambigious and you couldn't tell becuase he/she was shrouded in cloaks and darkness and had a raspy voice and stuff. Maybe she just has a convinent spell for a particuliar time of the month or something. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
X... Man or Woman? in The Avernum Trilogy | |
Shock Trooper
Member # 643
|
written Saturday, November 6 2004 16:22
Profile
Pyrog was another dragon of ambigious gender. In Avernum 1 he is a he, yet in Avernum 2 you come across her bones. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
BoA Graphics Comp Winners - Items in Blades of Avernum | |
Shock Trooper
Member # 643
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written Thursday, November 4 2004 02:31
Profile
Oh, well thanks im glad the voters liked them. Just wanted to clear it up first. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
BoA Graphics Comp Winners - Items in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Wednesday, November 3 2004 20:36
Profile
Though im glad I took first place I do have to say that half of my graphics are copies from Blades of Exile (the inventory view, the floor view are the ones I made). So it maybe fairer to give Zeeqon first place. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
The Community Is Criminally Ignorant: A Study in Blades of Avernum | |
Shock Trooper
Member # 643
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written Tuesday, November 2 2004 22:52
Profile
hmmm, all depends what some one considers winning a game I guess. With most games its when the credits start rolling and you have to start again. In which case for Avernum(s) at least it would be: Avernum 1 Escaping to the Surface Avernum 2 Killing Garzahd (not sure if this actually ends the game or if you can still keep playing). -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Fine Meal in The Avernum Trilogy | |
Shock Trooper
Member # 643
|
written Monday, November 1 2004 20:56
Profile
*points towards his signature* -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Interesting idea and an also interesting post in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Sunday, October 10 2004 11:25
Profile
Strange hair? I believe you are refering to the Slith's crest? The spikey bits sticking out the top with some membrane attaching them. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
BoA Graphics Entries and Judging Details in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Monday, October 4 2004 23:56
Profile
It seems the Cutt-throat splash screen is still in BMP format and lags up the splash entries to no end. Also causes problems with yahoo's download limits it seems. As is the the Tree splash screen. [ Tuesday, October 05, 2004 00:00: Message edited by: Mortimer ] -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Extending Graphics Comp Deadline in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Friday, October 1 2004 00:09
Profile
Yeah I re-sent in some of mine after converting them to gif's (screws them up if you do it in MS Paint) hope those got in. [ Friday, October 01, 2004 00:11: Message edited by: Mortimer ] -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor | |
Shock Trooper
Member # 643
|
written Monday, September 20 2004 14:39
Profile
quote:I can start looking over it next week when I can get a new computer that I can install my copy of C++ on. Alright? alright! stop baggering me! :P At anyrate, if Isaac is releasing a new beta I might as well wait to get the source code for that. [ Monday, September 20, 2004 14:40: Message edited by: Mortimer ] -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Monday, September 20 2004 14:39
Profile
quote:I can start looking over it next week when I can get a new computer that I can install my copy of C++ on. Alright? alright! stop baggering me! :P At anyrate, if Isaac is releasing a new beta I might as well wait to get the source code for that. [ Monday, September 20, 2004 14:40: Message edited by: Mortimer ] -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
whatsyourscenario? in Blades of Avernum Editor | |
Shock Trooper
Member # 643
|
written Monday, September 13 2004 20:34
Profile
Well im not sure if I should post since im really just playing with the unregistered editor and writing lots of plotnotes. Legacy of the Warlord, will have around a dozen towns/dungeons, a few newish graphics and scripting quality is yet to be decided. It will be a low level adventure that shouldn't take to long to complete (its a starter scene idea after all). The story is based during the time of Avernum 2, where your a small band of Empire Soldiers sent to take care of a problem on the surface concerning an Ogre uprising. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |