Profile for Mortimer
Field | Value |
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Displayed name | Mortimer |
Member number | 643 |
Title | Shock Trooper |
Postcount | 289 |
Homepage | |
Registered | Saturday, February 16 2002 08:00 |
Recent posts
Pages
Author | Recent posts |
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Random Monsters, Items, Dungeons? in Blades of Avernum | |
Shock Trooper
Member # 643
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written Sunday, September 7 2003 23:53
Profile
Anyone know if it will be possible to have random monsters respawn in an area, eg. You come across one room filled with goblins one day, ogres the next, jellybean men the day after etc? Could the same be done for items? say the first time you open that chest, enter the room there will be a different item. How about even dungeons, go down a set of stairs and enter a dungeon, next time you play the scenerio the dungeon is completely different (I imagine you would need to make a selection of dungeons to be randomly selected). I thought this might be an interesting way to make a scenerio replayable by making it alittle different each time. Sound feasible? [ Sunday, September 07, 2003 23:54: Message edited by: Mortimer ] -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Dirty Little Thieves, monsters who can steal in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Sunday, September 7 2003 19:46
Profile
With the new scripting for BoA, does anybody know if you could create monsters who could steal from your characters either gold or items, abit like the gremlins used to steal food in the exile games (not sure about that). After this they would probley have script that have them run away and disappear (I think that would be simple) and you would have to kill them before the escaped to get your stuff back. I suppose this could be a neat or annoying aspect of a monster, but it was an idea. Think it would work? -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
The Louvre Q&A in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Sunday, March 16 2003 15:30
Profile
I believe the chairs are made out of stone in Avernum, to represent the lack of wood. Of course this does make little sense in Avernum 3 on the surface. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
The Louvre Q&A in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Wednesday, March 12 2003 14:53
Profile
May I ask your email address Void Master?, I cant seem to find one in your profile or on your site. thanks -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
The Louvre Q&A in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Tuesday, March 11 2003 23:29
Profile
Im sending in a zip of all my item graphics. Hope they are all in order. EDIT: Erk I cant seem to be able to send emails through your submission form Void Master, is it ok if I could simply send my email directly?. [ Tuesday, March 11, 2003 23:53: Message edited by: Mortimer ] -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
BoA Graphics Database Questions in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Wednesday, February 19 2003 23:18
Profile
I'll send you the item graphics from my site if you like, if of course, thats ok with Sodium Cyanide and Motekye, otherwise I will simply send you mine, I will have to edit them. So which would you prefer, the inventory view of the items or the laying on the ground/isometric view of them? (most of my items are simply BoE items given a isometric view). http://www.freewebs.com/mortimer/itemsgraphics.htm Thats my site if you want to know what items are up there and which ones you want. [ Wednesday, February 19, 2003 23:26: Message edited by: Mortimer ] -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
New Spells in BoA please? in Blades of Avernum | |
Shock Trooper
Member # 643
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written Monday, January 27 2003 17:18
Profile
And from the discussion the two replacement spells will likely be some sort of debuff(curse) spell and possibly some type of field spell(like Field of Blades) or area effect spell (fireball type spell). Those where mainly the most popular suggestions I have no idea what Jeff will finaly decide to include. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
online gaming in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Tuesday, January 14 2003 23:52
Profile
A nice idea that has been bought up several times but it probley wont work, Avernum simply doesnt have a large enough fanbase, and Spiderwebsoftware doesnt have the money to support servers to run the game and store the parties (parties would have to be stored server side to aviod cheating). Also a multiplayer game using the Avernum turn based movement system wouldnt realy work. An online arena for parties and even monsters would be nice but it will probley never see the light of day anytime soon. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Message From Spiderweb - Brain Blocked in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Wednesday, November 6 2002 13:44
Profile
So the new ideas for skills Marksmanship - Dexterity, Bows, possibly Assassination? (a ranged version of the Blade Master skill) Foraging/Hunting - Endurance maybe?, Nature Lore (getting food from the wild, like in Nethergate). Blacksmithing - Strength, Tool Use? (making weapons armour). Fletching - Bows, Tool Use? (making arrows and bolts) Scribe/Scroll writer(or something like that) - Intelligence, Arcane Lore (Can write spell scrolls) Death Strike - Dexterity, Assassination (possible instant kill assassin attack) And a few class based skills, im not sure many would like those, seeing as most make custom characters, possibly these skills you can only get through special Traits, like you can only gain Blade Master if your character has the Elite Warrior trait, and the Monk skills could come from a Martial Artist trait, just an idea. Also the crafting type skills suggested would make use of several of the useless items we find laying around in Avernum. E.G. Pen & Ink + Papyrus(sp?) = Firebolt Spellscroll. Or something along those lines. Oh and another idea about things like Atonomy being ackward with a Str+Dex+First Aid, how about instead Atonomy and other such skills could be gained through several different combination of skills, like 10 Strength + 10 Dexterity, or 20 first aid, or 10 first aid + 10 assassination, so you will only be able to train in Atonomy if you spend so many skill points in either Strength, Dexterity, First Aid and Assassination, or any combination of those four. This would be measured in the number of actual Skill Points you spent on those skills, not the actual level of those skills them selves, or possibly a few skills would require a minimum of basic skills, like Blade Master may require a minimum of 10 strength and 10 Dexterity. E.G. Blastermaster requires a total of 40 skill points spent in either Melee Weapons, Pole Weapons, Strength, Dexterity, but requires a minimum of 10 in strength in Dexterity, so if your character had 20 melee, 15 pole, 10 Strength and 9 dexterity he cant train in Blade Master, even though he has over the 40 skill points spent, he needs 1 more point in Dex. I apologise for the length of all that, andI know most of the examples arnt entirely accurate. [ Wednesday, November 06, 2002 14:35: Message edited by: Mortimer ] -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Message From Spiderweb - Brain Blocked in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Tuesday, November 5 2002 14:29
Profile
So we wont have trainers who can teach the special skills, oh well. i. I defently think barter should be in (you can train in it through the skills that give you item lore), Herb finding (high first aid skill and cave/wood lore), pathfinding (intelligence, cave/wood lore), those three are my favourite, but Blade Master (strength, melee & pole-arm), Gymnastics(dexterity & defense), Magery (Intelligence, Mage & Priest Skill) and Atonomy(Intelligence and First Aid) are all good. Vahnatian Lore would be alittle odd, seeing as you would only could realy learn it from a Vahnatia or someone who has learned their lores and things (I doubt that would be every trainer). Cant realy think of any new skills. ii. Oh how about a Flight spell? that sort of works like the Orb Of Thralni but costs mana, seeing as not all Scenerios would have the Orb of Thralni(sp?), possible at level 1 it will cause the party to levitate (indoors and out) allowing them to cross lava, swamps and move down high drops safely, at level 2 it will cast flight outdoors instead of levitate (indoors it still casts levitate) and you can also cross water and those big black pits, and and at level 3 ... hmm, it lasts alot longer?. Just an idea. Hope that helps. [ Tuesday, November 05, 2002 14:36: Message edited by: Mortimer ] -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Should it be made at all? in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Friday, November 1 2002 22:33
Profile
Yesh, sounds like if someone doesnt make a scenerio completely satisfactory, everyones going to hunt them down with torches and pitchforks. :eek: -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
What graphics you want? in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Wednesday, October 30 2002 00:17
Profile
Since I havent been able to come up with anything lately to make a BoA graphic for, I was wonder if anyone has any suggestions of what they would like to have for their future Scenerios. Everyone of course is free to make a graphic if they see a suggestion they like and think they can make. :) -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
more than 4 characters ! in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Saturday, October 26 2002 01:49
Profile
Yes it is a good idea, but probley not going to happen, Avernum seems like it will always just have the four characters, also, if I understand right, BoA will not allow NPC's to join your party anyway. (very disappionted in that actualy, oh well, cant have everything). Also, I hope the language difference doesnt take away from your enjoyment of Avernum 3. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Pathfinding in The Avernum Trilogy | |
Shock Trooper
Member # 643
|
written Tuesday, October 1 2002 21:00
Profile
Who teaches the Pathfinding skill, and where do I find him/her/it?. I remember it allowed you to cross lava without being harme in Avernum 2 (occusionaly anyway) does it do the same in Avernum 1?. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Blades of Avernum Graphics Archive Update- 9/25/02 in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Saturday, September 28 2002 20:53
Profile
hmm, yes, do you have an email, or somewhere on the site I could submit it? -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |
Blades of Avernum Graphics Archive Update- 9/25/02 in Blades of Avernum | |
Shock Trooper
Member # 643
|
written Saturday, September 28 2002 20:42
Profile
Would you like my Basilisk? (modified Giant Lizard), I'll send it to you if you like. -------------------- Fine Meal is people!!! Posts: 289 | Registered: Saturday, February 16 2002 08:00 |