Interesting idea and an also interesting post

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AuthorTopic: Interesting idea and an also interesting post
Apprentice
Member # 5076
Profile Homepage #0
Hey people.
I've got an interesting(at least in my opinion:]) idea for a scenario.
I know that most of the scenario creators would like to create something completely new, and that in BoA scenario contest it is even forbidden, but hey.
I would love to see a BIG scenario, made by a hardy group of people, who would be brave enough to be faster than mr. Vogel and create a sequel to Avernum. The action might take place in the subterranean part of the world, for example in the Great Cave(The cities localised in it provide some good ideas for quests). The events would take place about, fe. 200 years after the time of Avernum 3. There would be a short introduction explaining what happened during these years(peace or war with Vahnatai, Slith rebellion, blah blah blah).

Think - creating such scenario would mean that J. Vogel couldn't use some ideas in Avernum 4. To climb the God... and make oneself the God...

If someone would like to undertake such a gigantic project, he can't do it alone. Post your comments here, and maybe find some skillful people able to take a part of new world for themselves. I can't part in this because I ain't adept with the editor, but I can create graphics for the scenario.

People - if you need graphics for a scenario(ANY scenario, not just the one mentioned earlier) you can contact me at andreievski@wp.pl. I'd be glad to contribute to the BoA community somehow.

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War is Peace
Freedom is Slavery
Ignorance is Strength
Posts: 5 | Registered: Sunday, October 10 2004 07:00
Off With Their Heads
Member # 4045
Profile Homepage #1
You are hardly the first to have this idea. It's a decent idea, but it shouldn't be done by a first-time designer. To the best of my knowledge, this resembles Spears in BoE, a classic which was Stareye's third scenario. And Stareye did in fact do it alone.

As a rule of thumb (not a hard and fast rule): collaborations in Blades don't work. They either don't get finished (99% of the time) or are bad. Massive epic scenarios by newbies don't work. They either don't get finished (99% of the time) or are bad. A combination of both... well... it seems well-intentioned but ill-fated.

I'd say any would-be designer should make a medium-length scenario before making a long one and should make a short scenario before making a medium-length one. You can skip one of those steps if you're a particularly prolific player and if you follow what goes on at the Lyceum, but otherwise, you're setting yourself up for trouble.

EDIT: I can always use slith graphics. Anything. Sliths with swords, sliths with fancy spears, sliths with robes, ankhs, wands, anything. Dialogue pics. Anything slithy you can make (beyond color edits), I can use.

[ Sunday, October 10, 2004 06:40: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
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Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The Establishment
Member # 6
Profile #2
About the group thing, what Kel said.

However, if you really want to help out the community with graphics, I would say our biggest need right now is some GOOD Slith graphics (which, if of decent quality, will use in my next scenario). The default ones are little more than green stick figures.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Apprentice
Member # 5076
Profile Homepage #3
I'll work on it. BTW, I was curious - why sliths in avernum don't use clothes? Even if there was a dialogue box about "Slith chief in gleamin' and shinin' armor with skulls around his neck" all we've seen was a green bum with a spear. Other thing I didn't like in slith small graphics was the slith "hair", which looks like a punk iroquis or feathers on an antic roman helmet. Dunno why, on the char portraits the strange hair doesn't exist.

When I'll have something to show I'll post info here.

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War is Peace
Freedom is Slavery
Ignorance is Strength
Posts: 5 | Registered: Sunday, October 10 2004 07:00
Shock Trooper
Member # 643
Profile #4
Strange hair?

I believe you are refering to the Slith's crest? The spikey bits sticking out the top with some membrane attaching them.

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Fine Meal is people!!!
Posts: 289 | Registered: Saturday, February 16 2002 08:00
Apprentice
Member # 5027
Profile #5
Do you know what we reealy nead right now...? More Shroom graphics.. way more.. shrooms ! SHROOMS!!! SHRROOOMS!!!!! anything involving shrooms..

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Diplomacy is telling someone to "Go to Hell" in such a way, they look forward to taking the trip.
Posts: 16 | Registered: Tuesday, September 28 2004 07:00
Warrior
Member # 3575
Profile #6
Why would we need more schrooms?
Posts: 72 | Registered: Sunday, October 19 2003 07:00
BANNED
Member # 4
Profile Homepage #7
To lick, presumably.

This post was not interesting. I feel betrayed.

[ Thursday, October 14, 2004 03:20: Message edited by: Kurojutsu the Vampire ]

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Apprentice
Member # 5044
Profile #8
BoA is more conducive to cooperative scenario design than BoE, as scripts and outdoor sections are movable between scenarios. That's not to say that I either have the time or skill to be involved.
Posts: 30 | Registered: Sunday, October 3 2004 07:00
Shaper
Member # 73
Profile #9
I'm assuming he meant giant fungus-type monsters. I will make some if that's what was meant by that, because I agree that they are awesome.
If that's not what you meant, I'm going to make them anyway.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Apprentice
Member # 5076
Profile Homepage #10
BTW, why scenario designers aren't porting their BoE scenarios to BoA? It's a pity, just look at the empty scenario database on spiderweb website.

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War is Peace
Freedom is Slavery
Ignorance is Strength
Posts: 5 | Registered: Sunday, October 10 2004 07:00
Post Navel Trauma ^_^
Member # 67
Profile Homepage #11
Because it isn't worth the bother. It isn't just a case of selecting "Port scenario" and firing it out of the door.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
...b10010b...
Member # 869
Profile Homepage #12
To elaborate, the dialogue has to be completely rewritten, terrain has to be edited (especially in towns), all monsters and items have to be replaced, and several nodes have to be manually rewritten as scripts.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Infiltrator
Member # 4256
Profile #13
I asked the question about the group thing in scenarios a while ago too and I still wish it was possible. But no two experienced editors have simaler enough styles to do a seemless work I suppose, much less three four or five. What might work could be a never ending scenario that could be like that story game or something. Obviously some parts would be lame and few parts would be epic but it could even work like some of the lamentable RPs that occur ever so often. Not that this idea is plausible, but speculation is interesting.

The porting thing does not have to be done by the author but unless the author is not around then I suppose that the wisest course is too not mess with the scenario.

[ Friday, October 15, 2004 16:04: Message edited by: m's devotee ]

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"Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'."
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
The Establishment
Member # 6
Profile #14
Strictly speaking, it does not have to be done with the author, but any good BoE scenario has some fairly sophisticated coding that, by its nature, is uncommented. Even an experienced programmer would have a hard time figuring out how to exactly translate it.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Apprentice
Member # 5027
Profile #15
and yes i did mean the giant fungus creatures

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Diplomacy is telling someone to "Go to Hell" in such a way, they look forward to taking the trip.
Posts: 16 | Registered: Tuesday, September 28 2004 07:00
Agent
Member # 2210
Profile #16
I would rather not see a scenario start in the caves but move forward to the open end points at the end of Avernum 3. The obvious open end points are 1) The imperial capital of Avernum, 2) The deep edges of the Vahnati kingdoms, 3) The caves of the Slith homelands. And possibly 4) And a new one a connection to homeworld of the Nephilim, Zyon, or a connection to the Vahnati homeworld. Even 5) Imperial diplomacy between the Vahnati, Sliths, Avernites, and Surface. There are others. These are suggestions.

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Wasting your time and mine looking for a good laugh.

Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight.
Posts: 1084 | Registered: Thursday, November 7 2002 08:00